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    Destiny [D2] Trials of Osiris Megathread [2020-08-07]

    Destiny [D2] Trials of Osiris Megathread [2020-08-07]


    [D2] Trials of Osiris Megathread [2020-08-07]

    Posted: 07 Aug 2020 10:50 AM PDT

    Trials of Osiris are LIVE

    This thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of Osiris.

    FAQ

    What is Trials of Osiris?

    • Trials of Osiris is the pinnacle PvP activity. Every Weekend, the best players compete in 3v3 Elimination for one goal: Go Flawless.

    • To start, head to Saint-14 in the Tower Hangar and buy one of the possible passages (see below).

    • To reach Flawless and get to the Lighthouse, you need to win 7 matches without losing one.

    • It uses Win Based Matchmaking, which means you'll face teams with a similar amount of wins on their card. Matches will get harder as you win more matches.

    • There is NO fireteam matchmaking. You need to team up yourself!

    • Power Level matters, however bonus power from the artifact is not enabled.

    How Long do the Trials of Osiris last?

    • Event Starts: Every Friday at Daily Reset (1700 UTC).

    • Event Ends: Following Tuesday at Weekly Reset (1700 UTC).

    Where do I go to find Guardians to compete with in the Trials?

    • You can head over to /r/Fireteams, www.The100.io, Xbox LFG system, DestinyLFG.net or DestinyLFG.com, or go to the Bungie.net recruitment forum (also available through the Bungie App).

    What if I have a question about another piece of armor/weapon or general Trials question?

    • Use Control + F (Or Command + F if on a Mac) and search for keywords in your question. Someone may have asked it already. If they haven't ask right below.

    Trials of Osiris Map


    Wormhaven


    Rewards

    • 3 Wins (Powerful): Astral Horizon (Shotgun)
    • 5 Wins (Powerful): Boots
    • 7 Wins (Pinnacle): Exile's Curse (Fusion Rifle)
    • Flawless (Pinnacle): Helmet

    Thanks for the info /u/Elric_Edward

    Bounties

    Beep Boop - We are searching

    Passages

    Beep Boop - We are searching

    submitted by /u/DTG_Bot
    [link] [comments]

    [D2] Daily Reset Thread [2020-08-09]

    Posted: 09 Aug 2020 10:05 AM PDT

    Daily Vanguard Modifiers

    Affect Strikes, Menagerie, Heroic Missions & Adventures

    • Arc Singe: Arc damage increases slightly from all sources.
    • Iron: Enemies have more health and are not staggered by damage.
    • Heavyweight: Power weapons deal more damage, and more ammo is available.

    Daily Reckoning Modifiers

    Affect all three tiers

    • Arc Singe: Arc damage increases slightly from all sources.
    • Heavyweight: Power weapons deal more damage, and more ammo is available.

    Daily Heroic Story Missions

    • Combustion (PL 750) - Earth. Hawthorne's waiting on the cliffs above the salt mines. Help her get the word out: we rally at the Farm.
    • Fury (PL 750) - Io. Help Ikora use the Warmind on Io to learn more about the Almighty—and turn the tide of the war.
    • Beyond Infinity (PL 750) - Mercury. It's time to enter the Infinite Forest and find Osiris. Be prepared for anything.
    • Pilgrimage (PL 750) - Mars. You've discovered the fabled BrayTech Futurescape. Investigate and search for traces of the Warmind.
    • Off-World Recovery (PL 750) - Earth. You need something to draw out Xol. A fragment of the Traveler has been located in the EDZ. Recover it.

    Misc

    • Daily Forge: Izanami Forge
    • Altars of Sorrow Weapon: Blasphemer (Shotgun)

    Gunsmith Inventory

    • Minor Spec: Deals extra damage against rank-and-file enemies.
    • Sniper Rifle Ammo Finder: Increases your chance of finding ammo while you have a Sniper Rifle equipped.
    • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Simulation Seed & 5000 Glimmer)
    • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
    • Enhancement Prism (1 for 10 Enhancement Core & 25 Baryon Bough & 10000 Glimmer)
    • Ascendant Shard (1 for 10 Enhancement Prism & 100 Baryon Bough & 50000 Glimmer)

    Spider Material Exchange

    • Purchase Enhancement Cores (1 for 10 Legendary Shards)
    • Purchase Legendary Shards (1 for 10 Etheric Spiral)
    • Purchase Glimmer (10000 for 10 Legendary Shards)
    • Purchase Seraphite (5 for 1 Legendary Shards)
    • Purchase Datalattice (5 for 1 Legendary Shards)
    • Purchase Baryon Boughs (5 for 5000 Glimmer)
    • Purchase Helium Filaments (5 for 1 Legendary Shards)

    Prismatic Recaster Mods

    • Swift Charge: Become Charged with Light by rapidly defeating combatants with Pulse Rifles, Sidearms, or Submachine Guns.
    • Precision Charge: Become Charged with Light by rapidly defeating combatants with precision kills from Bows, Hand Cannons, and Scout Rifles.
    • Sustained Charge: Become Charged with Light by rapidly defeating combatants with Auto Rifles, Trace Rifles, or Machine Guns.
    • Energy Converter: While Charged with Light, using your grenade attack grants you Super energy, consuming all stacks of Charged with Light. The more stacks you have, the more energy you gain, up to a maximum of 50% of your Super energy.
    • Kindling the Flame: While Charged with Light, reviving a downed Guardian gives you a burst of healing, consuming one stack of Charged with Light.

