Destiny This Week At Bungie 1/23/2020 |
- This Week At Bungie 1/23/2020
- Daily Questions [2020-01-24]
- Structure your feedback in a clear and concise manner
- The fact that Valor resets, let alone INFAMY resets, don’t give Pinnacle drops, is kind of bonkers.
- This was YOUR Puzzle | Etch YOUR Name in the Corridors of Time
- In PvP I am in the top 1%
- Valor Resets should give masterwork materials, Glory rank ups should give high stat gear
- Make content “taller” not “wider”.
- Repost from #destiny2 sub: Animated subclass menu art done with pixamotion
- Intent behind IB quest: get people to use off meta loadouts and show them other things exist in the crucible. The reality: a frustrating crucible experience that incentivizes bad playing over winning.
- It should be possible to preview Shaders on Ornaments in the Eververse store.
- To the few still playing Destiny 1, I salute you.
- If I was to pay for a season pass on the release of a season and real life happened and I wasn't able to play for 3 months I'd be screwed.
- Bastions biggest problem is the perk "Saints Fists"
- Hey Bungie, the updated hand cannons Old Fashioned and JQK were great additions with unique roll capabilities. But I believe they still have old firing animations. (console specific) Any word on this?
- Optimized Bounties For 1/23/2020
- I made a model for the concept exotic created by u/NikkoJT, "White Whale".
- Who is buying Upgrade Modules for bright dust?
- To the Guardians that stayed even when one was being a derp
- Ghosts 2.0 - An attempt at solving the problem of ghost perks, seasonal mod slots, and champion mods
- How to Run the Show in Iron Banner
- Please let people go back to the Cosmodrome
- Ultraworld Emblem Giveaway!
- Destiny is a mixed bag of missed opportunities.
- I want to see and feel more of humanity in Destiny
- Class items have become the least interesting and most redundant obtainable gear since Armor 2.0. Consider reducing their drop rates from non-pinnacle sources, or do something to make them more meaningful.
Posted: 23 Jan 2020 03:06 PM PST Source: https://www.bungie.net/en/News/Article/48652 This Week at Bungie, the path was found. The Corridors of Time have been charted. Guardians from around the world took on the monumental challenge of navigating time itself, some losing their minds in the progress. We'd never shipped a puzzle of this size before, and watching the community engagement was a thrill in itself. We've seen a few requests for commentary on the creation and development of this puzzle. As always, we're happy to invite you behind the scenes and share some of the thinking that goes into the experiences you play.
Now, we look ahead. We've got a rundown of performance issues that are currently under investigation, and another patch note preview for next week's update! Performance PassOver the last few months, we've been gathering feedback associated with game performance. This translates to moments when you may see framerate drops during activities or long load times when accessing a menu. The team has been deep in the code, looking for potential causes of these issues. Next week, we'll have a few performance issues addressed in Destiny 2 Update 2.7.1, including:
Some proposed fixes are currently in development for the below items. These need to pass through rigorous testing before they'll find their way to a future edition of patch notes:
While our goal is to address these at the beginning of the next season, these fixes may be delayed if further issues arise. We'll be sure to keep you updated as we approach Season of [Redacted]. There are also other performance issues we're currently investigating that aren't listed above. If you've been encountering framerate drops or stuttering issues during gameplay, please make sure to post a report to the #Help forum on Bungie.net. Please include which platform you were playing on, what activity you were in, and a video if possible. Patch Note Preview, v2Last week, we had a short and sweet preview of what's coming in Destiny 2 Update 2.7.1. While Hard Light is creating some excitement, we have a few more patch notes addressing Quests, Seals, Exotic perks, and more. Investment
Sandbox
We'll have a few more notes to share; expect the full list on Tuesday when Update 2.7.1 becomes available. A Memento in TimeKeeping track of every timetable in development could make your head spin. Luckily, you have Destiny Player Support at your service, and they don't shy away from the task. Known issues, release timelines, and more can be found below. This is their report.
