• Breaking News

    Tuesday, September 8, 2020

    Destiny Focused Feedback: Content Pricing

    Destiny Focused Feedback: Content Pricing


    Focused Feedback: Content Pricing

    Posted: 07 Sep 2020 08:45 AM PDT

    Hello Guardians,

    Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

    We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

    This Thread will be active until next week when a new topic is chosen for discussion

    Whilst Focused Feedback is active, ALL posts regarding 'Content Pricing' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

    Any and all Feedback on the topic is welcome.

    Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

    A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

    submitted by /u/DTG_Bot
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    Weekly Loot Hub

    Posted: 08 Sep 2020 02:00 AM PDT

    Welcome to Loot Hub!

    This is your weekly post for sharing about loot you've received, RNG woes, etc.

    Comment about Loot and RNG here instead of breaking Rule 2 by making your own post!


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    As a Titan, I find the differences in Subclasses between Us and the other Classes both a little sad and extremely fitting

    Posted: 07 Sep 2020 05:20 PM PDT

    Hunters

    "So you wanna be a Hunter eh? Well, you can be;"

    • Legolas
    • People who got distracted by a fancy knife on when they were trying to pick the Legolas spec
    • Sun Wukong from Journey to the West
    • McCree from Overwatch
    • Tenten from Naruto
    • Shippuden Tenten (Coming Soon!)

    Warlocks

    "You wish to study the ways of the Warlock? There are many paths to choose from, each offering their own *trails off into long monologue*":

    • Good Guy Janemba
    • The Guy (Girl) with the Good Feels Circle
    • UNLIMITED. POWAH.
    • Vegeta from DBZ
    • Fuck You and Everyone Near You (Comes in two different flavors!)

    Then finally, we have us Titans.

    Titans

    "Welcome to the Titan bar kid. Listen, we serve three drinks here:"

    • Blueberry SMASH
    • Citrus SMASH
    • Grape SMASH

    "And we're getting one new drink in the Fall if you don't like those."

    • Blue Raspberry SMASH

    "Just ignore that one guy in the corner with his Bubble Tea. We don't know where he got it or how he got in here."

    At least we're consistent, right?

    submitted by /u/ParagonFury
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    RIP to all the really cool scout rifles from Forsaken onward that will never be used

    Posted: 07 Sep 2020 06:47 PM PDT

    Vouchsafe, Wrong Side of Right, Patron of Lost Causes, No Feelings, Calussea Noblesse. All these really cool scout rifles will go untouched because Scouts were never given the buff they needed and are now getting sunset

    submitted by /u/BetaThetaOmega
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    Some mini-events Bungie should do to ease the content drought until Beyond Light launch:

    Posted: 07 Sep 2020 01:39 PM PDT

    Since we'll have at least a month with nothing to do, I tought some mini events like the ones BL3 had in it's anniversary weeks would be a cool thing to ease up the pain of having nothing to do while new content drops, so I bring up some ideas!

    • Rise of Iron: Double Iron Banner tokens per match and also one secured IB drops for 2 weeks(replace a normal IB week for this 2-week special).
    • Powerful Raiders: Every drop in every raid is pinnacle gear for a week, so late season players can catch up to 1060 if they need/want to.
    • Fashion week: Every exotic ornament is on the store again for both silver and BD. Faction shaders are buyable too!. Shaxx and Zavala will give you some quest to obtain the S2/S3 ornaments for their armour.
    • Old but Gold: Main vendors and Saladin will sell you the vendor rolls they offered some seasons ago(ie: the full auto-kill clip Bygones from drifter).
    • Season of Opulence menagerie multi-drops for one week(like the community event one).

    Edit:

    • Buff Sleeper week: c'mon bungie.

    Edit 2: thanks for the awards!

    submitted by /u/ScouserSTi
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    On the 9th, Year 6 will end and Year 7 will begin.

    Posted: 07 Sep 2020 06:17 AM PDT

    Crazy to think its already been 6 years since some of us started this game. I still remember booting the game up on launch day not knowing how long i'd stick with the franchise. 6 years flew by.

