• Breaking News

    Wednesday, September 9, 2020

    Destiny Destiny 2 Update 2.9.2

    Destiny Destiny 2 Update 2.9.2


    Destiny 2 Update 2.9.2

    Posted: 08 Sep 2020 10:02 AM PDT

    Source: https://www.bungie.net/en/News/Article/49505


    Activities

    Gambit

    • Fixed an issue that caused players to freeze when spawning into Gambit.

    Prophecy Dungeon

    • Fixed an issue where enemies could stop spawning in Hexahedron area, blocking players from progressing.

    Nightfall

    • Fixed an issue where enemies would stop responding to players if they carried motes from a Contact event into the Savathun's Song or Festering Core Nightfall.

    Gameplay and Investment

    Investment

    • Fixed an issue where players who completed Tommy's Matchbook catalyst pursuit were re-awarded it.
    • Fixed an issue where the Trials vendor engram advertised rewards at zero Power level.

      • Note: This was simply a display error; the actual Power you would receive was not affected.
    • Fixed an issue where the Cold Denial ornament ADS view looked very different from the base weapon.

    • Prestige Eater of Worlds and Spire of Stars ornaments can be viewed in collections.

    • The "Become Legend" step of the New Light quest incorrectly asked players to reach Power level 950.

      • It now correctly ask players to reach Power level 1000.
    • Redrix's Broadsword will now be available to reclaim from Collections.

      • Note: This will be locked to the first roll rewarded when completing the Broadsword quest.
    • Made improvements to Sleeper Node RNG on Mars.

      • When combining Resonate Stems, it is very unlikely that the resulting Override Frequency will unlock a node in your current area. For example, if you need to unlock a node in Heatsink, you should leave Heatsink before creating an Override Frequency.
      • Destiny 2 has an internal checklist of nodes you have unlocked. This checklist is separate from the count you see in game, and prior to this fix, the checklist would frequently be cleared. Clearing this checklist is the reason duplicates were so common. Going forward, the checklist will never be cleared.
      • Note: If you create an Override Frequency for a node that you have opened in the past, you should open the node again instead of deleting the Override Frequency. This will allow the internal checklist to be updated, and help prevent future duplicates.
    • Spider will begin offering three weekly Wanted bounties, up from one.

      • Note: These bounties will now award 10k Glimmer, down from 15k.
    • Fixed an issue where the Guardian Games quest was still present in some players' inventories.

      • Seriously, if this Quest isn't fully removed this time, we're going to need to talk to Zavala about how Titans are rubbing their win in everyone's faces.

        • It's not very nice of them to do that.
          • Please stop reminding me that Hunters lost.
    • Fixed an issue where players could block quest progress by acquiring Calcified Light without the quest active.

    • Reduced amount of Shader drops from Umbral Engrams.

    Weapons

    • Exotics

      • Ruinous Effigy:
        • Transmutation Spheres can no longer be picked up by players with active Super abilities.
      • Perks that provide ability energy on Super activation (Apotheosis Veil, Radiant Largesse) now activate after Super energy is consumed.
        • These perks used to activate during the Super's warmup, but that allowed players to cancel their Super during warmup to gain ability energy without consuming their Super energy.
        • This change will prevent activating these perks for "free."
      • Fixed an issue affecting the perks on Jade Rabbit and Merciless.
        • Perks that activate "on hit" weren't triggering properly when projectiles over-penetrated their target.

    Armor

    • Solstice of Heroes:

      • When in first person view, most of the Gauntlets are invisible except for the gold trim and hands.
      • Fixed a misaligned solstice glow on Hunter Solstice leg arrangement.
      • Increased glow intensity.

    General

    • Fixed an issue on Steam where certain player persona names could cause Weasel errors.
    submitted by /u/DTG_Bot
    [link] [comments]

    Daily Questions [2020-09-09]

    Posted: 08 Sep 2020 06:00 PM PDT

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
    [link] [comments]

    New Leaked Festival Of The Lost Armor

    Posted: 08 Sep 2020 12:11 PM PDT

    https://imgur.com/gallery/dsc84bl

    Credit goes to u/Ginsor

    These sets are so cool!

    Finally some unique armor sets vampire warlock, werewolf hunter, and Frankenstein titan

    submitted by /u/Itz_Kry
    [link] [comments]

    Unlisted 2.9.2 Patch Note: Armor seasonal icon now shows what season it’s from, regardless of what ornament you have on it.

