• Breaking News

    Friday, March 6, 2020

    Destiny This Week At Bungie 3/5/2020

    Destiny This Week At Bungie 3/5/2020


    This Week At Bungie 3/5/2020

    Posted: 05 Mar 2020 03:03 PM PST

    Source: https://www.bungie.net/en/News/Article/48827


    This Week at Bungie, we prepare for the worthy.

    We're just five short sleeps from Season of the Worthy. Last week, you completed the Empyrean Foundation event, lighting a beacon for Guardians to follow back to the Lighthouse and Trials of Osiris. On Tuesday, we unveiled Season of the Worthy all up. If you haven't seen the trailer, there is a new threat for you to confront.

    Video Link

    Bungie.net also has a dedicated page for the new Season, jam-packed with information to get you up to speed before next Tuesday's launch.

    Image Linkimgur

    Before we get started with the rest of the TWAB, I wanted to take a quick moment to highlight another blog post that went live earlier today. In response to the COVID-19 coronavirus outbreak, our teams have been working hard to build out an infrastructure that would enable Bungie employees to support Destiny 2, and the impending Season 10 release, safely from remote locations. Season of the Worthy is still planned to release on March 10, followed by the return of Trials of Osiris on March 13. While there is a possibility that this change could affect our patching cadence in the short term, we will be sure to keep players informed about those schedules as much as possible. Stay tuned to @Bungie and @BungieHelp for any future updates.

    Now, we have some housekeeping to do before we arm an ancient Warmind. Let's get to it.


    TrialsReturns

    Moments after the announcement that Trials of Osiris would return with Season of the Worthy, we witnessed numerous Guardians sharing their favorite memories from this beloved corner of the PvP endgame. Moments of spectacle, joy, heartbreak, insanity, and everything in between. Trials of Osiris was the source of some awesome community highlights—a thing that some of our newer Guardians may have yet to experience. We'd love to see more of your stories and bring them into the scene.

    Using the hashtag #TrialsReturns, share your favorite clips from Destiny 1's Trials of Osiris. You can post them to Twitter, upload them to YouTube, and even post them to our Community Creations page. We'll round up our favorites to be featured in next week's TWAB.

    If your video is selected, you and your fireteam will take home a Movie of the Week emblem. Make sure to include links to the Bungie.net profiles of every team member.


    Power Gains

    With each new Season, you're faced with new challenges that require a bit of Power acquisition to take on. In Season of Worthy, you'll be challenged in not only Trials of Osiris, but in Legendary Lost Sectors and Grandmaster Nightfalls. Here's a quick update from the Dev team on what's changing on day-one, and what our plans are for a mid-season update:

    Dev team: We're raising the 'cap' for gear drops 40 points—powerful gear will now drop up to 1000, with pinnacle drops going up to 1010. The soft cap has also been effectively raised 50 points. Gear drops from nearly all sources will continue to be upgrades until 950 Power, and powerful reward sources will not be required to progress to 950. We're looking to present an element of gear progression available each Season, as well as prepare underlying systems for future updates like the forthcoming one for Legendary weapons mentioned by Luke Smith in the Director's Cut 'Weapons Forever' section.

    We're also looking to make some quality of life updates in the pinnacle band. Starting in 2.8.1. (coming mid-Season), we'll be upgrading some existing powerful rewards to pinnacle rewards. These are the weekly Crucible, Strike, and Gambit challenges, as well as the weekly clan engram. With this change, we want to increase the total number of pinnacle power sources in the game, broaden pinnacle drop access, as well as increase the pools of items that can drop in the pinnacle band.

    Slot imbalances can also affect pinnacle progression. When we say slot imbalance, this could be explained as those times you have a chest piece drop from pinnacle sources a few times in a row. We've been looking at player feedback for some time, and are investigating a few approaches to the problem space. We're looking to have an update on that at a later date. Until then, we hope the additional sources will help you on your climb.

    While we have the Dev team here, they also wanted to give an update on Artifact Power for Trials of Osiris.

