• Breaking News

    Thursday, June 18, 2020

    Destiny Artist Spotlight: Season of the Worthy

    Destiny Artist Spotlight: Season of the Worthy


    Artist Spotlight: Season of the Worthy

    Posted: 17 Jun 2020 01:11 PM PDT

    Source: https://www.bungie.net/en/News/Article/49265


    Last season, we posted an article showing off some of art created for Season of Dawn. Now that Season of Worthy just wrapped up we wanted to look back at some of the gorgeous art that went into bringing this past Season to life. We have a few of our artist highlighted below who have chosen a piece to share with you and there are also links to more of their art you can check out as well. Go shop for your new wallpaper.

    Image Linkimgur

    Eve Campbell

    Image Linkimgur

    Lee Hinds

    Video Link

    [Aaron Deerfield

    ](http://animationbar.com/)

    Image Linkimgur

    Mike Poe

    Image Linkimgur

    Steve Klipowicz

    Video Link

    An-Tim Nguyen

    Image Linkimgur

    Lani Ming

    Video Link

    Mike Stavrides

    We'd like to thank all of our talented Bungie artists for uploading their work so we could share it with you. We plan to keep doing these each season if possible so check back again in the future to see some of the cool art in Season of Arrivals.

    submitted by /u/DTG_Bot
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    Daily Questions [2020-06-18]

    Posted: 17 Jun 2020 06:01 PM PDT

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Class Items are not randomized in any way, Why can't I pull them from Collections?

    Posted: 17 Jun 2020 03:57 PM PDT

    I repeat, Bonds / Capes / Marks used to have a static element associated with them. With the change for armor to be changed from Arc to Solar, or otherwise, they are no longer randomized gear.

    So let me pull them from Collections, Bungie. Thank you.

    submitted by /u/ChromeFluxx
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    Can we get a "buy five" for the shaders in the collection tab?

    Posted: 17 Jun 2020 11:18 AM PDT

    A simple request.

    Edit: Also all the things people are suggesting

    Some suggestion highlights

    • Infinite shaders like our weapon mods

    • Dismantle entire stacks

    • Apply to all equipped armor

    • Repurchase while applying

    • Emote style page viewing all collected

    Holy shit I didn't think people would care this much.

    submitted by /u/Migeistabello
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    I'm still angry over a PoE rocket launcher in D1 that i got.

    Posted: 17 Jun 2020 03:44 PM PDT

    It had Shank Burn.

    You heard me right.

    A Rocket Launcher, which in D1 they were very powerful, we didnt have GLs or LFRs at all.

    That does extra damage against Shanks, the weakest enemy in the game.

    submitted by /u/about_that_time_bois
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    Let's rebuild and move back into the old Tower since we're all in on Destiny 2

    Posted: 17 Jun 2020 03:25 PM PDT

    The D1 Tower is so much better than the D2 Tower.

    It felt like a larger space, the Vanguard had a table, announcements in the PA system, the back area that opened up for Iron Banner.

    Let's all go get a bucket of water, knock out the fire, and get to rebuilding the old Tower

    submitted by /u/DefinitelyNotThatJoe
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    Eris is wearing the mementos we recovered for her in Shadowkeep

    Posted: 17 Jun 2020 12:55 PM PDT

    I didn't see this posted anywhere, but Eris appears to be wearing all the little mementos of her former fireteam we gathered for her during Shadowkeep.

    It's a nice little touch to her character. I like to think it gives her the strength to do what she's doing now

    submitted by /u/SilveredGuardian
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    With Beyond Light, I’d love to see Champions reworked to be more like Diablo Elites

    Posted: 17 Jun 2020 10:01 AM PDT

    Champions aren't fun. They are a new mechanic that forces you to use specific weapons depending on the season. The idea of minibosses that changes up how you fight encounters is great, but it needs a better work than just forcing you to use whatever 3 weapons the season wants.

