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    Destiny [D2] Trials of Osiris Megathread [2020-07-03]

    Destiny [D2] Trials of Osiris Megathread [2020-07-03]


    [D2] Trials of Osiris Megathread [2020-07-03]

    Posted: 03 Jul 2020 10:03 AM PDT

    Trials of Osiris are LIVE

    This thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of Osiris.

    FAQ

    What is Trials of Osiris?

    • Trials of Osiris is the pinnacle PvP activity. Every Weekend, the best players compete in 3v3 Elimination for one goal: Go Flawless.

    • To start, head to Saint-14 in the Tower Hangar and buy one of the possible passages (see below).

    • To reach Flawless and get to the Lighthouse, you need to win 7 matches without losing one.

    • It uses Win Based Matchmaking, which means you'll face teams with a similar amount of wins on their card. Matches will get harder as you win more matches.

    • There is NO fireteam matchmaking. You need to team up yourself!

    • Power Level matters, however bonus power from the artifact is not enabled.

    How Long do the Trials of Osiris last?

    • Event Starts: Every Friday at Daily Reset (1700 UTC).

    • Event Ends: Following Tuesday at Weekly Reset (1700 UTC).

    Where do I go to find Guardians to compete with in the Trials?

    • You can head over to /r/Fireteams, www.The100.io, Xbox LFG system, DestinyLFG.net or DestinyLFG.com, or go to the Bungie.net recruitment forum (also available through the Bungie App).

    What if I have a question about another piece of armor/weapon or general Trials question?

    • Use Control + F (Or Command + F if on a Mac) and search for keywords in your question. Someone may have asked it already. If they haven't ask right below.

    Trials of Osiris Map

    Surprise! (beep boop please report)

    Rewards

    Rotation not known yet, please let us know!

    • 3 Wins (Powerful): Arms
    • 5 Wins (Powerful): Exile's Curse (Fusion Rifle)
    • 7 Wins (Pinnacle): A sense of pride (Unknown, please report)
    • Flawless (Pinnacle): A sense of accomplishment (Unknown, please report)

    Bounties

    Name Description Cost Requirement Reward
    End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token & 1 Trials Engram
    Coordinated Assault As a fireteam, defeat opponents with precision final blows in the Trials of Osiris. 1000 Glimmer 100 [Headshot] Precision XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

    Passages

    Name Perk Cost
    Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
    Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
    Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
    Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
    Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards
    submitted by /u/DTG_Bot
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    [D2] Xûr Megathread [2020-07-03]

    Posted: 03 Jul 2020 10:03 AM PDT

    Xûr, Agent of the Nine

    Description:

    A peddler of strange curios, Xûr's motives are not his own. He bows to his distant masters, the Nine.

    Location:

    Tower Hangar

    (Behind the depressed emo dude)

    Exotic Gear:

    Name Type MOB RES REC DIS INT STR Cost
    The Huckleberry Primary Submachine Gun 29 Legendary Shards
    Lucky Pants Hunter Leg Armor 9 14 9 6 9 14 23 Legendary Shards
    Mask of the Quiet One Titan Helmet 7 9 16 2 20 8 23 Legendary Shards
    Lunafaction Boots Warlock Leg Armor 9 16 8 13 12 6 23 Legendary Shards

    Consumables:

    Name Type Cost
    Five of Swords Challenge Card

    What's a Xûr?

    Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector in each of the Worlds, depending on the current Flashpoint. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

    TL;DR: He's the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it's coal.

    When does Xûr visit?

    Xûr visits every Friday at 17:00 UTC and departs at reset. If you would like to see all the live conversions of Time Zones, please follow this link here.

    Sort comments by New to join the conversation!

    submitted by /u/DTG_Bot
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    Bungie Pls: Can Traction please be reduced to 2 energy cost instead of 3?

    Posted: 03 Jul 2020 05:09 PM PDT

    This is mainly a plea from a console player, but for controller users; traction is pretty much essential. It'd open up so many more possible builds without having to sacrifice a stat mod that costs 3 or 4 points and also be able to like. you know; turn around quickly instead of being like a turtle even on 10 sensitivity.