    Dev team: With Trials just around the corner, we wanted to address the "Artifact Power problem" as quickly as we could. As Luke said last week, our short-term fix is to disable the Artifact's Power bonus while in Trials and Iron Banner. Unfortunately, Season of the Worthy has already been released for certification, so we won't be able to disable the Artifact's Power for the first Trials weekend. We have the fix in-house to disable it and are testing it this week, and hope to deploy it on Tuesday, March 17. We really wish we could have gotten it in for the launch weekend, but we also expect the first Trials weekend to be the one impacted by the Artifact the least. Players will have much less time to increase their Artifact Power, so the majority will be close to each other outside of Pinnacle drops.

    Our long-term plan is to enable a Power cap for Trials and Iron Banner and we're investigating the work required for this. This will roll out no earlier than midway through Season of the Worthy, but we don't have a firm date yet—we'll make sure to communicate it when we do! We also plan to look at the damage curves for Power-enabled PvP modes to determine what, if any, adjustments should be made. Assuming we discover it's necessary, the timeline for a change is still TBD. With both changes, we plan to provide more detailed write-ups before they go live, explaining the details of the change and the design philosophy behind why we are making those decisions.

    Just for clarity, I'll echo Luke's statement from last week: we're going to disable the Artifact Power bonus in Trials and Iron Banner until we can implement a new Power cap system for those playlists. I hope you all enjoy Season of the Worthy, and may your run to the Lighthouse be swift and merciless.


    Season of the Worthy: Eververse Update

    With the turn of each Season, we hope to keep players up to date on how the Eververse Store is evolving. This Season, we have a few changes concerning Bright Engrams, and a new path to directly purchasing some previously featured Eververse items.

    Bright Engrams

    In Season of the Worthy, Bright Engrams will no longer be available for purchase from the Eververse Store. As said in the February 2020 Director's Cut:

    "We want players to know what something costs before they buy it. Bright Engrams don't live up to that principle so we will no longer be selling them on the Eververse Store, though they will still appear on the Free Track of the Season Pass."

    This Season, we are continuing to focusing our efforts on direct purchasing through the Eververse Store.

    Daily Rotation of Returning Items

    In the place of Bright Engrams, a new module will become available on the Eververse Store starting in Season of the Worthy. This daily-rotating module will feature one item from a small selection of ships, Sparrows, Ghosts, and finishers that were offered in previous Seasons. These items will be available to purchase directly for Silver at a discount from the original price.

    Aside from these changes, there aren't any other major shifts coming for Eververse. We'll be monitoring the conversation through launch and beyond, and will be sure to update you before any large changes come. Here's a quick preview of some upcoming items coming with Season of the Worthy:

    Image Linkimgur

    Hunter Finisher

    Video Link

    Titan Finisher

    Video Link

    Warlock Finisher

    Video Link


    The Final Preview (of Patch Notes)

    Over the last few weeks, we've been giving some previews how your sandbox will be evolving in Season of the Worthy. Not just weapon tuning, but the ability to change the Elemental Affinity on your armor pieces. This week, we'll be taking a wider look at Destiny 2 Update 2.8.0. Exotic armor tuning for PvE and PvP, UI updates, bug fixes, and more…

    Exotic Armor

    • Hunter

      • Assassin's Cowl
        • The invisibility and healing effect now triggers on powered melee (both against combatants and Guardians) and finishers.
        • The duration of the invisibility granted by this Exotic increases based on the tier of the enemy defeated.
        • Arc Staff kills no longer activate this perk.
      • FROST-EE5
        • Changed the ability regeneration so that it no longer stacks multiplicatively with other class ability energy-generating perks.
      • Khepri's Sting
        • All smoke bombs deal 150% damage while wearing this Exotic.
      • Orpheus Rig
        • The maximum amount of Super you can regain from this Exotic with a single use of Shadowshot is 50%.
      • Young Ahamkara's Spine
        • Increases the explosion radius for Tripmines by 14%.
    • Titan

