Destiny This Week At Bungie 2/20/2020 |
- This Week At Bungie 2/20/2020
- Daily Thread - Lore Thursday [SPOILERS AHEAD]
- “Two hours to the wall. Two hours back.”
- Taken Captains are much more annoying & harder to deal with due to their BS darkness orb, blink, etc. SO BANK THISE MOTES AT 10 GUARDIANS
- Replace blue drops at the end of Iron Banner matches with 3-5 Gunsmith Materials.
- If you haven't tried to get a Line in the Sand with Rapid Hit/Firing Line, you may want to..
- "Squad View" Character Selection Screen [Mock-Up]
- Having a newborn really brought into focus how long it takes to actually get to "play" Destiny
- [Spoiler] The True Focus of Next Season (Theory)
- I can't wait to see what next seasons "Telesto is busted again" glitch is going to be
- Massive Breakdown of the Bygones, Last Perdition, and Black Scorpion-4sr (Including Stats, Times-to-Kill, and Recommended Perks)
- New players: If you pick up a void charge (the purple ball, like in the Blind Well), *please* pass it to a teammate before throwing it. This charges the ball so it does much more damage. It is also possible to stockpile charged balls.
- The adaptive sniper rifle nerf translates into 27.4% less damage per shot
- [Tower Thought] When we purchase dance emotes from Eververse, in universe our guardian is paying to receive dance lessons from Tess.
- Just like D1, there's only one kind of Hand Cannon that's "competitive" for PvP
- Imagine if we could donate fractaline while we were stuck in orbit going to the Tower etc
- Masterwork our Ghostshell for Guiding Light
- Giving activities like Escalation Protocol, Blind Well, and Altars of Sorrow matchmaking would be nice.
- So it's been a month since Wormgods and Winters were quarantined... I guess we will never see em again.
- Still nothing addressed about UI lag for consoles.
- Revert box breathing back to its former glory!
- Calling it now - Siva/Warmind Themed Exotic Sword for Season 10
- Finally got “A Thousand Wings” Exotic Ship!
- Don't sleep on Jack Queen King 3 farming...
- Adaptive Snipers which supers they shut down
- Anybody else encountering the “gun jamming” glitch an unusual amount?
Posted: 20 Feb 2020 03:08 PM PST Source: https://www.bungie.net/en/News/Article/48743 This week at Bungie, all eyes are on Stage 7. Time and time again, this community humbles us. A few weeks ago, you were challenged with the Empyrean Foundation, requiring billions upon billions of Fractaline donations to light a beacon of hope. You've strategized your investments, brought riches to our dear friend Spider, and smashed six goals faster than we could have imagined. Here's an update on your shared progress: Whether you've been donating or investing, this has been a community-wide effort from the get go. Your combined efforts are paving the way to success. Soon, the final Triumph for the Savior title and a fancy new shader will be available for everyone, and it's all thanks to you. Now, let's shift gears. A few weeks back, we promised some Sandbox previews leading up to Season of [Redacted]. Let's get to it. Taking a PassThis week, we're putting the magnifying glass on weapons. While Swords were given a bit of an overhaul in functionality, other weapon archetypes are seeing some finer tuning. Damage values, ranges, and even reload canceling are on the table this time around. We know one of the first questions on your mind will be, "Is this a Crucible-centric update, or will PvE get changes this Season as well?" While the following changes will be coming out at the beginning of Season of [Redacted], some are in preparation for a new PvE challenge coming later in the Season. A new Nightfall difficulty, officially dubbed "Grandmaster," will test even the most proficient Guardians. We'll have more details about this new ordeal in the coming weeks. But for now, we have information from the Dev team on changes being made to ensure that we strike the right balance between challenge and reward.
Balancing ActWhen processing the #Help forums, Destiny Player Support is tasked with distributing need to know information to players in need. Help articles, workarounds, and general troubleshooting are the keys to success.
