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    Destiny Daily Questions [2020-08-24]

    Destiny Daily Questions [2020-08-24]


    Daily Questions [2020-08-24]

    Posted: 23 Aug 2020 06:00 PM PDT

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Build this lamp some years ago for my studies.

    Posted: 23 Aug 2020 10:22 AM PDT

    I just realized that the Cabal literally cut a chunk out of a mountain to make it easier for their ships to leave the base

    Posted: 23 Aug 2020 03:36 AM PDT

    Solo Flawless Prophecy - Triple Shotguns

    Posted: 23 Aug 2020 05:07 PM PDT

    Full run: https://www.youtube.com/watch?v=6XoWpa8R2_4

    This was a full run, however I did not start recording until the Phalanx Echo. To be entirely honest, I just completely forgot to and didn't want to run through the intro area again. In other words, I was being lazy. ¯\_(ツ)_/¯

    Dungeon Report - https://dungeon.report/pgcr/6814861105

    I tested a lot of different strats with Kell Echo and what I ended up with was the safest for me. Most DPS came from super and grenade usage with as many shots as I could manage at the start and end of each damage phase. Yes, it was a lot of phases, but it got the job done.

    Class:

    • Hunter - max mobility and high strength, bottom tree tether

    Weapons:

    • Perfect Paradox - Demolitionist / Trench Barrel / Taken Spec
    • First In, Last Out - Auto-Loading Holster / Vorpal Weapon / Taken Spec
    • Tractor Cannon

    Exotic Gear:

    • Sixth Coyote
      • I did testing with Dragon's Shadow as the dodge/reload was beneficial, but I crutch the invis uptime quite a bit and stuck with this.

    Mods:

    • Mobility
    • Powerful Friends
    • Heavy Handed
    • Reserves/Targeting
    • Taken/Hive Barriers
    • Oppressive Darkness
    • Boss Resist

    The intro was my first foray into video editing. Wanted to try and do something seemingly interesting, so that's what y'all got.

    submitted by /u/KC_Flip
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    The amount of times I get a blue item from a purple solstice package has given me flash backs to D1 Y1 legendary engram decryption.

    Posted: 23 Aug 2020 08:29 PM PDT

    So many blues from legendary engrams......so much disappointment.

    submitted by /u/wikiweak
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    It bears repeating: the Umbral Engram system is great and needs to be continued in the future with minor tweaks

    Posted: 23 Aug 2020 09:06 AM PDT

    It's a huge step in the right direction for Destiny 2 being able to choose specific armor sets, weapons, etc but it's not a perfect system yet. Every season should have something akin to Umbral Engrams and their ability to focus.

    That being said it's not a perfect system with the engram to focus currency being slightly out of sync and the stat armor focusing to be a total waste of resources.

    I would hate for this to be another thing that Bungie plays around with and then decides to not continue it in later seasons because it's such a great system of acquiring specific gear

    submitted by /u/DefinitelyNotThatJoe
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    Destiny 2 minimal subclass themed wallpapers I made for y’all!

    Posted: 23 Aug 2020 11:57 AM PDT

    https://imgur.com/a/B7Re3Tv/

    I got great feedback from my last post so I decided to add the void subclasses/make a few tweaks to the previous ones. I don't plan on doing arc but if anyone wants one I'd happily make one for you.

    submitted by /u/tygersnipe
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    Update the "View Legacy" tab at character selection.

    Posted: 23 Aug 2020 03:16 PM PDT

    Imagine starting up Beyond Light and instantly get thrown into an updated look at our legacy!

    As we're starting "A new era of Destiny", i feel like this would be the perfect time for bungie to highlight what we've accomplised over the last 3 years.