      • Ashen Wake
        • Killing an enemy with a Fusion Grenade while wearing this Exotic now refunds grenade energy. The amount of grenade energy refunded scales based on the tier of enemy killed.
      • Anteus Wards
        • The shield created during a slide no longer allows chip damage through.
      • Doomfang Pauldrons
        • Fixed a bug where Doomfang Pauldrons would sometimes grant Super energy from melee kills while in your Super.
      • Dunemarchers
        • Increase the radius of the static charge to 20 meters, up from 12.
      • Mk. 44 Stand Asides
        • Reduced the delay from the start of sprinting until the overshield comes in to 0.5 seconds, down from 1.25.
      • One-Eyed Mask
        • The target marking from this Exotic has been replaced with target highlighting, eliminating the ability to detect targets through walls.
        • No longer provides a damage bonus when defeating your marked target.
        • Restored the previous overshield granted by defeating your marked target, which now has a duration of 6 seconds, down from 8.
      • Severance Enclosure
        • The explosion now triggers on powered melee (both against combatants and Guardians) and finishers.
        • The radius and damage of the explosion created by this Exotic increases based on the tier of the enemy defeated.
    • Warlock

      • Apotheosis Veil
        • This Exotic is now guaranteed to drop with a minimum +16 to Intellect.
      • Contraverse Hold
        • Reduced the damage reduction granted by this Exotic to 20%, down from 40%.
      • Sanguine Alchemy
        • Sanguine Alchemy has received a complete redesign. Its new perk, Blood Magic, allows the wearer to pause the countdown timer of any Rift they are standing in by getting weapon kills, extending the Rift's duration.
      • Ophidian Aspects
        • Now increases the lunge range of all Warlock melee attacks, even if the ability is on cooldown.
      • Verity's Brow
        • The buff provided by this Exotic now increases your grenade damage by 10% per stack.
        • The buff to allies' grenade recharge rates now kicks in when you cast your grenade.
        • This Exotic now provides a buff text notification indicating how many allies are currently benefiting from your increased grenade recharge.

    Investment

    • Legendary Engrams

      • Increased the number of armor sets available from world drops to 11 sets, up from 3.
      • This will include Faction Rally armor. Players who own previous Faction Rally Ornaments may apply them to these sets.
      • Several sets that were previously unavailable or extremely difficult to acquire are now available as world drops.
    • Armor Stats

      • Prime Engrams will now more reliably drop armor with higher overall stat rolls and spikier distributions.
      • Exotic armor will now more reliably drop with higher overall stat rolls.
      • Legendary armor now has an improved chance of receiving higher overall stat rolls, though low rolls will still be present.

    Image Linkimgur

    User Interface

    • The Settings screen UI layout on consoles has changed to match the experience on PC, allowing for future updates.
    • Added the ability to change the color of the reticle on consoles.

      • Players can choose from seven different colors, matching PC.
    • Added hint text during loading screens.

    • Added comma separators to the Glimmer count in the loot stream.

      • No longer keeps me awake at night.
    • Added categories to the Quests screen.

      • Quest items will now be automatically filtered to any of the seven categories:

        • New Light
          • Note: This category will hide if there are no active New Light quests in the character's inventory.
        • All Quests
        • Shadowkeep
        • Seasonal
        • Playlists
        • Exotics
        • The Past

    Performance

    • Fixed UI stuttering and framerate drops when loading or applying mods.
    • Improved framerate in Gambit and Gambit Prime.
    • Fixed framerate issues during the Sanctified Mind encounter of the Garden of Salvation raid.
    • Fixed framerate issues in the Pit of Heresy dungeon, specifically in tunnel encounters.
    • Fixed stutter at high framerate on PC.
    • General improvements to performance on PC when a lot of debris is on the ground.

    While this list is pretty lengthy, we'll have more patch notes to share with you next Tuesday around 9 AM PDT, an hour before Season of the Worthy begins.

    Some of you may be asking, "Wait, 10 AM? Don't patches usually ship at 9 AM?" Daylight Saving Time begins on Sunday, March 8. If your region takes part in jumping forward, your weekly reset time will be an hour later than you're used to. More information from the Player Support team below.


    Systems Check

    Image Linkimgur

    Before we dive headfirst into Season of the Worthy, we have a patch to ship. Destiny Player Support has your itinerary in hand, and a quick list of some resolved issues.

    A NEW SEASON

    Next week, Season of Dawn ends and Season of the Worthy kicks off with the release of Destiny 2 Update 2.8.0. Please see below for the rollout timeline.

