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    Destiny Daily Questions [2020-02-03]

    Destiny Daily Questions [2020-02-03]


    Daily Questions [2020-02-03]

    Posted: 02 Feb 2020 05:01 PM PST

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    I made a big, detailed drawing of Oryx, the Taken King! With a bonus dead Worm God!

    Posted: 02 Feb 2020 09:47 AM PST

    https://twitter.com/neophyte_r/status/1224026281370640390

    Took quite a bit to finish. Tried to draw him in a style resembling Mike Mignola's artwork, since I absolutely love it.

    submitted by /u/Roving_Neophyte
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    It's cool that applying an armor ornament changes the item icon, but it'd be nice if the seasonal symbol didn't change...

    Posted: 02 Feb 2020 06:28 PM PST

    I'm sure this is a way harder thing to do anything about than I appreciate. But it's frustrating to inspect my armor to figure out which seasonal mod slot it has given how slow mod menus are (console)... Keeping the seasonal icon the same even with ornament applied would prevent this issue.

    Or, you know, remove the seasonal mod slot. Personally I don't mind it but I know it's been highly criticized.

    submitted by /u/thegreatredbeard
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    After two weekends of grinding, my fireteam and I made it to a 100 winstreak in Gambit Prime

    Posted: 02 Feb 2020 03:23 PM PST

    Proof: https://imgur.com/9e7c4UT

    We also ended up in 0.1% of Gambit Prime ELO, according to Destiny Tracker

    Edit, Our Strategy: two/three reapers, one invader. Reapers using Telesto and firing line sniper (heavy handed is optional), invader using whatever they can get kills with. Rush the first invade, whether it is getting 25 motes first or draining to get to 25 after the enemy banks. Invader denies motes while reapers get 2nd portal. Etc, etc.

    Also, sync an emote at the start of the match for an easy psychological advantage.

    submitted by /u/Liverslices
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    We're gonna poop our pants when it says, "Bastion must be equipped to launch this mission."

    Posted: 02 Feb 2020 12:18 PM PST

    Sundial should count as Mercury flashpoint progress.

    Posted: 02 Feb 2020 05:12 PM PST

    What do you think?

    Edit- The timelines between Home Mercury and the sundial run aren't the same, making that the reason it doesn't count. #feels

    Edit- thanks for the upvotes

    submitted by /u/TheRealMrFingerz
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    Tower thought: our melee's are Rock, Paper, Scissors

    Posted: 02 Feb 2020 02:57 AM PST

    Hunters have the scissors with their knives. Warlocks open their palms for paper. Titan fists are rock.

    submitted by /u/TijoWasik
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    I FOUND IT! Seven years ago, Community Manager Deej read a Consumer Complaint letter while wearing a fancy suit smoking a pipe in a segment called "Bungie Community Theatre, Act One"

    Posted: 02 Feb 2020 02:04 AM PST

    If ToO is coming back, can Bungie please put TotN weapons and gear into Reckoning.

    Posted: 02 Feb 2020 06:40 PM PST

    Basically the title.

    submitted by /u/EtheriousGamer
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    Earn Wayfarer in 7 Weeks or Less - A Prioritized Guide to Wayfarer (February 2020)

    Posted: 02 Feb 2020 11:07 PM PST

    As of February 2020, earning this title has never been easier. Bungie has released a few mechanisms to make it faster and easier to earn this title than ever before. The old pain points of getting Escalation Protocol Armor and Braytech Weapons have been made significantly easier. This triumph still takes a long time to earn on the calendar, but in-game time has been significantly reduced.

    This guide is written for people that want to know what they HAVE to do each week in order to not miss this triumph, and unlock if after no more than 7 weeks. The guide assumes you have a working knowledge of Destiny 2. This also isn't a comprehensive guide on how to do all the details of each step, it's just meant to help you get Wayfarer as fast as possible.

    Approach:

    There are 124 different tasks that need to be completed in order to earn Wayfarer. I divided these into the following Categories in the order you should prioritize them each week:

    Time Gate and RNG: means that you get a fixed number of attempts to unlock an item each week.

    Time Gate and No RNG: means that you have a time gate, but you have a 100% guaranteed way to unlock the step during the time gate.

    No Time Gate and RNG: means that you can unlock these steps at any time, but the unlock is RNG based.

    No Time Gate, No RNG: These can be unlocked at any time in the game.

    We'll focus on the time-gated ones first, based on which ones have the harshest penalty for missing the time gate.