    (Update this bungo pretty plz: https://i.imgur.com/UUZU4li.jpg )

    submitted by /u/HakkezZ
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    It ain't much but I'm proud of it

    Posted: 23 Aug 2020 08:15 AM PDT

    Put Armor Ornaments back in bright engrams

    Posted: 23 Aug 2020 01:20 PM PDT

    Title. There's a lot of people who may have switched characters or made new ones and they dont have any ornaments to put on their armor to look cool. I'm talking about past ornaments by the way. Idc if you throw all of the past sets in there or just one of them a season. I love to play on my warlock now but I have almost no chestpiece ornaments to use besides old season pass ones. It would just be a nice addition to them.

    submitted by /u/darkusersparkz
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    If you could equip an Exotic in every slot, what super broken build would you make?

    Posted: 23 Aug 2020 02:34 PM PDT

    Bottom tree sun breaker

    Mask of the Quiet One

    Ashen Wake

    Hallowfire Heart

    Phoenix cradle

    Infinite fusion grenades that create sunspots and explode on impact, hyper reduced or 0 cool down

    submitted by /u/CptJero
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    Forget the dings. The Drifter has just crossed into the most memeable territory ever.

    Posted: 23 Aug 2020 07:01 PM PDT

    Two Tailed Fox could use a major buff

    Posted: 23 Aug 2020 08:29 AM PDT

    Not just Two Tailed, but rockets in general. But its tracking, blast radius, velocity, and fire rate are all incredibly abysmal. As much as I love this gun, it is without a doubt one of the worst exotics for pve and pvp.

    submitted by /u/cj10616
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    Vault the blackout modifier.

    Posted: 23 Aug 2020 10:56 AM PDT

    Please.

    submitted by /u/EssKah
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    {Fan Made} This trailer of Destiny so far really hits the emotions...

    Posted: 23 Aug 2020 06:57 AM PDT

    Today I spent 30 minutes in the tower...

    Posted: 23 Aug 2020 05:56 PM PDT

    ...pushing the huge traveler ball and trying to get it into zavala's office, after me and my fireteam finally got it onto the office level (which is much harder than you would think) we made it past the first doorway only for it to get stuck right at the door to his office! Safe to say I'm uninstalling until the ball is moved into the DCV and the tower is given a standardized doorway size.

    submitted by /u/JealousSix
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    I'd like to see more rewards for those of us who just like to play strikes, do public events and story missions.

    Posted: 23 Aug 2020 09:08 PM PDT

    You know, for us solo players who cant play a slide shotguning hunter, can't snipe in PvP, don't play a crayon eating shoulder charging Titan, don't have recluse or mountain top and don't know how to counter any of them...

    Those of us who were not excited to try to get 7 Trials wins but was going to try only to find out there is no matchmaking...

    Also don't have raid exotics, don't "kwtd", still have Legend of Acrius taking up a heavy slot because we can't put it in the vault because we never finished the quest...

    Don't have friends that play D2, aren't part of a clan...

    Yet, are a D1 beta player, have pre ordered every expansion, will throw some money your way to support a game we enjoy by buying Silver on occasion and only take extended breaks from the game when forced to "try" to play PvP for the quests but get sick of getting stomped on. Even worse now that there is no skill based matchmaking.

    If you can't tell, I'm playing PvP for the Forging the Broadsword quest and yet again getting frustrated by PvP.

    I am proud of my almost 300,000 lifetime total final blows but with only 7,000 of those coming from Crucible and Leviathan being the only raid I've ever completed, I think you can see where I spend my time playing, so how about a little love for the solo, matchmaking only player who has supported you from day one?

    submitted by /u/Diabetic4Lyf
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    [OC] Etched some Destiny 2 class logos into wine glasses. Stencil made with permanent vinyl.

    Posted: 23 Aug 2020 07:03 AM PDT

    I had forgotten how fun Crucible can be when the teams are even

    Posted: 23 Aug 2020 01:58 PM PDT

    This week, while cranking out my four games of Control, I had not one but two matches that felt balanced. And it was great fun in a way that I hadn't had in Crucible so far this season. Not only were the skill-levels between the teams balanced, but within the teams there wasn't a massive gulf between the best and worst (usually me). And that made a huge amount of difference. I didn't feel so bad for dying thrice in rapid succession when I occasionally got two kills without dying. I felt like I was making a useful contribution rather than dragging the team down. Even when we lost I enjoyed myself in a way that that I just don't normally.

    submitted by /u/flowering_sun_star
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    A foolproof guide to improving your game sense (x-post from /r/CruciblePlaybook)

    Posted: 23 Aug 2020 08:13 AM PDT

    Video for the groovy ones: https://youtu.be/6wfnYW4-qUM


    Thought I'd post this here, even though Crucible isn't DTG's bread and butter. Can't fault a guy for trying, right?