    • 8 AM PDT (1500 UTC): Destiny service maintenance begins.
    • 8:45 AM PDT (1545 UTC): Destiny 2 is taken offline on all platforms.
    • 9 AM PDT (1600 UTC): Destiny 2 Update 2.8.0 begins rolling out across all platforms and regions. Players will be able to log back into Destiny 2 at 10:01 AM PDT.
    • 10:01 AM PDT (1701 UTC): Destiny 2 is back online on all platforms; Season of The Worthy begins.
    • 12 PM PDT (1900 UTC): Destiny service maintenance concludes.

    For future release timelines when they are available, players should visit our Destiny Server and Update Status help article. For live updates as this maintenance occurs, players should follow @BungieHelp on Twitter or monitor our support feed at help.bungie.net.

    UPCOMING RESOLVED ISSUES, PT. 2

    Below is a continuation of a list of issues that will be resolved when Season of the Worthy and Update 2.8.0 become available on March 10:

    • Hunter's Tempest Strike melee ability can now be performed when using PC controls where Sprint is set to "Hold."
    • Character subclasses with ranged melee abilities will now count towards Melee Kill bounties and Triumphs. These include Titan Hammer Throw, Hunter Throwing Knives and Corrosive Smoke Bomb, and Warlock Celestial Fire and Ball Lightning.
    • The Fastidious Miser Triumph will now correctly progress and complete for players who've found all 30 Ascendant Chests across the three Curse Weeks in the Dreaming City, and have claimed those corresponding Triumphs.
    • Weekly Strike bounties for Hive and Vex boss kills will now award progress to players for killing Savathûn's Song, Xol, and Dendron the Root Mind.

    While Update 2.8.0 is released to the world, Destiny Player Support will be on standby in the #Help forum, ready to assist anyone who is experiencing issues.


    Dawn Comes to an End

    Image Linkimgur

    Season of Dawn has been a fun ride. We saved a Legend, stopped the Psions from changing time itself, and had the opportunity to watch a lot of Community Creations along the way.

    Movie of the Week: Creatures of Destiny: A Nature Documentary

    Video Link

    Honorable Mention: This player should be banned for such an unsatisfying montage

    Video Link

    Honorable Mention: Riven's Heart Theme Keyboard Cover

    Video Link

    Cheers to everyone who submitted a video, art piece, or anything to the Creations page during Season of Dawn. We're excited to see what you cook up over the next few months.


    It's crazy to think that next week a new Season begins. It feels like just yesterday we were watching you all explore the Corridors of Time. It's no secret that I'm pretty excited for Trials to return, and I'm also looking forward to see you share your memories with the #TrialsReturns hashtag.

    See you next week. Maybe we'll bump into each other on our way to the Lighthouse. No hard feelings when you lose, okay?

    Cheers,

    Dmg04

    submitted by /u/DTG_Bot
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    Daily Questions [2020-03-06]

    Posted: 05 Mar 2020 05:00 PM PST

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Bungie COVID-19 Update

    Posted: 05 Mar 2020 12:35 PM PST

    Source: https://www.bungie.net/en/News/Article/48839


    Since news of the COVID-19 coronavirus outbreak appeared a few months back, Bungie leadership has been keeping a close eye on updates to follow the progress of the global containment effort. With the recent spread of the virus into the U.S., and with a particular density of cases found in the greater Seattle area (near Bungie HQ), we have been actively working on plans over the last few weeks to ensure the health and safety of our employees and partners, both locally and globally.

    While health and safety are our top priority, we also recognize the importance of maintaining the continuity of our regular Bungie business operations and have rapidly built a remote work infrastructure to best support this. This includes delivering on our current content plans, the maintenance and upkeep of Destiny 2, as well as continuing development of the game.

    Today, we have activated this fully remote work infrastructure and policy for all Bungie employees across the globe, with the goals of prioritizing the safety of our employees and continuing to develop and deliver on a game we love for our community.

    To accompany this policy we have rolled out technical solutions for all employees to be able to maintain communication with one another, as well as to continue working on development and maintaining game-critical functions while working remotely. Our goal is to continue crafting the ever-evolving Destiny universe, while making those behind-the-scenes efforts to keep everything running smoothly invisible to our fans. While there is a possibility that this change could affect our patching cadence in the short term, we will be sure to keep players informed about those schedules as much as possible. Most immediately, we will still be launching Season of the Worthy on March 10, followed by the start of Trials of Osiris on March 13.

