Destiny This Week At Bungie 2/27/2020 |
- This Week At Bungie 2/27/2020
- Daily Questions [2020-02-28]
- Artifact will be disabled in Trials
- Don’t worry Guardians, Telesto will find a way to disable our artifact.
- The TWAB tonight is either going to turn this place into a flaming hellscape or a mildly humid and uncomfortable hellscape.
- Trials needs to be saved before release, not after.
- I granted your wish for more weapon diversity, O mighty Guardians Mine.
- Bungie's "play the way you want but actually it's play the way we want you to play" philosophy since Shadowkeep's release has been one of their biggest misfires that has ultimately killed any enjoyment of the game.
- If legendary weapons are essentially going to have a shelf life, then they should have less RNG
- I feel like Luke Smith's tweet just made Destiny history
- Pro tip: Bastion will completely dominate Titan barricades in PvP now.
- Factions still have a place.... even if rallies don't.
- With the return of TRIALS, can we at least spell it right?
- As a community member, I often find myself feeling conflicted with the general community consensus.
- The real reason Bungie made HC range irrelevant in Shadowkeep
- Having it so easy to farm Sundial and Managerie weapons makes me sad I can’t do the same with Black Armory weapons
- It's gotta be rough to be a community manager right about now...
- Pre-Alpha Destiny HUD iterations through D1 launch. Video from former Bungie UI Design Lead David Candland
- At this point Bungie should just completely rework the entire concept of the artifact.
- Don't worry guardians, Telesto will find a way to ENABLE our artifact for Trials!
- Difficulty of Content and Experience Gained is Extremely Disproportionate
- At this point, I'd prefer D3 over D2Y4
- Save Trials - test artifact advantage in Labs instead of Trials
- Heart of Inmost Light should be able to refresh its buff BEFORE the timer runs out
- One huge benefit of weapon retirement that actually benefits the player hasn’t been mentioned.
- Can we fix the banner?
- Cozmo Confirmed Luke’s Teaser Is Next Season’s Artifact
Posted: 27 Feb 2020 05:15 PM PST Source: https://www.bungie.net/en/News/Article/48784 This week at Bungie, Trials is back on the menu. It's been an exciting week. You all came together and donated your stockpiles of Fractaline to the ongoing effort to build the new Lighthouse and usher in the return of Trials of Osiris next Season. As soon as the final stage was complete, you were invited to survey the completion of the project and light the beacon. We saw your signal as our cue to release this developer insight video confirming what many have been speculating for a while now. To follow the video, Luke Smith wrote another Director's Cut that covered a few topics, including our philosophy on Seasons and some challenges in sustaining a game with weapons that last forever. Similar to the three-part epic he put out last year, it contains a lot of important info you won't want to miss. Subclass ChangesWith the return of Trials and a new Season on the way, we're planning to shake things up with some changes to your Guardian abilities. The Dev team has the details, so I'll let them do the talking.
As promised, in addition to these explanations, there will be patch notes when the new Season begins. Those should give you the full illustration of how the game is changing. Until they arrive, we hope you enjoyed this preview. Twitch Prime RewardsMore Twitch Prime Rewards go live this week. If you've already signed up, Amanda Holliday has your new items waiting. Everyone else can sign up now by linking your Bungie.net account. Here's a look at what rewards Amanda will have for you this month:
Pick up a hot ride or the ability to pet a fine feathered friend. Don't forget, there will be a new set of Twitch Prime Rewards coming up next month too! STONKS ARE UP END OF THE SEASONWith the Empyrean Foundation restored, the last Triumph to acquire the Savior Seal has been unlocked. Players completing this Seal should claim and equip it to ensure it isn't removed when Season of Dawn ends on March 10. Additionally, players have until 9:59 AM PST on March 13 to claim their Season of Dawn rewards on their Bungie Rewards page, with a deadline to purchase being 11:59 PM PST on March 31. Finally, the Player Support team is working on an End of Season article highlighting quests, items, and Triumphs leaving with the transition to Season of the Worthy. STONK MARKET CLOSING SOONThe community has been questioning if they can continue donating to the Empyrean Foundation. Players will be able to donate their Polarized Fractaline until the Season ends on March 10. UPCOMING RESOLVED ISSUESBelow is a list of issues that will be resolved when Season of the Worthy and Update 2.8.0 becomes available on March 10:
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum. Put Your Phone AwayIt's about time for another Movie of the Week. The community is always creating cool stuff, and this is the place we highlight the coolest stuff made in video form. Everyone who earns Movie of the Week or an Honorable Mention is taking home a snazzy emblem to show off to all their friends. Let's get to it. Movie of the Week: Kitsune! Honorable Mention: Star Crossed Players Wow. It's been an eventful week and we've shared a lot—but we aren't done yet. All of this Trials of Osiris talk may have some of you wondering if there's going to be PVE content coming next Season. Luke mentioned we have more info coming and shared a cool picture of next seasons artifact, which you can now download in 4K here. There will be plenty to do for players who prefer to take on the minions of the darkness. Next week, we'll share more on what to expect in Season of the Worthy. Only one more TWAB left to go before the new Season! <3 Cozmo [link] [comments] |
Posted: 27 Feb 2020 05:00 PM PST New player? Please read the New Light FAQBought the DLC? Shadowkeep FAQNeed Guidance? Collection of selected guidesShadowkeep & New Light known issuesWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! Be sure to sort by new to see the latest questions! Rules
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Artifact will be disabled in Trials Posted: 27 Feb 2020 05:10 PM PST |
Don’t worry Guardians, Telesto will find a way to disable our artifact. Posted: 27 Feb 2020 01:14 PM PST Telesto will save us all. Edit: Telesto saved us all. [link] [comments] |
Posted: 27 Feb 2020 01:25 PM PST Complaints will abound regardless. But I'm very eager to see what tonight has in store for us. Edit: WHERE IS IT?!?! Edit 2 Electric Boogalo: TWAB was good and Artifact has been disabled for Trials. Reddit is now a bearable hellscape [link] [comments] |
Trials needs to be saved before release, not after. Posted: 27 Feb 2020 04:16 AM PST I usually lurk. I'm not the type to post, but this time I feel the need to. Let's start this off with a little fun thought experiment so picture this: The world championship in chess decides that "Hey, fuck it, let's add a new rule to the game. We'll make it so that you are allowed to stand up, whenever you want, and knock the fuck out of your opponent. And if he becomes unconscious, you win!" While this is kind of an exaggeration, this is what Trials will be with the Artifact power enabled. If these rules were in chess, then it would not be about who is the best chess player, it would be about who goes to the gym more often, who practises their punches the best. IT IS COMPLETELY IRRELEVANT TO THE GAME THEIR PLAYING. Same with Trials. It's not about who has the tightest flicks, who knows how to counter a team with certain loadouts, who knows where the best spots to peek is. It's gonna be about who has done the most bounties in PvE. This is outrageous. The fact that Bungie probably had a meeting where they discussed whether to have the artifact power impact Trials or not and decided to do it is insane to me. I would give anything to know what the fuck went through their heads at that moment. Because to me, and 99.99% of the community it seems like this is one of the ideas where you go "Hey we have the artifact power, should we ena... Never mind" and that should be the end of it. It just seems plain stupid to even concider it for more than 10 minutes. Now, even more insulting is the fact that we get to hear that you will monitor our feedback when the season realises. Just no. You have your feedback already. In many cases sure, wait and see how people react. The proposed changes to shelving weapons is a perfect example. The community is split. I, myself, don't know if I think it's a good idea or bad. Send it when it's ready, see how people react, adjust accordingly. But for Trials, this is not the case. We don't need to test this to know how fucking stupid it is, because it is too obvious that it does not make sense. Aim, positioning and practise should be the deciding factors to whether you win or not. NOT YOUR ABILITY TO FARM BOUNTIES. I think that this should be priority number one for some of the team for the next couple of weeks. Get the artifact out of Trials. If not, it would be like the filmmakers behind Sonic saw the feedback after the first trailer and went: "We're gonna release this film and see what you think, and if you don't like it THEN we'll change it and give you an updated version." But you know what they did? They pulled the entire film, apologized for the design, said they would push the release date a bit and fix it. And they did! It worked. They should be your role models in this situation. I love Destiny and I love PvP. Please just fix this shit before release because I know that you know that this doesn't fucking work. No need to test, it is just plain obvious. removetheartifactEdit: Thanks for all the awards and replies! I just wanted to get ahead of this just in case Bungie replies to this. If you are still planning on shipping Trials with the artifact power enabled, can you just do us the courtesy of telling us why. Everytime you guys explain how or why something is done you always get praise from a large part of the community for your transparancy, so please give us the same treatment in this case. That would be lovely <3 I think I speak for all of us when I say that we want what's best for the game and I know you probably too. Edit2: WE DID IT BOYS, ARTIFACT IS NO MORE! [link] [comments] |
I granted your wish for more weapon diversity, O mighty Guardians Mine. Posted: 27 Feb 2020 02:35 PM PST You wished for new weapons, you wished for meta diversity, you wished for change, you wished for greatness, you wished for nerfs, you wished for power, you wished for glory. Well your wish is granted O mighty hunters, Titans and warlocks Mine. The tools you so loved, now expire. [link] [comments] |
