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    Tuesday, July 14, 2020

    Destiny Focused Feedback: Raid Loot

    Destiny Focused Feedback: Raid Loot


    Focused Feedback: Raid Loot

    Posted: 13 Jul 2020 07:27 AM PDT

    Hello Guardians,

    Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

    We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

    This Thread will be active until next week when a new topic is chosen for discussion

    Whilst Focused Feedback is active, ALL posts regarding 'Raid Loot' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

    Any and all Feedback on the topic is welcome.

    Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

    A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

    submitted by /u/DTG_Bot
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    Daily Questions [2020-07-14]

    Posted: 13 Jul 2020 06:00 PM PDT

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    For GODS SAKES PLEASE. If you are being sherpad stop constantly talking while THE SHERPA IS TRYNA EXPLAIN THE MECHANICS

    Posted: 13 Jul 2020 06:11 AM PDT

    It saves us many many wipes pls my god lol. Please, I'm begging you.

    EDIT: "I wonder...How you expect to get an accurate representation of my classroom, if you are constantly interrupting me?!? You see, I usually do not permit people to. Talk. When. I. Am. Talking!" - Minerva M. Mcgonagall

    Also may I remind y'all this is not an lfg subreddit. Go to r/fireteams for that

    submitted by /u/hfoste1380
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    I can't be the only one to find it hilarious that 4 year one planets are being removed in the fall but not Nessus, the one planet that's been literally eaten for 3 years.

    Posted: 13 Jul 2020 08:47 AM PDT

    So much for the "World Eater", amirite Calus?

    Edit: it should be worth noting that I am actually in favor of removing old planets, I just thought this was funny

    submitted by /u/J3lander
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    The Virgin "too many enemies on that support tower" Vs The Chad "Taken blocking my gear. Clear em out!"

    Posted: 13 Jul 2020 08:20 AM PDT

    No idea how Bungie managed to follow up a public event I absolutely hated with a public event I absolutely love. Launching those satellites was at worst unfun and at its best a chore. I got to a certain point last season that if I loaded into a patrol zone with the Seraph Towers active I'd drive around instead of thru. I had that much distain for them.

    But now I go out of my way to help others play contact. It's fast paced, it's enjoyable, has enjoyable dialogue before, during, and after.

    I was so disappointed when I heard this season would have another public event and I'm glad to be proven entirely wrong. I'll actually miss contact when it's gone. Good job Bungie.

    submitted by /u/Stewbeef12
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    A Ping System would be a great addition for Destiny

    Posted: 13 Jul 2020 05:01 AM PDT

    How many times have you been in a no-voice Fireteam and wanted to point out a secret chest or enemy? How about Sherpa-ing or showing a new player a jumping puzzle?

    Crucible when you have an enemy flanking? Ping

    Priority target in a Dungeon/Raid Encounter? Ping

    Jumping route to a chest? Ping

    5-10 second internal CD to prevent spamming. Color coded to player emblem (not the greatest way, but outside of matching emblems doesn't seem so bad imo)

    Edit: some comments I've been reading seem to think the Ping system would disable voice & text chat/emotes/shoot-guiding? These things are not mutually exclusive. It would help with communication, and would/could be used in tandem with them.

    submitted by /u/greypiper1
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    "Seeker of Brilliance" perk on the Contenders Shell has been disabled.

    Posted: 13 Jul 2020 04:27 PM PDT

    Ikora and the Traveler

    Posted: 13 Jul 2020 05:02 PM PDT

    https://pbs.twimg.com/media/EcqzDvJUcAIH2DJ.png A picture of Ikora and The Traveler that I drew.

    submitted by /u/ilayas
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    if we're really going "Beyond Light" next september let us drink the Omolon juice

    Posted: 13 Jul 2020 09:41 AM PDT

    please

    submitted by /u/haycalon
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    Zavala wants you to put the toilet seat down

    Posted: 13 Jul 2020 01:56 PM PDT

    Lance Reddick recently talked to Speedrun and he dropped this gem on us.

    https://twitter.com/Polygon/status/1282777345586278401

    submitted by /u/dynamicsearchguy
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    STOP PENALIZING PLAYERS FOR A BEAVER ERROR IN COMP!!!