    Bungie's approach to the COVID-19 outbreak is designed to react to rapid changes as news dictates, including how we will eventually re-integrate employees back into our local offices once the threat of the virus has lowered. While this is a big change for Bungie, we look at the challenge as an opportunity to stretch our ability to create and deliver the same kind of quality gaming experiences we always have in a new way.

    Be well, take care of yourself, and see you online.

    submitted by /u/DTG_Bot
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    Regarding the new Titan "Street Wear" set

    Posted: 05 Mar 2020 04:19 PM PST

    Season of the Worthy Street Wear

    Warlocks look like inner city drug lords, Hunters look like the muscle or part of an underground sparrow racing club since it was banned from the Last City. Titans? Looking for the best deals at the Salvation Army apparently.

    How about some graffiti on the helmet or a Last City Police Force aesthetic? Nah just a mask with a ditto mouth for an eye slot and some sanitation department work pants.

    Edit: Thank you for the Silver! I'll be sure to hid it from the meth addict Titan!

    submitted by /u/forhisglory85
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    Paracausal dragons that subtly try to get your attention

    Posted: 05 Mar 2020 10:49 AM PST

    The Ahem-kara

    submitted by /u/Joe_The_Hunter
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    One Million Kill Prometheus Lens

    Posted: 05 Mar 2020 07:29 PM PST

    Finally reached 1,000,000 kills on my Prometheus Lens... If you're a doubter I urge you check Charlemange. I was/am curious as to who else has this many kills on weapons and what they may be. It's been a long time coming for this one.

    https://imgur.com/gallery/OZaOfbh

    submitted by /u/LordQakN
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    My third drawing of the final hive lord - Xivu Arath, God of War! With bonus war and destruction!

    Posted: 05 Mar 2020 11:08 AM PST

    Finally I finished what was started with that Oryx drawing about a month ago.

    https://twitter.com/neophyte_r/status/1235643176376922114

    And again, trying to draw in something resembling Mike Mignola's style, because he's amazing.

    submitted by /u/Roving_Neophyte
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    Wait, wait, wait. The titan is on THE LEFT?!

    Posted: 05 Mar 2020 05:53 PM PST

    This is an outrage - we titans need to get back in the gym! (https://imgur.com/NOC8wbN.jpg)

    submitted by /u/The_New_Battousai
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    Bungie Comp matchmaking at its finest!

    Posted: 05 Mar 2020 04:51 AM PST

    I love playing in comp games where I have 0% percent chance of winning!

    https://imgur.com/H0WeB0L

    SMH

    Edit 1 : Just to confirm this wasn't the Freelance playlist, I was in a pre-made fireteam of 3, with 2 clan mates.

    Edit 2 : Wow! This post has blown up, my first front page! Thanks for all the explanatory/funny/git gud (everyone's entitled to an opinion) comments. Quite a few people have asked what the website/app is, it's called Destiny Tracker. I don't know the rules around posting links, but you'll definitely find it through an internet search. Thanks again.

    submitted by /u/Jelo-Ren
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    A heads up for people keeping bounties into next season

    Posted: 05 Mar 2020 11:43 AM PST

    Between shadowkeep and season of dawn I too kept a bunch of bounties for xp gains. My fatal mistake was that I didn't wait to claim them until AFTER I had gotten my artifact. All that xp went to my character yes, but didn't help level up my artifact. So just a heads up for this next season wait to get your artifact before turning in your bounties.

    submitted by /u/Ronin13x
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    The new warlock eververse armor makes Warlocks look like a bunch of pimps

    Posted: 05 Mar 2020 07:53 PM PST

    Which is accurate considering the increase to range on their bitch slap

    submitted by /u/IzzyG_3
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    Some people use their time productively. I edited the Season of the Worthy announcement trailer to include a metal version of Ra Ra Rasputin instead of that.

    Posted: 05 Mar 2020 08:53 AM PST

    Dear Bungie: Modulus Reports.. Please stop..