    With the races seeking out the Darkness this season, I'd love to see Champions get reworked to have unique abilities and new encounters instead of just being high health, indestructible enemies. Diablo has packs of monsters with combinations of abilities that make them more challenging, and I'd love to see Destiny have something like this. Some examples:

    • Black Armory shield drones
    • Summoning turrets or weak enemies, and invulnerable until they are destroyed
    • Summon a Taken blight and loads of thrall they can't control, attacking them and us
    • Creating copies of itself
    • Multiple champions with shared health
    • Darkness abilities (Hobgoblin bolts, Centurion orbs, Wizard poison, etc)
    • Powerful, rotating elemental shields with various effects
    • Multiple weak spots that must be hit (SotP Berserkers)

    And of course, really challenging encounters can have these new Champions with multiple abilities at once. I think this would be a lot more fun than forcing players to use SMGs with anti-barrier mods.

    submitted by /u/The4rchivist
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    For anyone who doesn't like Charged With Light, whether it's too confusing, too specific, too focused, or too much of a hassle...the "Charge Harvester" mod was made just for you.

    Posted: 17 Jun 2020 07:59 PM PDT

    TL;DR at the bottom


    Allow me to read off Charge Harvester's description. It's quite simple:

    While you are not Charged with Light, any kill or assist has a small cumulative chance to cause you to become charged with light

    Let me repeat that again.

    Literally any kill, or any assist, in any way, shape, or form, regardless of whether or not you even get the final blow, all has a cumulating chance of getting you charged with light.

    In my experience, this is anywhere from only 3 to 8 kills. This is by far the easiest, most mindless, low effort and in-the-background way to charge yourself with light without any thought. It is perfect for everyone, whether you're a Mountaintop/Recluse whore or a professor at Fighting Lion University.

    Remember, whenever you get charged with light, you keep that charge in perpetuity, forever, until you expel it. So if you just slay a bunch of thrall, congrats, you just charged yourself with light. Get a lucky shot on the champion but a teammate finishes him off? Don't worry, it all tallies up until you get charged.

    It is a void mod, and costs 3 energy. You can slap this on your chest piece and still have both a recovery mod and a grenade launcher reserves mod. Or your arms and still have Sniper Loader+Hand Cannon Loader.

    Okay, so I managed to Charge myself with Light without changing my playstyle at all. So what? What's so special about that?

    Well I'm glad you asked. Now, you can benefit from all the charged with light mods for free, just by essentially playing as how you've always played. But now receive a flat buff to any playstyle you want

    Want a 100% damage buff on your next 10 sidearm shots? Go with Surprise Attack, 1 energy for a void armor piece.

    Want a 20% damage boost to every weapon in your entire arsenal until you get a kill? Perfect for bosses, champions, majors, whatever you want? High-Energy Fire.

    Do you want to regen a portion of your grenade every time you use it? Firepower. How about a grenade that heals you every time it kills something? Heal Thyself.

    How about a rocket launcher that does 20% extra damage for as many shots as you can fire in 2 full seconds, while also having significantly increased reload speed during that time? Argent Ordnance, baby.

    More of a sword guy? How about a 35% damage boost, I'm talking Swashbucker x5 levels of damage boost, to every sword swing you can fit within a 5 second window? You like Falling Guillotine now? Wait until you add another 35% damage boost to that Whirlwind Blade.

    Or fuck it, why not just go on the defensive and get massive protection from all incoming fire for 10 seconds the next time your shields go critical? A completely autonomous safety net in your back pocket at all times? Get yourself Protective Light, only 2 energy! Don't even have to think about it!



    The TL;DR here is that, for only 3 void energy, you can charge yourself with light just by getting half a dozen kills or assists through ANY means of your choosing.

    And with that charge, you can reap the benefits of so many other mods that can really up your game without needing to change a single thing about yourself. Free protective shields, damage boosts, instant healing, grenade and melee regeneration, the list goes on!

    So guardians.....please.

    Give "Charged With Light" a shot. You really, really, won't be let down.

    (Bonus P.S.A: If you want to go the extra mile, try the "Stacks on Stacks" perk too. It gives you x2 Charged with Light for every time you trigger Charge Harvester. Imagine all the above, and now, double the effectiveness and length. All for the same effort of only 3 to 8 PvE kills or assists.).

    submitted by /u/Zommander_Cabala
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    Between menagerie chests, nightfall double drops, loot caves, etc... when is Bungie going to realize that the more loot there is, the more we want to play the game.