    Bounties

    Saint-14, Trials of Osiris Promoter

    Name Description Requirement Reward
    Several Punch Team As a fireteam, defeat opponents using melee final blows in Trials of Osiris. 5 [Melee] Melee XP & 15 Valor Rank Points & 2 Trials Token
    Trials Triplet As a fireteam, defeat opponents using Pulse Rifle final blows in Trials of Osiris. 20 [Pulse Rifle] Pulse Rifle XP & 15 Valor Rank Points & 2 Trials Token
    Blundertrust As a fireteam, defeat opponents using Shotgun final blows in Trials of Osiris. 15 [Shotgun] Shotgun XP & 15 Valor Rank Points & 2 Trials Token
    Trial of Lead As a fireteam, defeat opponents using Kinetic weapon final blows in Trials of Osiris. 20 Kinetic weapon XP & 15 Valor Rank Points & 2 Trials Token

    Commander Zavala, Vanguard

    Name Description Requirement Reward
    Fast and True Defeat enemies in strikes with any Bow. 25 [Bow] Bow XP & 5 Vanguard Tactician Token
    Show Them the Light Defeat enemies with your Super in a strike. 5 Super XP & 5 Vanguard Tactician Token
    Into the Abyss Get Void kills in a strike. 25 [Void] Void XP & 5 Vanguard Tactician Token
    They Were the Champions Defeat Champion combatants in Nightfall: The Ordeal. 5 Champions XP & 5 Vanguard Tactician Token

    Lord Shaxx, Crucible

    Name Description Requirement Reward
    By the Code Defeat opponents. 10 Opponents XP & 5 Crucible Token & 15 Valor Rank Points
    The Nothing Defeat opponents using Void damage from any source. 5 [Void] Void XP & 5 Crucible Token & 15 Valor Rank Points
    Into the Light Defeat opponents using your Super. 1 Super XP & 5 Crucible Token & 15 Valor Rank Points
    All for One In Rumble, complete matches. 1 Crucible matches XP & 5 Crucible Token & 15 Valor Rank Points

    Eris Morn, Moon

    Name Description Requirement Reward
    Lunar Patrol Complete patrol activities on the Moon. 3 Patrols XP & 5 Helium Filaments
    Unscathed Deathdealer Using any Power weapon, defeat combatants in streaks of 3 or more without taking damage in between. 10 Defeated in streaks XP & 5 Helium Filaments
    Spray Pattern Disintegration Using a Fusion Rifle, rapidly defeat combatants in groups of 2 or more. 15 Rapidly defeated XP & 5 Helium Filaments
    Ritualistic Finish Use finishers to defeat Hive on the Moon. 7 Finisher XP & 5 Helium Filaments

    Lectern of Enchantment, Moon

    Name Description Requirement Reward
    Orbweaver Generate Orbs of Light in Nightmare Hunts. 10 Orbs of Light XP & 1 Phantasmal Fragment
    Finishing the Hunt Defeat combatants in Nightmare Hunts with finishers. 12 Finisher XP & 1 Phantasmal Fragment
    Dream Logic Find the Lost Sector K1 Logistics and dispel the Nightmare within. 3 Nightmares XP & 1 Phantasmal Fragment
    Curse of the Centaur Defeat Nightmares in Lost Sectors on Nessus. 8 Nightmares XP & 1 Phantasmal Fragment

    The Drifter, Gambit Prime

    Name Description Requirement Reward
    INVADER: Supercharged Defeat opposing Guardians with Supers in Gambit Prime. 3 Guardians Supered 1 Invader Synth & 50 Infamy Rank Points
    REAPER: Killing Machine Defeat hostiles without dying in Gambit Prime. 1 Streaks 1 Reaper Synth & 50 Infamy Rank Points
    COLLECTOR: Bang Knuckles Defeat enemies with melee abilities in Gambit Prime. 20 Enemies defeated 1 Collector Synth & 50 Infamy Rank Points
    SENTRY: The Bouncer Defeat Blockers in Gambit Prime. 100 Blockers defeated 1 Sentry Synth & 50 Infamy Rank Points
    INVADER: Invading the Crucible Invader bounty. Complete Crucible matches. 2 Matches completed 1 Invader Synth & 50 Infamy Rank Points
    REAPER: Reaping with the Basics Reaper bounty. Defeat enemies with weapons that use Primary ammo. 30 Enemies defeated 1 Reaper Synth & 50 Infamy Rank Points
    COLLECTOR: Collecting Resources Collector bounty. Gather planetary resources from patrol zones throughout the system. 10 Resources gathered 1 Collector Synth & 50 Infamy Rank Points
    SENTRY: Sentry Duty, Full of Light Sentry bounty. Generate Orbs of Light. 10 Orbs created 1 Sentry Synth & 50 Infamy Rank Points

    The Drifter, Gambit

    Name Description Requirement Reward
    All Right, All Right, All Right Complete a Gambit match. 1 Gambit matches XP & 30 Infamy Rank Points
    Elite Executioner Defeat challenging enemies in Gambit. 10 Challenging combatants XP & 30 Infamy Rank Points
    Fistful of Motes Bank Motes in Gambit matches. 25 Motes banked XP & 30 Infamy Rank Points
    Lest It Stare Back Use Void abilities to defeat enemies in Gambit. Defeated Guardians are worth extra points. 15 [Void] Void ability XP & 30 Infamy Rank Points

    Banshee-44, Gunsmith

    Name Description Requirement Reward
    Auto Rifle Calibration Calibrate Auto Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Auto Rifle] Auto Rifle XP & 2 Mod Components & Enhancement Core
    Sniper Rifle Calibration Calibrate Sniper Rifles against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Sniper Rifle] Sniper Rifle XP & 2 Mod Components & Enhancement Core
    Heavy Grenade Calibration Calibrate Grenade Launchers that use Heavy ammo against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Grenade Launcher] Grenade Launcher XP & 2 Mod Components & Enhancement Core
    Arc Calibration Calibrate Arc weapons against any target. Earn bonus progress using Power weapons and against opposing Guardians. 100 [Arc] Arc weapon XP & 2 Mod Components & Enhancement Core

