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    Destiny Daily Questions [2020-02-02]

    Destiny Daily Questions [2020-02-02]


    Daily Questions [2020-02-02]

    Posted: 01 Feb 2020 05:00 PM PST

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Shoutout to all my homies who don't have titles despite playing destiny for thousands of hours since August 2014

    Posted: 01 Feb 2020 11:10 AM PST

    i appreciate all of you (including you title bearers), thanks for allowing me to waste your time, have a nice day!

    EDIT: thank you so much for 1k, posted this while waiting for apex game lol, i never expected to gain this much traction and unfortunately i have nothing to offer, but seriously thank you.

    EDIT 2: front page too?! yoyo what's popping baby

    EDIT 3: thank you for my first silver stranger! thank you!

    EDIT 4: gold? oh damn, thx sm

    submitted by /u/mayonakanosasayaki
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    'The Season of The City' [Concept] (LONG, but includes pictures!)

    Posted: 01 Feb 2020 02:48 PM PST

    Preface

    You've just finished another long game session on Destiny. You return to the Tower, decrypt engrams, dismantle most of their contents, clear out your Postmaster, and vault one or two remaining items. You and your fireteam all do the Soulja Boy dance next to a New Light player that has no idea what's going on, and then a few friends say goodnight before transmatting into thin air as the sun sets behind the Traveler. This track is probably playing.

    You and the Titan you've been playing Destiny with since 2014 both take a few moments before signing off to do what you've always done at the end of a session:

    You walk over to the railings of the Tower, and look fondly down at the Last City, its twinkling lights nestled warmly beneath the Traveler and the night sky. You've wanted to go down there, to walk the streets and visit the people, for so long. Guardians are fighting on Earth and beyond, sure, but you just wish you could see the faces of those you're fighting for.

    At least, this is something I've always thought about, and I know I'm not alone.

    The following concept was born out of a desire for Bungie to take a Season's worth of time to simply focus on some quality of life updates that the game may need. Since such a thing would be focused on the player and community, themed names like 'Season of the Guardian' or 'Season of The Tower' got me to thinking, and lead me to realize that something like that could actually be so much more.

    Instead of a focus on new destinations, a raid or other complex activities, the selling point of this proposed season is 'Redefining what a Social Space can be'.

    I've done my best to outline the following to fit within the contexts of what a Season of content in Destiny feels like, and how it might fit realistically into the narrative, as outlined in Luke Smith's Director's Cut. Namely, how this Season acts as a follow up a previous Season, and how may it lead into the next, with an evolving community effort and repeatable activity to help punctuate a concise block of lore (keeping in mind the experiences already outlined in the Red War campaign) and all wrapped up into one new experience for the players. Plus, admittedly, a healthy amount of wishful thinking.

    Just to provide some perspective, at the time of writing this, Season of the Dawn is beginning to wrap up. The Corridors of Time have closed, Saint-14 has just given the player his blessing to use his old weapon, Bastion, and Saint is falling in love with The City all over again. The lore has for a while been hinting at a resurgence in Fallen activity, with characters like Eramis (and Mithrax) vying for control of what's left of the Eliksni. Additionally, players were recently reminded of Saint-14's vehement hatred of the Fallen, when rescuing him from the House of Rain via the Sundial. Lastly, the next couple seasons are still officially [Redacted] (though if you've been following the datamines, next season is all but confirmed, so let's just pretend it's not for the sake of this post haha).

    And, obviously, Bungie has already been working on content for the next few seasons, so for the purposes of this concept, and just as an example, I'm going to treat this as a follow up to Season of the Dawn, since narratively it would fit well, though I imagine it might work nicely almost anywhere in the future as well.

    I'll be linking to concept art and other media throughout to help illustrate my ideas where I can (and to keep you, o' reader mine, entertained as you read through the long post).

    Without further ado, I propose,

    The Season of the City

    _________________________________________________________

    Narrative Introduction

    During Season of Dawn we helped save Saint-14, and he returned to the Tower to slowly acclimate to life within a City that had grown far beyond anything he had ever imagined. He walked among streets larger than he'd remembered, fuller with life than he ever could have hoped; and he rediscovered what it means to be a Guardian, in an age where conflict has been closer to home than ever before.

    Now, with a rejuvenated relationship with the people of the Last City, Saint suggests you go down into the bustling and busy streets to mingle and meet with the citizens who's lives you guard each and every day. So, finally, during a rare moment of peace and tranquility, you decide to allow yourself the opportunity to let down your guard, and take him up on the advice.

    The beautiful white stone avenues are nothing like you remember them from the Red War. There's been ample time for structures to be rebuilt, and for flowers to be replanted. It's as alive as ever. You make your way into the heart of the district, and there, beneath a beautiful central gazebo, you're surprised to see a familiar face.

    Suraya Hawthorne is there to greet you.