They Believed They Could FlyTitans like to punch things, right? Sometimes, things aren't within reach of their fists. This week's winners bridge the gap with some killer editing that really drove it home. Movie of the Week: Titans Just Want to Punch Things Honorable Mention: An Perfectly Average PvP Montage Honorable Mention: Wedding in the Dreaming City Let's say you want a cool emblem. You should do what this week's winners did: make a cool video and submit it to the Creations page on Bungie.net. I'm still having a bit of trouble processing the fact that you've all raised billions of Fractaline in the last few weeks. On top of that, you've completed countless Timelost weapon bounties in the process. Spider is swimming in shards. Your XP gains are overflowing. I can only hope to one day own a successful business like our Fallen friend. While all this has been happening, Osiris confronted an old ally(?) to provoke them to pick a side. Have you seen the new cinematic in the game? It's out there. In the weeks to come, your victory over the Red Legion on Mercury will be complete. A new Season is on rapid approach and with it comes new mysteries, threats, and activities to plunder for rewards. If you're enjoying those Obelisks, you still have time to farm their resonance levels and weapon bounties before the next Season begins. We'll share more with you real soon… Cheers, Dmg04 [link] [comments] |
Daily Thread - Lore Thursday [SPOILERS AHEAD] Posted: 20 Feb 2020 01:00 AM PST Welcome to Lore Thursday! Let's discuss the lore and story in Destiny. Be sure to sort by new to see the latest questions! In need of more Destiny Lore? Come visit /r/DestinyLore! Rules
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“Two hours to the wall. Two hours back.” Posted: 20 Feb 2020 08:24 AM PST |
Posted: 20 Feb 2020 02:36 PM PST |
Replace blue drops at the end of Iron Banner matches with 3-5 Gunsmith Materials. Posted: 20 Feb 2020 01:18 PM PST Title. I think we're all a bit tired of having to dismantle three blues after of every game... [link] [comments] |
If you haven't tried to get a Line in the Sand with Rapid Hit/Firing Line, you may want to.. Posted: 20 Feb 2020 03:36 PM PST With TWAB discussing the nerfs to Izanagis and Grenade Launchers, it's best to have a solid backup plan... (Erentil cries in corner) [link] [comments] |
"Squad View" Character Selection Screen [Mock-Up] Posted: 20 Feb 2020 12:04 PM PST How awesome would it be to see all our Guardians at once? I originally created this to show off the awesome new emblem, but now everyone wants a squad view option! [link] [comments] |
Having a newborn really brought into focus how long it takes to actually get to "play" Destiny Posted: 20 Feb 2020 06:54 AM PST I know this isn't exactly a new complaint, but now that I have a newborn at home and maybe get 30-60 minutes a day to play games, Destiny has become almost an impossible choice. By the time I -
My playtime is essentially gone. I know we're dealing with some longer load time bugs but honestly even fixing that wouldn't make much of a difference. It also feels like it punishes me for not knowing exactly what I want to do right away. Like, maybe I feel like it's a Crucible day so I grab all my Crucible bounties and head into play only to get curb-stomped or just be having an off day. If I want to pivot to Gambit or Strikes, I now have to go back to the Tower and redo the bounty cycle all over again. Or I just have to pick up all available bounties all the time, which at that point they might as well just be automatic like the original Challenges were. I'm really not expecting a lot of fundamental changes to this flow in D2 but I'm really hoping that whatever the next major iteration of Destiny is (whether that's D3 or a major overhaul of the existing world or whatever) puts an emphasis on getting us to the action more quickly. EDIT: This thread has been full of awesome ideas, kind words, and parenting tips. Really appreciate this community! [link] [comments] |
[Spoiler] The True Focus of Next Season (Theory) Posted: 20 Feb 2020 06:41 AM PST HEAVY SPOILERS IN THIS, PLEASE BE AWAREThis is a crosspost from /r/DestinyLore. It has been re-formatted to meet the rules of this subreddit. TL;DR - Based on both the old Grimoire and the events of the Warmind expansion, Season of the Worthy will see us help Rasputin prove he is worthy. Over the last couple days, there have been many posts both here and on /r/DestinyLore in response to the recently released cutscene. Many claim that the focus of the next Season - titled Season of the Worthy - will be us proving to Rasputin that we are capable of defeating the Darkness in order to get him to fully ally himself with us. These arguments often point to the following quote from a Grimoire Card in the original Destiny - Ghost Fragment: Mysteries