    Posted: 17 Jun 2020 07:06 PM PDT

    For real. This games highest points have all been around exploits that rained down loot. The community goes crazy over these things, myself included, playing way more than I normally would because the game finally feels rewarding and fun to play. But Bungie always axes them quickly and I'm off to other games like borderlands or diablo that actually learn from things like this and improve the game built on that. (Yes I know diablo took time, but for real, at least they overhauled the loot system tenfold)

    I really just don't get it. Why is it when the game feels fun, those things get hit with the hammer.

    When something like one eyed mask breaks crucible for two years before getting addressed, yet heaven forbid we have an extra drop at the end of a Nightfall. Just makes me wonder what the fuck the priorities are. Cause it doesn't feel like it's towards anything rewarding or fun most the time.

    Bungie. Please learn from the fact that when it rains loot, we want to play the game more. Don't just smack down every loot exploit we find and move on. Realize why we are always doing the things to get more loot and build on that for once.

    Props to the umbral system at least. It's the first rewarding thing we've had in far, far too long.

    submitted by /u/Plummyr
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    Bungie, removing a weapon at the end of this season then dropping that exact same weapon during this season with a higher infusion power level is just kind of insulting. You should really give us a mechanism for infusing the newer version of the SAME WEAPON into the old one.

    Posted: 17 Jun 2020 12:03 AM PDT

    Hopefully the mods won't be like "OMG duplicate thread DELET"

    Because Bungie has never addressed or answered this directly, so please /u/cozmo23 /u/dmg04 address this.

    Anyway, title pretty much says it, but for example:

    It took me an extraordinary amount of time to farm for the Long Shadow roll I have due to the nature of farming Vanguard weapons is not easy (tokens and rng, rip), so this is the best example I have.

    When I saw that my pinnacle guns would be cycling out like Recluse, Mountaintop, 21%, etc. I was really okay with that assuming that "hey if Bungo takes away my pinnacles, maybe they'll bring pinnacles back!" which would totally be worth it.

    But when I saw the random rolls were going away I had really mixed feelings about it as some were just incredibly hard to get. I guess in a way I came to just accept the fate.

    Until....

    Literally the first strike I did this season I got a random Long Shadow drop with terrible rolls (like most Long Shadow drops) but with a max power of 1360 and an Arrivals icon.

    BUNGIE! Why would you do this to us? This is literally just forcing players to go through hell for the SAME gun. It's not like I'm getting a new or different gun with new or interesting rolls, it's the SAME GUN.

    This is not content. This is tedious repetitive busywork with no real logic behind it, because the gun has been reissued this season, so it's not actually going away.

    I'm not sure who thought this was a good idea but.. sun setting is bad enough as it is, this is just insulting.

    There really needs to be a means of infusing a NEW powerlevel into an older version of the SAME GUN. Because if you are KEEPING the gun in the game, what is the harm in letting us use the one we worked so hard for?

    Please re-evaluate this. It is incredibly disappointing.

    submitted by /u/h34vier
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    Bungie, please take the feedback on powerful Umbral Engrams to heart: Earning power from any source is fun.

    Posted: 17 Jun 2020 03:08 PM PDT

    I know we had a focused feedback a couple of days ago, but I really think this deserves every chance at attention it can get.

    The player response to Umbrals becoming powerful was overwhelmingly positive. Subsequently, the response to its patch was overwhelmingly negative. The power cap increase of 50 this season may have exacerbated this, but it's not the whole story.

    Earning power at all times is fun. Gating power behind a weekly task list (Challenges) isn't.

    If every drop could have a chance at being even a little more powerful, everything a player does would feel more worthwhile. And this feeling is especially significant for the players on a weekly time budget, whose playtime shouldn't have to default to Challenge activities just to keep up.

    What Umbral Engrams briefly provided, and what it sounds like players would be happier with, is a system that allows them to earn power however they play. Especially when the power increase is as large as it is this season.

    How this looks is up to you, Bungie. But at the very least, people seemed really happy with Umbral Engrams being that chance of additional power. Don't lose sight of that.

    [note: the above is the main content of this post. the below is just, like, my opinion man]

    My specific interpretation of the Umbral feedback is not that weeklies shouldn't exist, only that they shouldn't be required. Instead, they should act as guarantees of power, while doing anything else only has a chance at dropping stronger gear.