    She welcomes you warmly, if a little sheepishly, and tells you it finally felt like it was time to return home. Sharing stories of her upbringing in the City under the care of her adoptive fathers Devrim and Marc; Hawthorne explains how she used to feel trapped within the walls, and how all of that's changed now that she's lived on both sides of the divide. She's seen the good Guardians can do first hand, and offers to be your liaison with the City's populace. With a description of the district, suggestions on people to meet, and a couple recommendations on where you might find a place to cash in an expired ramen coupon, she sets you loose to explore. She simply asks you check back in after you've made the rounds. Giving Louis a gentle pat, she tries to play it off casually, but her smile tells you she's got something up her sleeve.

    _________________________________________________________

    City Social Space Overview

    The district is populated with crowds of NPCs going about their daily schedule, and soon other Guardians begin to arrive as well, inspired by your actions and just as eager to explore the twists and turns of the City. Walking through the streets for your first time, you're wide-eyed as you take in the sights.

    • Bazaar
      Gorgeously vibrant tents and vendors of various professions are setting up their stalls for a day at the market, selling goods and wares unique to their individual trades. Gatherers sell assorted herbs and produce, as well as a variety of Planetary Materials to buy or trade. Smiths offer a collection of Upgrade Materials and Weapon Parts for the aspiring warrior with Glimmer to burn. Curio Shops tempt passersby with a selection of Consumables that promise to dazzle and delight. Weavers, while no Eva Levante, display their silks and Shaders proudly, as well as take commissions for homemade Ornaments to adorn your armor with the humble trappings and threads used throughout the Last City. And, to accommodate the colorful tapestry of cultural backgrounds, Currency Exchange services can be found at a nearby Treasury. You have a feeling you'll be back here for a topsy-turvy item-trading errand of some sort one day.

    • Tavern
      Normally only serving patrons at night, the moody establishment is in full swing to welcome the influx of Guardians. Screens display thrilling Crucible matches and daring Sparrow Races for patrons eager to put their Glimmer where their mouth is, as well as tabletop minigames. In the corner, apart from all the rabble, a grizzled Hunter Vendor leans into a booth, his table sprawled with worn out maps. Guardians with a hankering for loot can purchase Cache Maps leading to valuable gear. The hooded rogue smirks, runs his fingers through his beard and warns you these aren't the participation trophies that the Cabal Emperor once offered you. You'll need to channel your inner-most Hunter instincts to decipher the maps' secrets, ranging from riddles to sketches of nearby landmarks. On your way out, the bartender advertises their infamous Guardian-Only Libations, promising mysterious flavors and effects that only immortals would dare partake. You think to yourself that these buffs (and/or debuffs) might allow you special access to secrets or easter eggs within the City later on, and make a mental note to return once night falls.

    • Library
      Open all hours, the Fu'An Library is home to a wealth of information on our solar system, those that reside within it, and things beyond it. Here you can walk the many aisles of texts, and browse databases on a wide range of topics, from dissertations on Eliksni Politics to the entire collected works of Prose and Poetry by Fenchurch Everis. Old Grimoire and Lore Books from your own collection can be read here as well, committed from ink to page for safe keeping and posterity. Reclining in a cozy nook within the glow of a warm fireplace, a studious Warlock Vendor strokes the fur of a rare white tiger while musing on the mathematics of reality. His dark silk coat and tasteful pipe punctuate his personality with a flair for the dramatic. He welcomes you to assist him with his many studies, promising that any who can help complete his respective Field Research assignments will be rewarded with new Lore entries, matching the topic in question.

    • Weapons Range
      Only manned and operational during the day, this facility allows Guardians to test their arms and armaments against transmutable mannequins that can be programmed to simulate a spectrum of enemy archetypes, as well as provide representations of Crucible Opponents, in order for gunslingers to test their mettle against any foe. Supervising the facility (and boasting the Range Record) is a Titan Vendor. She's proudly mastered every weapon archetype, and as such has taken up an interest in experimental weapon frames. After a quick conversation, she offers to sell you specialized components in the hopes that you might fine tune each to their limit, before returning them to her in the form of an Arms Day order. The Titan eagerly awaits the return of this once widely-celebrated occasion, including weapons from foundries we've yet to see. Before you move on, you decide to give the gallery a whirl, accessing your Vault at a nearby terminal before putting some rounds down range.

    There are a few names left on the list Hawthorne gave you, but you smile and shake your head as you realize they're three names you know well.

    _________________________________________________________

    Faction Rally Returns

    Executor Hideo, Arach Jalaal and Lakshmi-2 have recently relocated into the City proper, in an effort to both widen their influence and expand their operations. Now well-established in various corners of the district, pledges of loyalty have begun to roll in and rivalries once again reemerge, rife with espionage and competitive banter. Each seek your support, but not one to be easily swayed, you make a point to ask them their motivations. Some intel, it seems, has become common knowledge between all three factions. Without going into specifics just yet, each leader warns of a possible looming conflict, yet all carry differing ideologies concerning a solution:

    • New Monarchy, always putting their faith in the strength of humanity, is primarily focused on preparing relief efforts, stockpiling rations, and acquiring supplies for the coming storm. With patience and care, Hideo assures you the City can survive whatever this threat may muster.

