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    Thursday, February 13, 2020

    Destiny Daily Questions [2020-02-13]

    Destiny Daily Questions [2020-02-13]


    Daily Questions [2020-02-13]

    Posted: 12 Feb 2020 05:00 PM PST

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Spider is selling Simulation Seeds for legendary shards and is selling glimmer for Simulation Seeds

    Posted: 12 Feb 2020 09:05 AM PST

    Best time to buy Light Fused Fractaline.

    submitted by /u/MrBoxman45
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    Crimson Days Sparrow Easter Egg

    Posted: 12 Feb 2020 05:52 PM PST

    The two exotic sparrows when driven together form a holographic heart in the middle. Interestingly they are named SVC-12 and IVC-10 in-game. As a Cardiologist, this connection is impossible to miss.

    SVC is the Superior Vena Cava(vein) which returns blood from the top part of the body back to the heart. And IVC is the Inferior Vena Cava(vein) which returns blood from the lower part of the body back to the heart. Thus completing a perfect circuit of blood flow.

    Happy Crimson Days guardians!

    P.S. I don't know what significance the numbers 12 and 10 have. May be something personal to the artists or something more relevant to Bungie. Your guess is as good as mine.

    submitted by /u/DocFob
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    The current state of the game is stale for veteran players, and the seasons model does nothing to help that.

    Posted: 12 Feb 2020 06:13 PM PST

    First and foremost, I want to extend a genuine thank you to Bungie for crafting one of my favorite games of all time. There is no other game where shooting baddies in the face feels more satisfying. The aesthetics are amazing, the lore is deep, and the community is (by and large) fantastic.

    That said, I haven't played in months, and don't feel the desire to play upcoming content because of how stale and predictable it all feels. I don't mind that seasons cost 10 dollars, but I don't feel compelled to pay for new content when I start to get the feeling that every season will follow the same pattern: a minimal story-related questline that is literally unplayable after first completion, an exotic quest or two, and some new arena/hoard type of gamemode (sundial, etc.). Digging deeper, the story-related quests and exotic quests offer spurts of fun, dynamic, and engaging gameplay--but they lack replayability.

    In order to unlock them, the arena gamemodes seem to involve running the same fetch-quest type of thing we've done hundreds of times before, then entering a unique area with copy-pasted mechanics and enemies that get stale after the first few runs. Switching overload and similar perks to different guns between seasons does little to make this content more engaging. Instead, it all begins to feel like a repetitive chore, except with different guns. While running new content in these gamemodes, I have this underlying feeling of anxiety, and that feeling is tied to a kind of alarming question: why am I spending my time doing this? Even worse, and even with "new" content, the question becomes: why am I spending my time doing this--AGAIN. So for different reasons, the result is the same: there's very little replayability for veteran players. FOMO does little to alleviate this feeling, and may actually make things worse, because it sort of feels like a slap in the face.

    The dungeons have undoubtedly been the high points of the most recent content cycles. Whether mini-raid or hidden exotic quest, they're fun, and they offer some things that make veteran players want to keep playing: 1.) A new challenge; 2.) Rewarding rewards; 3.) New opportunities to do 'blind' runs and refine strategies with friends. The problem here is that there is, you guessed it, very little replayability after completing a few runs of these.

    In the past, the crucible has been an engaging stopgap for lulls in content. But the crucible has been so utterly neglected, with copy-pasted D1 maps, years-long wait for trials, and metas that persist for so long that they lack any flavor.

    I'm comfortable burning through content and then waiting for a while for a new release to reinvigorate the game, but the problem, for veteran players, is that the current game cycles don't actually do anything to reinvigorate the game. Story elements aside, the gameplay is just too predictable, and not rewarding enough, to make me want to play.

    submitted by /u/higherme
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    Seal rarity tracking via Charlemagne

    Posted: 12 Feb 2020 04:51 PM PST

    Charlemagne has scanned every single guardian (all 36M+) to accurately track how many titles have been acquired. You can now see title rarity via this new page: https://warmind.io/analytics/seal

    submitted by /u/Garstone
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    [Tower Thought] Going into Crimson Doubles as a solo is like going on a Blind Date

    Posted: 12 Feb 2020 06:24 AM PST

    You just never know which type of partner you're gonna get. Survival: Freelance meet Crimson Doubles: Blind Date.

    submitted by /u/RevelTiny
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    I’m not the only one disappointed that the new sparrows don’t “link” together right?