    Prime Engrams were intended to fill this role, but they haven't been enough. The average player will earn one per play session. And bad luck could result in it not increasing their power. Umbrals added more chances to that pool, and could be focused with the hopes of filling a specific gap.

    If seasonal engrams continue (and they should), I think they could be the ideal way to implement supplemental power. But really, any random drop is fine, and would actually keep them relevant after soft cap when most drops are simply sharded on sight.

    Speaking of soft cap, this change looks a lot like extending it all the way to Pinnacle. But maybe that's how it should be. Maybe the final 10 points of power are the only part of a seasonal grind that should require powerful/pinnacle Challenges. This would also alleviate some of the confusion for new players about how power caps work, which is not well explained.

    This doesn't mean power should start increasing as fast as it does when a player is below soft cap. Just that soft cap shouldn't completely halt a player's power progress outside of Challenges and Primes. As with many things, there's likely an ideal middle ground waiting to be uncovered.

    I'd be remiss to not also bring up the larger question of what purpose power grinds serve in the game, and while I don't think this is the post that should delve into it, I do think the issues discussed are a symptom of it. Why increase power at all? What is the intended experience for the player in doing so?

    I'll leave you simply with the best example Destiny 2 has provided thus far of a good power grind: The Dreaming City.

    Forsaken raised power level by over 200 points. By the time a player reached the Dreaming City, they were around the midpoint of that power level grind. Which made it all the more impactful when everything in the City was still kicking their ass.

    What followed was a tangible power progression, where we were constantly butting up against the strongest the City had to offer in order to grow our own power, eventually eclipsing it. We felt it the entire way. It was glorious.

    Personally, this is how I would like power increases to always feel. Tangible. I think that's Destiny power grind at its best.

    submitted by /u/Witha3
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    The Cold Denial pulse rifle and the Falling Guillotine sword are not dropping with an additional final perk from a focused umbral engram despite having unlocked the third rank gift to do so.

    Posted: 17 Jun 2020 04:14 AM PDT

    No, Bungie Isn’t Prioritizing Glitches That Benefit the Player.

    Posted: 17 Jun 2020 01:35 PM PDT

    I've been seeing a lot of people saying Bungie hates glitches that benefit the player because they removed forge-farming, whether forge farming is good for the game or not is another topic.

    But people making it sound like Bungie is actively patching things that are helping the player is false.

    -We've been cheesing Riven since the encounter came out

    -We've been getting rid of our ionized debuff on the boss encounter of SoTP since the encounter came out

    -In any activity that includes depositing balls, we've been able to dupe the balls.

    -We've been able to have QuickDraw on any weapon for so long I can't even remember when that was discovered.

    -We were able to farm double loot from a nightfall for the entire week the nightfall was available.

    And countless other exploits in raids and activities I'm forgetting from the past 3 years. To say that Bungie hates things that benefit the player is just cherry-picking information to fit a narrative.

    Edit: Other glitches that have been brought up that were known and we were left to use

    Menagerie chest glitch lasted for about half the season and was well documented

    The whisper and outbreak missions were easily soloable for about 3 weeks or more

    Wishender being bugged for a couple weeks

    Sword flying, which has been in the game since release

    submitted by /u/MrPlumpi
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    Bungie, making the Unstoppable Pulse Rifle mod applicable to Exotics was a great idea

    Posted: 17 Jun 2020 01:48 AM PDT

    Now if only you'd do the same for overload so I can use the spazzy new Trinity Ghoul exotic as Overload arrows :(

    submitted by /u/GeneticFreak81
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    Bug Compilation for S11

    Posted: 17 Jun 2020 06:40 AM PDT

    please read the list before commenting, it makes it easier for me to update

     

    Please post your issues on the bungie help forum as they happen. it's the best way to have it seen

     

    List of bugs so far from the season. These may be one offs or widespread:

     

    Charged with Light

    • Cant become charged with light/use stacks in various activities
    • Charged with Light not hitting cap of x5 with Stacks on Stacks. Maxes at 4x (Need more context from user)
    • Stacks not being consumed/applying across all activities

     