Precision and FocusThis week, our selections are keeping an eye on their respective battlegrounds. In one, the slightest movement can result in a headshot. For the other, coordinating flesh and metal to produce an amazing musical cover, something you could headbang to as you march to victory. Movie of the Week: Revocation Honorable Mention: Zulmak Metal Winners will find a shiny new emblem in their collections within the next 365 business days! Really, I'll get to it as soon as I can. If you'd also like a chance for the emblem, submit your video to the Community Creations page. That's a wrap for this week. As we near the end of the season, we've got a few final stops on the roadmap. Next week, Cozmo will bring some details concerning the Empyrian Foundation, which is just under two weeks away. We'll see you again soon. Cheers, -Dmg04 [link] [comments] |
Posted: 23 Jan 2020 05:00 PM PST New player? Please read the New Light FAQBought the DLC? Shadowkeep FAQNeed Guidance? Collection of selected guidesShadowkeep & New Light known issuesWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! Be sure to sort by new to see the latest questions! Rules
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Structure your feedback in a clear and concise manner Posted: 23 Jan 2020 04:44 PM PST Full disclosure, I have been a game developer for 14 years and have worked with Designers + other disciplines with varying personalities and preferences. Despite this, they all seem to have one key thing in common.. an appreciation for clear and concise feedback. A few pointers. 1) Speak for yourself.
Example: As a player who devotes most of his playtime to the crucible, I wish there was a setting for Aim Down Sight sensitivity. It would allow me to be more precise with my aim. 2) Focus on the root cause of your frustration.
3) Avoid general statements. Examples:
Hope these pointers help increase your post(s) visibility and provides u/dmg04 and u/cozmo23 with clear, quality feedback to share with the team. EDIT : Thank you all for the kind responses! :) [link] [comments] |
The fact that Valor resets, let alone INFAMY resets, don’t give Pinnacle drops, is kind of bonkers. Posted: 23 Jan 2020 08:43 AM PST Reset my Inafamy for the second time this season. For three weeks I've been attempting to get a 970 helmet on my Hunter to max out my pinnacle power, but it's been duplicate on top of duplicate. Everything is 970 except my helmet. I've been attempting the grind to Reckoner in the downtime and am very close, with the side effect of reaching Infamy reset. So I reset my Infamy, and what do I get? A helmet. A 969 helmet. The fact that Infamy and Valor resets take SO MUCH LONGER than any other Pinnacle reward activity yet still only grant Powerful rewards is honestly ridiculous. Even if it was just Infamy I'd understand, because Valor progresses faster, but still. Also it would be incredibly beneficial for Infamy reset to grant Enhancement Cores like Valor does. Edit: yes, you can get multiple resets a week if you go absolute sweaty tryhard. Some might argue that's a worthwhile reward for being said sweaty tryhard, it's only ONE pinnacle drop for hours of effort. However in light of Double/Triple Infamy/Valor, if the Pinnacle reward was limited to once per week for each reputation it would be perfectly fair. Edit 2: The very point of the Crucible as discussed in game is that the Crucible was created by Shaxx to prepare the Guardians for the Darkness by giving them a training ring. The whole point of the Crucible is to sharpen Guardians to fight better in PvE. PvP players play PvE content for better rolled weapons/armor/exotics to be better at PvP. Why couldn't PvE players play PvP to get upgrade materials and Pinnacle drops to be better at PvE content, as literally stated as the purpose of Shaxx's Crucible? [link] [comments] |
This was YOUR Puzzle | Etch YOUR Name in the Corridors of Time Posted: 23 Jan 2020 06:13 PM PST Hey everyone! First off, I want to thank you all. The map our team released would not have been possible without you. You all have been a pleasure to interact with and I would love to thank each of you individually at Guardiancon. I would like to address the issue of credits, as my inbox has not stopped on Discord with DMs from the entire community. DON'T FRET, WE WERE WORKING ON IT! The map being finished was a surprise to us as we did not expect it to be done, and we had to rush a graphic because we wanted everyone to receive it at the same time (I personally posted simultaneously to multiple team Subreddits, Discords, Twitter, and even Facebook, at the same time the streamers got the map). There are so many Guardians who brought this puzzle to life, and we want to make sure everyone can etch their name into this amazing event before the Corridors disappear forever, so we have reconfigured ghostofosiris.com