This is a legitimate position Rasputin took and the source of why Osiris confronts him. However, even with that context, I do not think that cutscene implies that the focus of next season will once again be proving our worthiness to Rasputin; that trial already took place in the Warmind expansion. The process started in the comics, which detail the events leading up to Warmind. They three-part series centers on Ana Bray's search for answers about her past; to find them, she intends to seek out Rasputin. During the search, Ana is assisted by a spy in Owl Sector named Camrin. After monitoring the two throughout the first issue , Rasputin initially parrots the same line of thought from the Grimoire card at the beginning of the the second issue:
HOWEVER, it is here that Rasputin pivots; the entry continues:
Rasputin continues this train of thought in the third issue, this time more directly echoing the sequence of the aforementioned Grimoire card...then refuting it:
Moreover, this sentiment carries over to the Warmind campaign. In the immediate aftermath of Xol's defeat, Rasputin explicitly declares:
In other words, thanks to a huge assist from Ana Bray, we already proved ourselves to Rasputin by defeating Xol. As a result, it would be redundant if we need to do prove our worthiness next season to the same character. Who will need to prove their worthiness next season?Rasputin.The Old Man states that intention in his last quote:
Much like Hawthorne proved herself to be a valuable ally to the Light without directly wielding it, I believe Season of the Worthy will focus on us helping Rasputin prove his worthiness to us, the Vanguard, Osiris, and even the Traveler itself. [link] [comments] |
I can't wait to see what next seasons "Telesto is busted again" glitch is going to be Posted: 20 Feb 2020 03:58 PM PST I'm going to guess that each bolt gets a massive increase in tracking [link] [comments] |
Posted: 20 Feb 2020 12:22 PM PST If you'd like to hear more in-depth discussion of these weapons, check out the Massive Breakdown Podcast Episode 148!
Several Things to Note:
Pulse RifleAdaptive Bygones - Kinetic
Recommended Perks:
This is definitely my favorite primary in the game, and has been since Forsaken. The archetype by default has an incredibly easy to hit optimal TtK and it's super forgiving of missed crits, stat-wise it is flat out great, and the perk combinations on it are second to none. The only area it struggles in is slightly below average aim assist, and it could maybe have a bit more range and stability, but Bygones is definitely still a 8/10 weapon (only reason it's not 10/10 is that the recent range nerf to pulses took it down a little bit, and the TtK isn't competitive at the highest levels of gameplay). It's baseline stats are so good that it really matters very little what barrel or mag perks you get, and on console I've just taken to trying to up range, stability, and recoil direction as much as I can. With the recent nerf to range, you'd think that you'd want to go all in on range, but what happened to HCs after their range nerf seems to have happened to Pulses as well, where the damage fall off curve seems to have been compressed, and points of range seem to have less effect on the damage fall off than they used too. Of course, you'll still get the aim assist effective distance pushed out which is why I don't ignore it, but all the range in the world doesn't help if your burst grouping isn't tight enough to keep your shots together, so I want more stability too. For MnK, stability of course doesn't matter nearly as much, nor does recoil direction, so feel free to go for range on the barrels and take advantage of those extra few meters of full damage before drop off. As such, for controller Smallbore, Chambered Compensator, and Polygonal Rifling are probably the best barrel options, and Ricochet Rounds or Flared Magwell may be the best magazines. For MnK, I like Extended Barrel/Hammer-Forged Rifling for barrels, and Hi-Cal Rounds and Light Mag for the magazine options. If you end up with Smallbore instead of one of the recoil direction boosting perks, I've