    Ada-1, Black Armory

    Name Description Requirement Reward
    Secure the Lost Forges Defeat enemies while participating in the ignition of a lost forge. 50 Enemies defeated 1 Modulus Report
    Lost Forge Power Kills Defeat enemies with Power weapons while participating in the ignition of a lost forge. 10 Power weapon kills 1 Modulus Report
    Forge Saboteurs Hunt Eliminate one of the Forge Saboteurs roaming around the lost forges. Track them down in the Outskirts and the Gulch in the EDZ, and in Artifact's Edge and the Hallows on Nessus. 1 Forge Saboteur defeated 1 Modulus Report
    Public Event Evaluation Complete public events with at least one Black Armory weapon equipped. 10 Public events completed 1 Modulus Report
    Chrysopoeia Complete a Black Armory weapon frame and claim its rewards. 1 Weapon frame tempered 1 Modulus Report

    Spider, Tangled Shore

    Name Description Requirement Reward
    Shoreline Scavenging Harvest Etheric Spirals on the Tangled Shore. 5 Resources gathered XP & 5 Etheric Spiral
    Patrol the Shore Complete three patrols on the Tangled Shore. 3 Patrols completed XP & 5 Etheric Spiral
    Treasure Hunter Loot treasure chests on the Tangled Shore. 5 Chests looted XP & 5 Etheric Spiral
    Lost in the Cut Explore the Lost Sector Wolfship Turbine near Soriks's Cut on the Tangled Shore. 1 XP & 5 Etheric Spiral

    Devrim Kay, EDZ

    Name Description Requirement Reward
    Exterminator Defeat Fallen in the EDZ. 30 Fallen defeated XP & 10 Dusklight Shard
    Front Line Defense Defeat Cabal in the EDZ. 30 Cabal kills XP & 10 Dusklight Shard
    Public Works Complete public events in the EDZ. 2 Public events completed XP & 10 Dusklight Shard

    Sloane, Titan

    Name Description Requirement Reward
    Kaboom Get Power weapon multikills on Titan. 3 Power weapon kills XP & 10 Alkane Dust
    Alkane Chemistry Harvest Alkane Dust on Titan. 5 Resources collected XP & 10 Alkane Dust
    Community Service Complete Public Events on Titan. 2 Public events completed XP & 10 Alkane Dust

    Failsafe, Nessus

    Name Description Requirement Reward
    Power Fantasy Defeat enemies on Nessus. 50 Enemies defeated XP & 10 Microphasic Datalattice
    War Machine Get Power weapon multikills on Nessus. 3 Power multikills XP & 10 Microphasic Datalattice
    Friend or Foe Defeat Fallen on Nessus. 30 Fallen defeated XP & 10 Microphasic Datalattice

    Asher Mir, Io

    Name Description Requirement Reward
    Vexing Revelations Defeat Vex on Io. 30 Vex defeated XP & 10 Phaseglass Needle
    Gunning for a Promotion Complete public events on Io. 2 Public events completed XP & 10 Phaseglass Needle
    One Shot, One Kill Get precision kills on Io. 10 Precision kills XP & 10 Phaseglass Needle

    Brother Vance, Mercury

    Name Description Requirement Reward
    Vex Vanquisher Get Vex precision kills. 10 Precision kills XP & 10 Simulation Seed
    Sunshine Get Solar ability kills on Mercury. 15 Solar kills XP & 10 Simulation Seed
    Eye-Liminated Defeat Cyclops on Mercury. 3 Cyclops defeated XP & 10 Simulation Seed

    Ana Bray, Mars

    Name Description Requirement Reward
    Give 'Em Hellas Defeat enemies on Mars. 50 Enemies defeated XP & 10 Seraphite
    Val-kill-rie Defeat enemies on Mars using the Valkyrie. 20 Valkyrie kills XP & 10 Seraphite
    Vengeance of Valhalla Defeat multiple enemies at a time on Mars using the Valkyrie. 5 Valkyrie multikills XP & 10 Seraphite

    Unfortunately, Petra daily bounties can't be fetched through the API. Feel free to share them in the comments!

    submitted by /u/DTG_Bot
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    Lord Saladin's phone bills must be insane.

    Posted: 09 Aug 2020 12:52 PM PDT

    Cause he keeps calling it

    submitted by /u/pb211
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    Imagine if Iron Banner was actually a mode about controlling territory.

    Posted: 09 Aug 2020 09:32 AM PDT

    Wild idea here... what if one season Bungie put on a roadmap "Iron Banner Rework" and all they said was "we've been listening to feedback, in a effort to make Iron Banner worthy of its pinnacle activity status, we've made a some changes. Look forward to them". And then they go radio silent on the topic.

    Then when IB weeks finally comes, the node doesn't appear in the crucible screen. You go to Saladin in the tower and he actually starts talking!

    He says "Guardian, the Iron Banner is not the crucible. It is meant to teach young guardians how to control territory. Our enemies advance upon us, yet fellow guardians treat the Iron Banner simply as another crucible match. This is a disgrace to the memory of my brothers and sisters. I have spoken to Shaxx, he agrees on the need to further differentiate our two contests. I've commissioned a special arena from him. Go speak to him. A new Iron Banner is about to be born. Go show your fellow guardians how the young wolf howls..."