    Game sense is a topic that every good player understands in Destiny 2, but nobody really knows how to explain. Because it isn't really one thing, it's an amalgamation of a hundred different little things.

    Let's get into it.

    GAME SENSE 101

    Game sense is an umbrella term that describes every single bit of information you can glean from the game in order to accurately create a mental map in your mind's eye about the state of the match at any given point. The purpose of doing so is to accurately predict the situation that's the most likely to happen next, and to set yourself up for that situation to the best of your abilities.

    Game sense is often referred to as Situational Awareness, which is absolutely true, but with the amount of information that Destiny 2 throws at you it can be used in many more contexts than that.

    There's a lot of information to take in when playing Destiny, doubly so when you start to consider information with context. Radar pings, enemy positions, enemy weapons, your weapons, audio cues, how many teammates around you, your ability timers, super timers.... it goes on and on. And whilst it's all important when talking about crafting a fuller understanding of game sense, this doesn't help a beginner. And certainly not in a game sense 101 post.

    So let's break down game sense in simpler terms.

    A WINDOW IN TIME

    What is the purpose of game sense? It's to obtain information about a situation for a future sequence of events so you can set yourself up for it. Game sense should help us keep track of what's going on in the game. It should give us a rough idea of what's going to happen before it happens.

    There are hundreds if not thousands of different situational possibilities in any given game. So planning for all of these situations in advance just isn't realistic, especially since, as a beginner, you can't yet predict a sequence of events. After thousands of games, I'm much better at it but I'm never 100% certain of what's coming next. That's kind of why I like playing PvP.

    For a dynamic environment like the Crucible, the only thing you can trust is that things are constantly changing. So every time we want to get a reading of the game, we have to do it for the moment we're in right now. Yes, the game is continuous and so too is the information. When we take stock of the immediate moment, we're just taking a quick picture of that information flow. A snapshot of a window in time.

    For now, just to explain the process of building our game sense, let's freeze any particular moment in time, and ask a few questions:

    1) where are my teammates in relation to me?

    2) where are the enemies in relation to my teammates?

    3) are any objectives in play?

    Question 1 is an easy one, just look around you. If you're near multiple teammates, you're relatively safe. You've likely just spawned or are playing for an objective. Or someone left a container of gamer girl bath water on A and the game spawned you into the stampede to mess with you.

    Question 2 is something you may not know immediately off spawn, but it will quickly become apparent as you get more involved. You don't need to know exactly where the enemies are, just have a general idea. You can figure out where the enemy is in relation to your teammates if they're firing at them, rushing towards a particular direction or if there's someone in a position well away from the main cluster of teammates.

    Question 3 again is an easy one - are there zones to capture, is there heavy ammo up, is there anything in the game that demands attention in order for the game to proceed? If so, you can bet that it's going to become very relevant if it isn't already.

    So what do these questions help us achieve?

    Question 1 assesses our relative safety and proximity to the action. It helps us give an understanding of ourselves and our influence on the current proceedings. If we're separated from teammates, we're either in the thick of the action or they are. Either way, predicting a likely series of events becomes a lot easier.

    Question 2 asks us to find the enemies, but in relation to something we can observe easily - our teammates. If our teammates are engaged, we know the position of the enemies. We can then use that information to position ourselves to help much easier, or use that information to execute a flank.

    Question 3 is a macro-level question about the state of the game and asks for you to consider the larger game at play, the concrete drivers of motivation. If A and C are captured, but B remains uncaptured, the likely scenario is that some of the opposition will make a play for that zone. If a zone is mid-capture, you could make a decision to intervene. If you're a life ahead in Survival and the game is in the last 20 seconds, expect some aggressive behaviour from the enemy. If the game mode is Clash or Rumble, there's no real objective per se and this question becomes harder to answer.