found a Counterbalance mod to be helpful on controller. It's not 100% necessary, as the recoil direction is relatively decent at 69 to start, but I do think it helps make it even more controllable. I know some people using controller love Arrowhead Brake, as it boosts the recoil direction up to 99 and frees up a mod slot for Targeting Adjuster, but I personally think it's overkill, and I'd much rather boost range or stability and help recoil direction with a mod, considering I can use armor perks to get more aim assist. As far as traits go here, Kill Clip and Outlaw is the best combination and there is really no competition. If you miss out on Outlaw, Headseeker is okay in that slot (I never say no to extra damage even if it doesn't help the TtK), but you'll want Light Mag or Flared Magwell to help you out with a faster reload speed. If you don't get Kill Clip, then Rampage is also really good, and coincidentally the Gambit Masterworked version comes with Outlaw and Rampage, as well as excellent barrel and mag options, so you'd be lucky to get that one. I've spent the last year and half grinding for a roll with Outlaw and Kill Clip (my current best is Rampage Headseeker) and I finally got one thanks to the Fractaline donation grind! For the Masterwork, Stability or Range on controller, Range or Handling on MnK. Pulse RifleAdaptive Last Perdition - Energy (Void)
Recommended Perks:
Do you like Bygones, but you really wish it were in the energy slot so you can use Arbalest like the dirty little For perks, just like with Bygones we're going to roll with Outlaw and Kill Clip, but Moving Target and Rampage isn't a bad combo either. Scout RifleRapid-Fire Black Scorpion-4sr - Energy (Arc)
Recommended Perks:
Outside of Bygones, this is actually my favorite primary weapon. I particularly love a high stability, Moving Target, and Rampage roll. I've tried a bunch of different variations of this gun on controller, some with max range, some with max stability, and a lot with various combinations of both. I have to say that, on controller, I really loved the high stability rolls. I think on MnK you can probably safely go with max range. Even on controller, I didn't really want to take away any range, which is why I chose Tactical Mag over Steady Rounds, especially when I managed to get a stability enhancing barrel. If I didn't get a high stability barrel then Steady Rounds was a fair choice. Drop Mag is also a great option for PvP if you really want a faster reload, but I found the high mag size and decently fast base reload speed were enough. For traits, I tried a lot of combinations but Moving Target and Rampage definitely ended up being my favorite. Rampage makes it so you can 4 tap people, which is lethal at distance, and Moving Target makes the gun feel really easy to hit headshots with. Zen Moment is decent in place of Moving Target, but not nearly as helpful, and Opening Shot or Outlaw would be okay if you don't get Rampage, but I didn't feel either was tier 1. TL;DRMust Have
Pretty Good
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Posted: 20 Feb 2020 12:32 PM PST Once you have caught and are holding a charged ball, hit the "switch weapons" button to drop it. The ball will stay on the ground still charged, but a new one will spawn in missions like the Corrupted. You can repeat this process as many times as you'd like to build yourself a little void charge arsenal. [link] [comments] |
The adaptive sniper rifle nerf translates into 27.4% less damage per shot Posted: 20 Feb 2020 05:28 PM PST Tested against tribute hall ogre
Sole Survivor with boss spec, 959 powerbody shot - 4786 crit - 15558 crit with firing line - 19447.5
post nerf body - 3828.8 post nerf crit - 11294.96 post nerf crit with firing line - 14118.7 percent - 27.4% less damage per crit
Izanagi's Burden with Catalyst, 965 powerbody shot - 4691 crit - 15248 honed edge x4 crit - 67515
IF 3.25x -> 2.95x precision damage nerf applies alongside the -20% nerf against majors and above post nerf body - 3752.8 post nerf crit - 11070.76 post nerf honed edge x4 crit - 49019.04 percent - 27.39% (aka 27.4%) less damage per honed edge x4 crit
IF only the -20% nerf against majors and above applies post nerf body - 3752.8 post nerf crit - 12196.6 post nerf honed edge x4 crit - 54004.03 percent - 20.01% less damage per honed edge x4 crit [link] [comments] |
Posted: 20 Feb 2020 10:53 AM PST I for one love the imagery of a hip-hop dance class full of guardians being lead by Tess; every one wearing head bands and leg warmers. [link] [comments] |