    I know it's not really a concern for pc players, but still. It'd be a wonderful QOL change.

    Edit: woah wasn't expecting front page lol

    submitted by /u/Z_Zeplin3
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    Is Guillotine still good? A Comprehensive Guide to Swords in Season of Arrivals [POST GUILLOTINE NERF]

    Posted: 03 Jul 2020 01:09 PM PDT

    With the recent TWAB,

    Bungie mentioned that they will be fixing the bonus damage that Falling Guillotine would deal after a heavy attack. Some of you might be wondering if the Guillotine is still a top option for DPS if you want to use swords.

    I've been almost exclusively using swords as my Heavy ever since i got my first Quickfang from the Red War Campaign but I haven't got around to actually testing all the exact numbers until the beginning of this season when everybody started using swords to DPS. I have calculated everything from swing speed, heavy attack cooldown, optimal combo cycles and damage numbers and compiled them all in a spread sheet to calculate DPS.

    In this post I will be rating swords according to the DPS they can output for simplicity, so higher DPS = better sword, although there are differences between sword frames that I will be mentioning later.

    So what's the best sword?

    Falling Guillotine. Unless you're a Hunter. Goldtusk is the highest DPS sword in the game and has been ever since its release. It has both higher burst and higher sustained DPS than the Guillotine, assuming you don't count the damage glitch that is being fixed. In terms of sustained DPS, it beats Guillotine by about 14%, but to pull it off you need to learn the optimal damage combo for the Goldtusk which I'll talk about later (please Bungie don't nerf this).

    I know what you're thinking: Goldtusk sunsets next season. But I think there is a good chance that Bungie will release new class specific swords next season, and what I'm about to show will work on any lightweight frame sword.

    **FOR TITANS: As a side note, Throne Cleaver's burst damage remains unchanged from the Shattering Blade nerf last season. The reason why Shattering Blade, Counter-Attack and En Garde were nerfed is because with the energy meter system, full meter heavy attacks in general deal something like 50% more damage than before. A Shattering Blade or En Garde boosted heavy attack does the same damage as before. For short, one-time DPS phases Throne Cleaver can outperform Guillotine but it relies on your ability to get a Counter-Attack to proc. For longer phases, Guillotine has better sustained DPS. For those of you who used Throne Cleaver for this burst combo, you can feel comfortable knowing that the total burst damage has not changed.

    How did I find the numbers?

    I tried to make everything as scientific as possible so I could compare the swords fairly. To find the swing speed of every sword, I swung the sword repeatedly using light attacks and used a metronome to find the "RPM" of each sword. For heavy attacks, I did the same. Damage numbers were found using a 1050 power level on each sword against the Tribute Hall Ogre. I could have used Greg but I needed a quick way to reset, and all I wanted were the relative DPS numbers of each different sword.Using swing speed and damage numbers, I was able to calculate the theoretical DPS values. The spreadsheet is very messy and convoluted so you are just going to have to take my word for it.

    From there I found that theoretically, the Goldtusk dealt around 14% more DPS than the Guillotine. I'll come back to this value later.

    All numbers were tested with Fully Masterworked swords with Jagged Edge, not taking into account any damage buffs (ie. no Whirlwind Blade, En Garde or Lucent Blade)

    Additional testing was done on Kalli which I will discuss later.

    A NOTE ABOUT HEAVY ATTACKS

    For heavy attacks, we all know that it locks you into an animation, but I also found that holding down a directional key (or moving a stick on a controller) shortens the recovery time of the animation. This applies to all swords. During this recovery time you are not able to switch weapons, jump, or swing again. Because there's no reason not to do this, I deleted the slower heavy attack numbers so I don't have the exact numbers, but this saves you something like 0.3 seconds which is almost the time it takes to perform one light attack.

    The Youtube videos I've seen that were testing sword DPS numbers don't take this "recovery time" into account and it leads to inflated DPS numbers.

    TL;DR Whenever you use a heavy attack, holding a directional key will allow you to start your next swing a fraction of a second sooner, leading to increased DPS.