Posted: 27 Feb 2020 12:56 AM PST Very sad to see the state the game is in right now with all the upcoming nerfs, artifact enabled Trials and the new Director's Cut being more empty, meaningless promises for a game with so much potential, among all the other issues that have plagued the game since Shadowkeep launched, all my excitement for Season of the Worthy is about as lively as Cayde. Sure, I'll still play the game at least casually, because the gameplay is good enough that I don't totally feel like I'm suffering while playing, but I could just move on to other, better games that actually are rewarding me for my time playing them (shoutout to Monster Hunter World). Edit: I'm fully ready to eat my words if this next season turns out to be something and then the love/hate cycle shall repeat once more, but for now, expectations have been set. [link] [comments] |
If legendary weapons are essentially going to have a shelf life, then they should have less RNG Posted: 27 Feb 2020 06:40 AM PST The amount of time it takes to get a god rolled weapon is way too long if that weapon won't be usable forever. I'm not proposing that we go back to static rolls. Instead, what if weapons simply dropped with more perk options in each column (similar to how the season pass for this season allowed timelost weapons to get an alternative final perk). I would be far more accepting of legendaries having a power limit if it meant spending less time pursuing god rolls. Maybe it'll take a handful of attempts to get a gun with all the perks I want, that would be fine. That's certainly not the only thing that could be done, and it wouldn't fix everything, but it is at least a very simple option. At the end of the day, I want to play the game using weapons that I like, not play the game to get weapons that I like. [link] [comments] |
I feel like Luke Smith's tweet just made Destiny history Posted: 27 Feb 2020 07:50 PM PST This is the first time I've seen real, widely agreed-upon player feedback be changed to exactly what those people wanted within 2 days. If it wasn't the first its definitely one of the biggest changes to an important game mode so quickly. Now I'm really starting to feel Bungie really is serious about trials. After the recent hate storm about the artifact, I feel like nows a good time to appreciate the community managers and the devs for making a real change so fast based on what players wanted. [link] [comments] |
Pro tip: Bastion will completely dominate Titan barricades in PvP now. Posted: 27 Feb 2020 05:58 PM PST In case you hate Titans as much as Bungie does, equip a Bastion for Trials. It was already capable of completely shitting on barricades in one trigger pull and sometimes killing the Titan behind it, but now? It's gonna be like Swiss cheese.
20% increase
Bastion does 7 bolts of 30 damage x 3 punches of bolts per trigger pull. Now it's getting a 60% buff to barricades. ([7x30]x3)x1.6 = 1,008 Damage to a barricade. ^ math. You're gonna dunk on the Barricade, the guy behind the Barricade, the Hunter he tried to Rez out in no man's land pole dancing and whatever character the Titan picks in D3 when he spawns in. You're welcome. If fusion rifles, for whatever reason, are anti-barrier next season... nuke.jpg
-a titan main -edit- And just found out the Revoker refunds shots against barricades. Lol -edit 2 - Gotta add something to help out my Titan brothers: Heart of Inmost Light buffs barricade health. Assumedly Bungie didn't fuck that up and it'll stack with the innate barricade health buff. If you like barricades, wear the HoiL. 600 health barricade x HoiL's 40% barricade health boost = 840 health. Still shit on by Bastion but you'll survive behind it. [misc] [link] [comments] |
Factions still have a place.... even if rallies don't. Posted: 27 Feb 2020 04:57 AM PST The concept that factions are leaving because of the lack of player involvement is a self fulfilling prophecy given their long absence. The communities interest in factions is still very high. I've read countless posts on bringing factions back, mostly to d1 levels of involvement. I haven't seen anyone clamoring to go back to grinding lost sectors for tokens but there is still a desire to have factions as part of the game. As a new player to d2 at launch, the rallies have me insight into this world. It offered context that wasn't always apparent. Leaving then behind completely would be incredibly disappointing. I had all the armour, weapons and shaders. I got into it. Not necessarily because of the grind but the increased relationship it offered with the world of destiny. I don't want the rallies back. I do want a system where pledging to a faction means something, an ingame universal clan system. Have the factions run in there background. Have a loot pool of faction armor and a few interesting and useful guns. Have the rewards pay off over long periods of time. This way when you see someone decked head to toe in fwc gear you know they are committed. You know they are tethered to that faction and the destiny universe overall. Just think factions matter more to some people than they are being given credit for. (Edit 1) This really blew up while at work. Thank you all for bringing something to the discussion. Part of what makes this community great is the ability to weigh in and have a voice. Hopefully someone from Bungie sees this. I do believe they take in the feedback of the community. Whether that feedback is in line with their vision for the game is for another post. Eyes up guardians! (Edit 2) First gold. Thanks fellow guardian! Much appreciated. [link] [comments] |