    EDIT: Thanks for the awards on the post, crazy to see how what has changed over the course of these 6 years, and remember, who'd waste an exotic slot on a heavy rocket launcher? Pff not me. Then would come the day when people "xurned" their Ghorn.

    submitted by /u/SantaClauzss
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    The Patron of Lost Causes is the most apt name for the best scout rifle

    Posted: 07 Sep 2020 11:36 AM PDT

    It looks gorgeous, it sounds amazing, and shoots like a dream. And is still worse than most other guns.

    submitted by /u/Mizzda_Salvi
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    All 2 Man-able Final Raid Bosses, Back to Back, No Wipes

    Posted: 07 Sep 2020 05:45 PM PDT

    All two man-able final raid bosses, back to back without any wipes. Took about 60 hours of learning/optimizing our strats as well as official attempts before finally getting this completed.

    My PoV: https://www.youtube.com/watch?v=xTsqJvWUQXA

    Lethal's (Vendetta) PoV: https://www.youtube.com/watch?v=LBdN5hmvwOQ

    Instead of this being just a "look at what we did" post, we thought this could be a good opportunity to present a guide on all of the currently two man-able raid final bosses (the guides below are a mixture of general fight mechanics and specific two man strats).

    Quick disclaimer: the strategies discussed below are not designed to be the "best". Many of these bosses can be defeated in fewer phases. However, we chose to use load-outs that were both consistent and comfortable for the both of us. In many instances another gun / sub-class could be just as (or more) useful. Take the information below as a primer for your own setups and have fun!

    Timestamps shown are (RyTown | Lethal)

    Last Wish: Riven

    • Going into this challenge Riven was easily the one I was the most worried about. Primarily due to needing one person to solo a symbol cleanse. Thankfully Lethal was able to quickly pick this up and it became a non-issue.
    • Using the health wonky-ness with Riven's toes, we ultimately settled on swords for DPS and then use the tumors to finish her off. We use a well while swording as Riven spawns a corrosive liquid under her foot (that will kill you).
    • Lethal: The solo symbol cleanse is somewhat tricky because the symbols change every time you hop off the plate. Once you hop off, there is a period of about half a second where you can see the new symbols as the old ones are changing. leaving the plate at the right time gives you a little more time to see them, and if you get down the timing it is a pretty consistent solo cleanse.
    • I go to the crystal side, as I can "Join Allies" and spawn back up top, bypassing the need to solo cleanse on my side.
    • You might be noticing that we skip cleansing the crystal side until it is time for tumors. This is because the only requirements to progress the fight up to this point is to stun Riven by shooting the correct eyes. The act of cleansing is not required. This means that once the top floor DPS phase is done, we can go back to crystal side and cleanse each floor. NOTE: the mechanic that normally prevents this from happening only activates once all enemies on the top floor are killed. If you do not kill them, you theoretically have infinite time.
    • Fun Fact: After the tumor phase (and at the beginning of the fight), you can be locked out of the rooms if you take too long. A message "The chamber is sealed" will appear and you will die. This happened to us on one of our attempts.

    Load-outs:

    • Our load-outs consisted of, a special "break" weapon (Izanagi) and an add clearing primary. Izinagi was incredibly useful in quickly and effectively getting the breaks (fire and slam), while a weapon with firefly was amazing for quickly taking out multiple psions at once.