    You go jump off the railing and speak to Shaxx, it's just some words on the screen cuz Bungo can't afford too many people talking in one season. You get a mission from him. You're to take a squad of his Redjax and clear out the new arena.

    You load into a new area with 9 Redjax frames. It's Shaxx old castle from when he was a Warlord! It's been infested with Fallen. Together with the frames, you must clear out the arena! It's much bigger than the other crucible maps. It is here you get a tutorial on the new Iron Banner.

    10 v 10 Siege Mode!!!

    Assault Team: Capture the control point at the top of the Castle to claim it.

    You load into a landing zone with several scorch cannons and a single Drake tank (tanks spawn 3 minutes after 1 is destroyed.) You move out of the LZ and head toward the castle. There are several areas of cover in between.

    Defense Team: Repel invaders and protect the control point at the top of the Castle

    You load into the top floor of the castle. There are several manually operated turrets on the castle walls. On the bottom floor you have 3 heavy pikes.

    If the Assault team secured the point, then they claim the castle and become the Defender team. A single heavy ammo crate spawns mid match in both teams spawns. Regular weapon kills are worth 1 point. Ability kills are worth 2 points. Vehicle/special equipment kills are worth 3 points. The losing team receives 1 guaranteed iron banner drop. The winning team gets 2. All bounties are now team based and teammates contribute to progress.

    TLDR: Make Iron Banner anything but Iron Mercy

    submitted by /u/Stewbeef12
    [link] [comments]

    Finest Matterweave should drop Enhancement Cores upon completion of Crucible matches as well as PvE boss kills.

    Posted: 09 Aug 2020 07:01 AM PDT

    I don't play much PvE, but any PvP players know that we need Enhancement materials just as much as PvE players.

    submitted by /u/KIuws
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    "You're a Dredgen brother! Fight like one!"

    Posted: 09 Aug 2020 07:34 AM PDT

    I like Gambit and Gambit Prime a lot, so much so, that I decided to make it a permanent fixture.

    https://imgur.com/RyJPaxe

    What better image than the one that started it all for ol' Drifter.

    submitted by /u/Tmoney6996
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    We need umbral engram style iron banner items.

    Posted: 09 Aug 2020 04:04 AM PDT

    Seriously. Farming the IB weapons and armor is humanly impossible time wise.

    submitted by /u/Ektelestis
    [link] [comments]

    I don't know how my fellow Warlocks will feel about this, but here is my request for Warlock Armor

    Posted: 09 Aug 2020 10:30 AM PDT

    Disclaimer: I'm generalizing here. Broad strokes to concisely make a point. I've played since Day 1 on Destiny 1. I understand the nuance that is not spelled out in this post.

    Disclaimer #2: I am not saying all armor should change to look one way. I am saying there has been a shift away from a style of armor that was more prevalent in D1, and I would like that style to come back.


    In D1, there were two major themes for Warlock Armor: Space Pirate and Space Fantasy.

    Space Pirate, to me, was always the cooler type of armor. It made you look kinda like Star-Lord.

    In D1, whenever I went to the Tower, I would wear Cuirass of the Hezen Lords, just because to me it was the pinnacle of dope sci-fi space pirate attire. (It killed me that I couldn't wear it during gameplay, but that is an entirely different post.)

    Then, the design of the Warlock D2 armor (for marketing purposes) came out, and I was worried Warlock armor was heading in a different direction... and sadly my fears came true.

    In Destiny 1, the space pirate look probably made up 30-40% of the armor in the game. Most endgame content went more the fantasy route, which always bummed me out, but at least I had something dope to wear in the Tower.

    But in D2, the space pirate look has probably been taken down to 5-10% of the armor in the game. And honestly, the pieces that do exist in the game look worse than what you could get in D1. The helmets have all been changed and look way worse -- Warlock helmets in D1 were sick! Warlocks don't look masculine at all anymore -- like, my D1 character had broad shoulders! What happened to looking like a bad ass?!

    And a couple months into playing D2, I saw a Warlock running around the Tower in this armor. When I saw that, I think I stopped playing for a few weeks, because I realized that whoever took over the look of Warlocks had gone off the deep end -- not trying to be mean, but if my character looks lame, I do not enjoy the game as much.

    In D2 there also has been this emergence of mad scientist-themed armor, which is also not for me, and has probably contributed to the type of armor I like being reduced to only a couple pieces.

    Anyway, long-story short, I would like Warlocks to have more space-pirate-esque options. That's all. Less robes. There's so many options for robes! Bring back trench-coats. Make Warlocks look dope again.

    submitted by /u/dehron
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    Stop giving me three blues after every IB match!!

    Posted: 09 Aug 2020 11:13 AM PDT

    I'm tired of deleting them all!!!! Either give me my one legendary every two to three games or don't give me anything.

    submitted by /u/RedGecko18
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    D2 is going to last for 3+ years. Are we just going to accept that cloth parts on our armor disappear constantly?

    Posted: 09 Aug 2020 11:00 AM PDT

    Marks on titans, cloaks on hunters, robes on warlocks just vanish so often. I swear this happens at least once in every activity. These armor parts are literally what defines the look of classes. Can we please have something done about this bug?

    submitted by /u/The_Andreyka
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    I hope beyond light doesn't introduce new currencies. Our currencies are already a mess.

    Posted: 09 Aug 2020 08:38 PM PDT

    We already have far too many. The upgrade economy is awful with upgrade modules, enhancement prisms, ascendant shards, and enhancement cores and of course, glimmer, legendary shards and bright dust. Let's not forget tokens, weapons parts, weapon telemetries, Gambit synths, Gambit motes, and this seasons two currencies. When new currency is inevitably introduced, I really hope our current mats can be exchanged and have some completely removed from the game.

    submitted by /u/destinyvoidlock
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    Spider in Destiny 1?

