Destiny Focused Feedback: CoT Puzzle & In-Game Secrets |
- Focused Feedback: CoT Puzzle & In-Game Secrets
- Daily Questions [2020-01-27]
- Forbes hit the nail on the head: "Destiny 2's you had to be there philosophy is turning off players."
- Bungie should be building the quality of the world, not quantity.
- Its beginning to feel like with every season the Eververse is just funding itself, not new content.
- Is this really what Luke Smith envisioned when he said they want to make an evolving world?
- It's Been 4 Months Since D2 Moved to Steam and We Still Can't See Online Clan Members
- How Destiny 2 became a game with tons of content and most of them are meaningless now
- A Destiny relationship, a story in 5 images
- The Last City as an open world explore-able map.
- A quick note about Destiny "friend" etiquette.
- I don’t know if this is well known, but you can swap 3 identical rare transmat effects for a legendary one at Amanda Holliday
- Y’all ever just wear your faction rally stuff just to flex?
- Bungie, by the Light of The Traveler can we PLEASE GET MORE CATALYSTS?
- Thicc Calus needs some loot
- Bungie, leave the seasonal tower changes behind as trophies of our seasonal victories.
- I heard someone talk in PvP for the first time in over a year and a half
- Please let me pull the curated seasonal armor from collections.
- Bungie, could we get an emblem that tracks Guardian revives?
- Did the shipment that got sent back to fenchurch have the warlock exotic ornament in it?
- I made it to the creations page, so can you too.
- Question for the Destiny Community: Would you pay more for Destiny Content, if it meant the Eververse would disappear?
- Towerthought: Until we get an Unstoppable Solar Melee mod, Unstoppable Champions can not stop for Hammer Time
- Optimized Bounties For 1/26/2020
- I am truly humbled by Bungies confidence in my PVP skill.
- Iron Banner w/ 195 Power
Focused Feedback: CoT Puzzle & In-Game Secrets Posted: 27 Jan 2020 12:07 AM PST Hello Guardians, Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower. We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard. This Thread will be active until next week when a new topic is chosen for discussion Whilst Focused Feedback is active, ALL posts regarding 'CoT & In-Game Secrets' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions Any and all Feedback on the topic is welcome. Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on. [link] [comments] |
Posted: 26 Jan 2020 05:00 PM PST New player? Please read the New Light FAQBought the DLC? Shadowkeep FAQNeed Guidance? Collection of selected guidesShadowkeep & New Light known issuesWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! Be sure to sort by new to see the latest questions! Rules
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Posted: 26 Jan 2020 05:36 PM PST More and more people are turning away from a game with an "evolving" story that doesn't go anywhere. FOMO appears to be Bungies way of attempting to keep players playing, while they make as minimal content as possible. It's the reason people did Corridors of Time, even though it had the most lackluster reward. Going back to the old DLC style of content (even with the stale metas) would be better than getting an unrewarding reskined "horde" mode every few months. [link] [comments] |
Bungie should be building the quality of the world, not quantity. Posted: 26 Jan 2020 07:30 AM PST EDIT - I fucking love this community. It's always nice to hear voices from all side whether it be the realists, the dreamers, the cynical, or the war with the Cabal on Mars. I think this community might actually be the reason that keeps me here day after day, raid after raid, and mercy after mercy. I just enjoy playing with you crazy bastards. I appreciate all your opinions, good or bad (which is relative to the person reading it). Many of y'all have great ideas and honestly want to see the game thrive and that's the best thing you can see from a community of any type. I'm gonna go drink and play the game. I'll reply to as many comments I can. Have a wonderful day/night/afternoon! I'm no game developer, coder, designer, or writer. I'm just a simple meteorologist who loves this game almost more than any other game I have played. It has kept me coming back time and time again. Lately it seems like Bungie is worried about keeping players busy with tedious tasks, instead of giving replayable content that we can find joy farming for weapons, armor, and materials. What I'm going to show my opinion on is parts of the game that the developers seem to have forgot about that could use a little love. By focusing on the quality of what we have now, I feel the game could make a huge turn. GearStupid simple. Make all year 1 legendary weapons random roll and get rid of the affinity on exotic armor. Look into reworking underutilized exotics and bug fixes. The TowerBounties This one seems to be a relatively easy fix as well. All we need is a bounty board where we can grab what we want/need. It becomes extremely cumbersome to run literally from one side of the tower to the other hitting up to 8 vendors (16 if you include planets). This takes much of your time for a monotonous task just so you can play the actual game. With a bounty board, you load in, look at what you want/need and be on your way. The only thing I think shouldn't be up there is special bounties and quests. Those usually come with some type of story or narrative from the vendor and should stay with the vendor. Of course Spider's bounties should not be there either. He doesn't work with The Tower but with us directly. Vendors Vendors have gotten to a point where they're pretty useless other than bounties and quests. They haven't received a refresh to gear in ages and quite a few of them are completely pointless in general. And if a bounty board were added, this would make them even more useless. I'm going to suggest some changes for each of them individually.