    How to DPS with each sword

    I first want to mention the new Lucent Blade armor mod, which gives you a 35% buff to sword damage for 5 seconds after you damage something with a sword while charged with light. It also increases the charge rate of your sword. Even if you're not charged with light, this charge rate increase is important. Since heavy attacks output more DPS than light attacks, you want to heavy attack with a full energy meter as often as possible.

    Whirlwind Blade and Relentless Strikes is going to be the standard "God Roll" for DPSing bosses for most swords.

    Here are the optimal damage cycles:

    Falling Guillotine and Adaptive Swords (without Lucent Blade)

    Heavy Attack

    8 Light Attacks

    Repeat

    Falling Guillotine and all Adaptive Swords (with Lucent Blade)

    Light Attack (to proc Lucent Blade)

    Heavy Attack

    6 Light Attacks

    Repeat

    Temptation's Hook

    Heavy Attack

    Light Attack repeatedly

    *using heavy attack on Temptation's Hook decreases your DPS and uses 8 ammo. Only use heavy attack (and Temptation's Hook in general) only for its range.

    Throne Cleaver is a little different, the goal is to proc Counter-Attack whenever possible and follow up with a heavy attack. When you're low on ammo, make sure you proc Counter-Attack before you use Shattering Blade. If you have too much ammo, you can switch to another Heavy Weapon and switch back to Throne Cleaver before the DPS phase starts.

    A QUICK NOTE ABOUT SWORDMASTER'S GUARD: If you get a god roll sword that's missing Swordmaster's Guard, it is no big deal. Swordmaster's Guard actually does not make your DPS higher. It still takes about 6 swings before you can heavy attack again. It does not change it to 5 swings. After a lot of testing, I found that it is not worth waiting for the heavy attack after just 5 swings. If you can't fit 6 swings in between your heavy attacks, make sure you are holding a directional key after your heavy attack as mentioned before. It will look like it only takes 5 swings, but if you only do 5 swings you have to wait about 0.2 seconds before your meter fully charges and trust me, after testing for hours and hours it is always worth doing the 6th swing. The only thing Swordmaster's Guard does is make your sword charge faster outside of combat and make your guard weaker. Just avoid Heavy Guard because Heavy Guard makes you require 7 swings between each heavy attack.

    Most of the time, even with whirlwind blade, you get higher DPS by heavy attacking first. With Lucent Blade, perform a single Light Attack to proc the buff and then heavy attack, then perform the normal attack cycle.

    Which brings me to Goldtusk.

    The highest DPS sword in the game

    With lightweight frame swords, there's a hidden gem that I found back in Forsaken on my Quickfang, which is the Aerial Heavy Attack. It's just as fast as a light attack, but has almost double the damage. The problem was, you had to be in the air which means you had to jump which means you could have just been on the ground swinging continuously.

    So for a while I did the trick where you spam space bar while you attack and it makes you attack super fast. And then sometime in Season of Opulence, I found out that the game thinks you're "in the air" while you do this trick. So I tried weaving in the Aerial Heavy Attack into this combo and after a lot of practicing and perfecting, I found the optimal DPS combo which outperforms even the Guillotine.

    How to DPS with a lightweight sword

    First let's start with the roll you want.

    Jagged Edge

    Swordmaster's Guard

    En Garde

    Whirlwind Blade

    Goldtusk is unique in that it can roll with 2 damage perks at the same time: En Garde and Whirlwind Blade. This combined with Jagged Edge will be your god roll Goldtusk. Every Goldtusk rolls with Swordmaster's Guard.

    Here's the combo:

    Jump

    Light attack

    Heavy Attack

    It looks very simple but the timing is tricky at times. Perform each action as soon as the previous action has been started. Use light attack RIGHT after you jump. Immediately after i press the light attack button, I like to hold down my heavy attack input, which will buffer the heavy attack. Sometime during the aerial heavy attack animation, your character will hit the ground. Press the jump key ONCE, and you will be able to light attack instantly after the aerial heavy attack animation finishes. After that light attack, I like to hold down my heavy attack input, which will buffer the heavy attack. Sometime during the aerial heavy attack animation, your character will hit the ground. Press the....

    ...and repeat.

