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    Sunday, October 25, 2020

    Destiny Daily Questions [2020-10-25]

    Destiny Daily Questions [2020-10-25]


    Daily Questions [2020-10-25]

    Posted: 24 Oct 2020 06:00 PM PDT

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    A fallen comrade aka Final Death

    Posted: 24 Oct 2020 04:36 PM PDT

    Hi. Just wanted to create something really creepy thing for FOTL art event.

    https://imgur.com/gallery/5ZTOh6P

    PS. My friend joked that this is my Warlock after failed attempt in Flawless Pit of Heresy

    submitted by /u/Alikamoon
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    I completed my first raid today and it was an experience which just reaffirms how great this games community is

    Posted: 24 Oct 2020 03:58 AM PDT

    I can't stress how great everyone here is. Everytime I've done secret quests, exotic quests, dungeons, etc. You can just put up an LFG on the Destiny app and people will come to help.

    I put up an LFG for garden of salvation today and I'm honestly the most nervous person there is when it comes to online chat so I didn't speak much, but the group I got was fantastic. I said everyone was welcome and had notes (yeah, notes) on the raid in front of me so I wasn't too big of an annoyance, but I didn't even need them. Everyone was willing to talk through what to do, how to do it and it was awesome. For a group with 2 new people, we barely wiped cause everyone was super helpful and I'd just like to say thank you. I'll probably be looking to do more LFGs with mics in the future and possibly one day I'll sherpa myself.

    So yeah, that's all. Keep being great fam

    submitted by /u/SirPork711
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    It would have been awesome to have missions to go hunt down the last scavenger cabal hiding in the last city after the red war

    Posted: 24 Oct 2020 12:37 PM PDT

    It sucks that we have spent 6 years in a hub surrounding this massive city and we have only a couple of instances of actually going to it as guardians.

    submitted by /u/Void_Guardians
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    Made a metal cover of Last Stand, Oryx's theme song from the King's Fall raid. Thought you guys would enjoy it!

    Posted: 24 Oct 2020 05:41 AM PDT

    https://www.youtube.com/watch?v=zN4yAsVZIs8

    This was tricky for me, but I think it turned out pretty well. I hope you all enjoy it!

    I also uploaded a Halo theme cover yesterday, so if you like this, then please check that out!

    Edit: thank you all so much for the support! I'm so glad people are enjoying this as much as I am. This is the first time I've had any sort of audience for my music really. It's nice to finally know that people are enjoying my music, it really means the world to me.

    Shameless plug: if you like metal, I also make original pieces. I have a self-titled EP (folk metal) and a few singles out (black metal, ambient sort of stuff, and a new single), as well as a full-length album (depressive black metal) coming sometime soon. I don't know if I'm allowed to link here, but the links to my Bandcamp and Instagram are in the YouTube description if you're interested in my other music!

    submitted by /u/astral_oceans
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    To my fellow guardians from the UK, reset time is now 5pm

    Posted: 24 Oct 2020 10:21 AM PDT

    The clocks go back tonight, which means that reset is going to be 1 hour earlier from now on.

    Edit: The clocks also go back for the rest of Europe too (with a few exceptions)

    Thanks for the awards!

    submitted by /u/djtoad03
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    I tried Destiny 2 for the first time as a New Light player last month. I have fallen in love with this game ever since!

    Posted: 24 Oct 2020 06:35 PM PDT

    Man was I missing out! I was getting tired of playing repetitive fps and battle royale games (especially during quarantine). So I was browsing Steam and saw that Destiny 2 was free to play, so i tried it out. I completed all three legacy campaigns and decided that this game was worth it so I decided to buy Forsaken and Shadowkeep. I have since played through all of them and have been doing exotics quests and Raids with several of my friends. The soundtrack, graphics and art, plus the challenging raids have made me to love it. I currently have 142 hours invested in this game and I can't wait for the release of Beyond Light!

    submitted by /u/AgressiveThinker69
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    To the enemy team in Gambit who left before the match began, thank you. Thats one less match to play for my pinnacle this week