    Posted: 05 Mar 2020 05:38 AM PST

    Dear Bungie: I know I'm probably in a very minute player-base that still very much enjoys doing Forge's, but please Bungie, IN THE NAME OF TELESTO, please allow us to hold more Modulus Reports. OR, at least allow us to destroy them ALL instantly, an entire-stack of 15, seriously! My mailbox can't handle anymore Modulus Reports! It's pinging me like mad, and I can't Bank the damn things!

    P.S. If I see JUST ONE MORE sneaky Mail-man holding anymore damn Modulus Reports I'm gonna hit him with my damn Hammer!

    submitted by /u/WaywardSon1776
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    Bungie what were you thinking with the Titan armor this season

    Posted: 05 Mar 2020 04:24 PM PST

    First we got the turtle armor and now we got warlock trash bin armor.

    submitted by /u/YeetNaeNae_
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    Titans this season have it rough with armor.

    Posted: 05 Mar 2020 04:06 PM PST

    Note: This is more of a throw away thread as its just here to voice an opinion as where would anything be without feedback? And yes, it is a tad early for this.

    I have to say that it appears Titans this season have gotten the extraordinarily short end of the stick this season with what they have shown in regards to armor looks. Of the sets shown, being the seasonal, seasonal ornament and what can be assumed to be EV, they all look awful. Some of the worst armor designs I have ever seen in my life. The EV set looks like a bad warlock cosplay a titan made, meanwhile you have the Elder Maxon looking warlock and the "I didn't ask for this" looking hunter which is the coolest of the three. The ornaments for the seasonal armor is just... A matter of personal taste. I personally hate it, not because its not Ikelos themed as many expected but because just fundamentally it looks so unappealing. The base set isnt much better but is at least close to average.

    Trials at least looks great but its just from D1 and from what ive seen of D1 it still has the better overall armor design that D2 desperately needs.

    Mind you, the last two seasons Titans have had some pretty cool armor so to see this season with maybe one good set at best is disheartening. Maybe the guardian games will have something, who knows. The addition of the faction armor would be cool if year one Titans werent so ugly with all the arms having over sized pauldrons. A retroactive resizing would go a long way as some of the do look good but are ruined by the cartoonish proportions.

    Here's hoping a better set comes along somewhere and a more depressing hope that following seasons look better. I hope we see more traditional armor instead of the flashy fantasy look one of these seasons, some of my favorite armors thus far are some of the simplest in the game and not the over the top ones we have gotten lately.

    Feel free to discuss, im not really looking to have my mind changed but id be willing to talk at least.

    submitted by /u/Okamisolaris
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    Bungie, season of the worthy's Eververse Hunter armor is what we Titans want. :(

    Posted: 05 Mar 2020 04:08 PM PST

    Looking buff and badass WITHOUT GIANT SHOULDERS.

    What is even that Titan look?

    submitted by /u/The_Flying_Shark
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    Aggression, Power, Tenacity...Titans

    Posted: 05 Mar 2020 06:53 PM PST

    Please Make More Gun Mods, Especially Specs for Non Damage Perks. And Revist Some Old Perks.

    Posted: 05 Mar 2020 06:31 AM PST

    For those say why not just buff the perks:

    I really think every mod should have a mod like this conversely that buffs the per to be above other perks. The trade of is which of your two main perks do you want to buff? Or is there another mod like a Champion Mod, Enemy Spec, or General mod like Freehand Grip that might fit the scenario better. Many perks are really really good but aren't lol more damage as easy as possible.

    Take a currated Threat Level for example. Would I want a Trench Spec, Graverobber Spec, Major Spec, Boss Spec, or Quick Acces Sling? All could situationally be good, others could be personal preference.

    This adds to player agency a ton to allow us the decision how to tune our guns.

    Some examples I though of:

    1) Grave Robber Spec: Melee kills that would proc Grave Robber have a chance to find ammo for you and your Fireteam (odds weighted towards the Ammo type of the gun equipped)

    2) Tripple Tap Spec: Tripple Tap and 4th Time's the charm have a high chance of returning an additional extra bullet

    3)Trech Barrel Spec: Trech Barrel Buff lasts an additional 2 seconds and grants damage on an additional shot.