With the return of TRIALS, can we at least spell it right? Posted: 27 Feb 2020 02:46 PM PST I can't even count the amount of times in D1 I've seen "Looking for 2 trails", "Trails carry", etc. And now I'm starting to see it again. For the love of god people this is an easy one. We aren't going on a hike to visit Osiris on his trails. [link] [comments] |
As a community member, I often find myself feeling conflicted with the general community consensus. Posted: 27 Feb 2020 03:47 AM PST So, theres actually quite a lot to talk about right now in Destiny. Trials is coming back, a slew of nerfs and an upcoming season. Am I excited? Yes and no. I'm excited for me, but I often find it difficult to find like minded guardians that agree with that sentiment. I mean, it's no secret that this subreddit leans towards the negative more heavily. I'm fine with that, it's important for us to critique and scrutinise the game, if only with the hopes of making it better. So, let's shift back to yesterday. I am really happy with the directors cut 2020. I felt it openly and transparently discussed the issues the game faces in a way that gets me excited about the future. I came to Reddit with hopes that some interesting discussion might be happening, but sadly no. At least for me, it felt like more of the same, doom and gloom Destiny is dead to me posts that are all too common nowadays. Everyone is freaking out about Trials artifact levels and legendary power caps. We haven't even experienced these changes yet but everyone has made up their mind that it's going to be terrible. I guess what I'm looking for is; are there other like myself that don't feel this way? Do people find themselves feeling disappointed by the typical community communication or am I the odd one out? [link] [comments] |
The real reason Bungie made HC range irrelevant in Shadowkeep Posted: 27 Feb 2020 10:16 AM PST From the Director's Cut:
I see what you did there Luke. If your roll isn't quite good enough, change the sandbox until it is. Well played. [link] [comments] |
Posted: 27 Feb 2020 02:06 PM PST Personally the Black Armory weapons are one of my favourite weapon looks in D2. The fact it's so difficult to get the main weapons, let alone the random drops, is sad. Just recently got the ship from making 100 weapons and in all of those I managed to get 2 rocket launchers, 2 smgs, 1 sidearm and about 3-4 of the auto rifle and pulse rifle that are random drops. Can we please get a way to farm all of the Black Armory weapons? Even just making the random drops craftable would be a massive step! [link] [comments] |
It's gotta be rough to be a community manager right about now... Posted: 27 Feb 2020 07:54 AM PST Seeing all this on the front page of this sub has gotta be hard to read through or even respond to and actually say the right thing that doesn't make people more disappointed. Very strange place in destiny right now, super great game but for some reason goes through such lows quite often actually... [link] [comments] |
Posted: 27 Feb 2020 09:23 PM PST https://vimeo.com/273618188/3a6ec25b72 I really liked the contextual ammo being locked to the gun models & animations, but totally understand why it was changed. David shared this earlier on Twitter and thought it was a neat piece of Destiny history! [link] [comments] |
At this point Bungie should just completely rework the entire concept of the artifact. Posted: 27 Feb 2020 09:09 AM PST This sub has been flooded with trials posts, so even tho I strongly agree, I'm not gonna mention it. I'm talking about a different kind of issue: we shouldn't become more powerful by doing bounties. We want to get high light by killing raid bosses and completing nightfalls. Not by farming fucking moon bounties. No one asked for this change. I get that Shadowkeep was something new, but if it ain't broke don't fix it! Ever since D1 the way you level up was to reach max level (30,40 etc) and then get better gear from end game activities. I didn't see a single complaint about why this needs to change. I can guarantee you most of us don't want to "level up" by getting XP. We want to reach max light by slaying the most difficult bosses. Remember "forever 29"? As much as we all hated it back then, how great was it to finally get that final piece that made you level 30? My point is remove the entire concept of the artifact and let us reach max light from raids not bounties and lost sectors. If you wanna keep the artifact make it like it was back in Rise of Iron- with unique abilities. It was cool and fun to mess with. [link] [comments] |
Don't worry guardians, Telesto will find a way to ENABLE our artifact for Trials! Posted: 27 Feb 2020 05:27 PM PST |