    Posted: 08 Sep 2020 02:07 PM PDT

    There was a nice QoL change in 2.9.2 update today. All your armor now shows its seasonal icon, regardless of the ornament you might have on it. This makes it MUCH easier to quickly see in your inventory what pieces can take what mods.

    EDIT - I just noticed that the API, it seems, has not been updated with this change. Looking at my armor in DIM or Ishtar, they still show like they did previously. Not sure if this is a change that the App devs need to update to work with, or if the API handles all that and it needs to be updated to match the game.

    submitted by /u/SevenInchScrew
    [link] [comments]

    If you are teaching someone a Raid, please don't be a massive d*ck about it.

    Posted: 08 Sep 2020 06:19 AM PDT

    I would like to talk about my horrible experiences I've had with learning Last Wish and GoS.

    Now, first off, I'm a 1032 Warlock, I know my power sucks but that's kinda why I wanted to learn those raids so I start doing them weekly for gear, this is wear my problems start.

    Let's start with Last Wish, I've tried about 3 times Learning this raid, none of which have gone well.

    First time, dude was like a drill sergeant, didn't really explain what was going on, just barked his orders around which made me feel SUPER uncomfortable, not to mention his knowledge wasn't the best and if anyone messed up he'd make sarcastic comments, ended up leaving at Suro Chi, couldn't quite take it anymore.

    Second and third time, where pretty much the same, dude wasn't very kind, lost his temper quickly when we would do something wrong, both left at Kali

    Moving onto GoS, this was last night, it's my first and only time I've tried it.

    I was with my twin brother for this one, since he wanted to learn to, found someone willing to teach and we went ahead, this was a mistake, there was four of them when we joined and the guy hadn't told his buddy's he was teaching a couple of people (for the record, the fact he brought his mates didn't bother us, it's what came after). His three friends began laughing when we asked what to do, we pretty much got ganged up on, so didn't really even do the first encounter because we left.

    Pretty much if your going to teach a raid, there's ZERO need to be an ass about the whole thing, I understand it can be a bit difficult sometimes, especially when you wipe 12 times on dogs, but it's all about keeping your cool and helping out. Being toxic helps no one, all your going to do is scare people off playing those raids, which can be really fun with the right group of people.

    In short, if your willing to teach a raid, please be WILLING, if you get annoyed easily and aren't patient, please don't teach raids because in reality you aren't helping anyone.

    Also, I ain't looking for anyone to teach me I just wanted to share my story's and opinions on the subject.

    EDIT: You are all too kind.

    EDIT 2: I'm on Xbox lads

    EDIT 3: Thank you for the gold lads

    EDIT 4: I'm speechless, thank you so much for the platinum.

    submitted by /u/Undead_BlobFish2001
    [link] [comments]

    The heroic adventures for the Exodus Evacuation quest are blue banners on the map, not the normal adventure symbol.

    Posted: 08 Sep 2020 10:39 AM PDT

    Just a heads up.

    submitted by /u/SpankedEagle
    [link] [comments]

    Here is how Traveler's Chosen's Gathering Light perk works

    Posted: 08 Sep 2020 12:35 PM PDT

    So I just got the gun and it seems like it has a very strong perk.

    As the gun states, when you get a kill you get a gathering light stack. This stack goes up to maximum of 10, and you can hold reload to consume these stacks, to gain grenade, melee and class ability energy. I tested 5 kind of stacks and their gains:

    1 stack - 10% gain

    2 stacks - 20% gain

    5 stacks - 50% gain

    8 stacks - 80% gain

    10 stacks - 100% - full regeneration

    I think its safe to assume that each stack nets you 10% regen for your abilities. Now, it has another perk that improves the gun's reload, target acqusition and handling with each holded stack, but I could not test how each stack changes that but from my own perspective, full 10 stacks makes the gun reload super fast and makes it very accurate.

    Oh and a final note, the stacks don't go away when you holster the weapon and it has a white solstice glow on it... Which improves with each stack. Pretty neat tbh.

    submitted by /u/taklamaka11
    [link] [comments]

    Exodus Evacuation quest is out

    Posted: 08 Sep 2020 10:06 AM PDT

    The triumph for completing the quest is now visible, so there is a 90% chance the quest is out now. Will update once I load in

    EDIT: The quest is out! There is a notice about it when you enter the game

    EDIT 2: Quest reward is as expected!

    submitted by /u/BenIsABox
    [link] [comments]

    [Spoiler] The Lore Tabs associated with FotL Items Are Adorable

    Posted: 08 Sep 2020 01:06 PM PDT

    All of these items are fully visible in the API today. The links will take you to their Lore Tabs on Ishtar Collective. I love the ship lore the most!