Planets/LocationsVendors I've said it before and I'll say it again, we need to have a choice of some sort in what we procure. Fortunately, most planetary vendors actually do that but the rolls are static. Making them random rolls with a weekly rotation will give us a reason to visit them and would give a chance of filling that stop we might be looking for in our loadout. Materials Materials aren't something that most people think about on a regular basis. They allow us to gain rank-up engrams from planet vendors and buy our upgrade modules. They have their purpose and tend to be burnt through pretty quick if you're not paying attention and replenishing every-so-often. Spider makes this task ridiculously easy at a reasonable cost. Why would anyone run around a location for 30 minutes picking up 1-3 materials at a time when you can visit the Spider and pick up hundreds of materials in just two minutes? Why not respect the time that we are willing to put in by bumping up the amount we pick up. In my opinion, we should see at least 5-8 drop every time we open a chest or farm it from the ground. ActivitiesHeroic Story Missions Other than lore and a piece of gear, there is no real reason to do these. I suggest two things: 1)Make it farmable for upgrade modules buy supplying Ikora with a consumable you can use while in the missions. 2)With respects to the location the mission is on, increase the chance of receiving a high stat armor piece once per story mission. In my opinion, we should always have a choice whether we Heroic Strikes Strike scoring. Strike scoring. Strike scoring. With that being said, the end chest should also have a chance to drop a random rolled location specific weapon relative to the area the strike takes place (for example, Lake of Shadows would yield a random Scathlocke). Higher the score, the more likely the weapon drop. It would also be nice to see Bungie include strike specific armor again. TL;DR - Bungie needs to focus on the quality of what we already have and respect our time as players of this game. [link] [comments] |
Its beginning to feel like with every season the Eververse is just funding itself, not new content. Posted: 26 Jan 2020 03:59 PM PST We've had this Iron Banner set rehashed 3 times. 3!!! That is simply not good enough for this game which is based on chasing cool loot We havent had a vendor refresh since forsaken and the vanguard and crucible havent provided any new armor or weaponry besides pinnacles/rituals in this time too. BUT, we have had like 6(?) new sets of armor put intoo eververse for each character that have been mostly NEW armor models. Having 1-2 new sets of armor a season is not going to be sustainable past Dawn. Period. The amount of "loot" in eververse though, thats been consistent and its been plentiful. Is the season REALLY 10 dollars if most of the new items are behind paywalls? I cant bring myself to play this game past level 100 of the season pass, because levelling is pointless beyond the day ONE grind and 75% of the loot ive already had on my character months prior. Why would I chase it again? This game is a looter shooter, the loot cant take a backseat [link] [comments] |
Is this really what Luke Smith envisioned when he said they want to make an evolving world? Posted: 26 Jan 2020 11:40 AM PST That statement got me excited, I immediately thought back to D1 with what I think was the lead up to house of wolves? (Please correct me if I'm wrong) where powerful bosses popped up in new public events, ahead of the release. I figured we would get things like this, all season long. With season of the undying, we got weekly updates to a portal, ending in one of the most lackluster events in destiny's history, giving us the exact same event with a new boss. With season of dawn, we have had... Much of the same, 3 rotating bosses with no evolving of the game world aside from developing your obelisks, a system I personally like, but far from a world evolution throughout the season. We did get a puzzle, but that turned into THE most lackluster end reward in destiny history. I thought by Luke's description, we would be getting a game mode that evolved throughout the season, new rewards, new enemies, patches that change up weapons or add new ones, have the "main event" escalating to a point where the very game world feels different, to then have us shut it down forever and prepare for the