    4) Box Brearhing Spec: Time to activate Box Breathing Decreased by 50%

    5) Clusterbomb Spec: 3 additional Cluser Bombs are created and Cluster Bombs do 10% more additional damage.

    6) Ambitious Assassin Spec: Grants additional ammo in your gun's magazine on reload after kill.

    7) Firing Line Spec: Grants a level of of Mobility, Recovery, and Resilience to all members of your firing line (anyone counted in procing the perk)

    8) Demolitionist Spec: Kills Grant Additional Geranade Energy. Gernade Kills can Overflow the Magazine.

    Edit 1: Going to add new ideas for mods here as they come.

    9) ~Enemy Race~ Spec: I'm really bummed we didn't get more of these. Or any of the Race armor mods for that matter. Only Aramaments were thay big of a problem. The rest were awesome chouces.

    10) Shield Disorient Spec: it was discussed here in the comments. https://www.reddit.com/r/DestinyTheGame/comments/fdw1vw/please_make_more_gun_mods_especially_specs_for/fjk9smz

    11) Bonus Shield Damage Mod: https://www.reddit.com/r/DestinyTheGame/comments/fdw1vw/please_make_more_gun_mods_especially_specs_for/fjl5gt5

    Perks to Revisit

    1) Dragonfly (and Chromatic Fire): Make it activate faster like D1 Firefly (Ace of Spades works perfect) and buff the base perk damage.

    2) Pulse Monitor: Add the Life Alert Perk to it from D1.

    3) Air Assault: I don't know but it is really bad.....

    4) Headseeker. It can be passable, sometimes, but is mostly just bad.

    5) Explosive and Timed Payloads: they need to do more additional damage in PvE. Bring them back to their equivalent D1 and D1Y2 glory.

    Edit 2: D1 Perks missing in D2 that could be cool

    Battle Runner, Army of One, Rodeo, Battle Runner, Bipod, Tripod, Gernades and Horshoes, Luck in the Chamber, Final Round (post Sniper Nerf version), Shoot to Loot, Firefly (for Kinetic Weapons).

    Edit 3: Other Unique Ideas Spawned in the Thread

    1) New Rocket Perks and Archetype:

    https://www.reddit.com/r/DestinyTheGame/comments/fdw1vw/please_make_more_gun_mods_especially_specs_for/fjkrxxn

    2) New Perk and Gernade Launcher Idea:

    https://www.reddit.com/r/DestinyTheGame/comments/fdw1vw/please_make_more_gun_mods_especially_specs_for/fjl1cdt

    submitted by /u/Crusader3456
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    The Eververse armor this season is exactly how all Eververse armor should be.

    Posted: 05 Mar 2020 04:00 PM PST

    We give Eververse a lot of crap for putting stuff in the store that's cool looking and/or should be in the main game to earn, but this new armor is outrageously ridiculous for the Destiny universe that I would only accept that it comes from something like the Eververse store.

    Hate it or love it, you have to admit this stuff is so absurd that we'd never expect to get it from running something like a raid or strikes or crucible or whatever.

    If Bungie could keep the ridiculous cosmetics in the store and the enemy-and-activity-themed cosmetics earnable from activities in game I'd be perfectly happy.

    submitted by /u/sin_tax-error
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    Triple bow setup is fun this week in 980 Ordeals

    Posted: 05 Mar 2020 07:52 AM PST

    • Accrued Redemption [Unstoppable]
    • Hush/Subtle Calamity [Barrier] (all void this week)
    • Leviathan's Breath [Unstoppable]

    Tired and completely bored of running Izanagi's Burden. Try triple bow (with a void subclass with Unstoppable Schwarzschild Condensor). Ran it on my Nightstalker (quad bow / top tree).

    Ran this a bunch last night in a squad with sub 10 minute runs. Zero problems.

    You do not need Divinity, you do not need Izanagi's Burden. Lift the veil over your eyes.

    submitted by /u/AaronMT
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    What is going on with the TITAN design aesthetic Bungie?

    Posted: 05 Mar 2020 05:59 PM PST

    I just cannot understand what is happening here ? We have gone from Washbasin shoulders to the Random Homeless TOWER NPC now?

    https://imgur.com/mKRnyOo

    How was this approved? I don't use 90% of D2 armors because they are so ugly , I have basically given up.