    Depending on the situation, you won't always have clear answers for all three questions. And that's okay. The goal of these questions is to give you a starting point to collect background information and context to answer the single most important question that you should be asking yourself constantly throughout the course of the game.

    And that question is:

    "What is the most likely thing that's going to happen next?"

    The answer to that depends entirely on how you've answered those earlier questions. The more specific information you have about your surroundings, the narrower the possibilities. The less information you have, the more likely every possibility seems to be and you spend more time confused and unable to act decisively.

    If you don't have enough information to answer the question "what is the most likely thing that's going to happen next", try again from a different spot on the map and at a different point in time.

    TAKING STOCK

    Okay. Let's say you've got a pretty good idea of what's going to happen next. How do you respond to it correctly?

    This depends entirely on your immediate goal.

    If you're trying to read the overall state of the game, you need to be thinking about spawns, the center of action and any objectives in play.

    If you're trying to find out where the enemy is, you need to pay attention to your teammates for the next few seconds. Listen for gunfire if you're not hard of hearing, or look for exclamation marks over your teammates' indicators if you are. You're looking for clues that help you get back into the heat of the action as soon as you can.

    If you're prepping to win an immediate fight, you need to look for the following pieces of information:

    • your position
    • your health
    • the enemy's positioning and movement
    • their health
    • their loadout (if possible)

    "What is the most likely thing that's going to happen next?"

    If this person is rushing you, they likely have a shotgun or something close range to finish you off.

    Is this person retreating? They're disengaging for a reason - are they low? Did they see your teammates? Or are they looking for a long range kill because of their loadout?

    This person is coming in on a flank - why is that? Are his team in front of me or behind him - did we flip a spawn? Are my teammates nearby to avenge my death or are they doing something else?

    You have to think like the enemy during this window of time. You have to empathise with their MO - they want the kill and they have an approach. But you need to be able to pick up on their tells, which are specific actions that are based on their loadout and playstyle. They're super easy to spot with enough practice once you know what you're looking for, be it a pattern of movement, a specific class or the initial starting position from which they engage you.

    The good news is that you can make your life a lot easier by going in with a set mentality of how you want to play, and you can reinforce that further with certain builds. Running a Mida Multi Tool, an SMG and Stomp-EE5s will make you zip around the map and enable a vertical playstyle. A Cold Denial and a Shotgun will force you to keep your distance. A sniper and a hand cannon will immediately enter you into a $10,000 tournament and make your frames drop.

    By playing a certain way with a certain loadout, you can set an overarching theme for your playstyle that can influence your decision making. Eliminating possibilities leaves you with fewer options to choose between, meaning you're less likely to be hung up on indecision.

    Once you've got a plan of action, it's all about the execution. This comes down to positioning, aim, movement and the two second rule. This is all about your gunplay and engagement management. We'll break this down in more detail a future post.

    Win or lose, you're not done yet. That was just one time you took stock of your situation and one time that you responded accordingly. But time doesn't stop. The trick now is to do it again, and again, and again.

    THE EDGE OF TOMORROW

    Info, setup, fight, repeat. That's the cycle. And it needs to be repeated often, because I'm not going to sugar coat It - if you have no experience doing this in some form already then you're going to absolutely suck when you're trying to learn it.

    Info, setup, fight, repeat. That's the blueprint, and it's now up to you to practice it as often as you can. I wish I could give you a recommended amount of times to do this in a game, but it completely depends on how comfortable you are in doing this. The top players do it constantly throughout a match, using it to inform their already rock-solid match instincts. However, that's not sustainable for a newcomer so instead I'd recommend you take your snapshot 3 seconds after you respawn. You'll have had enough time to wade into the general direction of the action for you to be able to get good enough information to form a plan of action. From there, you can set yourself up for the engagements to come.