next with smaller world events begining to escalate again. What we have had over the first 2 seasons of this new model, is less content than we are used to, trickle fed to us so we don't burn through it, with "evolving world" slapped onto the packaging. What this has done, is taken the meaning away from doing ANYTHING in the game. Why bother grinding for that God roll, when you need to get it to drop again next season for the new mod slot. Why raise your light level when nothings really a challenge and in a few months we get another 10 added on anyway. There are so many systems in game already that could do with a revamp, that could do with evolving - get to it. Gambit is almost identical to how it was when it released, no new maps, no new rewards (aside from ritual weapons no one cares about). Same with crucible for the most part and strikes, and public events, and raids and even gameplay as I cannot remember the last time we got a meaningful patch that mixed up weapons/armor... This isn't an ever evolving world, it's a stagnant one that has a few things dropped in throughout the season, that then go away again a few months later... Is this really what Luke Smith was going for? Because I don't feel like the community wanted this. Edit: wow, this blew up - thank you for the silver! I am glad to see so many of us are on the same (or similar) pages when it comes to destiny's current state. [link] [comments] |
It's Been 4 Months Since D2 Moved to Steam and We Still Can't See Online Clan Members Posted: 26 Jan 2020 07:34 AM PST Super frustrating and not conducive to doing activities in a clan - especially larger ones. When are we getting a fix for this Bungie? [link] [comments] |
How Destiny 2 became a game with tons of content and most of them are meaningless now Posted: 26 Jan 2020 08:28 AM PST Today i watched this video from Destin (i think he is from ign destiny podcast show), I agree with him to a certain degree, here is the video if you want to see his point of view that made me create this post. https://www.youtube.com/watch?v=Tn1ZVxKS6MM Now to my point of view, as a regular player and not a content creator. Me, as a player that doesnt play tons of hours a week, i dont feel like the time i play weekly is too few, sure playing like 10hrs a week can be little content for some1 that makes a living of playing video games (or specificly playing destiny when it comes to Datto and others), but for me 8-10hrs a week is a fair time for me weekly gameplay loop, and sometimes i still find time to play some other game, which is great since the reason i dropped mmo's like WoW was because took the entire time i had and i couldnt play anything else. But i agree with "destiny has a lot of content and most of it doesnt matter", since i dont play crazy amounts of hours, i still have lots of quests and stuff to do, quests, catalysts to farm and to level up, stuff like that, but MOST of those things im doing just for... completion, just to empty my quest log not because "wow i REALLY NEED THIS GUN!" no, at this point i already have a better alternative and that quest becomes just a 'completion' type of quest, of a gun that i will unlock store in the Bank and continue to use my gun that is a better alternative. As for RPG elements i think now its a lot better then was before, im not saying is perfect but if u think back then, i didnt matter which armor u had, no i have armor with discipline for granade + demolitionist builds, or with intellect for more super focus builds, etc, and sure doesnt have huge amount of depth but is miles away better then before. And to finish... the meaningless Power Grind, grinding past the softcap every season is useless, after you reach the cap its just a number that symbolize how dedicated you are to the pinacle activities to the game, improving the power from 960 to 970 to make pinacle activities barely improve anything(sometimes feel like makes no diference to be honest), and forcing that players to use specific types of weapons because of artifact mods its not fun AT ALL, and not being able to use artifact mods on exotics is pathetic, i have cool exotics that i love and i cant use them most of the time because i need to use a pulse/scout/bow because of barrier or unstopabble... thats complete terrible seasonal content. What you guys think of how Bungie is dealing with Seasonal content in Destiny 2 so far? [link] [comments] |