    This is what it looks like when done correctly.

    https://gfycat.com/bountifulrelievedbovine

    I've practiced this for a long time so I can get it consistently 95% of the time.

    If you mess up the timing, sometimes your character will pop up off the ground, in which case wait until you hit the ground, and then reset.

    Once you're comfortable with the combo, you could just repeat it on the boss until it dies, OR, if you want to squeeze out just a tiny bit more DPS, perform a Heavy Attack every 3 iterations of the combo.

    IMPORTANT NOTE: THE AERIAL COMBO DOES NOT WORK AGAINST CERTAIN ENEMIES BECAUSE THEY ARE EITHER TOO SHORT OR WON'T LET YOU DO THE AERIAL ATTACK. IT WORKS ON 90% OF THE ENEMIES THAT I'VE FOUND BUT BUT YOU WILL NEED TO FIND OUT WHICH ONES WORK AND WHICH DO NOT.

    Here's the finalized full optimized DPS combo. I'm also going to assume that you have Lucent Blade, because if you have gone through the trouble to farm a god roll Goldtusk and learned how to perfect this combo, you probably very much like using swords.

    Goldtusk (with Lucent Blade):

    Pull out sword to proc En Garde

    Light Attack to proc Lucent Blade

    Heavy Attack (if you do it fast enough, this heavy attack will be buffed by En Garde)

    Perform the aerial combo 3 times

    Heavy Attack

    Repeat

    En Garde adds a very strong burst combo that you can perform as long as your sword is full energy. Before any DPS phase, you want to have your sword stowed at full energy, so that right when DPS starts, you pull out your sword and perform a light attack followed by a heavy attack as fast as possible. This burst combo is effectively stronger than Guillotine's spin attack. You can also use this burst to "one-shot" some weaker yellow bar enemies or deal a ton of damage to anything. The first light attack also functions as a way to proc Lucent Blade, so if you pull out your sword and are fast enough, the second heavy attack will be buffed by En Garde AND by Lucent Blade. You just have to be fast enough and it works.

    You don't need En Garde to out-DPS the Guillotine. If you prefer Relentless Strikes for the ammo, then use Relentless Strikes. En Garde is just something extra ON TOP of the higher damage that Goldtusk already deals.

    More Testing

    According to the spreadsheet, using this combo yields 14% more DPS than Guillotine. It all works in theory but I wanted to see how it would work in actuality. I went to Kalli because the Guillotine does no extra damage against her. I started DPSing Kalli each time at exactly 1 minute and 46 seconds after shooting her to start the encounter. I started a timer as soon as I shot Kalli, and as soon as the timer hit 1:46 I began DPSing. Each DPS phase's duration is as close to each other as possible so that the testing would be fair (about 18 seconds or so). Below I will an example of how I tested the damage on both swords. You can feel free to confirm that both DPS phases lasted almost the exact same time.

    Goldtusk: https://gfycat.com/zealoushappygoluckygartersnake

    Falling Guillotine: https://gfycat.com/indelibletangiblefishingcat

    These clips were the most representative of both swords that I could find. These were near-perfect DPS phases with minimal downtime.

    I was pleasantly surprised to find that if you look at both damage numbers at the end and divide them, you get something like 14.7%, which is pretty close to my theoretical value.

    Pros and Cons

    Goldtusk

    Pros

    • Higher burst damage
    • Highest sustained DPS
    • Builds up Whirlwind Blade stacks extremely fast
    • Running animation looks good
    • The running animation
    • It's a lightweight frame so you gain extra Mobility
    • Higher swing speed means you can clear ads faster
    • Higher ammo reserves for ad clear
    • Very satisfying to pull off the combo correctly

    Cons

    • Sunsets next season (unless they release a new lightweight sword)
    • You need to farm a good roll in Heroic Menagerie which is heavily RNG dependent (20% drop rate from killing boss)
    • The aerial combo uses quite a bit of ammo
    • Hunters only so no well or bubble
    • High skill to perform
    • High DPS combo does not work in some cases

    Falling Guillotine

    Pros

    • Easy to obtain and farm a good roll for
    • The AoE on the spin attack is very effective
    • Swinging in the air gives you more directional control
    • Won't sunset next season
    • You can stun/stagger powerful enemies more easily
    • Can be used on any class
    • Extremely easy to use

    Cons

    • The spin attack animation can lock you in place longer
    • Lower ammo reserves
    • Slower swing speed means slower ad clear
    • Light Attack can sometimes phase through enemies

    Farming for a Goldtusk is not going to be worth it for everybody, especially since it sunsets next season. Again, if they release new class specific swords next season, which I think there is a high chance of happening, it will most likely take Goldtusk's place as the highest DPS sword.