    Posted: 09 Aug 2020 02:43 PM PDT

    Installing destiny for some nostalgia and noticed this concept go past during installation

    Looks to me like spider was concepted pretty early on but never used? I mean its a fallen with a dead ghost in a big chair? Don't see those too often.

    submitted by /u/iSnipedAgain
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    Bungie, resist the urge. Leave VoG alone

    Posted: 09 Aug 2020 03:38 PM PDT

    I searched, but no one explicitly stated it this way. There was very much a discussion on the concept of adding Champions and whatnot, however, I want to chime in on the overall "modernization" of VoG.

    If my quick search fu was bad, well, this is DTG so double posts are nothing new.

    Back to the message:

    Just leave it.

    Make whatever technical changes you need to make it playable with the improved look and feel of the game, but leave the mechanics as is.

    If there is some reason you need to change things, keeping the playable feel as it was should be your #1 user story both for returning players and new players.

    The thing that makes a lot of us excited is the ability to play the raid in D2, experience the nostalgia that made the game click for us, and have fun with it. I personally don't want it to be a networking laden buggy slog that sucks the fun out of it or be forced into some wonky loadout.

    New players in D2 that did not raid in D1 will still find it challenging and new, but let me have my hero moments back. Running the relic like a boss in Templar challenge mode and using it smartly when teleported, all the things...

    Please, if you're in a content dev cycle that's still looking at sweeping changes you think are cool, stop, please. :)

    Let it be.

    submitted by /u/bitsnbullets
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    Devrim Kay in the EDZ is dropping S11 armour with S11 mod slot and 1360 limit

    Posted: 09 Aug 2020 03:51 PM PDT

    This passed me by, but I was turning in tokens with my titan and the armour Devrim was dropping was S11 with a seasonal kid slot. Tried on Nessus with failsafe and that was standard no mod slot.

    It is horrible looking, and the rolls are not high. But its a source of S11 armour if you like it.

    submitted by /u/wondercaliban
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    Best day of Destiny in a while.

    Posted: 09 Aug 2020 04:38 PM PDT

    So after breaking my hand almost 6 weeks ago, I've been playing catch up on this season. I've never been a big Crucible player, and Gambit has never been my scene. But trying to get my Moments of Triumph, I had the best day in Destiny. I not only got the Gambit triumph done, but I also completed the Crucible one as well. Since D2 launched, I've never, NEVER, reset my Valor rank. But on top of that with all the playing, I also completed the Malfeasance and Chaperone quest too... like this was insane.

    I just wanted to share a little positive post about a good day in Destiny. This isn't meant to be a humble brag, or show off. This was just a genuine, I can't believe I did this post.

    submitted by /u/Griever2112
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    Hey Bungie, keep the umbral engram(or something similar) in game, and just increase engram inventory space.

    Posted: 09 Aug 2020 09:20 AM PDT

    Title pretty much says it all. This system actually allows us to grind for the specific loot we want, and removing it from the game would really suck.

    submitted by /u/Wedge001
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    This week's Lake of Shadows NF Ordeal farm is one of the best experiences I've had with the game in a while

    Posted: 09 Aug 2020 08:08 AM PDT

    Speaking particularly about GMs, they feel challenging enough to the point where you do have to constanly be mindful of survivability, but at the same time they are fast and consistent so you fall into the rhythm and have chill predictable runs. Even with an lfg team I was able to regularly get 13-15 minutes completions.

    And loot is just fantastic. Guaranteed shard with what feels like a 50% chance at two, and very high chance at exotics is extremely rewarding.

    Going forward I definitely want to see more stuff like this from the game.

    submitted by /u/v0lsus
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    Bungie, Fix the F@*#ING non-progressing bounty bug in IB, Gambit, Strikes, and Crucible.

    Posted: 09 Aug 2020 05:15 PM PDT

    Title. Start with publicly acknowledging it exists. Then fix the damn thing. For a game that relies on bounties so much it's inexcusable this bug has existed for so long.

    Oh you're finally having a great game in IB?! Well let me ruin it for you by giving you no credit for your efforts.

    Yeah, you're damn right I'm mad and rage posting!

    submitted by /u/benboscroggins
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    LARGE Growing Compilation of Mostly Minor Changes/Adjustments to Destiny's QoL we want to see with Beyond Light

    Posted: 09 Aug 2020 09:57 PM PDT

    With the announcement of Destiny 2 receiving: Beyond Light, Lightfall, and The Witch Queen; we know we will have this game for a while. So, I made a compilation of things that bothered me and others about the game. Some of these are very petty, others are fairly important or useful, while some are things that simply should have existed since the beginning.

    UI/UX

    • Option in settings menu to toggle on/off auto-dismantle/convert Blue engram contents into materials. (Just like D1 where green engrams turn into materials once you're high enough light/level. The option to toggle this on and off is needed for when we are leveling up and blues aren't actually completely worthless, versus when they are no longer helpful and can be auto-dismantled).

    Weapon Kill-Trackers should inherently track both PvP and PvE, the toggle chooses which one you prefer to display. All legendary weapons should track kills, but are only displayable once MW tier 6+ is achieved. Exotics should have a tracker without catalyst that transfers data to your character and will display the same number on every gun if you have multiple, and will not zero-out if dismantled. The numbers for all exotics should also would be viewable in Collections > Exotic Weapons tab.

    • A few more destination landing zones. Tower: Hanger (for the millionth time, please). And Dreaming City: Rheasilvia and The Strand).