    Wrap Speed Ship

    Tomb Rider Sparrow

    Restless Shell Ghost Shell

    Edit: Upon looking at Today in Destiny, it seems like these items come from Gameplay and not Eververse as they are not currently on the list to be sold for Brightdust or Silver and are marked as coming from the event and not Eververse in the API (many other new items are marked as Eververse).

    submitted by /u/Crusader3456
    [link] [comments]

    Travelers Chosen quest is a better New Light experience

    Posted: 08 Sep 2020 08:18 PM PDT

    The Travelers Chosen quest, imo, is actually a better introduction to Destiny than the New Light experience. It gives them some of the best year 1 weapons including a strong shotgun, and a pretty decent exotic on top of that. Not only that, it introduces them to strikes, adventures and public events all at once without having to do a massive page of bounties. If this is what new players get to do instead of the bounty page, I think it would be a lot more welcoming.

    submitted by /u/HideNotHide
    [link] [comments]

    Warlock Solstice Armor Is Still Underwhelming (Comparison Images)

    Posted: 08 Sep 2020 03:58 PM PDT

    https://imgur.com/ZpEg4qN

    https://imgur.com/H2nqtmT

    https://imgur.com/oKM1GeC

    https://imgur.com/6yAgU7T

    The images are :
    Earnable warlock vs ornament hunter

    Ornament warlock vs earnable titan

    Advertised Warlock Glow

    Increased Warlock Glow

    Did it this way to show as many variations in as few pics as possible. Pictures arent the best cause I used randoms in the tower.

    It still doesnt look like in the promotional image for warlock, especially the shoulders glow.

    submitted by /u/TJ_Mayhem
    [link] [comments]

    You get a free Braytech Osprey from the Evacuation quest.

    Posted: 08 Sep 2020 11:53 AM PDT

    No need to farm Strange Terrain for Wayfarer. Simply complete the evacuation quest and you'll get the rocket launcher along the way.

    submitted by /u/KommaisonReddit
    [link] [comments]

    Solstice Glows are fixed!

    Posted: 08 Sep 2020 11:05 AM PDT

    Hopped into game after the update and the glows look great! For those that haven't been able to see them here are the hunter glows.

    Solar

    Arc

    Void

    submitted by /u/KingKang_s
    [link] [comments]

    Re-Locking the GM Nightfalls

    Posted: 08 Sep 2020 10:26 AM PDT

    Why would you do this Bungie?! All I needed was Garden World for Conqueror! Why would you disable the nightfall playlist?

    submitted by /u/johnja10
    [link] [comments]

    Interference is a repeat

    Posted: 08 Sep 2020 10:45 AM PDT

    Just completed the quest, Eris mentioned falling again and did not give me new lore.

    submitted by /u/Keric28
    [link] [comments]

    Gg Bungie, giving us all the strike specific weapons

    Posted: 08 Sep 2020 12:32 PM PDT

    Great for those chasing wayfarer title

    submitted by /u/dnlgrnr
    [link] [comments]

    New Datamine Leaks from -JPDeathBlade

    Posted: 08 Sep 2020 03:05 PM PDT

    The Haunted Forest is getting the EAZ treatment with Encrypted Cache's that can be opened with Cipher Decoders. They drop Horror Story, BrayTech Werewolf, and all previous years masks (including Uldren, for those who missed out on the Triumphs). Pretty neato.


    There's a new tab in the collections: Flair > Miscellaneous > Collectibles It houses an "Ascendant Lens" that we get from Spider for being his Apocryphal Accomplice. It lets us see into the Ascendant Plane.


    "I had complete faith in you," Spider says with greedy anticipation. "It looks like you've recovered everything the House of Kings salvaged before they, ah, met with an untimely fate." Spider leans back, satisfied with your efforts. ~ Part of the reward text.


    "Why was the House of Kings researching Hive magic in the ruins of Oryx's Dreadnaught? Why would the Vex try and steal it? And what value does any of this have to Spider?" —Ghost" ^ Apocryphal Accomplice Quest Description.

