Destiny [D2] Trials of Osiris Megathread [2020-09-25] |
- [D2] Trials of Osiris Megathread [2020-09-25]
- Daily Questions [2020-09-26]
- For the love of god Bungie please add a fourth mod slot to exotics
- Took me nearly 4 years and multiple playthroughs of this campaign to realise that the consul has his armour adorned with dead ghosts. Spoopy boi.
- After playing some strikes in D1 again.. we really need Small Arms and Specialist modifiers to return in some form.
- Merciless retains stacks of Conserve Momentum if reloaded by Sympathetic Arsenal.
- Enemy houses should be brought back
- The Shadowkeep Launch Trailer music and footage has been changed
- Titan Exotic Gauntlets (Concept)
- What are some basic lore/easter egg things you feel most people miss in the Destiny universe that aren't too in depth?
- The Vex are no longer intimidating.
- I feel pretty confident in saying that without addressing the heavy ammo economy in Gambit it will still be a broken mode that will continue to be a novelty over a key game mode, even with the announced changes.
- Okay, Bungie. I understand that you don’t want to make anymore pinnacles because of how overpowered the unique perks are for most of them, but could you please think about bringing back the few that aren’t overpowered? Maybe even as random rolls?
- Since we're into making pointless QoL update requests: can I turn off the Trials pop-up message?
- Not sure what happened in manufacturing, but...
- [D2] Xûr Megathread [2020-09-25]
- With Iron Banner around the corner again, thought I'd share some advice with a practical example of why controlling 2 zones is important in Control
- Anyone remember flaming head effects?
- I always get hyped when I get new exotics randomly its such a nice feeling,
- Beyond Light Discount
- If you didn't play any of the last seasons but bought the season pass, you can still get the weapons released as a 1st level reward
- Beyond Light Release: Will there be a ~24 hours downtime before like we had prior Shadowkeep?
- New Players - If you need advice or have any questions, I'll do my best to help you!
- So real quick story regarding Falling Guillotine
[D2] Trials of Osiris Megathread [2020-09-25] Posted: 25 Sep 2020 10:03 AM PDT Trials of Osiris are LIVEThis thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of Osiris. FAQWhat is Trials of Osiris?
How Long do the Trials of Osiris last?
Where do I go to find Guardians to compete with in the Trials?
What if I have a question about another piece of armor/weapon or general Trials question?
Trials of Osiris MapDead CliffsRewardsRotation not known yet, please let us know!
Bounties
Passages
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Posted: 25 Sep 2020 06:00 PM PDT New player? Please read the New Light FAQBought the DLC? Shadowkeep FAQNeed Guidance? Collection of selected guidesShadowkeep & New Light known issuesWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! Be sure to sort by new to see the latest questions! Rules
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For the love of god Bungie please add a fourth mod slot to exotics Posted: 25 Sep 2020 05:08 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Sep 2020 06:54 AM PDT Edit : Nearly 3 years, not 4! Lol Edit 2 : Thanks to u/nmotsch789 for the direct imagine link https://i.imgur.com/O04v2Gr.png Edit 3! : No idea how this ended up getting so much traction but thanks to everyone who has stopped by or left an award :) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Sep 2020 01:02 PM PDT These modifiers make running strikes a lot more fun. Obviously D2 does feel different and it's much easier to melt things now.. but I think Bungie could make it work. Important to remember.. when one of these were active, the other weapons did 50% less damage. So it's not like Heavyweight and it wouldn't break the game. It'd be interesting to have them pop up in nightfall ordeals as well to force people to switch up load outs. Come on Bungie, please? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Merciless retains stacks of Conserve Momentum if reloaded by Sympathetic Arsenal. Posted: 25 Sep 2020 09:20 AM PDT Vvvooop vooop voop voopvoopvoopvoopvoop Thwip,click, voopvoopvoopvoopvoopvoopvoopvoop Thwip,click voopvoopvoopvoopvoopvoopvoopvoop You get the idea. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enemy houses should be brought back Posted: 25 Sep 2020 05:16 AM PDT One of the most jarring things I noticed in my first playthrough of Destiny 2 was the lack of visual variety in the game. You guys should remember the five enemy fallen houses: Devils (red - Earth), Kings (yellow - Earth), Exile (green - Moon), Winter (blue - Venus), and Wolves (blue). Yes, yes, I know we've finished most of them off in D1 missions lore-wise (and other shenanigans like Uldren), but I just can't help but feel that that can't be it... Even for the Cabal, we mainly see the Red Legion throughout the system, and they're so damn omnipresent. I also recalled you being able to see the class of enemy that killed you on the "Guardian Down" screen in D1. Now that they removed it, it's as if they wanted to forget about it. TLDR - I thought it'd be kinda interesting if they'd make more specific enemy houses like in D1 [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Shadowkeep Launch Trailer music and footage has been changed Posted: 25 Sep 2020 03:44 PM PDT In addition to the music changes, the Season Of The Undying footage has been removed from the trailer, with the exception of the shot of the Black Garden invasion portal. The Festering Core footage also remains, despite the fact that this strike will be entering the Destiny Content Vault. This doesn't mean much in the grand scheme of things, just interesting to see that the marketing has been updated almost a year after its release, and several weeks before the release of the following expansion. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Titan Exotic Gauntlets (Concept) Posted: 25 Sep 2020 12:56 PM PDT First post here! Titan reading this, are you tired of chasing your throwing hammer around whenever you accidentally yeet it over to the other side of a mountain? I bring you... Exotic Titan Gauntlets that allow you to recall your throwing hammer. The idea is that you'd hold melee to recall (if you miss) and it could automatically come back to you on direct hits. You wouldn't be able to shoot while it's flying back to your hand to balance this out. I'm new to creating digital art so please excuse the rough work! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Sep 2020 10:37 AM PDT