Just like D1, there's only one kind of Hand Cannon that's "competitive" for PvP Posted: 20 Feb 2020 08:14 AM PST In D1, the only hand cannons worth anything were in that mid-Impact archetype like Eyasluna. They killed in 0.87 seconds with just one crit and 2 body shots. The faster rpm variety could kill a little bit faster, 0.80, but it needed two crits and a body shot to do this. That wasn't as reliable (and they had lower Range) so they were ignored. Then there was the slower rpm kind...which ALSO killed in one crit and two body shots 99.9% of the time, but did it a slower rate. So again, ignored. One nice thing that D2 had going on was that there was diversity in hand cannon options. Precision was, well, precise; but acted more like tiny Scout Rifles rather than the "huge burst damage" hand cannons. Adaptive had a good mix of Range and damage. Lightweight had the movement bonus and could kill a little faster than Adaptive but had less Range to work with. Aggressive was the only variety that could kill in one crit and two body shots and had Range for days. They all had a place. But since the changes to how Range affects hand cannons, that's all gone now. Only Lightweight matters. (For reference to what I'm about say, you can check out CoolGuy talking about how Range almost makes no difference for hand cannons. The lowest Range on a hand cannon will hit max damage up to 25 meters. The highest Range on a hand cannon (think Ace of Spades, Duke Mk.44, etc) will hit max range at 28 meters. In-game, that's literally about two steps of distance. So what this means is a gun like Duke Mk.44 no longer has ANY Range advantage over a gun like Spare Rations, while killing slower to boot. It needs less precision but...just go into Iron Banner and tell me how many Spare Rations vs. Dukes you see, and you'll find how people prioritize the TtK over the 1-crit-2-body trait of Aggressive hand cannons. I'm not a fan of this homogenized Range for all the hand cannons. It harshly punishes everything that's not Lightweight since they all work at the same distance anyway. Duke users used to have a significant advantage to leverage because they could duel a Spare Rations at a certain distance and be much more effective thanks to its big Range stat, but that's been evaporated. The Duke is a clunky weapon if it's only effective at the same Range as Spare Rations, thus, all you see nowadays is Spare Rations and unique guns like Thorn, TLW, and Magnificent Howl weapons. I really wish Precision, Adaptive, and Aggressive hand cannons actually had a reason to exist again. This "hard cap" on all of them is nuts--imagine if Symmetry and Jade Rabbit had the same damage falloff, would you even use Jade Rabbit ever?? I think every single hand cannon archetype should have a tailored damage falloff profile so that they don't all feel same-y aside from rate of fire. [link] [comments] |
Imagine if we could donate fractaline while we were stuck in orbit going to the Tower etc Posted: 20 Feb 2020 06:29 AM PST I bet there would be more people donating instead of sitting there for minutes at a time, especially console users. [link] [comments] |
Masterwork our Ghostshell for Guiding Light Posted: 20 Feb 2020 11:59 AM PST Edit: read the tldr. It's more important than any of the things I said. With exp being so prominent and guiding light being pretty much a necessity to make efficient progress, it makes all the other perks pretty much subpar and the ghostshells too if they don't have it. So remove guiding light as a perk and make it so when we masterwork a ghostshell, it gives us that 10% boost to exp. Tldr: making up a halfassed excuse to find a way to add a golden border around my ghostshell to match all my other equipped items. [link] [comments] |
Posted: 20 Feb 2020 09:05 PM PST |
Posted: 20 Feb 2020 09:28 PM PST Wormgod would've been viable without the glitch. Just saying. Maybe we will see em next season. [link] [comments] |