    Posted: 24 Oct 2020 10:57 AM PDT

    And then of course next game I get weaseled pre-match lmao

    Bungie matchmaking at it's finest

    submitted by /u/Nesayas1234
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    Comprehensive Guide to Destiny 2's Damage Buffs/Debuffs/Modifiers - Update for DCV

    Posted: 24 Oct 2020 12:00 PM PDT

    Been a while since my last post and it's been relatively quiet since Season of the Worthy in terms of damage modifiers being added, changed, or removed. However as we move into Beyond Light and with the implementation of the Destiny Content Vault - DCV - we will be seeing big changes (a.k.a. removals) to damage modifiers that I thought would be better suited for another Reddit post to advertise to Guardians.

    As per usual with these posts, my context: I have created spreadsheets which 'catalogue' all the damage modifiers, buffs, debuffs, and any thing in between that exist (or have existed, which I'll get to in a moment) inside Destiny 2. If something boosts the damage output of your weapon, super, grenade, or whatever then it's catalogued and categorized in these sheets! I'm currently working towards transitioning all the data and information onto either a website or a collection of infographics which will display all the modifiers in a much more user friendly (especially for mobiles) and aesthetically pleasing way versus using Google Sheets. No timeframe for this but for the time being the spreadsheets will remain updated as we move into Beyond Light. My spreadsheets are linked below:

    https://docs.google.com/spreadsheets/d/1i1KUwgVkd8qhwYj481gkV9sZNJQCE-C3Q-dpQutPCi4

    Speaking of Beyond Light, specifically the DCV, there has been revealed information of what content is (as of this post) going to be vaulted which directly affects a variety of modifiers. I'm going to list all of them, including some revamps and outliers like Pinnacles, to make people aware with less than 3 weeks left to go until Beyond Light.

    ---

    Edit: added Anarchy, Lumina, Tarrabah, and Outbreak Perfected as an "essential" weapons to get as they become unable to be acquired in Beyond Light. Also thank you for the award! <3

    Edit II: added Seasonal Exotics (Ruinous Effigy, Witherhoard, Eriana's Vow, The Forth Horseman, Symmetry, and Tommy's Matchbook) to the "essential" weapons list as well; some can still be acquired via Arrivals content or with an Exotic Cipher thru Xur or Rahool.

    Vaulted Modifiers

    Leviathan Mods

    One of the largest removal of modifiers comes due thanks to Leviathan disappearing - including all Leviathan-based Raids, The Tribute Hall, and The Menagerie. This means all Leviathan Armour Mods which are only active on Leviathan locations will become deprecated and removed, including these pretty potent damage mods:

    • Striking Hand - 20% all damage output increased for 10s on a successful Melee kill (can refresh indefinitely)
    • Heavy Hitter (Power Overwhelming in Y1) - 15% Power Weapons damage output increased for 10s on a successful Major and higher tier combatant killed by a Power weapon (can refresh indefinitely)
    • Energized - 15% Energy Weapons damage output increased for 10s on a successful any combatant killed by an Energy weapon (can refresh indefinitely)
    • Emperor's Shock, Blaze, and Balance - 25% All Elemental Abilities [Arc, Solar, and Void respectively; Supers, Grenades, and Melees only] damage output increased (constant)

    Currently drop: for Y2/3 Armour pretty rare RNG drops from Crown of Sorrow Raid, and The Menagerie; for Y1 Armour they were actually intrinsic to Armour pieces when they dropped but you could change them around with Calus Tokens. If you have them unlocked on your Collections you can get these Y1 version (not the actual Y2/3 Mods) Armour.

    Value: as all Leviathan locations are disappearing, Leviathan-based Armour are being Light-capped starting with Beyond Light, and the fact they don't work any where else... probably zero. As a collector you might want to knock out those Menagerie runs to collect them but as we have no knowledge of when and in what capacity returning DCV content will look like I'd make the assumption these Mods will be easily acquired if/when Leviathan Locations and Gear make a return.