    Heroic Adventures (Time Gate and No RNG with 6 Week Penalty):

    In order to do Heroic Adventures the Weekly Flashpoint has to be active. The flashpoint rotates around all the locations on a set schedule. The flashpoint takes a full 7 weeks to rotate around all the locations, so if you miss one it'll be almost 2 months until you see it again. The rotation goes as follows as of the writing of this guide:

    EDZ

    Tangled Shore (Not needed for Wayfarer)

    Io

    Mercury

    Nessus

    Titan

    Mars

    The silver lining is you can run all 5 heroic adventures one after the other, so you can knock out all 5 for a week in about an hour of playtime.

    Braytech Osprey (Time Gate and RNG with 3-4 Week Penalty)

    The Braytech Osprey is a random drop that can only be earned in the Strange Terrain Nightfall. If Strange Terrain is not a Nightfall during a week, this weapon CANNOT be earned. The silver lining here is once Strange Terrain does come up, you don't NEED to earn a 100,000 score in the Nightfall to earn the weapon. You just need to run the Nightfall up to 20 times. The drop rate is around 5%, so it may take a while to earn, but I can guarantee no 100,000 score is necessary. If you see this is available as Nightfall, make it a priority to earn that week. Also, if you pick up a Lost Prophecy Verse from Brother Vance before starting this grind, you can earn Lost Prophecy materials while grinding out the Braytech Osprey. Read below for more details.

    Lost Prophecy Weapons (Time Gate and No RNG with 3 Week Penalty)

    In order to get all the Lost Prophecy Weapons from Brother Vance on Mercury, you need to pick up Lost Prophecy Verses from Brother Vance. The catch is he only has 3 each week. This means it'll take 4 weeks to fully cycle through all the lost prophecy weapons.

    These weapons also are fairly grindy to unlock, so you want to make sure you pick up one of the verses ASAP as you're starting out on your Wayfarer journey so you can start earning the necessary materials to complete all the Lost Prophecy Weapons. You'll need a bunch of Concentrated Radiolarian Cultures (earned from chests and public events), Advanced Paradox Amplifiers (earned from Crucible and Nightfalls), and Fossilized Hermanion Blossom (earned from Nightfalls) to complete all 10 weapons. You can't start finding these items in the world until you pick up a verse, so grab one verse as soon as you can. You'll get all the materials you need over the 7 weeks you need to rotate all the flashpoints as long as you play.

    Prophecy Verse Weapon Prophecy Offerings
    Prophecy Verse 1 Garden Progeny 1 1 x Concentrated Radiolarian Culture
    Prophecy Verse 2 The Conqueror 2 2 x Concentrated Radiolarian Culture + 1 x Advanced Paradox Amplifier
    Prophecy Verse 3 Jack, Queen King 3 1 x Concentrated Radiolarian Culture + 2 x Advanced Paradox Amplifier
    Prophecy Verse 4 Machine Dei 4 3 x Concentrated Radiolarian Culture
    Prophecy Verse 5 Traveler's Judgment 5 3 x Advanced Paradox Amplifier + 1 x Fossilized Hermaion Blossom
    Prophecy Verse 6 Sol Pariah 6 2 x Concentrated Radiolarian Culture + 2 x Advanced Paradox Amplifier
    Prophecy Verse 7 West of Sunfall 7 1 x Advanced Paradox Amplifier + 2 x Fossilized Hermaion Blossom
    Prophecy Verse 8 Infinite Paths 8 2 x Advanced Paradox Amplifier + 2 x Fossilized Hermaion Blossom
    Prophecy Verse 9 Null Calamity 9 2 x Concentrated Radiolarian Culture + 2 x Advanced Paradox Amplifier + 2 x Fossilized Hermaion Blossom
    Prophecy Verse 10 Future Safe 10 3 x Advanced Paradox Amplifier

    Dreaming City Weapons & Armor (Time Gate and RNG)

    In order to get all the Dreaming City gear, you need to first complete the Forsaken campaign to the get access to the Dreaming City. Once you have access, the biggest items you'll be chasing from an RNG standpoint are Tigerspite, Vouchsafe, Retold Tale, and Abide the Return. You get about a half-dozen easy pieces of Dreaming City gear each week by completing the Weekly Bounties from Petra (usually an Ascendant Challenge and a Blind Well bounty), the Weekly campaign/curse mission, turning in the Oracle Offering you earn from the Blind Well weekly bounty, and by turning in any Small Gift inventory items to the cat statues spread around the Dreaming City.