    Delete/Apply/Use action. Revise and speed up action length times for various consumables and items. Old Consumables no longer worth anything should be instant dismantle for the whole group of the item.

    Visual button indicator for "Compare" at bottom that when holding RT/mapped key will then compare the item in your inventory or vault to your currently equipped item. (Outside of your vault, only Equip, Details, and Lock/Unlock buttons are shown on the item. Some players do not know this option exists).

    Faster menu loading (mainly console), like keeping main character inventory on ram for instant access rather than waiting to load gear each time. (My PC with a HDD loads menu 3x faster than my Xbox One X using External SSD, and the Xbox using SSD loads twice as fast as using internal Console HDD. Locating time is a factor in this but root issue is in-game coding priorities. In testing RAM usage, loading main menu of your characters gear uses 110MB at 1440p settings). Logic says: If I'm able to hit start and access my character during any in-game activity, then there's room to keep it on the RAM for faster access. Also, if the interactive nodes load and can be selected while using director, but the wait is on visual indicators, then destination/director menu loading can also be faster. At least speed the animation scale up.

    Ongoing live feed for incoming teammates joining game until they arrive (like, say someone leaves during Menagerie and we sit around waiting for the 6th to arrive before we can start the next area, some people leave thinking its bugged instead of waiting for the 6th because they don't realize someone is on the way). Instead of "Cayde-69420 joined the game" and it fade out, it would say "Cayde-69420 is joining the game..." either stagnate or slowly fading in and out until the player arrives. It's just good courtesy knowledge. PvP included, but ofc the players name would be blue or red to indicate if they will be friend or foe.

    • Won't kick you off viewing a player menu while starting or after finishing an activity via roster tab (mainly console).

    Controller sensitivity options expanded. This includes Acceleration, overall sensitivity, outer radius/inner radius sensitivity differences, and various trigger scales. Fortnite has more options than Destiny, and we are far better than Forknife, so let's see some expansion of options in the near future (button mapping was a great first step that already improved my destiny QoL). Even if it's just allowing sensitivity to go to 50 with an acceleration option, anything is better than a single scale of 1-10.

    Valor/Glory/Infamy Rank-up screen covering banners are very annoying and much too long. Maybe move the banner to the bottom where they aren't covering anything if you must have them, just like when we unlock any triumph.

    • Fix the bottom screen banner alerting the player to insert runes into the Chalice every time they open a Menagerie chest, as though they just barely unlocked it. The banner often appears several times, and sometimes well into going to orbit.

    Ended playlist Activities like crucible/strikes/Gambit orbit menu appearing on time; so we have the ability to leave matchmaking sooner. It's uncommon but sometimes you get caught in the same match because it wouldn't allow you to leave (mainly console).

    Emblem username characters given a darker thin stroke outline (not very legible on brighter emblems like Settle the Score. This actually will allow Bungie to use more emblem types that they normally avoid due to illegibility, like white or bright shaders in general. Simple graphic design discipline).

    • While previewing Ships, add the booster effect, and allow us to rotate the ship under preview like we can our sparrow.

    • While previewing Sparrows, add sparrow booster effect and initial sound when boosting that dies off to silence whenever you press "Preview" button while already previewing the sparrow (the button currently does nothing, same button performs emotes/finishers each time you press it when previewing them).

    Change all 150 speed sparrows to 160. Why do 150's even exist?

    • If seasons where earning certain engrams must be decrypted like current Umbrals, then Add 1 more row to inventory holdable Engrams (increases capacity from 10 to 15)

    Postmaster available from Director Menu just like the Eververse.

    SHADERS

    Shader inventory changed to shader Favorites. Why buy shader after shader? Why not spend 5-10 legendary shards to favorite a shader into a Favorites inventory that is infinitely reusable. This will stop the issue of repeatedly receiving shaders you have earned but do not want.

    Consistent Armor/weapon shader primary/secondary colors displayed on shader thumbnail when compared to actual application They don't all line up, making it confusing and forcing us to preview every shader to see what it actually looks like.

    • Along with previous bullet point, a fifth shader color spot in the middle for the thumbnails on shaders that seem to have an additional color not displayed... (Looking at you Jacarina)

    Adjust some weapons and armor shading that cannot be currently changed when applying shaders. (IE: Wormgod Caress, The Supremacy sniper, many exotics in general, iron banner robes and clocks, many warlock bonds with glow effect, any armor with glow effects (transversive steps can't change but geomag stabilizers ornament can...?), etc etc etc. Just be consistent.)

    Exotic Weapon Shaders. If I can preview it while one is equipped, then let it happen for real. This will NOT decrease the number of ornaments purchased, if anything it will increase the number of purchased ornaments. This is because ornaments change the shader type, texture, and display primaries/secondaries, allowing a single shader to have multiple looks, just as ornaments allow items to have multiple looks. (Imagine the Jade ornament for malfeasance with a pearl white shader, or Outbreaks yellow ornament shaded blue, or... The possibilities are endless.) If I can put a shader on an exotic armor piece, then I should be able to put one on an exotic weapon.

    CONSUMABLES & QUEST ITEMS

    • Forge weapon Radiant Matrix auto-applied to weapon frames when earned, rather than revisiting Ada. Every. Single. Time.

    • Either get rid of Finest Matterweave and just have an enhancement core drop instead; or, change the reward to something more rare or harder to obtain. Like an Upgrade Module.

    • Increase Modulus Report inventory quantity to 99

    Override Frequency locations should drop by process of elimination

    Rainmaker rewards drastically increase

    Pure Matterglass Lens doubled chances of drops while weapon telemetries should start dropping no matter what. Ghost telemetry abilities increases chances on top of that and/or Septuple (C'mon Bungie, I said 7, you like that right?) the progress of weapon telemetries with Banshee leveling so they may actually be worth something to get and use (or just get rid of them altogether if that's asking too much).