with the help of u/surebob to be one giant archive of everyone who helped in some way, shape, or form. For the next two weeks, you can log on, enter your name and contribution, and after two weeks the site will be published as a massive list of all the names... ahem, reflections... that explored and mapped the Corridors of Time! If you have any questions, you can reach me on Discord at AetherLore#6111 and I'll help as best I can. This is YOUR puzzle, and we were proud to help you put it onto paper. These are YOUR Corridors of Time! May you forever be known as Guardian, Hivesbane, Crota's End, Kingslayer, Young Wolf, Godslayer, Ghaul's End, Hero of the Last City, Avenger of Cayde-6, Nightmare Banisher, Vanguard's Trusted... Cartographer of the Corridors of Time! Hexagonally yours, Aetherlore (Corridors Inc Dev/Art Team) Edit: Link is fixed. Typos are going to get me killed. [link] [comments] |
Posted: 23 Jan 2020 07:07 PM PST |
Valor Resets should give masterwork materials, Glory rank ups should give high stat gear Posted: 23 Jan 2020 06:39 AM PST Crucible players have zero methods to getting Enhancement Prisms and Ascendant Shards, and can only get high star gear once a month from Iron Banner. The lack of any meaningful reward from playing PvP is really just so disappointing at this point to anyone who enjoys the PvP of Destiny. And I know Trials is probably coming back, but truthfully I don't think Trials should be the only method of getting good rewards from PvP as long as Competitive is going to exist. Not only that but it's also safe to assume that Trials would be a weekend only event, meaning at least half the week you wouldn't have a gear reason to play PvP. [link] [comments] |
Make content “taller” not “wider”. Posted: 23 Jan 2020 06:59 AM PST This is something Datto has said before and is worth discussing in regards to the seasonal model and how Bungie develops and deploys content. I get that for various reasons, Bungie is averse to adding more long-term content to the game. While I may not agree with it, I'll offer this as an alternative to adding content: add on to existing content instead of adding short term content. I'll give an example of something I would like to see that illustrates my point. Gambit Prime. I can use pretty much nothing but things that are already in the game to iterate on Prime and add something substantial to it. What if every Friday at the daily reset, a Trials of the Nine style card appeared on the Gambit Prime director slot. Prime is longer than PvP matches, so let's say the card goes up to 5 wins and up to 2 losses. Getting to 5 wins in a row would unlock the Haul (the same space used for the Xur bounties/Reckoning) where you get a pinnacle reward and guaranteed masterwork materials once per character. Boom. A fun, repeatable additive to content that many players already enjoy that uses assets already present in the game coding. Another example I could give is making the matchmade versions of Ordeals into a rotating playlist that offers strike specific gear as well as the already present rewards. As well as bringing back Vanguard ranks and rewards for hitting certain ranks like Zavala's ship he offered at rank 50. Both of these aren't very substantial in and of themselves, but I think would give long term repeatable content that strike/gambit players would enjoy and would make that already existing content "taller" or "deeper". [link] [comments] |
Repost from #destiny2 sub: Animated subclass menu art done with pixamotion Posted: 23 Jan 2020 06:46 PM PST Credit goes to the artist who worked on these. I just animated them with an android app called pixamotion. Edit: Warlock ones here - https://imgur.com/gallery/YsOEFjX [link] [comments] |
Posted: 23 Jan 2020 07:40 AM PST Could we please be unshackled for quests like this? I completely understand the rationale behind it, but the reality is that for most players it's not fun to have to use a specific loadout to make progress. It makes people care less about the objective and more about reckless playing with weapons they don't like using. I will admit that this questline would be better if it were IB clash, but in control you're gonna have a bad time. Edit: By off META I suppose I was really only referring to the scout part. SG/HC are pretty META. Edit 2: I'm not shouting "this whole quest design is broken, Bungie clubs baby seals and bedded my mom!" I'm not simply complaining, I'm just saying that if I am sitting in PvP (a mode I usually enjoy) and I find that this quest is sucking the fun out of it for me, then can't we figure out a better path forward? [link] [comments] |