    How did we go from this

    https://imgur.com/Y5L13Ea

    to whatever the hell that is at the top of the post?

    submitted by /u/countvracula
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    Soooo....at the start of Year One, the Darkness fleet was right outside the galaxy, now, two years later, the fleet is already in the Kuiper Belt, meaning it should take them a year or so to get to Earth.

    Posted: 05 Mar 2020 07:47 AM PST

    That's right around Neptune, it means that the Darkness is not only advancing fast, but they'll also very likely arrive at Earth within a year.

    That's all according to the new Osiris and Rasputin lore post, of course, but if they are really in the Kuiper Belt, that's also assuming that Destiny travel speed is consistent in-lore.

    The Darkness must not be advancing with their full fleet then, as that issue will probably be dealt with within Destiny 2's lifespan (or atleast, a small number of Darkness Ships).

    submitted by /u/palindrome777
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    With the 11 armor sets total in the world lootdrop next season, isn't it about time to seperate the legendary engram at Rahool into weapons or armor engrams to lessen the dilution?

    Posted: 05 Mar 2020 07:51 PM PST

    11 x 5 = 55 armor parts, I have not included the current weapon drops and the upcoming faction weapon drops which means getting the armor/weapon that you want is less than 2 percent. This is kinda ridiculous don't you think?

    submitted by /u/xShots
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    Unstoppable arrows almost completely went under the radar despite being perhaps the strongest seasonal weapon mod so far.

    Posted: 05 Mar 2020 10:46 AM PST

    This mod is nuts. It's essentially like explosive arrows and hi cal rounds in one. The explosive damage also bypasses elemental shields. I solo cleared the 950 ordeal using this mod in my load out. I'll be sad to see them go.

    submitted by /u/Kid-Ace
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    All possible returning armor sets

    Posted: 05 Mar 2020 04:13 PM PST

    This information may not be 100% accurate but most likely is thanks to This image from the TwaB

    Current 3 sets:

    • Prodigal Set
    • Tangled Web
    • Previously PS Exclusive set 1 (Thorium Holt/Red moon phantom/Mimetic Savior)

    Sets in the screenshot (not including current sets):

    • New Monarchy Set (front and centre)
    • FWC Set (Right warlock)
    • Dead Orbit Set (Left Hunter)
    • Complex Set (Top right titan)
    • Errant Knight Set (Top left hunter)
    • The Original Ikora sets (top left warlock, mid-right titan. Originally thought it was Solstice)
    • Vex Offensive Set
    • Retro Grade/High Grade Camo/Dead End cure Sets

    That's 8 out of 8 sets returning

    submitted by /u/Jgugjuhi
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    The new Eververse set, regardless of your opinion on the designs, is indicative of a shift in Eververse I'm liking.

    Posted: 05 Mar 2020 05:12 PM PST

    People have long hated how some of the best armor sets, design wise, were behind Eververse. The worst case of this, by far, is the Emperyan Cartographer set from Season 8. I would go so far as to say those sets are some of the best in the game. The high-fantasy aesthetic you could see, especially in the Titan set was beautiful. The problem was that it was in Eververse of all things when it would be an amazing armor drop for people to grind for. Now, though, the new set resembles casual, current day clothing. Something that simply wouldn't make sense to drop from an activity or a world drop. That's what Eververse should be. A space to put in items that would otherwise make no sense as regular drops, ie. Techno, modern, and robotic designs. Please Bungie, if that's the path your going for Eververse, please keep it up, that's a good balance.

    submitted by /u/TheOneTrueDargus
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    Changes to High Stat Armor drop rates is very much appreciated, it was one of the most frustrating aspects of Season of Dawn.

    Posted: 05 Mar 2020 04:19 PM PST

    Level 430 on the pass, so much Frac invested, so much Iron Banner played and I only got like 5 60~ Stat Armor pieces that have acceptable stat distribution in the entire season.

    We won't know exactly how much of a change they have made until we play the new season for a few days but hopefully it's a decent bit easier to acquire high stat armor next season.

    submitted by /u/Bhu124
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