    • Dead Orbit is tired of being right. This City, this planet, is a target on the backs of all who live here. Preparing for the worst, and with learnings from the Red War, Jalaal has begun amassing another fleet, and a squadron of Hawks he hopes he'll never have to use to evacuate a burning Last City.

    • Future War Cult knows exactly what this threat will bring. They've seen it. Lakshmi is well aware of where and when the conflict will take place, and is already working on preparing defenses and countermeasures, so that when the day comes, work can be done to end the battle before it becomes a war.

    Promising to give you all the details once you join up, the Faction Leaders explain how every Guardian can assist them with their goals. Once your allegiance has been pledged, your Representation will make all the difference in the world, as everywhere you go and everything you do, your loyalty will be recognized, with the most challenging activities providing the greatest accolades. Once you help provide your chosen Faction with enough Representation, your standing with them will increase, widening the possible rewards you may earn in the future.

    With a deeper understanding of what's at stake, you contemplate the choices before you, aware that soon you'll be called to serve yet again, and potentially even spy on other factions if necessary. Back alley deals can solve just as much as a decisive victory on the battlefield, from within in the right circles.

    _________________________________________________________

    Home Sweet Home

    Having finished your introductory tour of the Last City, you follow up with Hawthorne, per her request. Beneath the gazebo, you both marvel at the beauty of this lovely district, and its many interesting inhabitants. She shares more memories of her childhood living here, but now that she's matured and widened her perspective, admits there's much more to this City than she could fully appreciate in her youth. Then, her mischievous smile returned, and she shares one more interesting tidbit about her adolescence within these walls. Beneath your very feet, Hawthorne tells you, is a network of old tunnels and catacombs she once utilized to navigate the City when Marc and Devrim's curfews proved to be a little too strict for her rebellious spirit.

    Originally designed for maintenance and storage during the City's formative years, they've since fallen into neglect, though Suraya suspects that they may still prove useful. She gives you a key to a nearby gated entranceway.

    After descending a flight of stone steps into the undercroft of the district, you follow the winding catacombs until you reach a sort of central chamber. It's a large space, with a variety of archways, pillars, and rooms, yet completely empty; save for one item, hung with care on the largest wall: Your Clan Banner.

    You're moved by the gesture and, after a cursory look around, return to Hawthorne to thank her. Happy to see you've found her gift, she dives into the details. Firstly, she assures you that just because she's moved down into the City doesn't mean that she'll be shrugging her responsibilities as Clan Steward; far from it! In fact, Hawthorne is looking to expand your Clan experience, and you'll have a direct hand in its assembly.

    • Clan Hideout
      Suraya explains that over time, and with enough contributions of experience, Glimmer and materials from you and your fellow clan members, you'll be able to fix up her old Hideout. The personal Clan Banner you carry with you will track your progress; clearing out and removing old, broken crates and repairing collapsed passages is just the start. Eventually, you'll begin decorating the space with furnishings, upgrading amenities and systems such as a Vault terminal and a Clan Leaderboard, and notably, adorning walls with trophies of your Clan's feats and accomplishments. It'll make for a great shared project amongst your chosen family, and act as a refuge that only your closest allies will have access to; the other Guardians above will be none the wiser.

    Finally, Hawthorne changes her tone from excitement to fondness, and hands you a second key. Instructing you to return to the catacombs, she says she'll radio you when you've found the right spot. You descend once more and follow the tunnels; this time through the Clan Hideout, past various passages to other parts of the district, and down a path that eventually leads to a new stairway up to the surface. With Hawthorne's key in hand, you open the doorway. She chimes in over your comms, and welcomes you to her old house, long vacant.

    • Player Home
      Hawthorne explains that between Devrim and Marc taking up a permanent residence in the EDZ, and herself having left the City years ago and now living elsewhere, her childhood home had simply been collecting dust. Suraya speaks dearly of the old property, but entrusts it to you now, one of her closest friends. She insists that with enough patience and care, the home will serve as a cozy personal space for you to call your own. You take a look around and see its potential. A cozy bed might keep you rested after each visit, helping you to keep your experience in the field sharp. A simple Vault terminal for your equipment. Space for sentimental mementos of your storied past; you spy a good spot on a shelf for your old Gatelord's Eye, and a wall mount for Khvostov, for starters. Before leaving the room, you spot an old mirror, and catch a glimpse of yourself. Once you get a minute, you plan to finally take a stab at changing up your appearance. Lastly, you take a flight of stairs up to a cozy rooftop patio, with a beautiful view of the City. You could get used to this.

    Just as you contemplate settling in, an emergency alert blares into your comms. Commander Zavala and the Faction Leaders have spotted a Fallen raiding party just a few miles outside the City's walls. it's a relatively small force, but with such a prominent Guardian so close by, they ask you to assist in the skirmish.