It should be possible to preview Shaders on Ornaments in the Eververse store. Posted: 23 Jan 2020 07:58 PM PST We all shouldn't have to find out after acquiring an ornament that it has static colours that don't take shaders. Twice this week I've gotten ornaments like this, both the Virulent cloak and the Hazard of the Cast ornament. I would never ever buy ornaments with Silver because of this, I would hate to spend $15 only to find out after that the bright acid green on the Virulent cloak is permanent. https://i.imgur.com/O8iUM7g.jpg I wish Bungie could acknowledge this as an issue and change it. [link] [comments] |
To the few still playing Destiny 1, I salute you. Posted: 23 Jan 2020 09:46 PM PST Yesterday I had the fun idea of reinstalling Destiny 1 and all of its DLC, and to my surprise, I was queued for the weekly heroic strike within 10 seconds! Not only that, crucible queues were lightning fast, and I even saw fresh accounts (level 5-20s) in the tower! My love for that game used to be bigger than any mountain, lower than any valley, and to see people experiencing it for the first time brings a smile to my face. Not only that, but the people who still play it carry on the legacy of the game and how great it was. Thanks D1ers, you're simply amazing. [link] [comments] |
Posted: 23 Jan 2020 01:45 PM PST This didn't happen in forsaken. If you had the annual pass and you didn't play until opulence released you could still experience all the season of the drifter and season of the forge content, story lines and get the exotics. Currently I'm looking at a lot of travel for work (to a lot of areas with middling internet access or weak hotel connections) meaning that even if I did take my laptop with me I wouldn't be able to realistically enjoy D2. Because of that I am sitting here wondering "should I even get the next season pass?" if I don't but I find myself with some free time I'm going to be less interested in playing D2. This season system really needs to be looked at, it's not conducive to people who want to enjoy the game at their own pace. You either play every week or you don't play at all. [link] [comments] |
Bastions biggest problem is the perk "Saints Fists" Posted: 23 Jan 2020 03:52 AM PST If it was "Saints Face" the gun would likely be way stronger. [link] [comments] |
Posted: 23 Jan 2020 06:54 AM PST Im not alone here, and I welcome any criticisms to the contrary, but these hand cannons (specifically on console) seemed to have retained their old, unwieldy firing animations before Bungie updated hand cannons. Can one of the community leaders check into this? Also, sound off below if you agree or disagree, but when I equip either of these hand cannons after using anything else like rations, waking vigil, etc, I notice a huge difference in the gun model "flying off the screen" and the way it reacts when receiving any incoming flinch. If this is the case hopefully they can be updated in a future patch as I have some neat rolls, but just can't bring myself to use them currently. [link] [comments] |
Optimized Bounties For 1/23/2020 Posted: 23 Jan 2020 10:00 AM PST Thank you all for coming. We've gathered here to celebrate the life of my mentor. My inspiration. They called her Bounty's End. Patrolsbane. HVT Slayer. The Young Wolf Who Killed 20 Fallen With Void Grenades. Heroine of Rocket Launcher Multikills. The woman who avenged the loss of Cayde-6's Treasure Maps. She cleared hundreds of bounties that I cannot recall. And she died doing what she does best – collecting Crucible tokens. Ages ago, she made a Public Event Heroic for me. And then she inspired me to make them Heroic myself. And I am glad that she did, because Traveler help us, she is gone. And there is no one to kill 8 Nightmares on Io now. Step 1 - Ask Shaxx how she died collecting tokens. It's hilarious. Step 2 - Pick up these dailies. Check here for the Weeklies. Tower Bounties
Planetary Bounties
Step 3 - Follow these steps (any order):
Total Non-Elemental Non-Weapon-Specific Bounties Cleared: 23 Dailies, 5 Weeklies (Shaxx Weeklies, Drifter Points Weekly, Obelisk Strike Boss Weekly, Zavala Hive Weekly) Total Time: 80-90 minutes. Note 1: This'll be the last day of Spider for a while. I added them last week and this week to build up Ghost Fragments and prepare to stack Spider Bounties for the Bastion quest. But since you only need 10 bounties, and today marks the third day of 4 bounties, anyone not doing WANTED can still clear it today. [link] [comments] |
I made a model for the concept exotic created by u/NikkoJT, "White Whale". Posted: 23 Jan 2020 01:17 PM PST On the list of concept exotics that u/NikkoJT posted yesterday, this sniper in particular caught my eye, so I took a shot at making a model of it. [link] [comments] |
Who is buying Upgrade Modules for bright dust? Posted: 23 Jan 2020 11:58 AM PST Please reveal yourselves so we can all judge you accordingly, thanks [link] [comments] |