    ARE WE GOING TO THE DREADNAUGHT?!?<!

    https://twitter.com/JpDeathBlade/status/1303450698768699395

    submitted by /u/kristijan1001
    [link] [comments]

    Stasis Spotlight: Hunter Revenant

    Posted: 08 Sep 2020 07:01 AM PDT

    Source: https://www.bungie.net/en/News/Article/49484


    Image Linkimgur

    Welcome to this edition in our series of Stasis spotlight articles where we're examining Stasis via each of the three Guardian classes in Destiny 2. Earlier in the series, we featured the Warlock Shadebinder and the Titan Behemoth. In this final article of the series, we're focusing on the Hunter Revenant.

    Finding the Fantasy

    One of the most important parts of developing Stasis and its accompanying Guardian subclasses has been in defining each of their fantasies. The team has spent a great deal of time iterating each subclass, starting with the fantasy that instantly summarizes the experience. In some cases, that comes with ease. For example, the fantasy shorthand for the Warlock Shadebinder was established early on as "ice wizard." From that simple phrase, anyone could instantly conjure the image in their mind of what it would be like to play as a Stasis-powered Warlock in Beyond Light, summoning your Stasis staff and unleashing dark energy to freeze opponents.

    Other times the fantasy evolves over the course of many discussions, iterations, and playtests. That was the case with the Hunter Revenant subclass which went through many iterations before we aligned on the "ninja" archetype. The result is an amazing Stasis experience that we can't wait for Hunter fans to try for themselves.

    Image Linkimgur

    Early on we knew that the Hunter would embody the idea of slowing the battle around them with their Stasis powers. That starts with Withering Blade, the Hunter Revenant's melee attack. The player throws a deadly Stasis shuriken into the fight; it ricochets off surfaces and enemies, slowing and damaging them along the way. Land two shuriken on the same target and that enemy will be instantly frozen.

    When fully charged with ability energy, the Hunter Revenant can unleash their deadly Super – Silence and Squall. Named after the pair of Kama blades that the Hunter summons, this Super involves a two-pronged attack, with each Kama blade having a different function. The first blade, when thrown, immediately detonates on impact, freezing enemies in a radius from the center of the blast. Hurl Squall, the second blade, and it will embed itself in a surface (or an enemy) and then detonate, creating a Stasis storm that will track nearby enemies, slowing and damaging them as it makes contact.

    Image Linkimgur

    Image Linkimgur

    As is the case with the Warlock Shadebinder and the Titan Behemoth, players using the Hunter Revenant will also be able to customize their Stasis powers over time using Aspect and Fragment slots (check out our Warlock Shadebinder article, for more detail on how Aspects and Fragments will work), including, for example, a Hunter-specific Slow Dodge Aspect that will allow the Revenant to temporarily slow nearby enemies each time they perform a dodge.

    Image Linkimgur

    Image Linkimgur

    Image Linkimgur

    Things That Go Boom

    Apart from the intrinsic Stasis abilities that will be a part of each subclass, all Guardian classes using Stasis will have their choice of a variety of Stasis grenades to use in combat:

    Glacier Grenade – Upon contact with the ground, a wall of Stasis crystals instantly burst from the earth and nearby enemies are frozen inside Stasis crystal. These grenades have multiple uses – from encasing enemies to creating cover. When destroyed the crystals will create AoE burst damage to nearby enemies.

    Coldsnap Grenade – Upon impact with the ground or an enemy, this grenade unleashes a wave of Stasis energy that races along the ground in the direction of the closest nearby enemy, freezing them and then searching out the next nearby foe. You can freeze up to three enemies with a single Coldsnap Grenade.

    Duskfield Grenade – Duskfield Grenades create powerful Stasis fields that suck enemies into them when forming. Once an enemy is caught inside, they will be slowed and, if unable to make it out in time, frozen in place.

    All three of these grenade abilities show the potential of Stasis to change the way you fight in Beyond Light. Slowing and freezing enemies have obvious advantages, and we've put a lot of effort into thinking about how Stasis affects combat in both PvE and PvP situations, including things like how often you can freeze a foe and how long those freeze durations last.

    The ability to create new geometry with Stasis is also an exciting new addition. With a well-timed Glacier Grenade, you can now create Stasis crystal formations that can perform double duty as platforms. Players are going to use this new power – be it in the form of a grenade or a Super – to gain easier access to tough-to-reach areas, create new lines of sight, and even do things that we could never predict.