    Scourge of the Past: Insurrection Prime (16:45 | 13:44)

    • This fight has changed significantly since the last time I did it. Whisper no longer has infinite ammo and Warlocks have lost the ability to relic skate (RIP skating). This makes the time between DPS phases incredibly tight. As such we had to adapt and find places to get extra stuns on the boss. For each DPS phase, you can miss 2 stuns (1 per ball deposit). There is some wiggle room (the final wipe timer does not seem to be the same every time), but 2 stuns missed is a good place to start in your own attempts.
    • For each DPS phase: Start by breaking all the shield generators. Normally this should take between 1 and 2 boss stuns. If you need more stuns, go for it (but be quick, the faster you get the stun the more time you have).
    • Once you have broken the shield generators, head over to the first berserker spawn (the map by spawn will show you where to go). Break the berserker but do not kill it. Head out and get a quick boss stun. For long berserker stuns (top left, top middle, top right) we found that the servitor would get to the map before us. As such we needed to find a way to kill it quickly.
    • This evolved, but ultimately, we decided to have one person camp the servitor spawn (while the other finishes the berserker) and kill it instantly. Grab the balls, and head to the map to find out which location you deposit them at. We split, one person heads to spawn the other goes to top middle. From here we alternate "Joining Allies", while getting boss stuns. You should get about 2 stuns per "Joining Allies" rotation.
    • Head to the final berserker location and repeat. Depositing the final 2 balls will spawn a tank, use the tank to stun the boss for DPS. Rinse and Repeat until the boss is dead.
    • Fun Fact: If you shot the boss with a tank shot while it is in the air, when it comes back down and opens up (the servitor where you can deal damage), you will need to wait a few seconds before firing as all shots will be immune. This seems to be a bug where the game thinks the boss is still in the air.

    Load-outs:

    • Fallen Mods will help but are not required (RyTown does not have Fallen Armaments). Our setup consisted of a main DPS and a support DPS.
    • The main DPS (Lethal) was using Whisper and a 140rpm sniper w/ Fourth Times the Charm.
    • The support DPS (RyTown) was using Tractor Canon along with a mixture of a 72rpm (auto-loading) and a 140rpm sniper w/ FTTC.
    • With this setup we were able to get remarkably close to a 3 phase, with some more optimization + using a bubble you could easily hit 3 phases.

    Garden of Salvation: Sanctified Mind (48:25 | 35:55)

    • TRINITY GHOUL
    • No seriously, TRINITY GHOUL
    • Ok, on to the fight. Just like with a fireteam of 6, you need to deposit 30 total motes in each relay. With 2 people, this means going in 3 times on each side (each person grabs 10 every time). The goal is to kill everything as quickly as possible. The reason for this is the boss does have a global timer before he spawns the DPS crystal.
    • The only real adjustment we make is to hold off on the final deposit. The purpose here is to force the boss to step closer to the relays, hopefully making the tether easier. Sometimes the tether might be too far, but we found that 85% of the time you can stretch it just enough. This is made much easier by having a Titan that can keep floating to keep the tether active.
    • The DPS phase is incredibly tight and requires some quick swapping to maximize damage (Lethal chucks some oppressive darkness nades in between shots). You could probably use Xenophage, but we opted to push the 3 phase (which we still didn't do). After DPS clean up any enemies left, try to get in as many re-builds as possible. RINSE REPEAT.
    • Fun Fact: The tether can go through the boss as you see on our final break (1:08:30)

    Load-outs:

    • Pre-DPS: A Kinetic Sniper to break the boss / kill cyclops, TRINITY GHOUL, Wendigo (we do not need to use this until DPS but want to be collecting orbs for explosive light).
    • DPS: Swap off Sniper + TRINITY GHOUL for Izinagi and Recluse.

    Crown of Sorrow: Gahlran (1:13:30 | 57:08)