    • If all mods have been obtained, stop dropping Black Armory Schematics and allow for dismantle of all leftovers or automatically remove them from inventory.

    Ascendant Shard inventory limit increased to 25.

    Enhancement Prism inventory limit increased to 99.

    • Instead of "Discard" as an option for Ascendant Shards, let it be "Dismantle" and the shard is broken down into 6 Enhancement Prisms. Same goes for the Prisms being broken into Cores. Allowing backwards-compatibility

    • Dismantling an Enhancement Core should yield either 10 Bright Dust or 5 legendary shards. If we allow them to become bright dust; then 1 Ascendant shard broken down completely is equivalent to 36 enhancement cores or 360 bright dust. An actual grindable way to increase bright dust. Slow enough it wouldn't ever break the game (about 3 GM nightfalls for 1080 bright dust) but one would finally exist, and maybe put use to some players excess of these items. (Dismantle times would be very fast for cores, medium for prisms, and slow for ascendant shards. Or banshee would have a way to do it through him.)

    NPC/Vendor Menus

    Bulk purchases like spiders materials with x5, x10, and x25 options. (Could be done by hovering over an item like glimmer, then a drop-down menu of the same item but in bulkier quantity options show up. Now you can hover over the one you want and purchase it multiple times if you want to convert say... 1000 legendary shards into 5000 destination materials, you can do it in 40 clicks, instead of 1000. That's saving 25x more time and effort).

    Either

    • 1. Give us three Token Turn-In options for ALL token vendors. (A x20, the x10, and then a x1. That way we can even out our token bar and also hand in 20 tokens in one shot for an engram/package rather than; 10 tokens, 2 times, every time, for every vendor.)

    Or

    • 2. Vendor package rewards can be focused either to exact items, or a package at a chance of 2 items where one is what you desire (like current Umbral Focusing). This is at the cost of extra tokens. 20 Tokens for current random engram. 25 Tokens for a choice at an engram for either armor or weapons (The engrams cannot exceed 5 items, so if 8 weapons are available from the vendor then 2 different weapon engrams containing 4 each will be offered along with the armor engram). 30 Tokens for an engram that drops 1 of 2 possible items that you choose from. And lastly, 40 Tokens for a random roll of the exact item you desire. Fulfilling cost/reward incentive.

    I prefer number 2

    Mods and Effects

    • Allow Obsidian Radiance effect on forge weapons to be unlockable and applicable to any forge weapon once earned, and removed from inventory.

    • Allow dismantling of old mods to unlock the unlimited version if any are left (like raid earned mods). Simultaneously allowing old 1.0 armor to use the unlocked unlimited versions, just incapable of using newer season mods like normal.

    Void/Solar/Arc Resistance mod should be an inherent bonus when MasterWorking the armor piece according to the elemental type the armor is, and removed from the list. Literally no one uses it over recovery/mobility/discipline etc. (This would mean for example: level 10 masterworked void arms would have inherent void resistance, whatever the small value Bungie has assigned it).

    MISC

    Grapple/mantling parameters revised (moving objects, a slight bump doesn't reject the grapple, or a ledge's certain angle disallows grapple)

    Uneven surfaces kill us guardians instantly with the famed "misadventure" or dreaded "architects". Please review physics parameters to reduce or eliminate these instances. Falling 2 meters and touching an edge shouldn't insta-kill a god-slayer. (This may be centered around rebound/reflection physics values, likely the ones greater than 45°.)

    Jumping backwards when standing on something with an angle... Just get rid of this, or severely reduce the angle it occurs. Very very annoying when jumping forward usually over something, then suddenly you're going backwards which sometimes leads to falling behind or your death.

    Destination Materials you physically farm need to drop 5 of the material, not 1-2. Chest materials need to drop 5-15.

    EDITS will be added nuisances below that are not already on the list. Feel free to express recurring pet peeves for me to add here:

    submitted by /u/Kyronius-
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    Why is Trials armor this season upgraded to max power cap, but previous season's armor isn't?

    Posted: 09 Aug 2020 07:08 PM PDT

    While I'm happy they upgraded this season's armor to new cap, why wasn't last season's Trials of Osiris armor included? Trials was supposed to be considered the PvP equivalent of doing Raids, but no, they get passed over like they don't matter and the previous season's armor wasn't upgraded. I understand the weapons a little but even then, it's completely ridiculous.

    submitted by /u/Sean0278
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    If the 140 Handcannon Archetype isn't touched in Beyond Light, Hawkmoon will be dead on arrival

    Posted: 08 Aug 2020 11:31 PM PDT

    I'm excited for Hawkmoon to come back. From Forsaken and on almost all of the new or returning exotics have been great, and some lackluster ones, like Trinity Ghoul, were made godly in this current season. However I am worried that if certain archetypes aren't given any love come Beyond Light than Hawkmoon will just be a nice old pal you passingly wave to as you move on to the new shiny things.

    Weak archetypes are a problem for EVERY weapon class, except bows and I guess sidearms for the most part, and certain weapons themselves don't have any good archetypes (scout rifles). With the bizarre range nerf that Bungie hit all handcannons with they effectively gutted every handcannon as viable in pvp except 150's, and with the pve precision damage nerf they gutted handcannons altogether as a strong pve option. A nice double whammy. Don't get me wrong, some DID need a range nerf but the choice to hit all of them with the same nerf meant only 1 would remain as an option. 150's do everything a 140 can do but (slightly) faster, AND provide a nice mobility buff. Why would you use anything else? Archetypes need their own strengths and weaknesses otherwise you just end up with what we have now where 150's dominate all other archetypes, 600 AR's dominate all other archetypes, scouts aren't used anywhere, and so on. And before anyone says it, yes I know 140's are "viable" but the main issue is 150's are just better 140's. As it is now the 140, 180, and 110 have no reason to exist, especially in the 600 AR meta.