    Posted: 13 Jul 2020 09:13 PM PDT

    This has gone on long enough. It's tough enough to get to legend without losing streaks and glory for a match you didn't even get to play.

    submitted by /u/DawnOfTheOmega
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    Curated rolls are such a missed opportunity

    Posted: 13 Jul 2020 07:07 PM PDT

    One of the coolest things in year 2 was the chance of getting a fully master worked static roll of a specific gun, and for some reason, Bungie has completely abandoned this (even tho the rolls are still present in the database). Not too long ago, Luke Smith expressed wanting to bring back the excitement of obtaining a specific gun, and curated weapons is an excellent way of doing this. Curated and pre-master worked guns have the potential to bring that excitement.

    Bring back curated rolls, give them a desirable and unique perk combination (similar to ritual weapons but just one perk per column) and make them extra rare will result in excitement for them dropping. Every gun should have an obtainable curated roll, so even regular legendary engrams can result in an exciting drop.

    submitted by /u/AuBirdMan
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    Bungie can you make it so when you view your character on the menu you can change which weapon they are viewed with.

    Posted: 13 Jul 2020 01:35 PM PDT

    This would make it cool as I do not know what my character looks like while holding ruinous effigy.

    submitted by /u/harleyvine_
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    can the developers incorporate full-body previews of ornament sets in future updates?

    Posted: 13 Jul 2020 06:11 PM PDT

    i'm trying to see which eververse ornaments would look nice on my armor but i'm only restricted to what's around it (e.g chest = can only see arms and barely helmet). it'd be fantastic if we can view in a full-body mode so i can debate whether i should purchase an ornament or not, and not have to worry about buying something that i may regret using right after seeing it/unlocking it and applying it to my armor, after the purchase where i obviously can't refund it unless i don't open it at all.

    submitted by /u/ihavelotzofsecks
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    Why are Nightnare Hunts 1080 if they don't offer upgrade materials or masterworked gear? Why do they have a score and bronze, silver, gold, and platinum tiers? GOS is only 940 and you can get up to 5 pinnacles with challenge.

    Posted: 13 Jul 2020 08:41 AM PDT

    Also, the Crota N.H. lol. So you can only damage with the swords, but he goes immune right away and then boss stomps you before you can move? How do these designs make it past testing. This is the same mistake as the Reckoning bridge.

    submitted by /u/OmNomShivan
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    Bungie, Scatter Grenades are a shadow of their former self, but please

    Posted: 13 Jul 2020 05:41 PM PDT

    I have never ever thrown one in the hope that it would land, bounce vertically in the air, and then explode back on the same spot 2 seconds later once the enemy or Guardian has bailed out of that position. Can't you patch the colliding solver? It's been 6 years.

    (Also, give us back Nothing Manacles and we're square.)

    submitted by /u/animayshun
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    In Beyond Light if we see what's on the other side of "Hold Position, kill the engines and don't let them find you." That would be super cool

    Posted: 13 Jul 2020 09:44 PM PDT

    Some Anarchy tips for all the people who finally got it to drop

    Posted: 13 Jul 2020 10:09 PM PDT

    Anarchy is an incredibly diverse gun in its uses, but there's no in game guide in how to use it.

    Grenades last for 30 seconds inactive. They're activated when an enemy comes close enough to be damaged, or upon sticking it to an enemy. Once activated they do damage for 10 seconds. The damage increases when you chain 2 grenades together, but caps out there and won't increase by chaining more. Dying will remove all mines you've placed.

    For boss damage its absolutely not the kind of gun you unload all rounds onto the boss. Pop 2 shots onto a boss then swap to your special until the grenades disappear and repeat. I would recommend a good sniper or mountaintop if you have it. There is an exception for this with extremely large bosses. For bosses such as Argos in EoW you can significantly increase your DPS by attaching multiple sets of 2 grenades each, but not allowing each pair to connect to another pair. This allows each grenade set to do their own damage.