    You can obtain all these "easy" pieces of Dreaming City gear each week in about 1-2 hours of play. Once you get a Tigerspite, Vouchsafe, Retold Tale, and Abide the Return you can breathe easier. If you come back to the Dreaming City and get the "easy" pieces of Dreaming City gear each week during the 7 weeks it takes to complete the flashpoint rotation you'll easily get all these items.

    If you want to speed things up, you can unlock all the Dreaming City gear except the aforementioned weapons in the Menagerie with specific runes, but I don't really recommend doing the Menagerie until you have Tigerspite, Vouchsafe, Tale Retold, and Abide the Return, since you'll earn most if not all the Dreaming City gear waiting for the RNG to give aforementioned weapons.

    It's worth noting that the Secret Victories emblem is most easily unlocked in the Blind Well. It technically can be unlocked at any time, but since you can get up to 2 pieces of Dreaming City gear doing the Blind Well every week it's most efficient to work on Secret Emblems while grinding the RNG-based Dreaming City weapons. The drop rate seems to be about 5%, so you'll need 20-ish runs on Tier 2 or up to get it. Since you need to get this emblem to get Wayfarer, I also suggest earning this before you do any Menagerie runs to get Dream City gear. Even though the Menagerie offers guaranteed rewards for some Dreaming City gear, don't spend any time on the Menagerie until you've earned the items you can only get via RNG in the Dreaming City.

    Escalation Protocol (Time Gate & RNG)

    Escalation Protocol activity on Mars has a 5 week rotation cycle. The cycle goes:

    Shotgun

    SMG

    Sniper

    All Weapons

    All Weapons

    The good news about Escalation Protocol is the weapon and armor is now MUCH easier to unlock now than they used to be. The Escalation Protocol armor set went from need 5 weeks to complete to being able to complete at any time, and the weapons and armor have a deterministic RNG. This means that the next weapon or armor piece you receive will always be one that you don't have. If you run Escalation Protocol during a week where all the weapons are available, you can earn the Shotgun, SMG, Sniper, and all your armor pieces all in one day if you grind enough. You're probably looking at 3-4 hours of total grind time to get all these weapons. You can spread that 3-4 hours out however you'd like over the 7 weeks it takes to rotate the weekly flashpoints.

    Braytech Weapons except the Braytech Osprey (RNG and No Time Gate)

    The good news here is all the Braytech Weapons except the Braytech Osprey are all deterministic RNG, meaning you get a new weapon every time you get a Braytech Schematic. To earn a Braytech Schemeatic you need to get Resonate Stems to turn into an Override Frequency, which is used to unlock a Sleeper Node. You get Resonate Stems for completeing public events and Escalation Protocols, so working on the Braytech weapons while going for Escalation Protocol weapons and armor makes sense.

    A Sleeper Node has about a 20% chance of dropping a Braytech Schematic. The positive here is there is no cap on the number of Braytech schematics you can earn each day, so you can grind all these weapons out in a single day, or spread them out however you want over the 7 weeks it takes to rotate the flashpoints.

    Scatterhorn Armor & Tangled Shore Weapons (RNG and No Time Gate)

    All the Tangled Shore Weapons and the Scatterhorn armor set can all be earned by killing Wanted bosses in Lost Sectors. You need to clear all the Wanted Enemies in the Lost Sectors to complete Wayfarer anyway, so I would suggest grinding for any of these until all your no-time gate, no RNG items are completed. All these items can also be earned in the Menagerie if you have the correct runes.

    Lost Sectors to Earn Scatterhorn Armor & Tangled Shore Weapon guaranteed methods ( I don't recommend grinding any of these until after you've earned all you Heroic Adventures since these can all drop from just playing the game)

    Ether Doctor The Weep (EDZ), Sky dock IV (EDZ
    Wrong Side of Right The Pit (EDZ), Flooded Chasm (EDZ), Aphix Conduit (Io)
    Trackless Waste Shaft 13 (EDZ), Pariah's Refuge
    Thin Line Widow's Walk (EDZ), Grove of Ulan-Tan (Io)
    Right Side of Wrong Ancient's Haunt (Nessus), Ma'Adim Subterrane (Mars)
    Dust Rock Blues Pathfinder's Crash (EDZ), Whispered Falls (EDZ), Cavern of Souls (EDZ), Core Terminus (Mars). Or Run Menagerie with Blue Rune and Wealth Rune
    Scatterhorn Head The Quarry (EDZ)
    Scatterhorn Chest Excavation Site XII (EDZ), Methane Flush (Titan), Cargo Bay 3 (Titan), Sanctum of Bones (Io)
    Scatterhorn Arms The Drain (EDZ)
    Scatterhorn Feet DS Quarters-2 (Titan), The Carrion Pit (Nessus)
    Scatterhorn Class Item Terminus East (EDZ), The Rift (Nessus)

    Everything Else (No Time Gate, No RNG):

    All the other items needed for Wayfarer can be unlocked at anytime. They either involve completing Lost Sectors, completing Exotic Quests, or buying weapons and armor from planetary vendors with planetary materials.