A Destiny relationship, a story in 5 images Posted: 26 Jan 2020 02:38 PM PST |
The Last City as an open world explore-able map. Posted: 26 Jan 2020 11:25 AM PST Guardians exist to protect humanity which resides almost entirely inside the Last City. I think it would be cool if we could explore the city as an open world map with other guardians. Like check out ramen shops, race your sparrows through the narrow streets. To make it slightly more interesting maybe local police give you quests to go clear areas overrun by fallen (patrols), parades celebrating guardians (public events) an idea for a specific public event is you have to fly your ship in formation around the city like an aerial show. You could turn the entire city into a huge maze filled with lore which would give hours and hours of exploration. What are your thoughts on this? [link] [comments] |
A quick note about Destiny "friend" etiquette. Posted: 26 Jan 2020 08:13 PM PST As a person who's done all the end game content, has all the exotics (for every class even) and all the raid exotics, I don't have a whole lot of reasons to login to Destiny these days, especially as lackluster as the current season model is. Lately I've just been hanging out in D2 LFG and Reddit D2 LFG helping people through stuff like Whisper, Zero Hour, Pit of Heresy and Shattered Throne because I find it fun and honestly, helping others right now is the only satisfaction I get in the game really. As a result, my friends list has grown exponentially which is fine, I don't mind. I do however, have one comment. When you friend random people you meet through the game/LFG, etc. don't just start joining them every time they login. Like literally, joining someone without saying anything or asking. This has happened to me quite a few times lately by a bunch of people. I have to run around with a closed fireteam all the time now. So in short, make friendships, make connections, get stuff done. Just don't go joining people's fireteams without asking them first. It's just kind of poor form. Cheers. :) [link] [comments] |
Posted: 26 Jan 2020 03:14 PM PST Again, please don't bash me if this is well known information. Anyway I thought this is pretty neat and just wanted to share with you Edit: yes, this means you can endlessly pull rare transmat efffects from your collections to get legendary ones Edit 2 - yes, you can get legendary transmat effects you didn't already have from this method [link] [comments] |
Y’all ever just wear your faction rally stuff just to flex? Posted: 26 Jan 2020 07:24 PM PST Anyone who participated in the factions are now part of the deep lore. [link] [comments] |
Bungie, by the Light of The Traveler can we PLEASE GET MORE CATALYSTS? Posted: 26 Jan 2020 10:49 AM PST There's SO many exotics in the game that could be substantially better with the addition of new catalysts. Even exotics that are considered as "bad" by the playerbase could get a revival and be way more usable in both PvE and PvP. It's understandable that you want to introduce brand new exotics and see how that works but giving an older weapon a catalysts could sometimes be even more beneficial. E.g. give the Lumina a catalyst that allows us to shoot the noble round at ourselves and heal us, give Le Monarque a catalyst so it doesn't need us to fire at the exact precise time for the perk to proc... Y'all in on this with me? [link] [comments] |
Posted: 26 Jan 2020 07:42 PM PST Bungie should add random rolled weapons for Y1 Raids [link] [comments] |
Bungie, leave the seasonal tower changes behind as trophies of our seasonal victories. Posted: 26 Jan 2020 02:13 PM PST The vex portal manipulator behind ikora? Bring it back. The towers sundial? Leave it as is. Saint 14 and his ship? Leave them where they are. And I am sure more changes are to come, leave em all. Let the tower change to show what we've done. Let these additions to the tower be our trophies! Let atleast the tower evolve to show what we have done. =) [link] [comments] |
I heard someone talk in PvP for the first time in over a year and a half Posted: 26 Jan 2020 09:54 AM PST And it was great. He was on the opposing team in the last game while I was trolling around with Jotunn and bubble and when we queued back up he was on mine. "Oh great, The Ed Man" I unmuted myself as quick as I could and replied: "The one and only." We proceeded to bullshit and have a good time for the rest of the map and then went our separate ways. Please consider turning on your mic. It works great in game and I'd love to meet ya! -edit- StartSettingsAudioTeam Voice ChannelAutomatically Opt-In When Solo [misc] [link] [comments] |