    _________________________________________________________

    City Defense Activity

    After a short jumpship ride to the City's outer perimeter, you fall in alongside fellow Guardians, assisted by armed Frames and the Wall's defensive cannons. During a brief window of time before the any enemy scouts arrive, you're given an opportunity to shore up various defenses along the different possible lanes of attack. Before too long, however, you're alerted that the first wave of Fallen have arrived. The handful of Guardians prove more than enough to beat them back, but they're soon joined by additional waves, each increasing in size and difficulty. With one final push, a Fallen General fights viciously, but is ultimately defeated. Reports from the Vanguard confirm that the remaining forces are in retreat. As thanks for your direct involvement, the Faction Leaders transmat you samples of their weaponry, and stress you pledge yourself to one of their causes; as these attacks are theorized to be only the beginning.

    Between trustworthy Vanguard Scouts, Faction Intelligence, and data recovered from the General's corpse, it's all but confirmed that Eramis, an infamous contender in what remains of Eliksni house unification efforts, is coordinating a brutal war of attrition, poised to slowly wear down the City's defenses over the course of the next few weeks with repeat attacks on what could be more than a daily basis. Such a specific plan of attack is one the Vanguard hasn't quite ever had to attend with, thus they'll be looking to the Factions to provide assistance in the form of arms, armor, supplies, and contingency plans. The City's walls aren't invulnerable, and it's possible that they may become damaged and crumble over the course of the month, should these repeated attacks fail to cease. But Zavala assures you that nothing like the Red War will ever happen again, so long as the City can stay strong and hold out for the as long as it takes to defeat Eramis.

    As you wrap up, the Faction Leaders give you their parting statements, imploring you to directly involve yourself with their unique campaigns. At the end of the next skirmish, and those that follow, your chosen Faction will reward you with variations on the items you've already earned via your current Representation level. What's more, whichever faction has the most Representation at the end of any given week will seek to recruit more to their cause by debuting unique weapons for direct acquisition (though members of that faction can expect a healthy discount).

    By the time Eramis' final contingent of troops assaults the City's ever-weakening defenses, the Faction with the most accumulated Representation will be approved by the Vanguard to put their massive amounts of resources into practice, ultimately determining the way in which the City's population is best protected.

    Lakshmi-2 issues one final warning. The results of this conflict are ever in flux, but one thing is certain; she's seen that there will be casualties. Final Deaths. This will be the equivalent of the Twilight Gap of our time, and true to form, a small triumph born from the grim circumstances; a weapon, forged in kind by the armor of the dead, wreathed in flame and distant howls of defiance.

    Having gotten to know the names and faces of the many citizens of the City personally, you feel more a conviction than ever to ensure their safety, and take personal stakes in the conflict, vying to do everything you can to help the Last Safe City stay that way.

    _________________________________________________________

    Conclusion

    The stage is set. The pieces are in motion, and the stakes and pacing of the season have been made clear to you. There's sure to be hidden secrets and impactful revelations along the way, but until Eramis' forces' next attack, you'll live a little fuller, learn to love the people of the Last City, grow stronger with your Clan, and closer with yourself.

    You know who you're fighting for. And when all is said and done, the City will be all the more thankful that you considered yourself a true part of it.

    _________________________________________________________

    Phew!

    Well there you have it! If you read this all the way to the end, thank you so much. Hopefully the music and concept art dispersed throughout made the read more bearable! This was the product of days on end of lots of brainstorming and inspiration (and motivation), and ultimately I know much of this is not realistic for Bungie to create for one Season's worth of content. That said, though, I hope that the ideas expressed above can find their way into the game in some form or another, but at least in my dreams they can all exist together in one, overarching experience. At the very least, it was a fun concept to think through.

    In the past few days as I've been writing this up (and throughout the years as well, obviously), I've seen many posts made regarding desires for some of these general ideas to be included in the game, and reading those posts only fueled me to finish this even faster for those people!

    In the end, I just love this game, and being able to visit the Last Safe City on Earth is something I've wanted to do since the moment I started playing all those years ago.

    Thank you, again, if you read til the end. Hopefully I'll buy you a drink in a Last City Tavern one day.

    submitted by /u/EriRi1138
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    Can the drifter please acknowledge my Reckoner title before a gambit match.

    Posted: 01 Feb 2020 06:50 AM PST

    I love gambit and have both the Dredgen and Reckoner titles. It's very cool that before a gambit match the drifter will acknowledge me as a Dredgen, but it would be very cool if the Drifter had a different line of Dialogue for Reckoners.

    submitted by /u/tmal2010
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    My first Destiny render in Blender, Saint XIV at the end of Time

    Posted: 01 Feb 2020 05:56 AM PST

    Link: here

    This was my first time trying out the game assets in Blender and while complicated, it seems really fun. I'm going to try and make more scenes and maybe even animations in the future. Thanks for viewing!

    submitted by /u/dinodares99
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    BUNGiE prefers feedback in terms of how the game makes one feel. Here's one Data Point, FWIW...