    Summary:

    I hope this guide was helpful.

    submitted by /u/FixedFrameNate
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    'IF' a certain pvp game mode comes back next season I really really hope it offers loot for all players and I hope it rewards ornaments instead of armour pieces

    Posted: 02 Feb 2020 03:00 AM PST

    Title says it all really, one of the reasons that Trials of Osiris IMO was better than Trials of the Nine was that it offered something for everyone. So the population was a healthy size.

    Also it will be a disappointment if Trials rewards armour pieces over ornaments, as it's another set of gear to MW and there is so much RNG with armour we would be gimping ourselves wearing trials gear (as current season gear is 60+) unless we were very lucky with rolls.

    Finally I really hope that prisms and ascendant shards are in the loot pool for high end rewards.

    submitted by /u/Lmjones1uj
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    I miss getting ship blueprints from random chests in D1

    Posted: 02 Feb 2020 10:13 AM PST

    I also miss Amanda having a rotation of blue ships

    submitted by /u/DefinitelyNotThatJoe
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    Giving exotics anti-champion rounds

    Posted: 02 Feb 2020 08:59 PM PST

    Hello, I always hate having to take only legendaries or one of the few exotics that hurt champions into nightfalls, so I thought it would be a good idea to make an exhaustive list of all the possible anti-champion rounds that an exotic could have.

    Disclaimers: I didn't consider balance when making this list. Just what I thought would fit the weapons best, so some like D.A.R.C.I will seem pretty strong. I also included exotics that don't exactly need anti-champion rounds like Last Word or SUROS Regime.

    Kinetics:

    Ace of Spades: It would be great if Ace staggered unstoppables when Memento Mori is active.

    Arbalast: This gun is built to break shields so it should not only break a barrier champs shield but it should also do all the bonus damage it does when hitting a normal elemental shield.

    Bad Juju: Since this thing is full auto it would be cool to have a pulse with overload rounds.

    Bastion: This should have anti-barrier rounds since it already has bullets that bypass shields.

    Cerberus +1: I think it would be cool if this thing had overload rounds in normal mode, and staggered unstoppable in focus-fire.

    Crimson: This was hard to come up with one that fit. When you get a headshot kill that reloads the mag, it should load an unstoppable burst in the next shot.

    Izanagi's Burden: Maybe the catalyst can add unstoppable rounds for honed edge x4 (it honestly wouldn't matter since this one shots everything already).

    Lumina: What if buffing a teammate also added unstoppable rounds into their gun, synergizing with the support playstyle.

    Mida Multi-Tool: Another hard one to come up with, but i figured since it's a multi-tool you should be able to change its champions round in the menu, or if Bungie wants this thing to finally be used in pve it could change it on the fly like hard light changes elements.

    Malfeasance: When the slugs explode it should stagger Unstoppable Champions.

    Monte Carlo: Markov Chain x5 should give either Monte Carlo or your melee attacks Unstoppable rounds.

    Outbreak perfected: the S.I.V.A. nanites could stagger unstoppable champions.

    Rat King: With two Rat Kings it gets anti-barrier, with four it has overload, and with six it gets unstoppable, this would make it so fun.

    SUROS Regime: Very hard to come up with one for this, maybe the fast fire mode could get overload rounds, and the slow one could have anti-barrier rounds.

    Strum: Strum overcharge round should be overload rounds.

    Sweet Buisness: It could get overload rounds, or maybe unstoppable rounds when running over ammo.

    The Chaperone: has overload rounds with headshots while Roadborn is active.

    The Huckleberry: Gets overload rounds during Rampage x3.

    The Jade Rabbit: could stagger unstoppables after chaining together 3 body-shots.

    The Last Word: Gets an unstoppable shot durring max fan-fire.

    Thorn: Unstoppable rounds during Soul Devour.

    Vigilance Wing: Gets anti-barrier when a fireteam member dies, and gets all 3 types when your the last Guardian standing.