    If you don't care too much for the extra 14% DPS the Guillotine is still going to be the next best option over any other sword and is accessible and very easy to use. But if you already enjoy using Hunter swords and want to give the combo a try I highly recommend it. If you get consistent with the aerial combo you can consistently out-damage people who are using the Guillotine.

    For the 0.01% who are going to switch to Goldtusk as their main sword, I wish you the best of luck in Menagerie. Happy farming!

    EDIT 1: I typed out the title as Guillotine nerf and then I didn't touch the title afterwards. It was actually a bug fix. Poor wording choice, but I hope it's clear now :)

    EDIT 2: https://imgur.com/a/1kJUYpu Here's an overview of the theoretical DPS numbers, I've also included Adaptive swords in case you were interested.

    EDIT 3: POSTING THRONE CLEAVER RESULTS SOON Still making sure I thoroughly test Throne Cleaver. Throne Cleaver didn't look too promising from my spreadsheet results, but my in-game testing says otherwise. Also going to post raw swing speed and damage numbers for people to come to their own conclusions.

    submitted by /u/JTangarang
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    Today I joined a fire team on the companion app named “be bad at iron banner with me”

    Posted: 03 Jul 2020 05:14 AM PDT

    We lost every round.

    Nice one

    submitted by /u/lordshreknos
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    Buff or Remove Aeon Cult

    Posted: 03 Jul 2020 06:32 PM PDT

    I don't care how powerful the buff will be. Just do it. Getting them from a 97 legendary shard Exotic is ridiculous, especially when I've gotten 3 of them in a row.

    submitted by /u/silverbulletman2
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    When Vault of Glass returns, or when any new Raid gets added, please bring Age of Triumph-esque ornaments along with them as Challenge or Flawless rewards.

    Posted: 03 Jul 2020 11:42 AM PDT

    The normal Vault of Glass armor set is beautiful, don't get me wrong. Age of Triumph armor, however, was a whole new level of insane. I remember when the Hunter VoG set was revealed for Age of Triumph, and people were going crazy over the amount of dopeness.

    This has me also thinking: don't just do this with Vault of Glass. There really is no reason that every raid in this game doesn't have armor ornaments behind challenges or by doing a flawless completion. It'd give way more of an incentive for players to actually do challenge or go for flawless other than for the extra Pinnacle reward or a title.

    Edit: Just SGA for those who clearly don't read TWABs and stuff. Legendary armor and weapon ornaments will no longer be sold in Eververse, so everyone saying the AoT ornaments would be in EV, y'all are just wrong.

    submitted by /u/TheRawMeat
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    Shoutout to the Cabal weapons engineers for putting the weak spot of their shields directly in the center of the shield.

    Posted: 03 Jul 2020 01:52 AM PDT

    That's some S Tier big brain strategy.

    submitted by /u/Snappylobster
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    Do you remember when warmind came out and during that mission, Ana one shot that Knight to the head?

    Posted: 03 Jul 2020 05:28 PM PDT

    I sure would love to be in that universe where scouts were that good. Like damn. Wouldn't that be nice because currently, scouts be shooting fuzz balls at the enemy.

    submitted by /u/BlackPlague1235
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    I don't care about SBMM vs CBMM, but can I stop loading into a game about to be mercy'd

    Posted: 03 Jul 2020 12:33 PM PDT

    This is a fucking joke Bungie. I got on for 3 games. First game, get mercy'd. Fine, it happens. Second game, load into a game already at 7-55 and being power played by the time I land. I have enough time to get killed by a couple supers then the game is over. Third game, again load into a game in progress as it is mercy'd.