To the Guardians that stayed even when one was being a derp Posted: 23 Jan 2020 05:53 PM PST Today my little cousin, a 8 years old curious girl, decides that she wanted to play Destiny 2 I let her play two strikes, even when i was hesitant because i know it would be frustrating for both parties. So, thank you two guardians for pushing on and making this enjoyable for her even when she was busy chasing a thrall instead of shooting the boss. And im so sorry for not being able to say no to her and just load into a planet and probably being a pain for those that just wanted to breeze through the strike. I hope RNGesus bless you two with all the exotics in the world. [link] [comments] |
Ghosts 2.0 - An attempt at solving the problem of ghost perks, seasonal mod slots, and champion mods Posted: 23 Jan 2020 11:57 PM PST The new Ghost 2.0 interface.The ProblemsSo some problems I wanted to try and fix with this is making ghost shells cosmetic, making seasonal mods easier to start to use, and the over-restriction of loadouts that the champion mods are causing. Shells as cosmeticsCurrently any shell without Guiding Light is useless. Most of the ghost shells you can buy or unlock are just instant dismantles if they can't roll the right perks. With this, shells would work the same way as projections and would be swapped by left clicking on the ghost slot in the current inventory. Right clicking would bring up this interface. Ghost perks would then become mods, dropping and unlocking to be slotted in the center row. The left two slots would be for exotic tier perks, the first right one is for common perks, and the last is for Guiding Light. Guiding Light can then be a perk that unlocks when a ghost is fully upgraded/other unlock conditions. This lets players use whatever shell they want and can expand on the mod system into ghosts. Seasonal ModsRight now using the new seasonal mods are a huge hassle. Using them requires grinding out the new armor which invalidates the previous god rolls and using a exotic means you're missing out on a mod slot. While I get the intention was giving a reason to grind out the new armor but acquiring new pieces with the stats + affinity you want could take a while. Which wouldn't be a problem but with mods that will go away, it feels bad not being able to really effectively use them until the season is well on it's way. With this, the seasonal mods will be moved to the outer ring section of the interface with the ghost having it's own energy. The ghost could level with the artifact or with the new activities, with the full energy and slots unlocking along the way. This would give the full five slots regardless of the loadout and get people using the seasonal mods earlier and allow players to spend the rest of the season trying out builds. Champion ModsSo one of the biggest complaints right now is how restrictive champion mods make the PvE endgame. It stops being about what is fun but rather what the game forces players to use. Here I also get the intention was to highlight under used weapon types but this makes the endgame less enjoyable. The proposed idea here is that the bottom most slot will apply the various anti-champion effects across all weapons of an ammo type. So if you wanted your special weapon to be anti-barrier you'd pick the mod in the picture. All the mods would be pre-unlocked. What this achieves is allowing any weapon including exotics to be used in the endgame. But the restriction being you have one effect on one ammo type. This can then be combined with the seasonal weapon specific mods to highlight weapons and let people deal with multiple champion types if they choose. So players aren't forced to use the highlighted weapon types but there is still incentive to. Further FeaturesNot in the image but there would be a slot for shaders, and the kill trackers/stat trackers could be another slot potentially. Thanks for reading![link] [comments] |
How to Run the Show in Iron Banner Posted: 23 Jan 2020 10:05 AM PST Been seeing a lot of whining about Iron Banner about VSing stacks, weapon cheese etc. None of this matters as much if you know what to do. You don't even need a full fireteam to run the game where you and a few others can hard carry the match. Even most stacks I've come across just think its about gangbang mega slaying out or zerging cap rotations. 80% of the match win is about MAP CONTROL. Made a post in Crucible Playbook awhile ago and it's so relevant in IB.
Lesson 1 - You DO NOT and should not push for 3 caps unless your entire FT is heavily coordinated. Why:
Lesson 2 - Cap and hold TWO points. Which two make or break your game here. I see a lot of people thinking cap home node, then rush B node. Stop blindly shoving towards B node!!!!!!!!!!!! Especially looking at you Pacifica/Burnout. Even if you're not capping those zones, don't even go out close to that area since having line of sight to their spawn will make them spawn somewhere else you dont want them to.
Lesson 3 - How to let blueberries be useful.