    • This fight still takes a lot out of you. There are so many moving parts + enemy spawns that it can very quickly get overwhelming. Rotate as a group and clear each section for the best chance at success. Ultimately, this fight is not that much different from a full fireteam as the core mechanic revolves around 2 people. 21% Delirium is a nice utility weapon to quickly clear out the red bars.
    • For those that have not done Gahlran ever before, the fight has two main states. A player that is a buffed, and a player that is not. The buffed player can kill cursed thrall and knights, while the unbuffed player can kill acolytes and ogres. After a short amount of time, a "mini boss" will spawn (3 total spawn, clockwise from the first one) with a shield.
    • To break the shield, both the buffed/unbuffed players will need to deal damage inside of the shield. The drawback here is the buffed player loses the buff (from being too close). However, for the 2 man this is a good thing as we can have the buff player simply reacquire it (from the spawn location). This means we can choose who is buffed for almost the entirety of the fight (makes loadouts / ammo economy more effective/efficient).
    • To kill the mini boss, the large boss (in that same location) will shoot fireballs out of its hand, once he stops shooting that hand will turn green for a short period of time. Shoot that hand, and the large boss will slam down killing the mini boss.
    • Once all 3 "mini bosses" are killed we move into the DPS phase. The 3 main bosses will lift both of their arms up, you will need to shoot both. Once the hands are down, you will need to shoot the bosses once in the head. This makes them disappear, revealing the real boss. You will notice that we don't fully break a specific boss each time. This is because we are setting up the crystal spawn to coincide with the final break. Break the arms, break the crystal, hedge towards the DPS boss, break the head, swap buffs (and loadout) then on to DPS.
    • Fun Fact: Lethal and Gigz were the first players to two-man this encounter!

    Load-outs:

    • Pre-DPS - Lethal (Mountaintop, Beloved, Acrius) || RyTown: Dreaded Venture (auto-loading), Seventh Seraph SMG, 21% Delirium
    • DPS: Lethal (Same as Pre-DPS) || RyTown: (Same as Pre-DPS) + Acrius
    • We found Acrius to be an amazingly effective and consistent DPS weapon (thanks chat!). You'll notice that we have some terrible damage phases and still comfortably 3 phase.

    Leviathan: Calus (1:48:40 | 1:13:12)

    • Probably the easiest of the two mans, especially on normal. I highly recommend anyone who is interested in 2 man'ing in D2 to start here.
    • You have a dedicated throne room player and a dedicated spirit room player. This makes setting up loadouts incredibly easy. One player specs for clearing enemies, while the other specs into longer distance fights and skull clearing.
    • How do you know which symbol to punch? A while back a few gamers (I honestly do not know the original credit) discovered there was a set pattern to the symbols depending on who the "primary" person is in the spirit room is. Because only one person is in the spirit room for the two man, that person is always guaranteed to be the primary. As such it breaks down like this: {Symbol} -> {Punch}; Sun -> Dog, Axe -> Cup, Cup (w/ Sound) -> Axe, Cup (w/out Sound) -> Sun. The sound mentioned is the DING you hear when the symbols appear above Calus's head. If you do not hear the DING, then it is Cup (w/out Sound).
    • Player in the spirit room kills as many skulls as possible, player in the throne room breaks Calus's shield. DPS begins, deal damage, pz ez.
    • Fun Fact: Punching the wrong psion does not wipe the encounter. You could keep running around punching all the psions. Furthermore, the player in the spirit room can slide backwards to prevent being sucked to death. This is especially helpful when doing this on Prestige mode.

    Loadouts:

    • Pre-DPS: Lethal (Steelfeather Repeater, Ikelos w/FTTC, Anarchy) || RyTown: Spare Rations, Ikelos w/ FTTC, Falling Guillotine
    • DPS: Lethal (Same as Pre-DPS) || RyTown: Falling Guillotine swaps to Cluster Rockets with auto-loading.

    Eater of Worlds: Argos (2:00:10 | 1:17:43)

    • Grab skulls, plant the skulls, break the orbs, deal damage. An over-simplification to be sure but that is the meat and potatoes.
    • Once the fight begins, a set of 3 orbs will appear around Argos. Standing at one of the three islands, will allow you to see all 3 orbs clearly. This is the DPS island.
    • We decided to plan for a double break each time. The way you can setup for a double break is as follows: orbs rotate clockwise while the DPS platform rotates counterclockwise. Therefore, if your first DPS looks like this: Solar, Void, Arc on Void. The second break looks like: Arc, Solar, Void on Arc.
    • NOTE: this only works for a double break. This means you have not "stunned" Argos to prevent the wipe mechanic. After the stun, everything resets.
    • To break the orbs, you will need to use a corresponding skull. To break as a two-man, one player will need to break 2 orbs. To break two of the same energy (Solar, Arc, Void), you need to have the striking hand mod equipped and activated (getting a melee kill). This allows you to have just enough skull ammo to break both. Once the orbs are all destroyed, DPS begins.
    • Fun Fact: I'm terrible at double breaking and almost cost the run!