    Posted: 12 Feb 2020 11:27 AM PST

    Title. I've been so excited for Crimson Days because it looked like we were about to get a very cool sparrow that we could connect with another player... but I guess not. The sparrow would be so cool together but without that functionality, I feel like there's no point to run half of a sparrow.

    No, we weren't promised anything like that but a guy can dream. Anyone else feeling this way?

    submitted by /u/Captain-Perfected
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    Oryx the Taken King made out of Lego!

    Posted: 12 Feb 2020 02:12 AM PST

    Hello! After couple of days since my Hive Knight post I have managed to finish Oryx the Taken King!

    His wings move around, which is a nice feature for an action figure like that (same goes for arms and Legs, but I presumed it was already quite visible :)

    Here is the comparsion with the Hive Knight, to show size difference.

    I plan to eventualy do most of the Raid Baddies (I have though about Riven, Crota, Insurrection Prime etc) but so far the only other one I have finished is Atheon!

    As Always this was done in LDD, and then rendered in Stud.io

    ..anyways, Enjoy!

    submitted by /u/TheCreeperIV
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    Note to bungie: If you give it a hit-box, I WILL climb it.

    Posted: 12 Feb 2020 03:20 PM PST

    Isn't it about time the glimmer cap was raised to at least 1 million?

    Posted: 12 Feb 2020 08:01 PM PST

    250k is so forced and arbitrary and just leads to more unnecessary loading times, especially for this whole light-fused fractalline and glimmer/shard exchanges with Spider. Instead of getting at least 48 levels per run I'm waiting upwards of 10 minutes just for loading times into the Tower and the Tangled Shore, just for 12 measly ranks.

    submitted by /u/wrightosaur
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    Bungie, we appreciate your transparency and communication following yesterday's issues. Please keep it up!

    Posted: 12 Feb 2020 05:56 AM PST

    [Deleted]

    submitted by /u/PoGoNoob123
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    I got all the inventory screen buffs I could

    Posted: 12 Feb 2020 01:56 PM PST

    Unfortunately the buffs legitimately just go off the screen, which isn't what I thought would happen.

    The buffs used:
    Tincture of Queensfoil
    Pure Matterglass Lens
    Rainmaker
    Concentrated Mattergem
    Nightfall Emblem
    Partner using Emblem
    Vanguard Boon
    Partner using Vanguard Boon
    Forge Polymer
    Collector Synth
    A piece of Invader, Collector, Reaper, Sentry armor equipped (Reckoner gang represent)
    Finest Matterweave
    Timelost Friends
    Fractaline Skimmer
    All-Seeing Eye (3 buffs)
    Well-Rested
    Shared Wisdom
    Prime Attunement
    Hymn of Desecration
    and an EDZ Scout Report I was collecting

    https://imgur.com/a/DPC7p62

    RIP to my Scout Report

    submitted by /u/FreezingDart
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    Shadowkeep OST now available on Spotify

    Posted: 12 Feb 2020 12:44 PM PST

    It is available for me here in France

    See link

    submitted by /u/ogbIackout
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    The argument to Donate to the Empyrean Foundation, or hitting 7 Billion this week

    Posted: 12 Feb 2020 02:22 PM PST

    TLDR: Start donating unless you are farming rolls/shards

    We just hit stage 5! And I'm re-evaluating a few things. This is going to be amending some of my previous advice on investing over donating Fractaline previously. There are a number of reasons for this and some evidence behind them.