Still nothing addressed about UI lag for consoles. Posted: 20 Feb 2020 08:18 PM PST Unacceptable. It is a glaring issue on console and there has been absolutely nothing about it addressed on the TWAB. Use whatever excuse you want... this is not good. It is frustrating that even in orbit, there is such a horrible lag. The UI in Destiny had always been an amazing thing. So much so, they had a presentation on UI a few GDC's ago. To see it in this state without any mention whether they're aware of it or not, is disheartening. Im sure this isnt an issue on PC, but for console players--- who are already frustrated by framedrops in high intense activities--- this isnt good. If im wrong in Bungie not addressing this, please forward which TWAB or tweet I may have missed, but jesus it's getting stupid. I love this game, but performance (on console) since shadowkeep has taken such a hit that I worry what happens as more content is released. Maybe that isnt a factor, i dont know, im not a developer. Just a guy who lives this gane, but hates it when I have to change mods around or switch weapons mid activity... [link] [comments] |
Revert box breathing back to its former glory! Posted: 20 Feb 2020 10:00 PM PST With the announced sniper nerfs it will be even more important to use a sniper with good perks like firing line or vorpal weapon. These perks are easier to use and have a higher reward than box breathing, so a lot of weapons get left behind like the ep sniper. Box breathing used to last forever and affected every shot, which made it a top tier perk. With the change to need to reproc it after every shot, it was nerfed way to hard. The perk is almost useless for dps and it isn't strong enough to make up for it in burst damage. So whether Bungie wanted it or not, there needs to be a Buff to box breathing! [link] [comments] |
Calling it now - Siva/Warmind Themed Exotic Sword for Season 10 Posted: 20 Feb 2020 04:59 PM PST Idk if anyone else made a similar guess, but I'm predicting in Season 10 there will be a solar exotic sword a la Sleeper Simulant or Outbreak Perfected in design, that does additional Siva damage over time with each strike. [link] [comments] |
Finally got “A Thousand Wings” Exotic Ship! Posted: 20 Feb 2020 07:15 AM PST https://imgur.com/gallery/awj320F Ever since I saw this ship I've wanted it (since season 3). But as a casual player who mains a Titan and can't jump the idea of completing the Whisper mission - not to mention the heroic version 4 times, was a daunting task. Well I've finally done it and couldn't be more proud and excited for myself. For those out there that think these are impossible tasks, like anything, it takes practice. Now to tackle Zero Hour Heroic!! [link] [comments] |
Don't sleep on Jack Queen King 3 farming... Posted: 20 Feb 2020 10:03 AM PST Spare Rations farming can be a nightmare (as we know) But thankfully our season 2 friend has returned with a vengeance. Jack Queen King 3 was lauded in Osiris due to it's insane high aim assist of 91, and recoil direction of 100. I know, Spare Rations is the same but better aim assist of 92, recoil of 100. But with the abundance of fractaline right now, the farm for JQK3 is infinitely easier. Now depending on your play style, having an energy HC is a pro or a con. On the plus side, you can run revoker, DRB, Izanagi, mountaintop, etc. I spent about 20 minutes last night farming these while donating and ended up with my god roll PvE (steadyhand HCS, ricochet rounds, demolitionist, firefly with a reload masterwork) and an undoubtedly great PvP version with (crossfire HCS, Richochet rounds, threat detector, snapshot and a range masterwork) I'm not arguing that JQK3 is better than Spare Rations, but I am arguing right now is a really easy time to get an A- to A quality hand canon, if you're sick of the 20 minute Reckoning runs for a CHANCE at an S tier. [link] [comments] |
Adaptive Snipers which supers they shut down Posted: 20 Feb 2020 05:30 PM PST Hopefully this hasn't already been done before, but I thought it would be a good idea to figure out how much of a nerf this is in PvP. Adaptive body shot damage: 135 Supers are divided into 3 tiers of armour (Low, medium and high), with 3 exceptions.(Armour values taken from Shadowkeep patch post, I don't think they have changed since then). Resilience values taken Coolguys video, I know they have slightly changed since then but I couldn't find a more up to date table.
Exceptions:
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Anybody else encountering the “gun jamming” glitch an unusual amount? Posted: 20 Feb 2020 08:13 AM PST Played three games of IB last night. At least 4-5 times per game, I would spin up Sweet Business, put two bullets into an opponent to let them know I was there, and then lower my gun and get pummeled, despite the trigger still being firmly depressed. Made the game unplayable. [link] [comments] |
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