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The Vex are no longer intimidating. Posted: 25 Sep 2020 01:23 PM PDT This is mostly just me reminiscing on the first time we encountered the Vex out in the Venus wilds, and how fucking terrifying they were. The music turned ominous, the sunlight got a little dimmer, and suddenly there are ranks upon ranks of deliberately slow-moving robots with piercing red eyes closing in, showing no signs of abating. I vividly remember backing into a corner and hastily changing my loadout to something that would be effective against them, all while they slowly turned the corner to find me. And then that meeting with the Exo Stranger, who crushed a Vex chassis with her boot and fucked off to who-knows-when. I feel like the current formula of "stand on a plate, summon a couple waves of Vex to kill" has really detracted from the intimidation factor, and I hope that at some point we regain that feeling that we're encroaching on their territory. Because the only real reason the Vex ever attack us is because we're messing with their machines. I just really don't think fighting them should feel like taking the trash out. The Vex have a ton of potential to be a terrifying expression of the Final Shape and I'm tired of sweeping them up like they're nothing. That's my two cents. Thank you for reading. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Sep 2020 09:48 PM PDT All the adjustments in the twab a couple weeks back were ok and tweaked some needed areas, however I really hope they forgot to mention a heavy ammo adjustment. It really is the reason the game mode turns people off to the mode. Some may say that invading is the problem. I would say that the heavy ammo the invader can get so quickly is a larger problem. If they can invade and get 4 sniper kills.....kudos and move on. However Truth and other annoying heavy weapons..... I liked Gambit enough to get Reckoner, but always left each match with a distaste for the heavy ammo economy and how far it can swing the game. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Sep 2020 03:28 PM PDT Onslaught, Reservoir burst, Meganeura and Archer's Gambit. There is nothing wrong with these perks. You could possibly even expand upon some of them, like a Machine Gun with Onslaught or a Linear Fusion Rifle with Reservoir Burst. And if you do consider this, I have three words for you: Please buff Meganeura. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Since we're into making pointless QoL update requests: can I turn off the Trials pop-up message? Posted: 25 Sep 2020 02:49 PM PDT I know what Trials is and how it works. I don't need to be reminded every Friday when I log in that there's a game mode I have no interest in playing. I mean, there's no Gambit pop-up every week, right? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Not sure what happened in manufacturing, but... Posted: 25 Sep 2020 05:38 PM PDT As cool as it is to be a uh, metal seller? I'd like it to actually be the name on the package! Edit* I didn't realize the thumbnail doesn't show it, but the name is supposed to be Donasaur, as shown on the actual package. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[D2] Xûr Megathread [2020-09-25] Posted: 25 Sep 2020 10:03 AM PDT Xûr, Agent of the Nine Description: A peddler of strange curios, Xûr's motives are not his own. He bows to his distant masters, the Nine. Location: EDZ, Winding Cove Exotic Gear:
Consumables:
What's a Xûr? Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them. TL;DR: He's the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it's coal. When does Xûr visit? Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here. Sort comments by New to join the conversation! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Sep 2020 11:18 PM PDT Was blessed to be on a pretty decent team...except none of them went for a single zone after 4 of us captured original zone C on Altar of Flame. They just bunkered down there while the enemy team farmed us. Thought I'd take a closer of the game's stats on Destinytracker as it seemed like some average average KD's on most of the opponent's teams. the pure kill score minus assists was 74/87 in our favor. We killed more of them, died less yet in the game's score we were thumped by 59 points because people still don't understand the importance of zone advantage in Control all these years later. Maybe a bit out of exasperation of how this is a constant thing to this day I thought I'd spend about 10mins doing this write-up. Here is how scoring in control works for your team (not your personal score in the post-game):