    Posted: 01 Feb 2020 04:37 PM PST

    A couple days ago, u/thelegendhimsef posted a thoughtful reflection on how the feeling of D2 is different from D1. As someone with over 4k hours in D1 across two XB1 gamertags vs. ~half that spent on D2 over the same amount of time, this is something I've tried several times to get a good handle on myself, but the exact details aren't always easy to identify, much less express.

    Along these lines, I started what ended up being a pretty long response to a very short comment elsewhere, which was:

    Fomo makes me play less. I don't like the feeling of pressure when i just want to relax and have fun.

    I feel exactly the same way. Maybe this post won't get much more visibility than that reply would have, but I wanted to explore why that is...

    For me, this feeling comes from the fact that the psychologically manipulative aspects of the game in its current form are just so ham-fisted / poorly implemented; it's like they were designed by someone who was told by management to go read about behavioral modification, but who wasn't given the time to really understand it before trying to implement it, especially in the context of an interactive AAA entertainment experience that one has already paid for.

    For me, the facets of the game that feel like they are blatantly trying to apply psychological pressure to keep me playing, spend real money, etc., actually become a turn-off. Feeling that turn-off frequently enough eventually creates a negative neuro-association that turns into a subconscious aversion to the game itself, and that works against any desire I may have had to stay with it, much less spend additional money on it.

    When the game doesn't offer any substantially entertaining activities OTHER THAN those elements, mechanics and activities that are tied to this psychological pressure (e.g., to collect stuff BEFORE IT'S TOO LATE!!!1!!!!), and adds tedium, repetition and aggravation on top of that, it's no longer something I feel like I want to spend time on. Moreover, I'm less likely to spend money on more of the same down the line for Season N.

    I think this feeling is related to the same elements that caused such a backlash when Luke Smith uttered his famously tone-deaf "you'll throw money at the screen" comment which, at the end of the day, was focused on something that now comprises (IMHO) way too much of the game at present.

    Many Destiny fans heard that statement and intuitively realized that Luke had just accidentally revealed his true intention in designing the game experience, i.e., his intention was NOT focused on making Destiny more relaxing, exciting, immersive, challenging, awe-inspiring, community-oriented, compelling, fun or even *shudder* mind-expanding. Instead, he was clearly focused - at least as revealed in that moment - on doing things to manipulate players into spending MORE money. Thanks, no. That's not why I drop $60-100 on a AAA game (in my case, on two different platforms).

    BUNGiE's "collection game" concept, which controls almost every aspect of the game right now, feels like it's directly related to this same revenue-centric mentality. It reflects a manipulative design philosophy that feels like it's intended to push players to COLLECT STUFF, not because of all the exciting activities and new experiences they can engage in WITH THAT STUFF but, rather, just so they can say (or know) that they collected the STUFF before time ran out. In this sense, the game feels like it's designed around a purely materialistic foundation.

    This does NOT feel like a design goal that's focused on pushing the envelope in terms of creating a higher-quality, more immersive, more entertaining interactive gaming experience which, despite whatever flaws it had, was how Destiny (OG) felt from TTK through AOT.

    None of this is to imply that one mentality is "bad" and another is "good". That's not the point. Lots of mobile games use the mentality described above, and lots of people enjoy those games.

    Rather, I feel like BUNGiE just needs to be more forthright, honest and up-front about their motivation and business goals as they currently stand, i.e., since the company's major shift in direction back in early 2016, when they traded a President with many years' experience in AAA game design for a CEO with a background in targeted advertising and social network marketing. This personnel change was a pretty clear signal indicating the company's future focus and goals.

    Simply put: I feel like it's time for BUNGiE to stop pretending they're creating this awesome, immersive, escapist, entertaining 3D AAA gaming experience that "gives players what they want" and lets them "play their own way" and "build communities," as is constantly repeated in the game's marketing, various ViDocs and other "behind-the-scenes" videos.

    Stop pretending they're the BUNGiE that created Marathon, Oni, Halo: CE, Halo 2, Halo 3, ODST and Reach, back when they were still building games THEY would love to play, as opposed to games they hope will provide steady revenue.

    Just be honest.

    Because regardless of the intentions they claim to have, or may even believe they have, the end result as expressed in the final, released version of the game and its ongoing "live service" / seasonal content / GaaS / battle pass / whatever model, doesn't actually feel like BUNGiE is doing any of that.

    Instead, it feels like BUNGiE is using their considerable development resources and enormous collective talent to create a visually beautiful, highly responsive, somewhat interactive, not-very-immersive, frequently tedious and, ultimately, mind-numbingly boring experience that can quickly start to feel like a part-time job with an arbitrary deadline because the game's primary design goals were:

    1. provide a cheap-to-maintain platform focused on generating steady cash flow, preferably using the latest trends (read: fads) in behavioral marketing.
    2. refine #1.
    3. profit.