    Wish Ender: If this can go through a whole Ogre, it should get anti-barrier rounds.

    Energy:

    Coldheart: since it gets stronger while your doing continuous damage overload sounds like a natural fit.

    Fighting Lion: Switching to a weapon while Chimera is active could give that weapon an unstoppable shot.

    Graviton Lance: "rips a hole through space-time", if it can do that why cant it go through a little shield.

    Hard Light: if it can over-penetrates enemies it should get anti-barrier rounds.

    Jotunn: this seems like it should get unstoppable since overload and anti-barrier don't really fit.

    Le Monarque: The poison cloud could be strong against overload champs.

    Lord of Wolves: Unstoppable rounds seems like a great fit, since everyone in crucible is constantly rushing me while i'm just tryin to have some fun.

    Merciless: Overload seems to fit this one best, since its used like to mow-down yellow-health enemies, expending all your ammo at once.

    Polaris Lance: The explosion after 4 headshots could be either an unstoppable or overload shot.

    Prometheus Lens: Could have unstoppable rounds when the mag is full, since it reloads the mag after each kill.

    Riskrunner: At first I thought it should have overload rounds since during Arc Conductor, but I thing anti-barrier rounds would be more useful, since you don't have to worry about some enemy with a shield taking away your perk.

    Skyburner's Oath: If ti can shoot through phalanx shield, it should have anti-barrier rounds.

    Sunshot: Maybe the explosions after a kill could be staggering unstoppable explosions.

    Symmetry: Has overload rounds after 10 stacks of Dynamic Charge.

    Tarrabah: Unleash the Beast gets Unstoppable rounds (please, this gun needs all the help it can get).

    Telesto: Multi-kills give it an unstoppable round (hopefully it doesn't break the game again).

    Trinity Ghoul: Lightning Rod shots should be unstoppable rounds.

    Wavesplitter: Since the gun apparently shoots sound waves, it should go right through barriers.

    Power:

    Anarchy: Staggering unstoppable champions would be great since it would keep them in the arc traps.

    Black Talon: Quickly blocking a shot could load an unstoppable "shot" into the sword.

    D.A.R.C.I.: Since this has an on-board A.I. it could Change the shot to match the current champion. This one might be to strong, but since it's a sniper in your power slot I think it should be fine.

    Deathbringer: The tracking orbs could be unstoppable if they are detonated a certain height above the enemy, 15 meters seems about right.

    Legend of Acrius: If it shoots an arc blast instead of actual bullets it makes sense to have anti-barrier rounds.

    One Thousand Voices: Staggering unstoppable champions seems to fit for a "giant continuous beam of death".

    Sleeper Simulant: Since it overpenetrate enemies, give it anti-barrier rounds.

    The Colony: since it has little tracking machines, they should be able to walk right into a barrier champions shield.

    The Prospector: Since this is a grenade launcher that can launch a ton of grenades that all detonate at the same time, overload rounds make the most sense.

    The Queenbreaker: Since it blinds enemies on hit, staggering them it should be able to stagger unstoppable champions.

    The Wardcliff Coil: I'm not sure, but overload rounds make the most sense to me.

    Thunderlord: The Lightning strikes this gun makes, could stagger overload champions.

    Tractor Cannon: Shots while the Scientific Method are active should stagger unstoppable champions.

    Truth: Since this thing never stops until it kills me with 15 motes, it makes sense to have unstoppable rounds.

    Two-Tailed Fox: This shoots two rockets with different properties, so it makes sense for one to be unstoppable and for one to be an overload shot.

    Whisper of the Worm: Since this already gets an upgrade Box Breathing, having unstoppable rounds that work like they do on scouts makes a ton of sense.

    Worldline Zero: Since the speed-runners using this never stop moving unstoppable rounds seems to make sense to me.

    Xenophage: Since it shoots Massive explosions it could get unstoppable rounds.

    Finally, I forgot how many Exotics are in this game, sorry if it got pretty repetitive there are only three anti-champion shots, but whole lotta Exotics.

    Like I said earlier I don't think a lot of these guns need or should have these round, but I just wanted to look at every exotic and see what they could have, since I love discussing guns and meta.

    I would love any sort of feedback, so don't be afraid to call any of my ideas stupid in the comments.

    If you got this far I really appreciate that you took the time to read this.

    submitted by /u/Ragaee
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    Swords could do with a functional rework and be even more lore-suited.