    It can also work in tandem with the 2-second rule, which states that if no targets present themselves in your current field of view within two seconds or less, I take up a new position. But which position do you move to? That's when you take a snapshot - at the end of those two seconds. You can then make an educated guess as to where you should be going next in order to best set yourself up for the action.

    "What is the most likely thing that's going to happen next?"

    This is the central question that you must repeat time and time again in order to spark yourself into motion, to start thinking about the next step. Over time, as you become more adept at asking yourself this question you will get a better feel for when you should be spending time taking stock and asking this question, versus actually moving to action.

    We will be using this question as our base for further game sense videos that go more into depth on the anatomy of a fight, predicting the future and how to build experience in a meaningful way.

    "What is the most likely thing that's going to happen next?"

    In time, you may find that you don't need to stop to ask this question at all in the course of a match. You can just do it and execute without thinking.

    When that day comes, you'll be a very dangerous player indeed.

    Thank you so much for reading. A huge shoutout to /u/Ruley9 of /r/CrucibleSherpa for helping me on this one.

    Hope this helps a few of you. Until next time!


    tl;dr:

    • The purpose of developing Game Sense is to accurately predict the situation that's the most likely to happen next, and to set yourself up for that situation to the best of your abilities.
    • pause for a moment in time to assess your surroundings, and ask yourself three questions:
    • 1) where are my teammates in relation to me?
    • 2) where are the enemies in relation to my teammates?
    • 3) are any objectives in play?
    • form a plan of action based on your response to these questions
    • repeat until you can do this without thinking.
    submitted by /u/AscendantNomad
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    Chainsaw sword

    Posted: 23 Aug 2020 12:17 PM PDT

    Chainsaw sword, need i say more?

    submitted by /u/Purple_Alfred
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    TIL overcharged Sturm with Sun Warrior is a OHK in Crucible

    Posted: 23 Aug 2020 08:01 PM PDT

    Normal Sturm head shot damage = 91

    Overcharged Sturm = 163

    Overcharged with Sun Warrior buff = 194

    Get a kill with Drang to overcharge Sturm, then get a Sunspot going (get a kill with your Super, grenade, or melee) and get the Sun Warrior buff from the resulting Sunspot and you can just straight up delete most Crucible opponents in one shot.

    As for what Exotic armor to use, Ashen Wake is a good choice so you can shoot once with Sturm then toss a Fusion grenade for an instant follow-up kill to make a Sunspot, or go with Phoenix Cradle so that when you do make a Sunspot you get the Sun Warrior buff for at least 10 seconds.

    P.S. Destiny Fun Police just made a vid where he was using Phoenix Cradle and Crimson, because with Sun Warrior your Crimson can potentially two-burst-kill, which heals you, and you'll make another Sunspot (killing a Guardian with Sun Warrior active will make a Sunspot regardless of how you killed them) so then you keep Sun Warrior going, kill with Crimson, heal, make Sunspot, keep repeating.

    Also, with Sun Warrior active, Sturm and any other high impact Hand Cannon is a two-hit-kill so even without a kill from Drang first, Sun Warrior makes you a beast.

    submitted by /u/Faust_8
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    Whilst I'm grateful to be put into a PvP match quickly (most of the time), please please please can you make sure the opponents are visible.

    Posted: 23 Aug 2020 03:36 AM PDT

    I'd gladly wait an extra 20 seconds to make sure this happens

    Edit: for clarity; this only occurs when joining a game in progress. I'd feel much better about this if I was given an 'average' amount of super energy... but that's for another day.

    submitted by /u/Tinnber
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    whats the verdict on finishers

    Posted: 23 Aug 2020 04:50 PM PDT

    they were added in shadowkeep and i havent heard much about them since

    submitted by /u/WestbrookIsAwesome
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    Void Transversive Steps ornament when ?

    Posted: 23 Aug 2020 07:17 AM PDT

    Currently the only color we're missing is Void. There's Arc, Solar and even white. So yeah, could we get a Void version for Transversives ? Would pair very nicely with the Solstice armor and Devour. Please ?

    submitted by /u/DinkyOreo
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