    Loadouts:

    • Lethal (Steelfeather Repeater, Ikelos w/FTTC, Anarchy) || RyTown: Spare Rations, Ikelos w/ FTTC, Whisper

    If you have any questions leave a comment and we will hopefully be able to answer.

    Enjoy!

    submitted by /u/rytownonline35
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    They've been hinting at sunsetting since Warmind...

    Posted: 07 Sep 2020 12:59 PM PDT

    I like how when the Darkness finally arrived to the system, it literally pulled an "I just want to talk"

    Posted: 07 Sep 2020 12:53 PM PDT

    That's the biggest prelude to an ass-whoopin' if I've ever seen one.

    submitted by /u/CelestialDreamss
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    Bungie should add special dialog when using outbreak in iron banner at 5 10 and 25 kills where he sounds increasingly more panicked at the use of siva to kill guardians

    Posted: 07 Sep 2020 10:13 PM PDT

    Like heavy breathing or something

    submitted by /u/Lrush145
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    Bungie needs a better shader system

    Posted: 07 Sep 2020 07:51 AM PDT

    We need something we're we can take parts of shaders we own and combine them for better Customization so we can have way better looking armor and weapons.

    submitted by /u/mo-did
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    With the Extended Season Bungie Should Add Old Ornaments/Cosmetics Into Eververse

    Posted: 07 Sep 2020 08:02 PM PDT

    There are some ornaments I would buy in a heartbeat given the chance with either silver or bright dust like the Felwinters ornament or Ursa's ornament. We've got another two months so it would be awesome to see 8 weeks of old items for players to grab!

    submitted by /u/Sir-Shady
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    Join in progress matches need to count towards bounties

    Posted: 07 Sep 2020 09:37 PM PDT

    The amount of times I join a crucible match that already started is too damn high for the bounties to do jack shit in.

    I always leave when it's a join in progress because of this stupid ass "feature".

    Bungie fix pls

    submitted by /u/kaligisee
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    Is It Weird That Savathun is Being Built Up to Be a Bigger Threat Than Oryx?

    Posted: 07 Sep 2020 06:43 AM PDT

    I was just thinking about this and it doesn't feel right. I've always seen Oryx as the end all be all villain of this franchise so far, even with the darkness looming I've always thought "Oryx was pretty damn cool and powerful" but at this point Savathun has been built up and anticipated more than Oryx and it just feels weird to me that Oryx sister is now getting more hype than Oryx

    submitted by /u/Sir-Shady
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    Say what you want about the DCV, but Gambler's Ruin and Kell's Grave finally being removed is a huge win.

    Posted: 07 Sep 2020 10:14 AM PDT

    Seriously, how did these maps even get through play-testing? They play horribly as well as look awful.

    "Wow look at this beautiful environment where literally every wall or floor is the same exact rust texture."

    Please stop making maps on the Tangled Shore's interior. Crucible/Gambit maps set on the floating asteroids rather than the ugly rusted interior would be much better in my opinion.

    submitted by /u/n-ano
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    Xenophage is my new favorite gun.

    Posted: 07 Sep 2020 08:27 AM PDT

    I just got it yesterday, and god damn it is so fun to use.

    Heavy ammo finder + scavenger. You never run out.

    There's an annoying yellow bar? One shot his ass.

    Cluster of red bars? Single shot does the trick.

    Lost sector boss? 6 shots (oppressive darkness)

    It's my favorite gun by far.

    submitted by /u/An4kin_S4ndwalker
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    Xbox Series S trailer leaked, has some Beyond Light gameplay that seemingly confirms we're going back to double digit levelling???