    1. DMG is highly encouraging us to start donating right now. As a community manager (sometimes troll), probably with reason. It is likely Bungie intends for goals to be met within a certain timeframe. Based on some remaining information this season, there is still content to be potentially unlocked, and we can assume Bungie wants us to have access to it for at least the last 2 full weeks of the season.
    2. The more Fractaline you have, the longer it is going to take to donate. Currently at 4s per donation, not including time to buy Weapon bounties and complete them, 10,000 Fractaline will take about 7 minutes to donate. For me personally at 50k resonance, I will need to spend about 4 hours each week just donating and grabbing bounties. This will not be changing. Including time getting timelost Weapon Bounties doubles your effective time.
    3. Edit: Based on Testing, assume about 45-60 Minutes per 10k Fractaline if you are collecting weapon bounties as well.
    4. There is marginal return (Comparatively) on investing going forward. Any 200 Fractaline invested gets back 300. A %50 return, but also 12 seconds more time to donate those proceeds and the time investing at the obelisk. There is also a very small return on Legendary shards spent at Spider using Light-infused Fractaline.
    5. We could hit 7.2 Billion Fractaline this week. Currently, about 60% of the community is investing instead of donating. This is based on data from Warmind, and Bungie's polls. Based on those numbers, we would end this week at about 4.6 Billion Fractaline total.If we were to flip to about only 25% of the community investing, we would be at 6 Billion. If no one reinvested their Fractaline and donated it all, 7.2 Billion. Spreadsheet with Estimations. It is believed the final goal will likely be around 7,777,777,700 (Bungie's favorite numbers) putting us within striking distance of that on reset.

    I don't actually expect to change anyone's mind who hasn't already decided what they want to do. If you want to keep Min-maxing your Obelisks, Legendary Shards, and Fractaline, You should absolutely keep doing that! This will be a great way to get your god rolls, build up those reserves, and be ready for next season. Just be prepared for spending a looooooonnnnnnggggg time in Vendor menus.

    If you are on the fence, this is my suggestion to you:

    • Figure out how much time you want to spend on rolling weapons. 30 Minutes a week? Great! Go for about 20,000 - 25,000 Resonance.
    • Really want those God Rolls? 11,000 Fractaline will get you 100 Weapons, if you want to try 100 rolls for each possible bounty, get to about 50K resonance netting you about 150,000 Fractaline in the end. Only going for 5 weapons? 20K resonance will get you 110 rolls on each of those weapons.
    • Do you want more Legendary Shards? Then invest in your obelisks and get those shardable drops! Light Infused Fractaline is still a good deal this week, less so after.

    Everything beyond that you should probably start donating. Save yourself a little bit of time and your buttons a little bit of stress.

    Edit: Huge thank you for the Gold internet Stranger!

    Edit: Fixed a few issues and included new estimate of 45-60 minutes per 10k Fractaline.

    submitted by /u/Bachmanetti
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    Quick and Dirty List of Farmable Timelost Weapon Bounties for Time Restricted Guardians!

    Posted: 12 Feb 2020 01:05 PM PST

    Considering how fast/easy the timelost bounties are to farm right now, I made a simplified godroll list for my clan mates who are more pressed for time. There's a bunch of great videos/reddit posts out there about god rolls for Season of Dawn, so this is a simplified/streamlined version.

    Ofcourse some people may disagree with the "god roll" and more experienced players are likely already going to know what rolls they want for each weapon, but newer and less experienced players may benefit from a list like this.

    I have also ordered them in my personal preference of the weapons usefulness (ie if you only have limited time, start at the top of the list and work down). Finally, the sight/barrel/mag/MW are generally less important than the main perks, so if you have the god roll perks you'll usually be good to go. So here we go!