    Wielding Stasis is going to be an unprecedented change to Destiny2 . This is a new take on elemental power, where the path to victory is found through controlling the enemy and the pace of the fight instead of through brute force and damage. With Aspects and Fragments, we're also giving players a new level of control over how they customize their Stasis experience.

    For more on Stasis, check out our [Stasis hub page](http://) here on Bungie.net.

    submitted by /u/DTG_Bot
    [link] [comments]

    Bungie, now that you're giving Hunters an Aspect that is basically Phoenix Dive but cold, can we please get some changes for bottom tree Dawnblade?

    Posted: 08 Sep 2020 08:01 AM PDT

    I know we probably won't get any major changes until they incorporate the Aspects and Fragments system into our old subclasses, but still. Bottom tree Dawn has been underutilized for ages, and if you dislike top tree but want to use Dawnblade offensively, you have basically nothing.

    submitted by /u/Kyoehh
    [link] [comments]

    Exodus evacuation gives a free mindbenders ambition

    Posted: 08 Sep 2020 10:58 AM PDT

    Given by zavala after io and titan steps

    submitted by /u/djtoad03
    [link] [comments]

    Quick tip if you're at the escalation protocol part of the evacuation quest

    Posted: 08 Sep 2020 12:15 PM PDT

    Apparently the quest is bugged right now or something, because wanted enemies as well as lost sector bosses also count towards the 5 ep boss objectives. Just giving you an easier way to complete this part. Have a nice day!

    submitted by /u/Vuki486
    [link] [comments]

    Eververse Solstice Armor Glow Intensity: Before/After Patch Comparison

    Posted: 08 Sep 2020 12:05 PM PDT

    Took some screenshots of the Eververse Solstice Armor Glows from before today's patch and from after today's patch, in which Bungie fixed (increased) the intensity of the glows. Just for reference as a quick comparison to see the glow intensity difference for all classes and subclasses.

    Screenshots are from Character Select Screen and also from Tribute Hall at full super intensity.

    Side-by-Side Comparisons:

    Before 9/8 Patch Armor Glows:

    After 9/8 Patch Armor Glows:

    Pretty noticeable difference and improvement! Very satisfied and will likely be continuing to use the ornaments for the forseeable future.

    I think the only issue is that the Arc Warlock doesn't seem to have changed much...could just be lighting, but all of the others are drastically improved!

    submitted by /u/Joe10112
    [link] [comments]

    If Sloane did not include the little Roombas from the Solarium on her evacuation manifest, I quit

    Posted: 08 Sep 2020 09:35 PM PDT

    [SPOILER] Just a little nod

    Posted: 08 Sep 2020 01:43 PM PDT

    When you finish the Brother Vance part: https://imgur.com/a/uUnK9ES

    For those that weren't around during D1 days: https://www.youtube.com/watch?v=163_C5UVU-I

    submitted by /u/berserker_b2k
    [link] [comments]

    Eververse Items Weeks 16-22

    Posted: 08 Sep 2020 01:04 PM PDT

    Here is the Eververse inventory for weeks 16 to 22 of Season 11. All items are subject to change and I'll update this thread and TodayInDestiny if anything changes. All items marked with (S) and bolded are Silver Only.


    09/22/2020 - Week 16

    • Consult the Archives(S), Obsidian Wings(S), Gladiator's Bladerush(S), Standard Bearer(S), Distracted(S)
    • Concentrated Mattergem, Glimmershard, Scavenger's Boon, Grasping Thoughts, Chrysopelea-S, Cabal Entrance, Grayscale Undergrowth
    • Keep It Clean, Waking Nightmare, Trusty Shell, Lunaria Lumina, Hand Cannon Vogue, Ahead of Its Time, Mote Projection

    09/29/2020 - Week 17

    • Feline Fancy(S), Gyro Shell(S), Big Blind, Give Dap(S), Up in Smoke
    • Concentrated Mattergem, Glimmershard, Scavenger's Boon, Sad Trombone, Adonis Shell, Harpy's Cry, Sunrise Warrior
    • All Mine, Victory Shout, The Pallbearer, Cosmos Shell, Exotic Armor Ornament, Heaven's Vigil, Moonbound Projection
    • Hrafnagud, Arcturus Engine, Path to Convergence