    Posted: 08 Sep 2020 02:02 AM PDT

    Skip to 1:05 for the gameplay, you can see another player and it says they are level 31. (Posted on mobile sorry if the link is broken)

    https://twitter.com/_h0x0d_/status/1303252607759130624?s=19

    submitted by /u/Jayelliott6
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    So close to triple 100 stats on my Warlock...

    Posted: 07 Sep 2020 01:26 AM PDT

    Mod equipping time needs to be removed, especially if it's ideal that we switch our mods to benefit us in each activity.

    Posted: 07 Sep 2020 04:25 PM PDT

    Right now, mods cost 500 glimmer to equip and take about a second or two to hold click or square or x to equip it onto the armor piece. The glimmer really isn't an issue. My main issue is how each activity we go into there are mods we can use to maximize our capabilities, but it takes like 5-10 minutes to reorganize our mods and our mod energy. I am also a console player, and the whole experience is even slower than that of a PC player's with the random lag spikes while in the mod screen and the lower FPS.

    I think instead of having to hold the button, it should just be a press. There is no reason (other than potential software issues because they need to space the mod slotting out) to have slotting a mod take so long. Bungie wants to move towards an MMO kind of game, yet the only real customization and modification to our characters takes time and is a hassle?

    Here is what I think needs to change:

    • Mod slotting time | however long -> instant

    • The ability to instantly clear all mods from an armor piece

    • Not having to remove non-elemental specific mods to change the element (i.e. discipline mod)

    • *Maybe* the ability to add an extra mod point for an increasing amount of ascendant shards (+1 extra mod point for 3 shards the first time, +1 extra mod point for 6 the second time, and +1 extra mod point for 9 the third time). This rewards players who go and grind gm nightfalls with an additional 3 mod energy to min-max their gear even more.

    submitted by /u/Carsomatic
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    I wish trackers on masterworked weapons had unlockable glows.

    Posted: 07 Sep 2020 09:54 PM PDT

    Like when you get 100, 1000, 5000 etc kills it would glow various colors or the higher level ones could have special effects. Like a built in end game on every and any weapon we want...

    submitted by /u/Seanshineyouth
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    Let’s Just Take a Moment to Realize how Beautiful This Game Is

    Posted: 08 Sep 2020 12:21 AM PDT

    After doing the corrupted night fall on 200ugs of acid, I am fully convinced that this game is one of the most beautiful games ever made. Everything about the PvE design is spectacular and Bungie deserves credit for the beautiful game they've created.

    submitted by /u/xCB_III
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    Teaching Raids 101

    Posted: 07 Sep 2020 06:59 PM PDT

    Remember your first raid clear? And I mean ever, not first wrath, or first Leviathan clear, I mean your first ever raid clear, whether it be, Vault of Glass, Garden of Salvation, and even Crota's End (Maybe). How did it feel to finally defeat that boss after countless wipes? Pretty good right? You know what feels better? To bestow that feeling upon someone else, one who has never shattered the vault of glass, someone who hasn't turned Crota's blades against him, overthrown the Taken King, Torn apart the Machine God, Ripped out Ahumkara's heart, Shattered an war machine capable of Rivaling the Archon Prime. and put a Vex mind to rest in a ancient battlefield, and however you describe the Leviathan raids. How do you do that? By teaching said raids!

    First off, I you want to teach a raid you need three things. Time, patience, and experience. Time is nessesary as teaching a raid can vary time wise, and you don't want to dip during the final boss, patience should be a no-brainer, and experience is required as you can be a expert in something you haven't tried. Now that that is out of the way time to get to the actual guide.

    1. Finding a team.

    This ones easy. if you don't already have a team then use LFG sites like The 100 or the built in system in the destiny app. I'm not going to go into detail as they are relatively easy to use and reliable in finding Guardians. Unless someone asks, then I will.