    Posted: 02 Feb 2020 09:46 PM PST

    Shaxx described the deadliness of swords well before even D1 began. From studying the Hive's Sword Logic he concluded that the reason why the Hive sword was such a deadly tool was because of its ability to remain after being used. Bullets are consumed and become unusable after being shot, but a sword remembers all of the damage that it inflicts through the dents and divots it acquires over the years. In TTK Shaxx brought the sword into the Guardian Arsenal with the help of Eris Mourn, allowing us to wield the incredible power of the Sword Logic, however that's not at all how swords function in-game. In-game we use Power Ammo for our swords and when they deplete, the sword turns to a ghostly visage, only allowing us to bash things with the hilt of our weapon. That's completely antithetical to how they function lore-wise.

    I have two ideas on how to rework swords: The first would be to have them not consume any ammo at all and have them function similarly to how whenever you don't have a Primary or Special weapon equipped, you just don't get any of that ammo to drop. With a sword equipped you will not have heavy ammo drop, instead fueling your guns with more spare ammo. The sword's damage would start low, being about the same as a Hand Cannon in PvE while two-tapping in PvP but with a limited lunge range and little forward momentum. In-line with the Sword Logic, the weapon would gain power from successive kills much like Rampage, building up its power which would stack up to 10 times, each stack being gained from a kill with higher tier enemies granting more stacks since they're more powerful. Stacks do not decay unless you unequip the sword or die. At any moment a sword may be triggered and it would radiate with pure power allowing for extreme damage output for a small period of time (all proportional to the stacks. 1 stack would be minimal damage while 10 stacks would be 2-3x what swords currently do). Once the period is finished the sword would revert to its old damage state and would require another charge up. In PvP it would take 3 stacks in order to one-shot a low Resilience Guardian. 4 stacks to kill a high resilience Guardian, and 6 stacks to one-hit a Super. This creates a high-skill high-reward loop where players that can nail multiple sword kills per-life can have periods of one-hit capability for different situations. For the Exotic swords the effects will charge up when their power is released. Black Talon gaining the ability to launch projectiles, and Worldline Zero being able to do its Tesseract ability, both the power and distance covered being determined by the stack count, again 5 stacks being equal to what they do now with 10 stacks being 2-3x what they currently do.

    My second idea on how to rework swords would be to make them their own weapon slot but simply reiterating the same concept I outlined above with different balances. While having the option to use Heavy Weapons, immediate access to a sword would see the stack counter go up to 15 for the 2.3x effectiveness while 7 stacks would be for the current sword effectiveness. To pull them out on a controller you would double-tap Triangle/Y and on PC it would be the 4 key.

    As for blocking, whenever you hold the block button your energy stacks will slowly tick down while you hold the block. When the sword is activated you can block infinitely, your defense being tied to the stacks you have allowing people to build up a bunch of stacks during a fight, then activate their sword and guard to draw the aggro of everything around them while perfectly guarding against all attacks until the timer runs out. After that the sword will block 1 tic of damage and then cause a stagger with a slow recovery animation.

    Cosmetically they would be always present on your Guardian and act similarly to a Class Item. Aggressive swords would be sheathed on your back while Adaptive and Lightweight swords would be sheathed and slung around at your hip.

    With a rework like this swords become much more lore-friendly, retaining and remembering the kills you gain with them while still being always readily available and having extreme damage output. One of my biggest criticisms of swords in D2 is that they are an extremely high risk+low reward weapon. The damage the output is pitiful compared to Legendary Grenade Launchers and even Special Snipers. With this Swords could become a meta-tier weapon for high-level content. Stacking up kills on weaker adds to gain massive power boosts for a limited time. I don't see them being overpowered in PvP since the only way to actually get a TON of potential from them is to be good at closing gaps and getting kills. The swing speed would be slower than the melee speed as to keep things balanced so people don't just go around having swordfights all match long.

    submitted by /u/i_forget_what_i_do
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    What exactly was changed when Bungie took Dead Cliffs out of the rotation?

    Posted: 02 Feb 2020 11:52 AM PST

    Because it certainly wasn't the spawns, since one team still gets spawn trapped in A all game.

    submitted by /u/Sonic343
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    Catalyst Suggestions

    Posted: 02 Feb 2020 10:12 PM PST

    Gonna get straight to the point.

    Divinity: Everlasting Presence - Magazine size increased. Penance deals 25% more damage.

    Anarchy: Tesla Enhancements - Lightning lasts longer and chains from farther distances.

    Tarrabah: Raging Inferno - Magazine size increased. Timer for Ravenous Beast increased to 12 seconds.