Lesson 4 - Controlled 3 capping & spawn anchoring. Anchoring means you hold that spawn zone to keep it yours. You just need to have one person there with LoS to the zone so no opponents will spawn there. You'll need knowledge of all spawn points on the map to properly anchor and force where the opponents spawn You can spawn camp them by knowing where they will spawn when your team is going to wipe them on one side of the map in zone 1, have the anchor hold zone 2, so you know they will all spawn in zone 3. Controlling spawns is immensely important at the high level and something most people don't consider IE. Burnout. We want A and C. Remember we never want to push B unless it's controlled? This is something we coordinate in full stacks when we have supers up and want to use them. We 5 man push out to the bad B node outside, wipe them all, fast cap B and run back inside. Let them all spawn inside at C by having the anchor sit at A who has their super up, then A goes wipe all of them as to force them back outside. We know they're respawning at C, from A anchoring and B being held by the rest of the group. Lets us use supers without losing the good map positioning and gets two teamwipes of controlled scoring Ready for the downvotes and naysayers crying about only vsing 6 stacks of unbrokens 24/7 all with LoW and HHSN, but whatever, they're not ready to learn how to play anyways and will resort to excuses to make up for shortcomings. Just saying that I play at a diamond IB elo and have legend multiple times so with SBMM I'd be facing more unbrokens than the average, and this is how map control wins games [link] [comments] |
Please let people go back to the Cosmodrome Posted: 23 Jan 2020 10:10 PM PST Now, not the entire Cosmodrome, I'm talking just the Risk/Reward quest version. I'd love to go chill in the Cosmo while helping new players with the first mission, and killing the walker tank. I miss just relaxing in the Cosmodrome, it's a huge nostalgia factor. Thanks! [link] [comments] |
Posted: 23 Jan 2020 09:36 AM PST Hello! this is a post to give away the emblem you get for buying from Bungie store during season of dawn. the only requirement is to place a comment and you'll be added to the raffle. winner will be picked when this post is 24 hours old, and the winner will have to confirm he redeemed it within 24h of receiving it. This is the emblem in question. Good luck everyone! [link] [comments] |
Destiny is a mixed bag of missed opportunities. Posted: 23 Jan 2020 02:51 PM PST Destiny is a shooter, but it's not challenging enough to amount to anything more than a glorified shooting gallery. Destiny is a role playing game, but it's less about being able to play how you want, and more about chasing arbitrary rewards to keep you playing for as long as possible; even after it stops being intrinsically fun. Destiny is a competitive multiplayer game, but no one is on a level playing field. Destiny is a game with a rich backdrop, but stories are started and never resolved. But hey, at least it's pretty and has good sound design. I guess? [link] [comments] |
I want to see and feel more of humanity in Destiny Posted: 23 Jan 2020 12:00 AM PST With this season heavily involving Saint-14, I've been thinking more and more about this kind of topic. Saint-14 actively interacts with the human population of the world. Why don't we? I feel it could give some serious depth to the Destiny universe if we were more involved with the humans of The Last City. I want to know why we fight back the Darkness every day. I want that to matter to me. I want to save and protect the families making their way to the City walls. I want to care about the normal people that have to live in this harsh and unforgiving universe. I want to be a shining beacon of hope for them when they need it most. The lore and characters talk a lot about children of the City. I want to see them! I want watch as they play Guardian and pretend to throw flaming hammers, or cast void bombs. I want to see the excitement in their eyes when they see a Guardian like ourselves. I want to see their costumes during Festival of the Lost. I want to personally reassure them that they can sleep sound, as I and many other Guardians are there to protect them from the bad guys. I want to feel like I'm making a difference on a smaller scale. I want to remember the names and faces of families I've saved when they needed a hero most. I want people to care about, and people to think of when I fight the next Ghaul or Oryx, and remember that the reason I'm fighting is all for them. Fighting alien Gods and all is really awesome, don't get me wrong. But I really hope more emphasis is put on the humans that we protect in the future of Destiny, and we get to see, first hand, the difference a Guardian can make. This is just something that i've wanted to ramble about for a little while now. Thanks for hearing me out. [link] [comments] |
Posted: 23 Jan 2020 08:40 AM PST Considering that they have no stats and can also have ornaments applied to them, there are very few reasons to keep or upgrade class items - especially when they drop from common activities. Unique mod slots on seasonal or activity-based class items can be worth considering, but outside of that they have basically become irrelevant. Last night I dumped several hundred Iron Banner tokens on Saladin and this whole notion was really reinforced on me. About half of my drops were warlock arm bands, which means that about half of my drops were not even worth looking at before I deleted them, which means that half of my time invested in Iron Banner was for nothing. I understand that getting a random gear drop is like getting a scratch-off ticket, and that odds are you aren't going to get anything valuable. But getting class items can feel like getting a losing scratch-off ticket that has already been scratched off. You are denied the thrill of there being a chance that it could be useful to you. [link] [comments] |
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