    World

    • Gambit/Gambit Prime/Armory drops at 750
    • Respawn delay
    • Trials broken for Flawless run
    • Raid armor/weapons showing incorrect max power
    • Prime engrams dropping items for different Class (seems to be isolated to Warlocks being given Hunter items)
    • Beaver/Guitar/Bee/et al errors
    • Bounties not progressing
      • This applies to any bounty for any activity that counts things (kills, matches, etc...)
    • Sparrow dismount delay/issue (especially when Ghost is out)
    • Invitation of the Nine dropping 750 gear (possibly tied to Gambit power bug)
    • Jumper controls - left bumper now exits you from your sparrow instead of the left boost or secondary fire
    • (Xbox) when custom controls are active, if you change the X button, you can no longer revive yourself
    • GoS Photosynthesis subclass based Triumphs not tracking (inconsistent)
    • Gambit - If you do not kill both Envoy's before damaging the Meatball to the first phase, the immunity orbs will tether the Envoy's and not let go. Even after the orb had been destroyed. The Meatball will lose its over shield, but it will remain on the Envoy's. You will never get the Prime Evil Slayer buff.
    • Festering Core glitches at the very end, i.e., no boss or anything else materializes at the last stage.
    • Ascendant Challenge completions not being counted
    • Prestige Leviathan on gauntlet - second wave of enemies will not spawn if someone running dies on the first lap
    • You can send shielded wizards off the map in the alters of sorrow making them unkillable.
    • Nodes are not appearing on Mars

     

    Guardian Items/Abilities

    • Dodge/Dash/Barricade misfiring (might be tied to double press delay map function)
    • Merciless perk not proccing
    • Sprint Cancel Per cozmo this should be patched tomorrow
    • Felwinters Helm doesnt proc consistently
    • Jumping issues
      • Jump cancel for Warlock/Titans
      • "Bunnyhop" when pressing jump before landing (to cancel or double/triple jump)
    • Stormcaller "zap" delay
    • Middle Tree Sentinel Shield delay
    • Bottom Tree Sentinel melee will often NOT suppress targets. Thread with video here
    • If a warlock places down a healing or empowerment rift and that same warlock guards with a sword in the rift, Allies will lose the benefits of the rift. Does not affect Well of Radiance.
    • Titans cant bubble if they have a sword out
    • BL grenade launchers causing game freeze
    • Rival Warlock Shell cannot display projections
    • Jade Rabbit's "Fate of all Fools" passive is not refunding ammo
    • Point of the Stag showing incorrect power cap of 1260
    • Abyssal Extractor on Nezarec's Sin doesn't activate with Void weapon damage. It may be isolated to Arrivals Void weapons, needs more context
    • Bows dont fire on full draw or full draw damage is not applied.
    • Hunter melee on solar subclass is slower than typical when fully charged

     

    Seasonal Activity/Items

    • Final Powerful Umbral of week dropping at/below level for some
    • Some are still unable to pick up Umbral from Drifter
    • Prophecy
      • boss will not teleport to the boss room and stays in his spot for the remainder of the encounter, if you jump down to the boss room the dark entropy will build up and kill you much faster (inconsistent/rare)
      • checkpoint persisting past reset
      • completing the wasteland encounter and then entering the hexahedron encounter door could then lock the player in the hallway because the next door will not open
    • Falling Guillotine ghost damage (double spin without animation) Sword double damage
    • Cold Denial/Falling Guillotine don't drop with extra perks after unlocking
    • Ability to collect 15 motes in Contact and spawn box without perk
    • Various Triumph bugs
      • Contact Bosses
      • Recaster Upgrades
      • Solo Dungeon
      • Emissary Dungeon
    • Improved Armor Focusing doesn't seem to be working for anyone
    • Seasonal Mods
      • "Combatant Kill" charge with light mods work in crucible (quick charge, sustained charge)
      • Not appearing in collections at all for some
      • Mods have swapped icons (ex: "Energy Converter" and "Surprise Attack")
      • charged with light not applying/using properly
      • inability to socket some mods (Lucent Blade is flat out gone)
      • Font of Light "Basically, Font of Light causes an explosion centered on the player after hitting a damage gate instead of spawning orbs of light for allies on finishers." For longer description see here
    • S10 Exotic AR quest line removed
    • Saint's Evocation Ship doesnt load in orbit or destination load screens
    • Seasonal icons on some reissued weapons are not updated has an updated power cap, but still has the Season of the Forge flair in its icon
    • Pressing the Super key when the Super is not fully charged causes the character to do a melee. Can also interfere with some special abilities from held items (e.g. trying to super with a fully charged Hive sword while sprinting as a Titan with a shoulder charge ability, can cause the shoulder charge to activate instead of the sword's super). (PC)
    • Beyond Light Emblem is not appearing in collections for some people
    • Lucre giving same amount for Ordeal and Regular NF