    One Thousand Voices: Burning Glare - Increased reserve size. Holding down the trigger while the beam is fired will prolong it, allowing you to keep firing until the magazine is empty.

    Bastion: Timeless Enigma - If all 3 bursts land on an enemy, an additional 4th burst will fire from the weapon.

    Deathbringer: Nightfall Approach - Increased reserve size. Projectiles that fall have enhanced tracking.

    Twin-Tailed Fox: Third Pack - Landing the Void and Solar rocket will trigger an Arc rocket to be launched on the next shot, blinding all enemies in its blast radius.

    The Chaperone: Icarus - Increased accuracy whilst airborne.

    Monte Carlo: Unwarranted Deal - Kills with the weapon increase melee damage for a short time (stacks up to 3x for 4 seconds).

    Wish-Ender: Queen's Arrow - Precision kills retain the Truesight buff. Draw time slightly decreased.

    Malfeasance: Hunting Grounds - Enemies killed by slugs explode. Enemies caught in the explosive have slugs attached to them.

    Thorn: Sorrow Finder - Remnants track from farther distances.

    The Last Word: Quicksilver - When switching to this weapon, hipfire precision shots deal increased damage for a short time.

    Lumina: Overcompensate - Healing allies also grants a partial overshield.

    Devil's Ruin: Neverending Twilight - Landing all precision hits during this weapon's burst fire will reload the weapon and keep firing. Increased magazine size.

    Wavesplitter: Stable Frequency - Picking up an Orb of Light will max out stability and range for 10 seconds.

    Jotuun: Pride and Honor - Projectile burn lasts longer. Increased reload speed.

    Trinity Ghoul: Shock Factor - Killing enemies with chain lightning will further decrease the spread of arrows. Lightning chains farther.

    Le Monarque: Generational Precision - Landing multiple perfect precision hits will increase poison blast radius and damage.

    Thunderlord: Call of Heavens - Increased magazine size. When rate of fire is max, precision hits summon streaks of lighting from above.

    Truth: Can't Handle It - Increased handling and reload speed.

    Xenophage: Bane of Existence - Increased reserve size and stability. Explosive rounds have larger blast radius.

    submitted by /u/SmashEffect
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    Maybe... make sure you talk to the tower obelisk to update your triumphs before Tuesday.

    Posted: 02 Feb 2020 08:11 PM PST

    I don't know if this is going to be a problem, but I'd consider this a 'better safe than sorry'.

    If you go to your Seasonal Triumphs, i.e. Triumphs -> Seasonal -> Season 9 -> Power Overwhelming Triumph (on the last page). You might notice that your actual progress compared to your obelisks may not be correct. Once you talk to your tower obelisk however, this will update to your correct resonance level. I don't know if this is going to be used to calculate your actual power full obelisk power, but it does seem to be an aggregated amount. It would be unfortunate if we spent all our fractaline upgrading our other obelisks and didn't receive our extra fractaline because we didn't talk to the tower obelisk. Just a thought.

    submitted by /u/Rawrified
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    These Newbies are in for a surprise

    Posted: 02 Feb 2020 05:32 PM PST

    Game Glitched out and wouldn't remove the public event overlay so I took advantage:

    The Farm: https://i.imgur.com/VPLPPmk.png

    The Tower: https://i.imgur.com/CMga4fy.png

    The Tribute Hall: https://i.imgur.com/xhoIglo.png

    The Dreaming City: https://i.imgur.com/9PmvitE.png

    submitted by /u/frozenstreaks
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    Optimized Bounties For 02/02/2020

    Posted: 02 Feb 2020 10:57 AM PST

    Super Bowl Sunday! As someone who doesn't care one lick about football, I still watch the game, hoping for an entertaining trainwreck. Remember that time Manning bumbled the snap on the first play and got safetied? Or that one time the team I forgot the name of was losing real bad, then there was a power outage, then the power came back on and that team ended up coming back to win? Good times.


    Step 1 - Pray that GoDaddy doesn't run a commercial this year.

    Step 2 - Pick up the following Dailies - you can check here for the Weeklies you need.