    Are you kidding me? I got off and went back to FF 14 after that, what a fucking joke.

    submitted by /u/OnlyBiasedSometimes
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    Went AFK on Titan and came back to someone taking in the view :)

    Posted: 03 Jul 2020 03:17 PM PDT

    I was taking screenshots for #BungieDayFashionShow, thought Titan was ideal as the theme is blue + Titan will be leaving us soon. I went AFK for 5 mins and came back to someone else admiring Titan!

    https://imgur.com/a/7GXabe4

    submitted by /u/Felwinter_II
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    My favorite drop from the paid season pass...

    Posted: 03 Jul 2020 10:59 AM PDT

    Rank 82, 16,000 glimmer!

    I would be so lost if it wasn't for this drop, huge game saver.

    submitted by /u/TheCruelHand
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    My friend has had this game for less then a week, and as an introduction raid we did scourge.

    Posted: 03 Jul 2020 08:52 PM PDT

    He literally got anarchy AND the sparrow. I can't believe this.

    submitted by /u/ChimeraEva
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    Just completed the divinity raid after 3 hours, forgot to buy the empowered core from lecture before raid. No divinity for me, kill me please

    Posted: 03 Jul 2020 11:29 AM PDT

    i want to die

    submitted by /u/FearlessENT33
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    Next Week In Destiny!

    Posted: 03 Jul 2020 10:09 AM PDT

    • Boost your ranks with triple Valor and Infamy all week long.
    • Moments of Triumphs beings! Show off your power!
    • Make Contact at the Base on Titan

    screenshot

    submitted by /u/FIGJAM17
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    Iron Banner forced me to use sidearms....

    Posted: 03 Jul 2020 08:18 AM PDT

    And now I Fucking Love Them!!!!!!

    submitted by /u/JAEdevil636
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    Bungie, please for the love of god, give us class-neutral Lightweight and Aggressive swords.

    Posted: 03 Jul 2020 10:04 PM PDT

    One of the coolest things I saw from the Vanilla D2 ending was people running around with Katanas and before I realized they were all Hunters I was trying to get my own. Sadly Warlocks were shafted and stuck with Adaptive frame swords like literally every other sword in the game that has ever existed. It took quite a while but after a year and a half we finally received news of new swords coming, the reprised Year 1 weapons coming in the Menagerie. Lo and behold they show up on Light.gg and... class exclusive yet again. Now it's been another year, going into the 4th where Warlocks still are shafted. We have the Bolt Caster and Dark Drinker back, but still no Lightweight or Aggressive swords.

    I vaguely remember that Bungie committed to making more that were class neutral so everyone could use them, but it seems that's still not happened. I'm holding out hope for Beyond Light. Please don't screw us again this year.

    submitted by /u/Salvaged_Throwaway
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    According to the lore, Shaxx is a goddamn maniac...

    Posted: 03 Jul 2020 10:58 PM PDT

    Okay, so, according to the lore, Shaxx was able to conquer an entire segment of the Dreadnaught in under 2 hours after the guardian planted a transmat beacon... using Redjacks. Of course, to accomplish this and hold the area for crucible matches would require tens of thousands of frames (as more than 100 are required to take down a hive Knight according to the Drifter).

    From this set of circumstances precipitated a funny scenario I imagined:

    Ecthar, Disciple of Oryx: "My liege, it appears we have another incursion."

    Oryx: "More guardians? Good. Let them co-"

    Ecthar: "Actually, sir, not quite. It appears to be an army of robots, called Redjacks, led by a single guardian. We have identified him as a leader among the guardians, responsible for coordinating training exercises for them. It would appear he's come to claim another arena for his games."

    Oryx: visible confusion "have we deployed our forces?"

    Ecthar: ashamed "yes... There has been no success as of yet. These robots... They attack our soldiers like a colony of ants attack a spider. They practically cover the poor fools."

    Oryx: "First the Cabal, now this? We cannot afford these complications! Send more of my Hive at on-..."