    Forge Ignitions Mod

    All Guardian's favourite AFK arena is disappearing and that too of a pretty unknown but unique damage modifier which could be applied to Forge Ignition weaponry on a unique "Temper Effect" slot:

    • Obsidian Radiance - 5% weapon damage increase during active constantly Forge Ignitions, plus a visual "radiance" effect on your weapon

    Currently drop: not too rare RNG drops during successful Forge Ignitions, they can only be used on Forge Ignition weaponry (like Kindled Orchid)

    Value: Forge Ignition weaponry are getting Light-capped starting with Beyond Light and the Obsidian Radiance only works during Forge Ignitions. If you want the pretty light-wave effect on your Forge weaponry then get a few of these but just remember the weaponry cannot be brought into end-game content!

    Prestige Lairs, The Reckoning, and Miscellaneous Activity Modifiers

    You don't see much of the following activity Modifiers being utilized around Destiny 2 as they specific to their own modes, and now they will be disappearing completely (unless they are used for future new Activities):

    • Frenzy - 100% Melee damage increase on any Weapon kill; refills Melee charge completely, consumed on Melee kill
    • Triumphant Rush - 100% all Weapon damage increase on Melee kill; refilled weapon magazine completely, consumed on any Weapon kill
    • Prism (Buff) - 300% Elemental damage increase during correct Element cycle; affects all Elemental damage including Weapons, Supers, Grenades, and Melee
    • Prism (Malus) - 50% Elemental damage reduction during incorrect Element cycle; affects all Elemental damage including Weapons, Supers, Grenades, and Melee
    • Sundering Light - All outputting damage from inside a Well of Light [in the Knight Boss room; spawns on Hermit kills and lasts 18s] will do ~24times more damage than if you weren't in a Well of Light

    Raid Lairs are being vaulted which means the unique Prestige Modifiers - Frenzy & Triumphant Rush - go too. These were pretty fun to mess around with and stacking with the Leviathan Mods meant you could easily clear a lot of those pesky Minotaurs, Centurions, and Bosses without sweating.

    Prism - also featured in Prestige Raid Lairs - has been seen in other activities like The Reckoning and is/was the most potent damage buff in Destiny 2 going. OGs from Destiny 1 will remember Elemental Burns from Strikes: Prism is like the kind-hearted, sainted brother version because it doesn't apply to enemy combatants! An extremely useful modifier because you can stack with other Modifiers (like Buffs, Debuffs, Leviathan Mods) AND it affected all outgoing Elemental damage. The true downside was the malus of using an incorrect Element (e.g. Arc in a Void cycle) was pretty punishing. Try using a Celestial Nighthawk Golden Gun in a non-Solar cycle against the boss and see very little damage being done. Personally, Prism remains one of my favourite in-game damage modifiers (including all the Buffs, Debuffs, and Oppressive Darkness) because it promoted cycling through your weaponry constantly and strategizing loadouts and when to do a damage phase.

    Every Guardian's favourite activity - the Reckoning - is also going and that means the Gambit-style Well of Light is too. Only active during the Knight Boss room, shooting and damaging inside a Well of Light was effectively the only way to do actual damage to those bigboi Knights.

    Seasonal Activity Modifiers

    I suppose the first few instances of a DCV system before they made DCV into a actual thing were these Seasonal activities; they appear for a few weeks then go away and come back a year later. We have had the Summer and Halloween events with damage modifiers twice now: 2019 and 2020, and both times none of the modifiers were revamped or changed:

    Solstice of Heroes

    • Arc Buff (Melee) - Collect 30 Arc Orbs (Arc Kills drop these while running a Arc Subclass) on any destination or playlist (except Gambit Prime and Comp PVP) and for 30s you will do 100% increased Melee damage; also enhances Guardian movement speed and generates Sword ammo for free
    • Arc Buff (Sword) - Collect 30 Arc Orbs (Arc Kills drop these while running a Arc Subclass) on any destination or playlist (except Gambit Prime and Comp PVP) and for 30s you will do 50% increased Sword damage; also enhances Guardian movement speed and generates Sword ammo for free
    • Elemental Buffs - Active Modifier in the European Aerial Zone which affected Major and above tier combatants only; do 100% more damage if you used the same Element (Elements cycled every daily reset) - Weapons, Supers, Grenades, and Melees are affected by this buff