    1. Deciding which raid to teach

    This is where things get tricky, I would actually recommend deciding on the raid before you find a team but you can do it ether way. To choose a raid think about what your goal is. Is it to get the loot for you and them? If so choose a raid with the better loot. Clears? choose a shorter, easier raid with simpler mechanics. For your own personal reasons? This is when I would get you to stop and think for a second. If you can't find a group that will do rat king only Garden, don't lure in newbies that are there because they want to learn and beat the raid, plain and simple. Now if you want that god roll Omniscient Eye that's a different story. The main point is, don't deceive new players who just want to beat the raid into melee only Crota's end, find a team who is willing to do it.

    1. Keep your team in check/Don't bicker.

    This one may seem odd but let me explain I've had several occasions where a argument between two or more Guardians snowball into a few people leave. To prevent this, stop a argument before it escalates. If you have that one guy who refuses to calm down, swears at others, etc. Boot him. Of course you don't want to immanently do that, it should only be used as a last resort. Sometimes people get frustrated, and that's OK. Just politely ask them to calm down, or cut down whatever they're doing. If they listen then good! If not and the behavior persists or escalates, then threaten them with the shape of Italy. If they don't listen then... you know what to do next.

    NOTE: Don't be afraid to boot multiple people at once. Just not the entire fireteam.

    1. Encourage Honesty

    Yeah I don't have much to say here, it's a pair of words that explain themselves, just make sure that they know it's ok to mess up so they can learn from their mistakes. And sometimes it's not even their fault.

    1. Be through with your explanations

    Don't leave to much to guesses, make sure to explain everything in a encounter. With that being said, you can explain something in the middle of a encounter, It doesn't need to be all in one go. If it helps, you can write down a script that you can read off. Sharing a guide is not the best idea as watching Rick Kackis explain it is way different that actually doing it.

    1. Be Prepared

    This kind of goes hand in hand with number 5, but not entirely. What I mean by that is to have everything ready before you set out. This is more for real life than the game. Go to the bathroom, eat (or bring) a full course meal make sure you've slept in a week, stuff like that.

    1. Have fun

    This is a raid! The pinnacle of Destiny! If your main goal isn't to have a fun time teaching others then I wouldn't recommend it, but if are there to have fun, then make sure you Teammates are having fun!

    Honestly I could write a book on this subject, maybe I will, but this should cover the basics of teaching Raids in D1 and D2. I hope this inspires or helps you Sherpa many Guardians to victory.

    Happy Hunting, Guardians.

    submitted by /u/dnager_badger
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    Add a Delete All Option For the Postmasters

    Posted: 07 Sep 2020 09:18 PM PDT

    Like imagine how convenient that would be. Sift through your postmasters, pull out the good stuff, and delete the rest with one click. You could even take it a step further by adding an exempt item option or something along those lines

    submitted by /u/iEmHollywood
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    What do you call a fireteam using a Bastion, an Arbalest, and a Mountaintop?

    Posted: 07 Sep 2020 01:50 AM PDT

    A Cheese Platter

    submitted by /u/FXNomad-
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    Seasonal icons on armor pieces behave horribly inconsistent between normal armor pieces using universal ornaments and "re-issued" armor pieces using universal ornaments.

    Posted: 07 Sep 2020 08:50 AM PDT

    Normally, if you put an universal ornament on any armor piece, the seasonal icon in the top left changes to the ornament's seasonal icon

    Pic 1

    Pic 2

    HOWEVER, if you put an universal ornament on any armor piece which was re-issued, or which got its seasonal icon changed (like raid armor), the armor piece keeps the seasonal icon no matter which ornament you put on it

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    I assume this happens because the game "manually" puts the new seasonal icon on the old armor piece, which also overrides the universonal ornament seasonal icon. Personally, I highly prefer this, because that way we can quickly see which season the armor came from even if it's using an universal ornament.

    EDIT: This behavior happens with weapons too, although much less noticeable and much less relevant for obvious reasons.

    Trust using the Season 5 ornament getting the Season 5 icon

    Re-issued Lonesome keeping the Season 11 icon despite the Season 6 ornament

    submitted by /u/Kumakobi
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