    Shaxx: bursts through the wall while cackling manically before releasing a blood-curdling war-cry that made even Oryx flinch... "ATTACK!!!" followed by the clanking of metal footsteps and deafening beeps

    submitted by /u/OccamsRazor1207
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    Bungie please bring rift back

    Posted: 03 Jul 2020 02:19 PM PDT

    I loved it back in d1. Please bring it back

    submitted by /u/harbinger1945
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    Please bungie can we get these sets as ornaments?

    Posted: 03 Jul 2020 04:18 AM PDT

    These sets are amasingly designed and would be great to have as a callback to the games origins. https://cdn.shopify.com/s/files/1/0747/3829/products/mHP0588.jpeg?v=1571444326

    submitted by /u/RagePandazXD
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    Bungie, Iron Banner has been Control for almost 4 years, could we maybe switch it up?

    Posted: 03 Jul 2020 03:50 AM PDT

    D1 Iron Banner had Control, Clash, Supremacy, Rift

    D2 Iron Banner just has Control

    Come up with new mode ideas. Add already existing modes to Iron Banner. Just do something, Control is so boring. Imagine if Iron Banner rolled around next month and it was Team Scorched. Would it be amazing? Would it be terrible? Idk. But at least it would be different.

    Edit: I messed up the year, omg such a big deal, call the police arrest this man. Focus on the topic of the post, plz.

    submitted by /u/Richiieee
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    Please use the Sepiks Perfected soundtrack when you bring back the strike

    Posted: 03 Jul 2020 03:14 AM PDT

    Hi bungie. You mentioned you are bringing back sepiks as not everyone has experienced Sepiks. Also, not everyone has experienced the Sepiks Perfected soundtrack. When you bring back the strike, please bring back the soundtrack with it. Soundtrack below:

    Sepiks Perfected soundtrack

    submitted by /u/pamziaw
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    In retrospect, does anyone else feel like Arcstrider got ripped off in terms of the whole "two supers" thing back in Forsaken?

    Posted: 03 Jul 2020 06:20 AM PDT

    Don't get me wrong: the addition of the new ability with the super was pretty powerful. However, it doesn't feel like a second super. Gunslingers, Nightstalkers, Strikers, Sunbreakers, Dawnblades, Voidwalkers, and Stormcallers all got supers that truly felt different from before. Sentinels kinda already had one with their Ward of Dawn, so it's understandable not to give them the second super. Maybe instead of the reflection super, Arcstriders should have gained an ability that allowed them to throw their spear? THAT would feel like a second super. (Note that as an idea and not actually what I'm saying for sure should have been their second super.) I'm just curious to see if I'm the only one who feels this way.

    EDIT: While we're at it, a bunch of hunters apparently want Blink back as well. I'd love to hear your comments on this.

    submitted by /u/Cruggles30
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    Moth People are the perfect candidate for the Veil/Darkness Enemies

    Posted: 03 Jul 2020 07:32 AM PDT

    Because Moths are drawn to light.

    Aight imma head out.

    submitted by /u/FC_mania
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    I just played D2 with headphones on for the first time in recent memory, and oh my gosh it is a totally different experience.

    Posted: 03 Jul 2020 11:58 AM PDT

    (I meant to post this last week, but i forgot and I'm posting it now)

    I was doing the Prophecy dungeon for the first time and realized my Xbox mic wasn't working. For those who don't know, with the headset that comes with an Xbox you can only hear people in your Xbox party. It doesn't play in-game audio.

    I scrounged around for a pair of headphones/earbuds with a mic and plugged them in while looking for an LFG. Eventually my friends saw my LFG post and invited me to do it with them.

    To say that the in-game audio is "amazing" would be an understatement. The sound of the music , gunfire, super abilities, teleportations, etc. absolutely blew me away. I was so used to hearing them through projector or tv speakers that I was astounded to realize every sound in this game had a different level of depth. It was insane.

    I know people always give props to the sound team, and I sort of understood that praise, but now I totally understand why people love it so much.

    submitted by /u/Blakk_exe
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    Epic killed STW and I heard that I might like Destiny 2 and have some questions

    Posted: 03 Jul 2020 03:26 PM PDT

    Do the devs care about this game, is it worth starting 3 years in, and what are some beginner tips?

    submitted by /u/extrantaves
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