    Festival of the Lost (The Haunted Forest Mask Mods)

    • Higher Purpose - 150% all damage to all combatants increased; also provides damage resistance while airborne
    • Vampiric Touch - 200% all damage to Major and above tier combatants increased; also triggers health regen on precision kills
    • Energetic Assassin - 250% all damage to Nightmare Terrors increased; also grants Grenade and Melee energy on precision kills

    Revamped, Removed, and Exotic/Pinnacle Modifiers

    Gambit

    With Gambit and Gambit Prime being merged into a single "Perfected" mode, a few changes to the current mechanics and setup is incoming. No concrete details as to what will be happening during the Primeval phase (I'm assuming they'll stick to the Gambit Prime model for damage modifiers), but we did get news regarding Prime Armour Set Buffs:

    • Primeval Slayer 1-10 (Gambit Normal) - With every phase stack of Primeval Slayer, damage towards the Primeval Boss is increased. Each stack from 1 thru 10: 37% // 73% // 105% // 124% // 143% // 159% // 178% // 197% // 289% // 400%
    • High-Value Target (Reaper Gear Set Buff at +3) - 100% all damage to high-value targets and Ultras (NOT Primevals) increased; also marks these combatants with a debuff marker for 10s but can be reapplied at any time. Can stack with all other Modifiers including Global Buffs and Debuffs
    • Killmonger 4x (Invader Gear Set Buff at +10) - 100% all damage to any combatants in own Gambit arena increased for 30s; successfully killing in and returning from Invasions gives modifier which stacks up to 4x. Per stack: 22% // 50% // 74% // 100%
    • Umbral Strike 5x (Sentry Gear Set Buff +3) - 200% all damage to Taken combatant increased; double kills and above per engagement begins stacking Umbral Strike modifier and is kept until damage performed to Taken combatant and is consumed but can be re-stacked. Per stack: 45% // 81% // 118% // 155% // 200%

    Pinnacle Weapons

    Technically not being "vaulted" like the above modifiers but for all intents and purposes will become deprecated due to these following weapons being Light-capped at the beginning of Beyond Light. While they will still be usable in non-end game content, for the purposes of making people aware I'll list them here (and keep them as "live" on my sheets) as these weapons have unique modifiers which do not exist on other weapons:

    Crucible

    • Luna's Howl & Not Forgotten (Magnificent Howl) - 60% damage increase to non-precision hits; rapid double precision hits buffs LH/NF
    • The Recluse (Master of Arms) - 20% damage increase; killing combatants with The Recluse or any other weapon buffs The Recluse for 3s (can refresh indefinitely)

    Gambit

    • 21% Delirium (Killing Tally 3x) - 65% damage increase to non-Ultra combatants, or 25% damage increase to Ultra combatants; killing combatants with 21% Delirium stacks up to 3 and does not get consumed until weapon reload, pick-up world item, or stowed. Per stack: 22% // 43% // 65% (non-Ultra), or 8% // 16% // 25% (Ultras only)

    Vanguard

    • Loaded Question (Reservoir Burst) - 33% damage increase on the first shot of a fully-loaded magazine; combatants will also explode upon death
    • Oxygen SR3 (Meganeura 3x) - 180% Dragonfly damage increase; add stacks by performing precision hits, which stacks up to 3. Per stack: 45% // 134% // 180%
    • Wendigo GL3 (Explosive Light) - 70% damage increase for up to 6 grenades; pick up Orbs of Light to add stacks of Explosive Light

    Exotics & Exotic Catalysts

    Plenty of Exotics and some Catalysts quests or progression will become unavailable at the start of Beyond Light but these weapons and catalysts aren't being "vaulted" and do not have a Light-cap like Pinnacles and Legendary Armour/Weapons. In fact they will be put into a new "Memorial Kiosk" located in the Tower, some may presumably be part of Xur's wares, or will become available in future Seasons but no solid information as to any of these acquisitions. So it's probably essential, especially as most of them listed below are attached with Exotic Quests/Raids/Progression that have guarantee drops, to get them before Beyond Light!