    CoolGuy made a great vid on a similar subject but about the 180 archetype about a week ago that you can see HERE!

    I know Bungie has previously commented about working on certain weapon archetypes in response to a comment about HC110's, so hopefully we see some big changes for weapons all over. I really dislike the balancing act that is just flavor of the month balancing where a certain archetype dominates until developers decide to change it up. When a variety of options are available as actively good choices the game is in a healthier and more fun space. What archetypes do you think need the most help, not just in PvP but PvE as well?

    submitted by /u/BurningGamerSpirit
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    Optimized Bounties For 2020/08/09

    Posted: 09 Aug 2020 10:24 AM PDT

    Deer trivia: Building on yesterday's fact about deer teeth, deer living in the wild have an expiration date thanks to their teeth. If a deer manages to evade predators and hunters for about 12 years, their teeth begin wearing out and they will eventually not be able to eat.


    Step 1 - Teach these deer the ways of Francis Wharton.

    Step 2 - Pick up the following Dailies. Weeklies can be found here.

    Tower Bounties:

    • Ada-1 Daily – Secure the Lost Forges – Kill 50 Enemies During a Forge
    • Ada-1 Daily – Lost Forge Power Kills – 10 Power Weapon Kills During a Forge
    • Ada-1 Daily – Forge Saboteurs Hunt – Kill 1 Forge Saboteur
    • Prismatic Recaster Daily – Brooding – Kill 50 Hive
    • Prismatic Recaster Daily – Brittle Skulls – Kill 5 Fallen With Finishers
    • Prismatic Recaster Daily – Wayfaring Spelunker – Loot a Lost Sector

    Planetaries:

    • Eris Morn – Lunar Patrol – Complete 3 Patrols on the Moon
    • Eris Morn – Unscathed Deathdealer – 10 Power Weapon Streak Kills on the Moon
    • Eris Morn – Ritualistic Finish – Kill 7 Hive With Finishers on the Moon
    • Devrim Kay – Exterminator – Kill 30 Fallen in the EDZ
    • Devrim Kay – Front Line Defense – Kill 30 Cabal in the EDZ
    • Devrim Kay – Public Works – Complete 2 Public Events in the EDZ
    • Failsafe – War Machine – 3 Power Weapon Multikills on Nessus
    • Failsafe – Power Fantasy – Kill 50 Enemies on Nessus
    • Failsafe – Friend or Foe – Kill 30 Fallen on Nessus

    Step 3 - Follow these steps:

    1. Fly TO THE MOOOOOOOOOOON, grab Eris's bounties, then slay out and patrol in Sorrow's Harbor. (10 minutes)
    2. Fly to Nessus, grab Failsafe's bounties, then fly to Artifact's Edge and see if the Forge Saboteur is there. If not, run the Forge, then check again. If not, run a Fallen Lost Sector (remember your finishers!), then check again. At some point you'll get him. (20 minutes)
    3. Fly to the EDZ, grab Devrim's bounties, then clear one Fallen Public Event and one Cabal Public Event. (10-15 minutes)

    Total Non-Elemental Non-Weapon-Specific Bounties Cleared: 15 Dailies

    Total Time: 40-45 minutes

    Bounties Per Minute: .35-ish.

    Rewards:

    • 90,000 XP (unmodified)
    • 12,000 XP per Tower Weekly (unmodified)
    • 3 Modulus Reports
    • 75 Altered Element
    • 15 Helium Filament
    • 15 Dusklight Shards
    • 15 Datalettuce

    Season Ranks Per Hour: 1.27

    Extra Weapon/Elemental Specific Bounties:

    • Zavala: Super, Bow, Void, Champion Kills in Strikes
    • Banshee: Auto Rifle, Sniper Rifle, Heavy Grenade Launcher, Arc Weapon Kills
    • Put 'em together: Run a Void Bow or Void Auto, Sniper Rifle, and Heavy GL in a 1020 Ordeal. Clean up the rest in the Forge/Sorrows Harbor. 8 extra bounties for 48,000 XP. (unmodified)
    submitted by /u/DeerTrivia
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    Why Destiny 2 Price is very Expensive on Indonesia

    Posted: 09 Aug 2020 09:04 PM PDT

    Dear Bungie team

    I have a question, why Destiny 2 Price is very expensive on Indonesia, the price is absurdly expensive, The price of Beyond Light Digital Deluxe is 914997 IDR, while minimum wage in Capital city of indonesia is about 4.000.000 IDR /month full time for university graduated, which fyi 1USD is equal around 14.700 IDR

    this put that this game price is 25% of University fresh graduated income, it's kind of really expensive on indonesia, especially most of our bank account cannot be used to buy the game directly from steam, on many case, we need to buy steam gift card, which is added cost as well

    if we buy the game via steam gift card, the price might as well increase about 20-25% this is a bit too expensive for us, sometimes, the amount we pay total in IDR, may even exceeded the Price is USD

    I tried to compare the D2 Price on steamdb, and found that Indonesian price is very simillar to canada and US price despite our currency is far weaker,

    https://steamdb.info/app/1314561/

    I am not begging that we have an insane discount like many region, but can we please have some price adjustment? I really look forward for year 4, but spending 1m IDR for a game is a bit hard, with our buying power.

    Thanks

    submitted by /u/heickelrrx
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