    For add clear you can have 6 grenades out at a time. Grenades stuck to enemies will disappear after it dies, regardless of the timer. They do a wonderful job of staggering bigger enemies, stopping them from moving too far or dealing damage. The grenades can also stick to teammates and sparrows, although that's tedious to pull off during an actual activity.

    For gambit specifically, this is my go to exotic. High reserves means you get a ton per ammo drop, and will usually have enough for the entire boss phase just from a single brick. You'll get more ammo per brick if you use ammo reserve perks. I don't recommend invading with it, but I have found some success in blocking the enemies team into their spawn during the boss phase.

    It's a fantastic and reliable gun for most activities, but it's a waste if you don't know how to use it.

    submitted by /u/Spynn
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    Dear Bungie, please bring back the Hunter Scarf. Thank you.

    Posted: 13 Jul 2020 09:00 AM PDT

    Title. That is all

    Edit: also the Titans belt

    submitted by /u/SHADOWxMONSTER
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    Bungie, please make sure you have the server capacity for everyone to play Beyond Light when it launches

    Posted: 13 Jul 2020 04:35 AM PDT

    We all know that demand will be high to get in and play as soon as the content drops, it happens every time.

    Please, please, please, make sure the servers are able to cope. It will be really frustrating and infuriating if nothing is learned from previous DLC/Season releases and we all end getting booted or end up queuing to play. Nobody wants that so why not err on the side of caution and make sure that there is increased capacity.

    I'm not a tech expert, especially when it comes to servers but if someone wanted to explain the challenges of implementation, I'd be more than happy to read and learn about it.

    FYI, Arrivals is incredible. Well done Bungie!

    submitted by /u/short_circuit_tv
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    According to Charlemagne, Scourge of the Past is being cleared at similar numbers to week 3 of the Leviathan

    Posted: 13 Jul 2020 01:21 AM PDT

    Source

    Scourge has been cleared 121,037 times this week, and in week 3 of Leviathan it was cleared 133,669 times. Guess everyone needed their anarchy. Other interesting tidbits include:

    • In a surprise to nobody(although I absolutely love it), SOS prestige was the least cleared raid only having 4,094 completions, although EOW prestige was not far ahead with only 4,692
    • The longest average boss fight was GoS with teams spending an average of 1h 15m for a boss phase
    • The raid that saw the biggest dip in clears was GoS, as it went from 47k clears last week to only 23k clears this week
    • Obviously, Scourge had the biggest jump in clears, going from 40k clears to 121k clears
    • If there were 121,000 clears of Scrouge of the Past, and the average boss fight this week took 24 minutes, guardians spent roughly 290,400 (121,000 *6 *24/60) hours killing insurrection prime this week
    • The most clears ever recorded of a single raid in a week was week 5 of the leviathan, with 185k completions then
    submitted by /u/BallMeBlazer22
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    I just helped a guardian kill Dul Incaru because he was stuck, and ended up getting the ship which was my last roadblock for the DC seal. I figured I'd just help out because he said he was having trouble. Instant karma I guess!

    Posted: 13 Jul 2020 10:00 AM PDT

    I had completely given up on the seal but I guess now I've got a reason to finish collecting the bones.

    submitted by /u/R0man009
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    Bungie can Warlocks please get better looking bonds, or you know somthing thats more visible?

    Posted: 13 Jul 2020 10:01 PM PDT

    Maybe extend the armband to be larger/longer covering more of the arm. Better glow effects on it and not just projections. The Warlock chest peice is honestly more our class item then our actual class item.

    Maybe we could have special armbands that cover the entire arm?

    submitted by /u/Vinral
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    Managed to solo flawless Prophecy yesterday. Here's a few tips for anyone looking to give it a go (Xb1 - Warlock)

    Posted: 13 Jul 2020 06:32 AM PDT

    I'm gonna start by saying I'm aware there's likely a good few of these in circulation, but this was just my run through, after a real labour of love yesterday.