    EDIT: fix a typo ("himsef"?? SRSLY??? lol :-)

    submitted by /u/renaldafeen
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    Biggest reason I really want an improved cosmetic system, is just so I can dismantle stuff without guilt or having to double-check I still have a copy

    Posted: 01 Feb 2020 11:59 AM PST

    I've been on a break from Destiny since... well, probably two weeks after Shadowkeep launched. I loved everything about the expansion tonally speaking, but got pretty bored once that wrapped up, and the "Battle Pass" thing was honestly more discouraging than anything (I'd only got to like lvl 30-something after quite a bit of playing, felt like I was wasting my time if I wasn't going to hit 100).

    I vaguely kept track something about Saint-14 coming back, and something-something about time-limited events. Not crazy about apparently missing out on a bunch of cool content, but I decided to go ahead and jump back into Destiny, just for the hell of us.

    Honestly, though... the "Armor 2.0" system, I fundamentally dig a lot of what it's doing. Your armor seems to carry some meaningful choices now, there's definitely different levels of quality when it comes to gear, and I can already see I'm eventually going to have to start choosing which stats I want the most of (whereas now, I just choose whichever has the most total stats, figuring it comes out as a net-positive).

    One thing I don't dig, though?

    Having to "collect" items.

    The Collections system is inherently a bit wonky. Some stuff can be reobtained, some stuff can't. If nothing else, I do really like being able to see what I have and haven't acquired before.

    But I still feel a need to hold onto items, because I like having a variety of appearances to choose from. And you never really know when you can count on getting certain items again, or if you'll even be able to. And of course, some stuff is just straight-up obsolete (didn't one of the CM's imply the Solstice armor might become Ornaments?).

    Especially after coming back from a long break, part of me kind of wants to be able to just "dismantle everything, start from scratch". But then what stuff would I be losing that I'll never be able to acquire again? Or if I just eventually want to modify my appearance?

    All in all, I just hope we can see an improved cosmetic system, because I would honestly say it would be far more valuable than even storage space.

    Just my two cents.

    submitted by /u/Jcorb
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    Crouching Vex Cowards

    Posted: 01 Feb 2020 05:20 PM PST

    Just wanted to voice the pain I feel when trying to complete a precision related task like a catalyst or a bountie and the slimly cowards think they gain a tactical advantage by squating, concealing their precious tummy. Let me tell you, I finish you lot of first, I make it a priority, I debate giving you my ghost so I can kill you infinitely, you are a disappointment to your robot parents and even they want me to end you.

    Cowards.

    said while crouching in my healing rift, behind a rock, 100m away, with my sniper rifle and infinite lives

    submitted by /u/SrawnyMcCrispy
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    Having an option to turn on teammate health bars in the UI would be great for support players

    Posted: 01 Feb 2020 02:53 PM PST

    For example, I absolutely love the idea of Lumina, got it the day on release and the ornament, but it's so hard to know when to use it and on who so it's just back in storage because it's such a hassle just to figure out who specifically needs the heal.

    If I had 5 teeny tiny little health bars of my team in the corner, it would be an absolute game changer!

    Just a thought, ciao!

    submitted by /u/JanRegal
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    The final cinematic voiceline for Season of the Dawn has been revealed through Ginsor.

    Posted: 01 Feb 2020 01:35 PM PST

    https://youtu.be/dcwC3wCzvqg

    In text:

    It's been a while, old man. The Tower looks at you and sees a God. But I see a thug. A murderer. Betrayer. You know why I left the Infinite Forest. What I saw. A line has been drawn in this system. Light on one side. Dark on the other. Where do you stand?

    Clearly coming from Osiris, and I'm guessing this is most likely directed towards Drifter? As for what Osiris 'saw', that would be the pyramid ship in the place of the Traveller in the Last City.

    Edit: After comments below and further thought, I think Osiris is most likely talking to Rasputin here.

    submitted by /u/JDaySept
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    Quest showed up after a strike.

    Posted: 01 Feb 2020 01:28 PM PST

    Bungie waiting 10 minutes for a pvp match that ends up unbalanced anyway is not fun

    Posted: 01 Feb 2020 05:18 AM PST

    thats all i wanted to say

    submitted by /u/harbinger1945
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    Since Bungie are so good at pretending 6v4s and 6v5s and 3v2s and 3v1s never happen, make it like they never happen and dont count them as a loss when they inevitably happen

    Posted: 01 Feb 2020 12:28 PM PST

    Thanks for coming to my ted talk

    submitted by /u/Frenk_
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    Can we please have Spare Rations and Outlast ornaments back?

    Posted: 01 Feb 2020 09:49 AM PST

    I missed out and want them. Thanks.

    submitted by /u/Russ369
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    Got my Destiny themed Tattoo today. Once a hunter always a hunter!