Difficulty of Content and Experience Gained is Extremely Disproportionate Posted: 27 Feb 2020 11:57 AM PST I'd be a bit more content with the artifact power level being enabled with trials if more endgame content gave more exp. If you have a high power level, it's not because you've done a lot of comp, raids, or dungeons. It's because you sat in a lost sector and did Eris bounties. [link] [comments] |
At this point, I'd prefer D3 over D2Y4 Posted: 27 Feb 2020 05:10 AM PST The Director's Cut talks about Year 4 for D2. I know there was a lot of backlash when D2 came out that we were losing all of our gear. There was a lot of backlash that we were losing our content. But ultimately that gear is still there and that content is still there - in Destiny 1, with servers still running, that we can go back to whenever we want. The ever-evolving D2 has resulted in content being made then discarded. The changes in talked about in the director's cut to weapons mean those will become useless in high end content. If we must at some point lose content to game bloat - and that's a completely fair argument - and we must at some point lose our guns to make way for something new - mostly fair - I'd rather they be left behind in a way that's still accessible, that I can still go back to and enjoy. But also, and perhaps more selfishly, I just liked D1 better. I've been looking forward to getting out of D2 so that they could fix some of its biggest mistakes - character skill trees not existing, half of the planets being boring, and the most important vendors from a character's viewpoint (vanguard, factions) not having any worth. Unlike D1 where I didn't want to lose a lot of what I had, part of me will be glad to see the back of D2. [link] [comments] |
Save Trials - test artifact advantage in Labs instead of Trials Posted: 27 Feb 2020 03:23 PM PST Edit 2: It's done! Artifact level is disabled in Trials. With that said, this post is still relevant - I would happily play-test artifact level advantage in Labs. Bungie - even if you have some interesting ideas that might be awesome sauce regarding the artifact in Trials... You already have overwhelming feedback that this might be a bad idea. Why not start with vanilla trials (no artifact) and get a huge positive win for next season? After that, evaluate whether you still want to try adding artifact power. Or... I don't know... Why not add in artifact power in Labs or Elimination Testing playlist? You had an opportunity to trial the artifact power in a 3v3 playlist and you didn't put it in - why introduce this into live Trials and possibly ruin the playlist forever (or at least seriously Jade it) And before you say "we trialed it in Iron Banner" - 3v3 elimination and 6v6 clash are two very different beasts. Sure, I didn't notice a huge impact from 990+ people in iron banner, but I also had five other people shooting and I didn't care so much if I died. In elimination, this isn't the case. Please... If you have a burning itch to enable artifact in trials because you have some cool idea... Please please please try it in Elimination or Labs playlists first, and release Trials without the artifact. If you feel you have something to prove, do it in Labs where you have a playlist that was made with this kind of testing in mind. Please Edit: I'm trying to give some constructive alternatives other than "artifact will suck". They gave us three versions of Elimination to try out in Labs - do the same thing with Artifact Advantage. At least let us play test something that big. And before "Iron Banner play tested!" 3v3 is completely different from 6v6. And elimination is completely different from Control. Multiply those two together, and Trials is like... 4x completely different [link] [comments] |
Heart of Inmost Light should be able to refresh its buff BEFORE the timer runs out Posted: 27 Feb 2020 04:59 PM PST Just a minor gripe, but as it stands, Heart of Inmost Light (the titan chestpiece) essentially gives you a buff called "Empowered" whenever you use any ability. This is the buff that increases the potency of abilities and also increases the regeneration rate of said abilities, which is why it lets sticky nades one shot, for example. The main problem with it right now is that it can't refresh its buff until the timer on your current buff runs out. If you could refresh the timer while the buff was still active, you could do stuff like have a high discipline/resil build, pop a shield, throw a nade to refresh the buff, and by the time that buff is almost out, you'll have had your shield back up to pop to refresh the buff, so if you played your cards right you could have a lot of ability uptime. As of now, you can't do that and it really hurts the exotic into "meh" territory [link] [comments] |
One huge benefit of weapon retirement that actually benefits the player hasn’t been mentioned. Posted: 27 Feb 2020 06:45 AM PST All the Silver and Brightdust we'll save on weapon ornaments. 🤷♂️ Also- kidding aside, even though Luke Smith said exotics are "currently off the table" for retirement it doesn't mean they won't change that in the future. Think about that when you're deciding to buy an exotic weapon ornament that costs as much as a seasons pass.. [link] [comments] |
Posted: 27 Feb 2020 11:00 AM PST |
Cozmo Confirmed Luke’s Teaser Is Next Season’s Artifact Posted: 27 Feb 2020 05:31 PM PST |
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