    Also, it's totally ok to fail... Over and over. You need to get a feel for it. I was at it for around 5-6hrs yesterday, total. And, to put it into perspective, my final, successful, run was 45m50s.

    You will come to control every encounter with time.

    A few mods I found incredibly useful for my run: 1) Taken Barrier 2) Taken Armaments 3) Taking Charge 4) High Energy Fire 5) Oppressive Darkness

    I also spec'd for 100 recovery for every encounter. Survivability is, obviously, key. I'm also excluding the very first encounter as it is simply an introduction to the mote gathering mechanic.

    Ok, here goes.

    Phalanx Boss

    Subclass - Attunement of Grace

    Loadout - Mountaintop (major spec) / Riskrunner / Fallen Guillotine (relentless, whirlwind)

    Exotic - Phoenix Protocol

    • To start, I normally pop a well immediately to the right and in the dark. Drop a grenade on the knight as he spawns in and MT to finish. Switch to Riskrunner to immediately kill ALL psions (anytime they spawn, they take priority... Always)
    • You can drop either the knight to your right or left with relative ease to get you x5 motes of dark.
    • I would advise dunking lower dark and lower light first as they are the riskiest
    • Rinse and repeat, dunking upper light or upper dark last. This allows you to drop directly down onto the boss with Well. Start unloading with FG. For the most part, you can ignore the goblins shielding so long as the boss stays in the well. This is a relatively comfortable one-phase.

    Blights / Wasteland Arena

    Subclass - Attunement of Hunger

    Loadout - Mountaintop (major spec) / Subtle Calamity bow (taken spec) / Xenophage

    Exotic - Nez Sin

    • This is a very straightforward and self explanatory encounter.
    • Dont take any risks. Subtle Calamity will one shot headshot the hobgoblins from a very safe distance.
    • Xeno will drop the blights in 3 shots
    • Try to have devour proc'd constantly to allow you gain health and grenade back (grenade killing those thrall will get you Xeno ammo back with TA mod equipped)

    Encounter 4 aka 'The Chamber of Disorientation'

    Subclass - Attunement of Hunger

    Loadout - Mountaintop (major spec) / Gnawing Hunger (taken spec) / Anarchy (Although Wendigo is clutch for blinding those knights and allowing you to recover)

    Exotic - Nez Sin

    • Have Devour proc'd pretty much all the time here. TRUST.
    • Take the two groups of adds out immediately as they spawn in and identify where in the room the Hobgoblins are positioned.
    • Break line of sight with them and drop them two at a time. One MT shot will do this.
    • Stick each knight with x1 Anarchy shot and find cover in the area that corresponds to where you need to dunk.
    • NOTE only dunk when safe from adds. You will be swarmed and those acolytes eyes will kill you very fast (dunking with devour up will kill acolytes eyes in close proximity and heal you... But I wouldn't recommend this as a strat). Better to clear another wave and dunk when safe than taking a risk.
    • Hobgoblins despawn a few seconds after the dunk but they can, and will, fire a few parting shots.
    • Clear all adds and gather ammo before ascending. Farm for heavy using TA mod if needs be.

    • Rinse and repeat until boss room. For the two Centurions, stick each with x2 Anarchy and get devour up.

    • Prioritise the Taken axion darts they fire, these will hurt. Clean up the adds as you go to keep devour going and fire MT at the two bosses when you get a chance. They don't have much health and will drop relative quickly.

    Rainbow Road aka the 'Death Ribbons'

    Loadout here is pretty much unchanged. I changed Gnawing Hunger to Subtle Calamity again.

    Walk down the ribbons if you like, using MT to dispatch the vandals from distance. You can use your sparrow, as I did in my successful run, but just make sure there are no vandals up beforehand.