    Posted: 01 Feb 2020 09:44 PM PST

    Phoenix Cradle Sunspots (Buffspots) need a visual change to let others know they are Buffspots

    Posted: 01 Feb 2020 05:23 PM PST

    Phoenix Cradle is a great Exotic, but only very attentive Guardians will notice that I'm wearing them and giving them a buff. I noticed CoolGuy tweet about this the other day and a bunch of people agreed with him that they need a change. Maybe make the Sunspots blue, or make them bigger and taller. Just some way to let others know they can get a buff by walking through them.

    submitted by /u/Cjalmighty
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    If another guardian in your team is acting like a douche

    Posted: 01 Feb 2020 10:47 PM PST

    Standing in your way, shoots your face, messing up your aim with melee, and just does anything to mess up your game -

    Bank your fucking motes.

    submitted by /u/Tomeru
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    Sometimes there are bad spawns, and sometimes bad isn’t even a strong enough word

    Posted: 01 Feb 2020 08:34 PM PST

    Out of the pan into the fire

    Enemies occupying the same spawn

    I don't have anything clever to say, or any complaints. These are just two of the most ridiculously bad spawns I've had, I got a good laugh out of them

    submitted by /u/RussianThere
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    You can still access Corridors of Time if you have access to part 1 or 2 of the Saint Quest

    Posted: 01 Feb 2020 01:35 AM PST

    Froggy just showed how to access the corridors of time, so credit goes to him: https://www.youtube.com/watch?v=arrzmLIYTjE

    Launch Part 1 or Part 2 of the quest. And after getting to the Corridors of time you relaunch the Sundial area where Osiris is. This cancels the mission and allows all the doors to be open. You can still get the lore and the embem this way.

    submitted by /u/Kashikaa
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    A concept for Clan Ships that requires a clan-wide effort to build

    Posted: 01 Feb 2020 08:07 PM PST

    By "ship" I mean "hall". Basically, it'd be a social space that clan members (or those in their fireteams) can load into, uniquely with a bounty board that lets you pick up bounties from every vendor in the game. Fluff-wise, your clan would pick a vendor to align with and would do a quest for them, delivering plenty of materials/running missions until bam, you get a ship themed after that vendor. Crucially, the steps would scale based on clan membership. This means that little 6 person clans that small friend groups have would be just as able to get a clan ship as big 100 member clans, since a major issue I've seen with clans is that it's difficult to get the perks for smaller groups.

    As for the ships themselves, here's the ideas I had:

    • Tower ships would have the same layout, with the only difference being the decorations inside, depending on if you choose the Vanguard, Crucible, New Monarchy, Dead Orbit or Future War Cult as your faction of choice. Amanda gets you just the barebones ship and lets you decorate it however you want.
    • Drifty Boi would get you a ship that's similar to the Derelict in design, being an old, run-down space truck.
    • Ada would get ask for your help in restoring an old Black Armory ship that was discovered, and you'd get a badass, slick, black and red ship in return.
    • As for planetary vendors:
      • Devrim has you steal and retrofit a Cabal ship to use as your own.
      • Sloane helps you recover and repair a broken Hive Warship leftover from the Battle of Saturn.
      • Asher helps you (or you help him) get a Vex platform up and running that basically just floats in orbit and teleports between planets. Look, Vex stuff is cool, but we all know they don't use ships.
      • Failsafe gets you a Golden Age ship, specifically one of those shuttles that piggyback off of the Exodus Black.
      • Vance gets you the Osiris party-boat, which would be a heavily modified City ship, I think.
      • Talking to Ana gets her to convince Rasputin to give you a secret, experimental Warmind-themed ship that was hidden in the Braytech facility. Who likes diamonds?
      • Spider gets you a Ketch, obviously.
      • Petra gets you a ship that's basically just a flying temple. Seriously, the Dreaming City is gorgeous. Who wouldn't want to fly around in that?
      • Calus gets you a ship that is basically just a mini-Leviathan. GOLD!
      • Eris gives you a recovered First Light ship. Basically just think the aesthetic of the Dreambane weapons, but as a ship.

    Once you have your ship, your clan can then decorate it with their accomplishments. For instance, a total of 1000 Riven kills will mount her skull in the foyer for all to see, X kills in the Iron Banner gets one of Saladin's fancy gongs installed, etc. These numbers, like the material/mission requirements for getting the ship, scale with the clan size.

    Additionally, there could be individual player rooms that you could decorate how you see fit. These decorations can be bought/crafted using materials that you get throughout the system, or maybe using a Chalice-like device to build them.

    Now, realtalk, is this ever going to happen? Probably not, certainly not before a Destiny 3. But it's an idea that I think would be cool.

    submitted by /u/Nukesnipe
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    Bungie please let us able to do 6 weekly Gambit or Crucible or Strike bounties or a total mix of 6 weekly bounties so we could get 1200 Bright Dust per character rather than doing 2 of each.

    Posted: 01 Feb 2020 05:31 AM PST

    Rather than forcing us to do 2 Crucible, 2 Gambit, 2 Strikes weekly bounties to get a total of 1200 Bright Dust per character we should be able to do a total mix of 6 of them until we get 1200 Bright Dust. Whether its 6 Crucible or 4 Crucible and 2 Gambit etcetera.