    I've also listed some Seasonal Exotics (past and Arrival) which haven't been listed in the linked article as they are technically "available" to be purchased via an Exotic Cipher or acquired in Season of Arrivals:

    Exotics

    • Ace of Spades (Memento Mori) - 50% (33% PVP) damage increase
    • Anarchy (Arc Traps) - 100% damage increase when two Arc Trap mines are linked and damaging a combatant
    • Bad Juju (String of Curses 5x) - 100% damage increase; stacks up to 5, each stack is a 20% increase
    • Izanagi's Burden (Honed Edge 4x) - 300% damage increase; reload a full magazine to "combined" those bullets in one singular empowered shot
    • The Last Word (Fan Fire) - 30% Precision Hip-Fire damage increase [vs Precision ADS]
    • Le Monarque (Poison Arrows) - 74% combined Poison damage-over-time + Arrow Shot damage [vs non-Poison Arrows]
    • Lumina (Blessing of the Sky) - 35% (20% PVP) damage increase, acts as a Global Buff [cannot be stacked with things like Weapons of Light or Well of Radiance]; pick up Remnant balls from defeated combatants by Lumina and hip-fire at an ally to add this Global Buff to you and your ally
    • Outbreak Perfected (Parasitism) - 30% (18% PVP) initial weapon damage increase when Nanites are attached to combatants (via Precision hits) which scales upwards to a maximum of 350%, does not affect Nanite damage; can stack with other Guardian's Outbreak Perfected damag
    • Polaris Lance (The Perfect Fifth) - 165% combined 5th Shot + Explosive + damage-over-time damage [vs non-Charged Damage shot]
    • Sturm (Storm and Stress) - 262% (88% PVP) damage increase, empower Sturm by killing combatants with Drang
    • Tarrabah (Ravenous Beast) - 99% Precision / 187% Body damage increase; get kills with Tarrabah to 'feed' weapon which enables buff; getting consistent kills extends duration
    • Thorn (Soul Devourer) - 200% Poison damage-over-time increase; pick up Remnant balls from defeated combatants by Thorn to increase the Soul Devourer duration
    • Wordline Zero (Tesseract) - 15% damage increase during Tesseract use [vs non-Tesseract Heavy damage]

    Arrival Seasonal Exotics (acquire during Season of Arrivals)

    • Ruinous Effigy (Deconstruction; catalyst) - 30% Trace-laser mode damage increase to combatant damaged by Transmutation Sphere [the "pick-up" ball]
    • Witherhoard (Break the Bank) - 100% damage increase when Blight is stuck to combatant [vs AOE Blight]; or gain 200% damage increase when a Sticky Blight AND an AOE Blight are combined [vs AOE Blight]

    Old Seasonal Exotics (requires an Exotic Cipher from Season Pass; spend at Rahool or Xur)

    • Eriana's Vow (Death at First Glance) - 33% damage increase when ADS first initial shot and keep buff for every successive Precision and/or Shield hits
    • The Forth Horseman (Broadside 4x/5x; catalyst) - 63% damage ramp-up increase, 87% damage ramp-up increase w/ catalyst; more information in the sheets as too complex to summarise here
    • Symmetry (Dynamic Charge 15x/20x; catalyst) - 450% damage increase, 600% damage increase w/ catalyst; 150% maximum damage increase for PVP activities; more information in the sheets as too complex to summarise here
    • Tommy's Matchbook (Ignition Trigger) - 99% (55% PVP) damage increase when continuous fire is made after 20 bullets have been expended; also burns your shield away but Guardian health is retained