    Final Boss

    Subclass - Attunement of Hunger

    Loadout - Mountaintop (boss spec) / Subtle Calamity bow (taken spec) / Anarchy

    Exotic - Nez Sin

    First of all, take a breather. You're nearly there. Walk around, grab a drink...

    • have devour proc'd, again, pretty much all the time. Use grenades to farm heavy ammo ONLY if you are maintaining devour steadily.
    • Prioritise psions. They will ruin your run. If they are allowed to multiply they will make it near impossible to dunk without dying.
    • In the first room, as it is fixed, I always like to dunk far side first, regardless. There are two knights spawn in open ground there and, as such, it is the riskiest plate to dunk on.
    • Once you dunk here, move round behind the small stone covers to your right or left and pop a healing rift. Stick x2 Anarchy to the ogre and slap with x1 MT shot. Crouch and wait for him to drop. DO NOT leave the ogre unchecked as they will teleport to you and their knock back beam is incredibly obnoxious.
    • You now control one side of the room. The hardest transition is over. This is now your safe spot. Honestly, from here, you are fine. Deal with adds if and when they spawn. Use the technique from the Hexahedron phase to stick the knights and retreat to safety.
    • To be super safe, clear all adds before descending to the boss room (no joke, I had an ogre teleport into the boss room with me and eye blast me off the edge...)

    DPS Phase

    • I started each phase with an oppressive darkness grenade at the boss' feet followed by a nova bomb and x2 anarchy shots. Slap MT into him until Dark Entropy hits around 4 or 5.
    • Start moving beyond the boss, dropping Hobgoblins first (Always) with one Subtle calamity headshot.
    • Utilise the cover of the small pillars to stop the boss teleporting you. IF he does teleport you, do not hold down your thumbstick to keep running as it has a tendency to spawn you looking directly off a ledge (you can easily run to your death). You can easily catch up to him before dark entropy climbs too high.
    • Use oppressive darkness where afforded the luxury but do not be afraid to use your grenade to proc devour instead.
    • Rinse and repeat damage, making sure the boss is constantly being dealt tick damage from multiple Anarchy sticks. Pound him with MT where you can.
    • Once he teleports away, allow your grenade to recharge (and super too, if you really wanna be safe). You want to make sure you can have devour up from the get go when you get back in.
    • Rinse and repeat. If done efficiently, you can 3 phase the boss comfortably.

    And that's it. Congratulations!

    If you read all of this, then I both admire and thank you! Good luck to anyone attempting it. Perseverance is key... You WILL beat it.

    Enjoy the Sparrow, Ghost and Emblem. And thanks again for reading!

    EDIT: Turns out Taken Spec offers a flat bonus on damage that outdoes Major and Boss spec. Apply this to your weapons where applicable

    EDIT 2: Thanks, kind soul, for the silver!

    EDIT 3: Is this actually front page?!!

    submitted by /u/EliteSixx
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    I made a website that generates brand new Destiny Lore

    Posted: 13 Jul 2020 02:01 PM PDT

    We all know the Destiny lore writing team is amazing, but what would happen if they all vanished and a really stupid robot had to do their job?

    Now you can find out with the Destiny Lore Generator.

    The bot was trained on all Destiny 1 and Destiny 2 lore entries (prior to season of arrivals) and I'm planning to update it with support for better language model(s) and options to generate lore entries of a set length about certain characters/topics.

    If you're interested in learning more about destiny lore please check out the Ishtar Collective (https://www.ishtar-collective.net/). They do incredible work cataloguing and analyzing it.

    Tech note: the markov process is run client-side and hasn't been tested in all (read: most) browsers so please let me know if the site is slow or unresponsive and which browser/device you were using.

    submitted by /u/destinyloregen
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    I really want a “killed by architects” finisher.

    Posted: 13 Jul 2020 08:41 AM PDT

    Something along the lines of showing our guardians warming up for a big knockout punch or something spectacular. Right before they strike the enemy just explodes leaving our guardian confused. I know this is probably way too long for a finisher, but it would be worth taking a few extra bullets to see this happen

    submitted by /u/riledredpanda
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