    Please Bungie, I feel like after a while these weekly bounties that rewards Bright Dust are becoming of a chore and forces you to play these game modes so we could get out weekly Bright Dust quota. I know you don't have to do these but since Shadowkeep's release Bright Dust has been becoming more of a luxury item because it's harder to obtain them and lets be honest here, the dailies or extra bounties that rewards 10 bright dust isn't going to cut it with the amount of glimmer and effort loading between going in and out of the tower, going to the vendor and buy them again is really tedious.

    I still remember back before Shadowkeeps launch where you get a bright engram per level up and you get a chance to get an item which could be dismantled into bright dust, whatever you do you get EXP and this feels more "Play your way" than the current state.

    submitted by /u/ray_ffs
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    Optimized Bounties For 2/1/2020

    Posted: 01 Feb 2020 09:51 AM PST

    Spent some time searching the internet for some recognizable scene I could rewrite into a post about bounties, but turned up nothing. I did find a news story about a retired detective in a McDonalds parking lot getting trampled by a deer. I'm working on the screenplay now.

    Coming this Fall, based on a true story: Death… For Just A Buck.

    (dude didn't actually die, he's fine)


    Step 1 - Have your people call my people.

    Step 2 - Pick up the following Dailies - you can check here for the Weeklies you need.

    Tower Bounties:

    • Saint XIV Daily – Rank and File – Kill 50 Cabal
    • Zavala Daily – Horseshoes and Hand Grenades – 20 Grenade Kills
    • Zavala Daily – From Downtown – 2 Super Multikills
    • Zavala Daily – The Harder They Fall – Kill 10 Challenging Enemies in Strikes
    • Zavala Daily – Finish Them – 5 Finisher Kills in Strikes
    • Shaxx Daily – By the Code – Kill 10 Opponents
    • Shaxx Daily – High Energy – Kill 5 Opponents With Energy Weapons
    • Shaxx Daily – Feedback Loop – Create 3 Orbs of Light
    • Drifter Daily – All Right, All Right, All Right – Complete 1 Gambit Match
    • Drifter Daily – Big Game Hunter – Kill an HVT
    • Drifter Daily – Line 'Em Up – Kill 5 Enemy Guardians as a Fireteam

    Planetaries:

    • Eris Morn – I Said What I Fragment – Collect 2 Phantasmal Fragments (Kill Nightmares)
    • Eris Morn – One-Way Ballistics – 15 Kinetic Streak Kills
    • Eris Morn – Unscathed Deathdealer – 10 Power Weapon Streak Kills
    • Eris Morn – Knock Down Drag Out – Kill 7 Fallen With Finishers
    • Devrim Kay – European Live Zone – Kill 50 Enemies in the EDZ
    • Devrim Kay – Super Destructive – 20 Super Kills in the EDZ
    • Sloane – Clean the Deck – Kill 50 Enemies on Titan
    • Sloane – Make it Rain – Generate 10 Orbs of Light on Titan
    • Sloane – Crackshot – 10 Precision Kills on Titan

    Step 3 - Follow these steps (in any order):

    1. Run a Strike for whatever enemy type you need! We'll clean up Saint's Cabal daily in the EDZ, so don't feel the need to run a Cabal Strike. If you need Hive or Fallen for Obelisk Weeklies, do that; if not, run your most favoritestest Strike ever! (15 minutes)

    2. Play one-to-two Crucible matches. (10-20 minutes)

    3. Play one-to-two Gambit Prime matches. (10-20 minutes)

    4. Fly TO THE MOOOOOOOOOOOOON, grab Eris's bounties, then head to the Fallen Lost Sector of your choice (any of them but Sorrow's Harbor). As long as we get lucky with the Nightmare Kills in there, you can clear all four bounties in a single Lost Sector. If you don't, just hit a few Nightmares at the Altars of Sorrow. (5-10 minutes)

    5. Fly to Earth, grab Devrim's bounties, hit up a Cabal Public Event or Lost Sector. (5 minutes)

    6. Fly to Titan, grab Sloane's bounties, then run the DS-Quarters 2 Lost Sector. (5 minutes)

    Total Non-Elemental Non-Weapon-Specific Bounties Cleared: 20 Dailies, ??? Weeklies

    Total Time: 60-75 minutes.

    submitted by /u/DeerTrivia
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    Lumina Should Have The Same Sights As Thorn And Rose

    Posted: 01 Feb 2020 12:57 PM PST

    Logically, they're all built on the same gun frame. We literally construct Lumina from a Rose. Hence, they should all have the same sights. But Thorn and Rose have the Crossfire (my favorite), and Lumina is stuck with Fastdraw. It just makes sense to change it. Thank you for coming to my TEDTalk

    submitted by /u/TravellerMcree
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    Drifter should quote things from Spec Ops: The Line, everytime Invader gets kill with Truth.

    Posted: 01 Feb 2020 02:30 AM PST

    Do you feel like hero yet ?

    It's time for you to wake up.

    This is all your fault.

    You cannot understand, nor do you want to.

    No one can help you now.

    submitted by /u/Unusual_Expertise
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