     

    Comment a bug and I will add. I'd like this to be one place for people to search for bugs, maybe cut down on post bloat, and make it easier for /u/cozmo23 and /u/dmg04 to see

    Edit: Categorized bugs for ease of reading. For the most part these are bugs that haven't been acknowledged yet/haven't been given a timetable for a fix

    Per Cozmo sprint cancel and weekly bug should be patched tomorrow Link here

    Already addressed by someone affiliated with Bungie

    • Witherhoard boss melt
    • Weekly quest bug
    • Warlocks getting hunter gear
    • Raid armor showing 1060 max LL
    • Tommys Matchbook quest disappearing
    • Seraph Towers holes aka la brecha de tu madre
    • Almost Mighty ghost is literally a ghost
    • Gambit et al drops at 750
    • Artifact mods costing 5k glimmer instead of 500
    submitted by /u/brian1321
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    Can we get strike specific loot in the strikes this time, because you forgot to in shadowkeep.

    Posted: 17 Jun 2020 03:10 PM PDT

    Shadowkeep's strikes didn't come with a single strike themed item. can we get strike specific loot for the new ones. PLEAZE

    submitted by /u/AMM0D
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    Hey Bungie. It’s probably best that you stop adding enemy specific weekly strike bounties to the game.

    Posted: 17 Jun 2020 06:16 PM PDT

    What's the point of this other than to force the player to have to leave the strike playlist just to get the enemy type they need?

    The scorn bounty sucks in particular. There's like 1(?) strike with scorn.

    Having to leave the strike playlist just to get a bounty done that's meant to be done in the strike playlist does not feel good Bungie.

    Step one in making the progression grind in your game not boring and monotonous like it currently is, is streamlining your tedious bounties.

    submitted by /u/Bugs5567
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    Season of the Sword is Much Fun

    Posted: 17 Jun 2020 07:31 AM PDT

    Recent Sword changes, news mods and 2 new legendary swords have taken a game I love and added a new level of fun to it.

    I know there is a lot issues with the game that can be frustrating but I'm having a blast and my Guardian feels powerful again. Thank you Bungie.

    submitted by /u/Ramikyn
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    GCX 2020

    Posted: 17 Jun 2020 09:27 AM PDT

    Source: https://www.bungie.net/en/News/Article/49267


    The GCX fundraising marathon to benefit St. Jude Hospital is in full swing. You can go visit their Twitch channel right now and check out who's playing games to help kids along on their path to wellness. As strong believers in the power of community to make the world a better place, we wouldn't miss it.

    This Thursday, it will be our turn.

    GCX Fundraiser Marathon – Bungie's Block

    June 18, 9AM – 1PM Pacific

    www.twitch.tv/GCXEvent

    This year, we're hosting a celebration of Bungie art and Bungie artists. Come and check out some of the talented hands that help shape the world you explore and defend or create the imagery you see right here on Bungie.net. If you're a fan of the game, you'll be able to see some familiar faces come to life in real time. If you are an aspiring artist or designer, you'll find some inspiration for how to create art in different electronic mediums.

    All the while, we'll be tabulating your donations. In keeping with the ritual, here are some incentives to inspire you to take action.

    Image Linkimgur

    Image Linkimgur

    $50 Emblem delivered this Season.

    Image Linkimgur

    Image Linkimgur

    submitted by /u/DTG_Bot
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    Why don't anti-barrier rounds work against scorn bucklers and taken phalanx shields?

    Posted: 17 Jun 2020 01:19 PM PDT

    It seems like they work against every other kind of barrier.

    submitted by /u/Middle_Cyclone
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    Kinda bummed to find that armor will be sunset too. Maybe reduce the cost of upgrading them?