It can probably be a bit overwhelming when you see constant +1's, +2's and +3's on your screen for final blows AND assists making you think your team score is going up like a rocket till reality kicks in, but the most important part of the scoring is that your kills value effectively doubles the scoring towards the team regardless of how many people assist and get the notification too. Just because you're teamshotting and you all see a score pop up while the other team has advantage...if your opponent scraped off a trade during that play they effectively contributed double the points to their team. Same logic for capturing zones. while the more people on the point makes the capture faster, it will only be a +1 so it's OK for some people to leave that zone to take defensive positions to cover the capture. Most of the time the scorecard is fairly clear who deserved to win, but it can be a bit misleading with how it doesn't quite align with the stats provided. TLDR: Not prioritising zone advantage whenever you are able to can and will cost you a lot of games you should otherwise be winning. I look forward to experiencing more of this pain next week as I chase my 1060 boots for another week. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anyone remember flaming head effects? Posted: 25 Sep 2020 09:15 PM PDT Bungie this is seriously the biggest issue leading up to beyond light.. /s but keep reading Consider bringing back flaming head effects for completing the nightfall, like in d1. Or more interestingly, each level of the ordeal gets you a flaming head, but they go through the colors of rarity. So, the ordeal could grant flame effects like this: Adept - No flames, easiest tier Hero - Green flames (uncommon) Legend - Blue flames (Rare) Master - Purple flames (Legendary) Grand Master - Yellow/gold flames (Exotic) It would also be nice to see these come back with an option to toggle them, and when you complete one tier all the previous tiers flames get unlocked for you as well. I know this probably isn't the highest priority, but man it was cool to walk around with a flaming head back in the day. Wow I just used "back in the day " for D1. anyways, that's it. That's the post. Thoughts? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I always get hyped when I get new exotics randomly its such a nice feeling, Posted: 25 Sep 2020 08:16 PM PDT So I recently got this (not sure if its even good would love some info on it) but man I know im not that new anymore im almost 1065 on my main (hunter) and 1057 on my warlock. But its just like so satisfying. I know some of you OG vets probably almost have everything, but do you remember the feeling of getting new stuff? How did it feel? Same for you new people/ semi new. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Sep 2020 10:30 AM PDT So yesterday I noticed on the xbox game store that game pass owners can get a 10% discount on pre-orders of any version of Beyond Light (since Beyond Light is coming to game pass). I got in touch with microsoft support and found out that you need to cancel your pre-order and pre-order it again to get that discounted price. Save some money! Edit: Yes Beyond Light will be on game pass but that is just the base version which doesn't include season passes like other versions. I am just saying if you did pre-order a different version, you can still save some money Edit 2: You can also get a 10% discount on silver! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Sep 2020 12:31 PM PDT You can get Tommy's Matchbook here for example, which I did today. https://www.bungie.net/7/en/Seasons/PreviousSeason Edit; As mentioned belov, this applies only to the season before the current, so Tommy's Matchbook [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Beyond Light Release: Will there be a ~24 hours downtime before like we had prior Shadowkeep? Posted: 25 Sep 2020 02:42 AM PDT Pretty much title. I just want to know when to expect Beyond Light to be playable. Will it be around Tuesday weekly reset Nov 10? Sorry if there already is a comprehensive article out there ... I searched and couldn't find one though. /Edit: Thanks for the responses so far. And what's wrong with some people in this community? Why does one get a downvote for a legit question? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
New Players - If you need advice or have any questions, I'll do my best to help you! Posted: 25 Sep 2020 08:35 AM PDT I have seen several post on this sub and now an uptick on Xbox about new Guardians having issues. I feel bad as I know this game is hard to get into and definitely with New Light. Want to help anywhere I can! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
So real quick story regarding Falling Guillotine Posted: 25 Sep 2020 02:23 PM PDT So about a month or 2 ago my raid group and I we're doing the Falling Guillotine Riven cheese trying to get some of our members 1k (still don't have it lmao). So we kill Riven and start Queens walk expecting to just finish in like 1-5 tries given that it's usually a memefest whenever we raid, but that was not the case this time. So first run or 2 we think everything is normal and we're just dying to some random enemies or some bs of the sort, until our 3rd or 4th run where the first person with the heart drops out of Riven's mouth and just disappears with the heart in tow. Granted we all kind of laugh it off as "Haha perfect game with absolutely no bugs," until it happens 2 more times. Now we're getting pissed, and kind of realizing that we've been dying in groups or glitches are happening a little TOO often. So after yet another wipe and 45 minutes into trying Queenswalk, we all kind of pause and try to figure out what the hell is happening. We first check different forums and discords seeing if theres any issues with the raid, and we find nothing. So after this one of us has the bright idea to check our gear and, sure enough, we all have Falling Guillotine equipped. So our raid lead asks us to take off the sword, first time through we complete it, no issues. Run the cheese again, swap off Guillotine before Queens walk, no issues again other than maybe someone dies at some point. We have not run queenswalk with the sword equipped since and have not had issues since TL:DR Falling Guillotine might break Queenswalk for some unknown reason [link] [comments] |
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