    Step 1: Go to tower obelisk and buy weapon bounty Step 2: Invest 400 fractaline at tower obelisk Step 3: Claim bounty and check weapon rolls Step 4: Repeat and profit

    Perfect Paradox (Rapid Frame Kinetic Shotgun):

    • PVE: Smallbore, Tactical Mag, Demolitionist, Trench Barrel + Handling MW

    • PVP: Full Choke, Accurized Rounds, Slideshot, Opening Shot + Range MW

    Bygones (Adaptive Frame Kinetic Pulse Rifle):

    • PVE: Arrowhead Break, Ricochet Rounds, Rampage, Outlaw + Range MW
    • PVP: Arrowhead Break, Ricochet Rounds, Slideshot, Kill Clip + Stability MW

    Travelers Judgement 5 (Adaptive Frame Arc Sidearm):

    • PVE: Farpoint SAS, Ricochet Rounds, Rapid Hit, Dragonfly + Range MW
    • PVP: Farpoint SAS, Ricochet Rounds, Rapid Hit, Tap the Trigger + Range MW

    Jack Queen King 3 (Lightweight Arc Hand Cannon):

    • PVE: Truesight HCS, Ricochet Rounds, Subsistence, Dragonfly + Stability MW
    • PVP: Truesight HCS, Ricochet Rounds, Demolitionist, Snapshot + Stability MW

    Gallant Charge (High Impact Solar Fusion Rifle):

    • PVE: Hammerforged Rifling, Liquid Coils, Demolitionist, Swashbuckler + Range MW
    • PVP: Hammerforged Rifling, Liquid Coils, Auto-Loading Holdster, Tap the Trigger + Range MW

    Breach light (Aggressive Kinetic Sidearm):

    • PVE: Hammerforged Rifling, Steady Rounds, Demolitionist, Rampage + Stability MW
    • PVP: Hammerforged Rifling, Accurized Rounds, Threat Detector, Vorpal Weapon + Range MW

    Patron of Lost Causes (Lightweight Kinetic Scout Rifle):

    • PVE & PVP: Smallbore, Steady Rounds, Rapid Hit, Explosive Payload + Range MW

    Line in the Sand (Precision Frame Arc Linear Fusion Rifle): - PVE: Fluted Barrel, Liquid Coils, Rapid Hit, Firing Line - PVP: Fluted Barrel, Accelerated Coils, Moving Target, Back Up Plan

    Last Perdition (Adaptive Void Pulse Rifle):

    • PVE: SPO-57 Front, Steady Rounds, Outlaw, Rampage + Stability MW
    • PVP: SPO57-Front, Accurized Rounds, Outlaw, Killclip + Range MW

    Trophy Hunter (Aggressive Void Sniper):

    • PVE: Fluted Barrel, Appended Mag, Triple Tap, Vorpal Weapon + Handling MW
    • PVP: Fluted Barrel, Accurized Rounds, Pulse Monitor, Snapshot + Handling MW

    Martyr's Retribution (Wave Frame Solar Grenade Launcher):

    • PVE & PVP: Quick Launch, High Velocity Rounds, Auto Loading Holster, Demolitionist + Velocity MW

    Black Scorpion 4sr (Rapid Fire Arc Scout Rifle):

    • PVE: Arrowhead Break, Steady Rounds, Triple Tap, Rampage + Range MW
    • PVP: Arrowhead Break, Accurized Rounds, Zen Moment, Opening Shot + Range MW

    Infinite Paths 8 (Lightweight Arc Pulse Rifle):

    • PVE: Arrowhead Break, Steady Rounds, Demolitionist, Swashbuckler + Stability MW
    • PVP: Arrowhead Break, Accurized Rounds, Moving Target, Zen Moment + Stability MW

    Steel feather Repeater (Rapid Fire Kinetic Auto Rifle):

    • PVE: Smallbore, Ricochet Rounds, Feeding Frenzy, Multikill Clip + Stability MW
    • PVP: Hammer Forged Rifling, Ricochet Rounds, Firmly Planted, Vorpal Weapon + Range MW

    Pyroclastic Flow (Adaptive Solar Rocket Launcher):

    -PVE & PVP: Linear Compensator, Impact Casing, QuickDraw, Clusterbombs

    submitted by /u/CHIEFRAPTOR
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    Stage 5: Complete (Per Warmind)