    Posted: 17 Jun 2020 04:32 PM PDT

    I still don't even have a fully masterworked set, because I still can't afford it. And if I go dismantling the ones I have masterworked I don't even get a fraction of what I worked for back. I like the fact that I don't have to worry about look, but working for rolls that work for my build all over again just to get the exact same piece of armor with a higher cap just seems tedious and expensive. I thought I was holding on to ascendant shards too long before, well now I wish I had held onto them longer. My heads spinning. I just want to make builds and play the game, not have to redo everything each season.

    submitted by /u/Slythecoop49
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    Whether we wanted it or not, we've stepped into a game without strike intro dialogue.

    Posted: 17 Jun 2020 01:11 AM PDT

    So let's get to putting it back in the game, one by one. The Will of Crota. From what I can gather, it will be added back into the game with the Cosmodrome in Beyond Light. There are a lot of strikes in D2 without intro dialogue, but with the right voice actors, we can punch through with some good dialogue, take this issue out, and break Bungie's grip on a game without strike intro dialogue.

    TLDR: Put strike intro dialogue back in the game, starting with D1 strikes coming from the DCV.

    submitted by /u/douglasr27
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    Massive Breakdown of Updated Resiliency Testing for PvP

    Posted: 17 Jun 2020 10:47 AM PDT

    Most recent resilience testing results are below. Used the same strategy as last time, a single body shot from an Adaptive Sniper, and then a single shot from a HC with damage drop off being used to modify the damage done. Results are mostly consistent with the previous values.

    https://imgur.com/6KLhOMw

    Notable differences are at 6 resilience and higher, where I previously had the values as seen below:

    https://imgur.com/zr5D1i6

    Tier OLD Estimated HP
    0 186
    1 187
    2 188
    3 189
    4 190
    5 191
    6 192
    7 194
    8 196
    9 198
    10 201

    I now believe that these numbers are better represented by the following.

    https://imgur.com/0LKxM8M

    Tier NEW Estimated HP
    0 186
    1 187
    2 188
    3 189
    4 190
    5 191
    6 193
    7 195
    8 197
    9 199
    10 201

    Basically, Resiliences 6, 7, 8, and 9 all went up by 1 HP in terms of what displayed damage they could survive. 0-5, and 10 remained the same.

    This also matches up slightly better with the estimations provided by the displayed resiliency tool tip. I believe the shield increases to the full number in the estimation, and the decimal is either not counted or rounded down. More realistically, the actual percentage increases are probably rounded to make them look more attractive on the tool tip, and to fit into the levels.

    As always, the limitation here is that the adaptive sniper rifle body shot could be doing as low as 130.01 damage and still display 131, in which case the displayed numbers would be high by .99, however I do not believe this to be the case based on the displayed crit damage and known crit multiplier, which dictates that the body shot do between 130.51 and 130.85 in order for the 2.95x crit multiplier to return the displayed value of 386, if that crit multiplier is also correct.

    I initially tried using weapons that Bungie had given us exact values for in the patch notes, for example the Rapid Fire Sniper rifle has been said to do exactly 90 damage, per the 2/20/20 TWAB, however in game it displays as 91 so there must be some decimal damage. As such, I felt the risk of using, for example, 9-10 shots of an AR that is said to do 21.1 damage offered too great of a margin of error if the decimal was incorrect. This is why I used damage drop off to get as close to exact values as possible with the HC, and never used more than a single shot in addition to the sniper body shot.

    submitted by /u/Mercules904
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    New Season Pass Trailer shows Ruinous Effigy

    Posted: 17 Jun 2020 10:01 AM PDT

    https://youtu.be/bY3_GggOEz0

    So the Transmutation Spheres don't turn into swords or some other weapon, heavy attack looks like a slam.

    submitted by /u/Zero-Seven
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    Make The Loot Cave Into a Lost Sector

    Posted: 17 Jun 2020 12:09 PM PDT

    Pretty much the title.

    I see you're putting in the old cosmodrome. Now, see, there were a few areas I think we need as lost sectors. Level 20 cave. (I mean as long as the enemies are still there that's good enough for me.) And then the loot cave. If I'm not entering a factory of engrams or something when I visit the old loot cave, I'd better still see that interactable pile of chitin. Otherwise, I'll cry.

    submitted by /u/Midas_Result
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