    Tower Bounties:

    • Saint XIV Daily – Leaderless Legion – Kill 3 Cabal Bosses
    • Zavala Daily – From Downtown – 2 Super Multikills
    • Zavala Daily – The Harder They Fall – Kill 10 Challenging Enemies in Strikes
    • Zavala Daily – Finish Them – 5 Finisher Kills in Strikes
    • Shaxx Daily – By the Code – Kill 10 Opponents
    • Shaxx Daily – Area of Effect – Kill 1 Opponent With Grenades
    • Shaxx Daily – Push the Advantage – In Control, 3 Kills With Zone Advantage
    • Banshee Daily – Kinetic Calibration – Kill Shit With Kinetic Weapons
    • Drifter Daily – All Right, All Right, All Right – Complete 1 Gambit Match
    • Drifter Daily – Big Game Hunter – Kill an HVT
    • Drifter Daily – Blockade – Send a Small, Medium, and Large Blocker

    Planetaries:

    • Devrim Kay – Super Destructive – 20 Super Kills in the EDZ
    • Devrim Kay – The Big Guns – 3 Power Weapon Multikills in the EDZ
    • Devrim Kay – Lost Territory – Clear 2 Lost Sectors in the EDZ

    Step 3 - Follow these steps (in any order):

    1. Play one Strike. Your choice! (15 minutes)

    2. Play one match of Control. (10 minutes)

    3. Play one-to-two Gambit Prime matches. (10-20 minutes)

    4. Fly to the EDZ, grab Devrim's bounties, then head to Firebase Hades and clear all three Lost Sectors. This clears Devrim's bounties and the Saint "3 Cabal Bosses" bounty. I recommend all 3 so you're not just grinding the same one over and over. Variety! It's the spice of life. (15 minutes)

    Total Non-Elemental Non-Weapon-Specific Bounties Cleared: 14 Dailies

    Total Time: 50-60 minutes.

    Note 1: Depending on your Subclass/Weapons, Saint's got some elemental bounties that can be completed anywhere.

    Update: Apparently the Saint one doesn't complete on Lost Sector boss kills. Not worth running a Sun Dial just for it, so go ahead and skip it today, unless you're running Sun Dial anyway.

    submitted by /u/DeerTrivia
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    PvE griefing - really?!

    Posted: 02 Feb 2020 02:52 PM PST

    Ok so I joined a PUG for a Pit of Heresy, rattle through it with no issues at all and then just as we beat the boss I get kicked from the fireteam. Not only do I not get the pinnacle gear (not at postmaster either) but I don't even retain the boss checkpoint and even worse the pinnacle drop has disappeared from the director too so even if I run it again I won't get it! Is there a way to report this behaviour? Although I can see the participants in my Game History on bungie.net I can't see a way to actually report the fireteam leader?

    submitted by /u/DrRamore
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    Zero Hour WR Speedrun in 5m 20s by Silimar!

    Posted: 02 Feb 2020 12:57 PM PST

    https://youtu.be/-6eQg3rU_qQ

    This Zero Hour record was very enjoyable and difficult to run, but after some long loads into the farm we finally got it. Using some general optimisations and a new route inside of the out of bounds we were able to bring the previous world record down by 34 seconds! Sub 5 is definitely doable through a better boss phase and use of top tree dawnblade but would be very difficult to pull off. Hope you enjoy the run!

    submitted by /u/isniakebxl286Jj
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    Loading into the farm has been much faster than the tower for me. Good for turning in a prime engram.

    Posted: 02 Feb 2020 06:40 AM PST

    Or other tower like activities that are available there.

    submitted by /u/Zayfeer
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    Bungie please bring back the Ikora meditation armor sets

    Posted: 02 Feb 2020 09:23 PM PST

    You've thought it, I've thought it, we all have. Why would you remove the only source to get such cool looking armor. I'm my opinion the Noble Constant Type 2 armor is the best looking titan amor in D2. Its on the cover art for Christ sake! Why can't we obtain this anymore? A simple addition of adding daily story mission bounties to Ikora that have objectives would be perfect. for ex. multi-kills in daily heroic missions would work. Or do something else with it entirely to earn these og armor sets from year 1. I understand Ikora had daily mission bounties in the past. But they where limited (3 a week if I remember correctly), didn't have much purpose, and got really boring real fast.

    submitted by /u/sllapp
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    Timelost bounties for weapons and the double perks is a great improvement for farming god rolls

    Posted: 02 Feb 2020 07:11 AM PST

    At the moment this method along with menagerie is one of the best methods to farm nice rolls on certain weapons.

    To make things even better for us, give us a way to acquire weapons from every source with double perks. this helps A TON when you are farming. i am not good at math but it feels like its a substantial buff on your chances to get what you want.

    Especially those moon weapons could benefit from double perks in order to help people get what they are after.

    This season was a step forward for the grind. I hope Bungie continues to give us better ways to farm a bit more efficiently.

    submitted by /u/Dante1776
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