    Posted: 12 Feb 2020 12:01 PM PST

    Edit: confirmed via tweet, new goal is 6 billion.

    https://twitter.com/destinythegame/status/1227687490028371968?s=21

    Will update with official tweet from Bungie and new Stage 6 goal.

    https://warmind.io/community/fractaline

    submitted by /u/JustaGayGuy24
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    Playing the timer (making time run out) in the Crucible IS a strategy. This is especially true in Crimson Days and Competitive

    Posted: 12 Feb 2020 03:04 PM PST

    One thing that I see almost 90% of people do is riding the euphoria of being in the lead, and rushing into a group of enemies solo only to get rekt.

    In crimson days, each round goes by really quickly. Maps are big for only a total of 4 players (2v2). Once your duo is in the lead, you can literally go hide and not engage until time runs out. If you do that, you win!

    Same in competitive: If the enemy team has Zero lives left, and your team has at least one, once the time runs out, your team will win. If you rush in and die, making both lives on either team = zero, then game will go into overtime.

    Be smart! Play the time game :D

    Both crimson days and competitive require patience. Strategy and coordination is key!

    submitted by /u/Bizarrmenian
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    Just finished painting this Ace of Spades (Gold Ornament)

    Posted: 12 Feb 2020 03:19 PM PST

    Destiny 2 Literally Has More Content Being Released Than D1

    Posted: 12 Feb 2020 11:51 AM PST

    It seems like a lot of people in the sub are really mis-remembering D1 or, at least in my opinion, not able to communicate what they're actually unhappy about. I don't think everyone's issue is that there is less to do, but that players are seeing through the Game Design more easily. What I mean by that is that matchmade, "horde-mode" style content isn't new. D1 had Prison of Elders, Court of Oryx and Archon's Forge for examples.

    It's as if players are seeing the wizard behind the curtain now. Instead of enjoying shooting baddies with light mechanics, like Court of Oryx or Prison of Elders, we see Vex Offensive and The Sundial as boring content. To me, it sounds like something in the game design isn't immersing players like before. I heard a developer say something once like "The art of Game Design is tricking players into doing the same thing, or similar things, over and over without them noticing that that's what you're doing.". I'm sure I butchered the quote, but to me, that sounds like what's going on.

    Here's the Rise of Iron wiki and Destinypedia link for Rise of Iron that shows all of the content from what many say was the best time in Destiny. Rise of Iron launched on September 20th, 2016 with:

    1. A new raid + heroic mode later
    2. 5 story missions
    3. New social space (Felwinter Peak)
    4. Plaguelands
    5. 1 new strike + 2 strikes returned with Siva enemies
    6. New Crucible mode - Supremacy
    7. 4 new Crucible Maps (1 was a PSN exclusive)
    8. 8 Iron Lord artifacts
    9. Archon's Forge (for those unaware, it's like The Blind Well)
    10. Ornaments from the new raid, a weekly treasure chest and Eververse
    11. Exotics: Astrocyte Verse, Dunemarchers, Fr0st-EE5, Ophidian Aspect, Shinobu's Vow, Thagomizers and Transversive Steps
    12. Skeleton Keys and Strike specific loot
    13. Crucible + Faction inventory refreshes

    Age of Triumph (Destinypedia link) launched on March 28th with:

    1. Weekly Story mission playlist
    2. Daybreak Nightfalls
    3. Some strikes were returned with new mechanics, textures and rewards
    4. All four raids were brought forward with new challenge modes, additional loot opportunities, original raid primaries were returned as exotics and with elemental affinities, and armor ornaments
    5. Treasure of Ages - loot boxes with ornaments, ships, shaders and gear
    6. Record Book

    I'm sure there's some that I missed, but let's compare to Shadowkeep + Season of Undyinganyway:

    1. A new raid - no heroic mode with weekly, rotating raid challenges near the end of the season
    2. 3 story missions
    3. No new social space
    4. The Moon
    5. 2 new strikes (The Festering core and The Scarlet Keep)
    6. Crucible Labs: Elimination
    7. 2 D1 maps were reprised + 1 new map (Fragment)
    8. Seasonal mod slot
    9. Altars of Sorrow
    10. No raid ornaments, but 1 armor set is included if you get the season pass + 1 Eververse set (Empyrean Catographer)
    11. Xenophage, Leviathan's Breath, Monte Carlo, Deathbringer, Divinity, Phoenix Cradle, Assassin's Cowl, Stormdancer's Embrace, Eriana's Vow
    12. Pit of Heresy
    13. Finishers
    14. Armor 2.0
    15. Crucible Changes [Reddit]
    16. Vex Offensive
    17. Nightmare Hunts
    18. New PvP Mode - Momentum Control

    Season of Dawn:

    1. Obelisks, which are basically vendors
    2. Sundial
    3. Saint 14 Missions
    4. Devil's Ruin, Bastion, Severance Enclosure, The Bombadiers, and Promethium Spur
    5. Largest community puzzle/event ever
    6. Empyrean Foundation - community event

    And we're only halfway through the year.

    TL;DR - Players aren't annoyed with a lack of content. What we're getting has been par for the course of Destiny, outside of D2Y2. The content we're getting is not "bad" content. If it's bad content, then all of the similar content in RoI is "bad" too. Players are just seeing through the veil of the Game Design and seeing gameplay loops as loops. Strikes, Crucible and Gambit - all core game modes - are lacking in rewarding loot pursuit and is a significant factor in players feeling unsatisfied. Story quality and continuing of the story is subjective, but we're halfway through the year and we're being "told" that we'll see more connections between each season.

    EDIT- I think we're all in agreement that a large hole, currently, is a lack of base-level content loops. If strikes, crucible and gambit were as rewarding as strike and crucible were in D1, then everything else being mentioned below wouldn't matter as much. All of this, plus players seeing horde mode activities as bad, when they were once good, leads to over-analyzing other things looking for problems. A lot of which has been mentioned below.

    submitted by /u/TheLegionlessLight
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    If you buy both Crimson Days sparrows from Shaxx, you can get a free emblem via Bungie rewards.

    Posted: 12 Feb 2020 04:15 AM PST

    https://i.imgur.com/WPz7k0R.png

    Got an info mail from Bungie detailing how to get the emblem.

    Just log into the Bungie rewards page here: https://www.bungie.net/en/profile/rewards

    submitted by /u/iahangir
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    Does no one recall Bungie telling us they heard our feedback in the past about crimson days? And how the “future” would be different? The grenade spam ruined the mode was the general consensus.

    Posted: 12 Feb 2020 07:21 AM PST

    I main hunter, and even I was fed up with it. But so much feedback was collected only to receive a copy and paste event? Why? What happened to all our criticisms and feedback?

    submitted by /u/Vahro
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    Solar Singed! (1/2) (ART)

    Posted: 12 Feb 2020 01:59 PM PST

    Link

    Wa-hey. I'm doing a little artwork series of guardians casting their supers. I plan on doing one for every super, so consider this set 1/6.

    Do enjoy!

    submitted by /u/Kokyalord
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    3 x 100

    Posted: 12 Feb 2020 08:40 PM PST

    https://imgur.com/a/8T8JXDh

    except ophidian aspect,

    4 x powerful friends with pulse rifle perks & invigoration

    submitted by /u/p4perrrr
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    Make the galloping knight emote movable so we can horse ride cross the map

    Posted: 12 Feb 2020 10:00 PM PST

    I can’t be the only one that feels like Bungie is prioritizing quantity over quality every season since forsaken.

    Posted: 12 Feb 2020 06:03 PM PST

    It just seems that the focus is the have content all the time, and frankly, that just cannot work if you want to have quality content as well.

    I, for one, would greatly prefer slower content drops and higher quality stuff.

    Just feels like the stuff we are getting is half the quality it deserves.