    10/06/2020 - Week 18

    • One-Inch Punch(S), Hexing Shell, Associates Mask, Peaceful Rest, Rueful Wail
    • Concentrated Mattergem, Glimmershard, Scavenger's Boon, Okular Fortitude Shell, Tombstone, Murder of Crows, Dark Fluorescence
    • Heroic Guitarist, Brumeswept Night, Prideglass, Xenon Direct, Canaan's Harvest Shell, Arachnophile, Remembrance Projection

    10/13/2020 - Week 19

    • Lunar Roar, Halted Oblivion, Spider Mask, Reanimated Entrance, Summoning Ritual
    • Concentrated Mattergem, Glimmershard, Scavenger's Boon, Hexing Shell, Rueful Wail, Howling Projection, Bloodmane
    • Peaceful Rest, Chiropteran Shell, Summoning Dance, By Candlelight, The Desmodus, Quondam Shell, Spinneret Projection

    10/20/2020 - Week 20

    • Ghastly Durance, Brumeswept Night, Jack-o'-Shell(S), Parting(S), Fanged Projection
    • Concentrated Mattergem, Glimmershard, Scavenger's Boon, Halted Oblivion, Peaceful Rest, Reanimated Entrance, Nougat Delight
    • Lunar Roar, Aerial Shroud, Associates Mask, Infected Seeker, Winchester's Ruin, Seal of Troika Shell, Howling Projection

    10/27/2020 - Week 21

    • Boo(S), Nine Lives Shell(S), The Desmodus, By Candlelight, Howling Projection
    • Concentrated Mattergem, Glimmershard, Scavenger's Boon, Spell of Abolition, Stonecraft's Amalgam Shell, Fanged Projection, Skele-Ghaul
    • Ghastly Durance, Summoning Ritual, Spider Mask, Gensym Relic Shell, The Necrobeast, Three to Eight, Hive-o'-lantern Projection

    11/03/2020 - Week 22

    • Sabrage Salute(S), Bad Dog, Jotuneer(S), Big Red Button(S), Tiger Effects
    • Concentrated Mattergem, Glimmershard, Scavenger's Boon, Callisto Lancer, Kitbash Shell, Daito Capsule Entrance, Biolume
    • ANOTHER!, Leggy Dance, Perennial Velocity, Hissing Silence Shell, Jewel of Saturn, Symbiosis, Depository Projection

    Twitch Prime Exotic Bundle Drop 9

    • The Colony
    • Sneak Attack
    • The Motherlode
    • Grim Foxx

    Twitch Prime Exotic Bundle Drop 10

    • Cryptomnesia
    • Flare Gun
    • Peerless Precision Shell
    • Ada-1's Lone Wolf
    submitted by /u/JpDeathBlade
    [link] [comments]

    I love this community.

    Posted: 08 Sep 2020 07:13 PM PDT

    The first thought that went through my head after I completed Exodus and finally got Traveler's Chosen was "Can I reply the very first mission to try it out?". I opened daily heroic missions for the first time in probably a year and saw Chosen, the very last mission of The Red War and knew that was just as good. I started the mission and saw 4 other people doing it as well and was surprised. I jumped into the fight and was immediately taken over by the sound of sidearm fire only to see that all 5 of us had the sidearm. We all realized this and had a brief party of spraying each other with gun fire until we carried on with the mission. I love the fact that we all had the same collective thought of "I need to replay Red War with this gun" and we did. This game has one of the best communities out of any I've ever seen. Thank you.

    It's a very good weapon by the way, the quest is...tedious, but it definitely has a very exotic exotic as its peak.

    submitted by /u/the_odd76
    [link] [comments]

    Wow. Scientifically speaking, Mercury in the past may well have been, “A garden world.”

    Posted: 08 Sep 2020 08:56 PM PDT

    I'm reading The Planets by Andrew Cohen and Brian Cox (wonderful book, check it out). They are saying they think Mercury may have formed much farther out (in a favourable climate) from the sun from where it now resides. According to their explanation, Jupiter is responsible for dramatically altering the solar real estate for some of the planets, over the last few billion years.

    Of course, the processes of life forming and taking hold are seperate mysteries, but for a while, our sun's closest planetary neighbour may well have been "A Garden World"?

    submitted by /u/di_avo
    [link] [comments]

    No comments:

    Post a Comment