Please let me pull the curated seasonal armor from collections. Posted: 26 Jan 2020 12:52 PM PST Or at least let me pull a base roll. I can pull armor 2.0 base rolls of all blue armor but no purples, which means I have to spend 15 vault spaces on my set of S8 armor (3 classes) for whenever I want to show it off. All armor (especially seasonal/limited time armor) should be ornaments anyway. But at least in the meantime give the purples the same treatment the blues are getting. EDIT: Obviously we could only pull the curated seasonal armor after unlocking it on the season pass. But really, I wouldn't mind just the base roll. All my Substitutional Alloy armor is really crappy because I was new to the game and didn't pay attention to any stats or affinity yet and if I could pull it from collections then I wouldn't have to waste vault space on crappy armor and I could get it all in the same elemental affinity. [link] [comments] |
Bungie, could we get an emblem that tracks Guardian revives? Posted: 26 Jan 2020 11:20 PM PST I am the type of player that always goes for the revive, especially in matchmade activities like the sundial and menagerie. It would be nice to see how many revives I have gotten over the years, but it might also encourage people to actually go for the revive. Sitting there waiting to respawn when some blueberry is 5 feet from my ghost can get quite frustrating. [link] [comments] |
Did the shipment that got sent back to fenchurch have the warlock exotic ornament in it? Posted: 26 Jan 2020 02:49 PM PST Titans and hunters got an ornament this week and warlocks got nothing. Thanks fenchurch. [link] [comments] |
I made it to the creations page, so can you too. Posted: 26 Jan 2020 07:14 AM PST Thanks for sharing mysterious bungie employee. It's not the best artwork the world has seen, so you can try it too. I know that the creations page is filled with awesome art but my entry just shows that you can make it there with traditional art too. So don't be afraid of putting yourself out there. Btw if you upload something use discord. I tried it with imgur before but it just doesn't work. Skolas Kell of Kells drawing [link] [comments] |
Posted: 26 Jan 2020 09:12 AM PST Think of it this way: would you have been willing to pay $15, maybe $20 for this season, if it meant everything in the store was placed in some activity or in the season pass? Would you maybe pay a monthly subscription like with WoW? Also, how much do you play destiny? Do you consider yourself a hardcore player, a casual player, or something in the middle? I haven't exactly made up my mind yet, but I'm curios to see what you all think? [link] [comments] |
Posted: 26 Jan 2020 12:08 PM PST On a more serious note, seeing how Warlock's have Celestial Fire, Hunter's have Throwing Knife, and Titan's have Hammer's, it could be a thing. If Celestial Fire counted as a melee. [link] [comments] |
Optimized Bounties For 1/26/2020 Posted: 26 Jan 2020 11:13 AM PST Today's Optimized Bounties are brought to you by academic jargon. Hermeneutics. Ludocriticism. Materiality and sociality. Procedural embodiedness. Step 1 - Put down the thesaurus. Step 2 - Pick up the following Dailies - you can check here for the Weeklies you need. Tower Bounties:
Planetaries:
Step 3 - Follow these steps:
Total Non-Elemental Non-Weapon-Specific Bounties Cleared: 12 Dailies. Maybe some Iron Banner weeklies? Total Time: 40-ish minutes. Note 1: Saint and Zavala let us down again today. While I don't ever recommend changing to a weapon or subclass you hate, if you already run Void or Solar classes/weapons, you'll find some extra bounties for Saint and Banshee for you. [link] [comments] |
I am truly humbled by Bungies confidence in my PVP skill. Posted: 26 Jan 2020 12:12 PM PST But I've been stomped the majority of the day. Sorry Bungie, I'm not as good as the guys I'm being matched with. [link] [comments] |
Posted: 26 Jan 2020 04:41 PM PST I went into Iron Banner with a 195 power level hunter. It was super weird. Here's a minute of it. If anyone wants to try it, dm me and we can discuss! :) [link] [comments] |
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