    I only speak for myself, but having an amazing season with incredibly memorable top quality content is 100x better than having content all the time that nobody will Remember.

    submitted by /u/FreesoI
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    In-Depth Guide On Taken Captains In Gambit

    Posted: 12 Feb 2020 05:46 PM PST

    You have all met them at some point in your career. You either hate them so much that you wouldn't even send them to your enemy or you hate them so much that all you do is send them to the enemy.

    Note: I am not comparing Taken Captains to Giant Blockers because, unless you are going for a triumph or having fun, those wouldn't be as good and dangerous as Taken Captains.

    Well, this is a guide to explain on how these guys are seem like a torture method sent straight from hell.

    Teleportation

    These are one of the main reasons why people hate these hell beasts so much.

    Taken Captain's teleportation is pretty much a 100 Mobility Hunter, with Frostees, Mida Multi-Tool and Mini-Tool on crack. They have so much mobility that it wouldn't surprise me that they would say "nothing personal kid" while they teleport behind me and just destroy me with their Darkness Bolt. Which leads to my next topic.

    Darkness Bolt

    IDK why this ability exists. First off, it deals pretty high damage and has unlimited range. Combine that with the fact that it blinds, deafens, hits you twice sometimes, pass on to another target, has a wide hit range and can also partly go through walls makes it look like a war crime. It makes Handheld Supernova look like a water pistol.

    Shield

    Taken Captains are the only Blockers to have a self regenerating shield. So you can't exactly just shoot them a little bit or leave them on half health or else they will just regen their shield and then you will have to make up the work you lost. You also can't shoot them from afar or else they will teleport away into safety. So this immediately gives Taken Captains a leg up over the other blockers.

    Major

    Y'know all those points I listed above, well since these Blockers are Majors then everything is increased. The rate and damage of Darkness Bolts, Teleportation, and Shield Regen, all increased. So these guys will just teleport and spam those annoying Bolts all day long.

    Crit Spot

    Despite being the Medium Blocker, they have the smallest crit spot. The Taken Goblin's head is a big ole plate. The Taken Knight is bigger than normal and it's head was already big in the first place. But Taken Captains crit is like trying to shoot for a 100% on a final exam. It may be possible to do it, but not likely. They also have their head on a weird angle and twitch a lot which really knocks off my aim.

    Miscellaneous

    Their gun is really good for cleaning up after their done with their fit of Darkness bolts. Like, for some reason they are absurdly accurate with it. They probably have better aim than my blueberry teammates. Also, Taken Captains aren't even a Large Blocker so you can send them over much easier than a Taken Knight. Additionally, these guys are extremely aggressive, like Scorn levels of aggressive. They will literally rush you harder than a Shotgun Ape.

    Taken Captains are obviously the most deadly blocker. However, These blockers would take on a One-Eyed Mask Titan high on Crayola Crayons because they know that they are the predator. You can't approach them from far away or up close most of the time so you have to aim for that medium range. And for the guy who constantly sends them over to the enemy team, you are going straight to the Heater Room of Hell.

    However I do have some ways to better get rid of these Blockers.

    Repellents

    I am not including Heavy Weapons because most people designate those as their Boss DPS/Invading/Anti-Invader Weapon.

    Jotunn- It was practically designed for this. All you have to do is land that first shot, then the Captain will be disorientated for like 5 seconds but that is more than enough time to shoot that second shot that will kill it. However, I know some people don't like this weapon (I don't blame you r/fightinglion) so I have some other weapons.

    Malfeasance- This is an obvious choice with its extra damage to Taken and the slug explosion. You can just land 5-10 slugs and boom, it's gone.

    Wish-Ender- Remember this thing? It's still pretty good, especially against Taken, but it is still a shadow of itself.

    Prometheus Lens- Surprisingly good at the job. As soon as the shield breaks it is over for the Captain

    Pretty much any solar weapon, except Ironically LoW and Shotguns because those are a little bit risky, can do the job but the ones I listed are the best.

    Anyway I hope this guide was useful and will help you get through Hell Gambit.

    submitted by /u/Apollo-Loyal-to-None
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