    Catalysts

    • Ace of Spades (Funeral Pyre) - 50% (57% PVP) Firefly damage increase
      • Weapon will become unable to be acquired in Beyond Light
      • Catalyst drops RNG from Strikes Playlists, Nightfall: The Ordeal Strikes, Gambit, and Crucible game modes
      • Can still be acquired and progression of catalyst can still be made in Beyond Light
        • To complete: 500 kills with Ace of Spades
    • Izanagi's Burden (Peerless Edge) - 20% flat damage buff to Honed Edge, increasing Honed Edge 4x to 380% damage output
      • Weapon will become unable to be acquired in Beyond Light
      • Catalyst drops from 1) having a fully upgraded Chalice, and 2) Completing a Heroic Menagerie run, where it drops from the final chest
      • Acquisition of catalyst will be made unavailable in Beyond Light due to the removal of The Menagerie, but progression of acquired catalyst can still be made
        • To complete: 500 kills with Izanagi's Burden
    • Outbreak Perfected (Disease Vector) - 25% (18% PVP) Nanite damage increase
      • Acquisition AND progression of weapon/catalyst will be made unavailable in Beyond Light due to removal of Zero Hour
      • As detailed in this post, you must start this progression immediately and BEFORE the next Destiny Weekly reset (27th October) and then complete + do the configuration puzzle leading every week up to Beyond Light
        • Also required to complete: 500 Precision kills with Outbreak Perfected
    • Whisper of the Worm (Whispered Breathing) - 35% Precision damage increase
      • Acquisition AND progression of weapon/catalyst will be made unavailable in Beyond Light due to removal of The Whisper
      • As detailed in this post, you must start this progression immediately and BEFORE the next Destiny Weekly reset (27th October) and then complete + get the secret chests every week leading up to Beyond Light

    Seasonal Mods

    Seasonal Mods follow the same juncture as Seasonal Event Modifiers in that they come-and-go through the year. So far we have had both repeat and brand new Modifiers come from each Seasonal Artifact and this is likely the model that will continue through Beyond Light's year of Seasons. A list of the damage-buffing Mods we have seen since Shadowkeep:

    • Thunder Coil - 54% Arc Melee damage increase on an Arc Powered Melee hit
      • Available in Seasons 8 & 10
    • Volatile Conduction - 30% Arc Super damage increase when in a critical health state, lasts for the duration of your Super
      • Available in Season 11
    • Solar Plexus - 25% - 60% [various dependant on Class] Solar Melee damage increase; always active
      • Available in Seasons 9 & 11
    • Oppressive Darkness - Global Debuff which allows for 30% damage increase [does not stack with other Global Debuffs] from Void Grenades damaging combatants
      • Available in Seasons 8 & 11
    • From The Depths - 30% Void Super damage increase when in a critical health state, lasts for the duration of your Super
      • Available in Seasons 8 & 9
    • Tenderizer - 300% Weapon damage increase to Unstoppable Champions for both you and your nearby allies when you stagger a Unstoppable Champion with this Mod on; also provides 10% Weapon damage increase to all other combatants
      • Available in Season 9

    New & Upcoming Sandbox Changes

    Beyond Light brings some brand new and announced changes to the sandbox. A quick reminder of those upcoming changes (as of this post):

    New

    • Athyrs's Embrace (Hunter Exotic Gauntlets) - "The Hunter's weighted knife gains a second ricochet; rapid precision hits gain a damage bonus and can temporarily stagger enemies."
    • Dawn Chorus (Warlock Exotic Helm) - "Feel that sweet burn. The Warlock's Daybreak projectiles deal extra damage and cause enemies to burn on contact. Gain melee energy each time a burn damages a target."
    • Necrotic Grip (Warlock Exotic Gauntlets) - "A deadly caress, compounded. Melee attacks corrupt enemies with increasing damage over time. Defeating a corrupted combatant spreads the corruption to nearby targets and restores melee energy."

    Revisions

    • Vortex Frame (Falling Guillotine) - 290% Charged Heavy Attack damage increase [vs non-Charged Heavy Attack] at the expense of 4 ammo; also performs 7 ticks of damage-over-time
      • Announced in this TWAB to be getting a "~24 percent" reduction in Heavy Attack damage
        • Author note: This would likely bring it down to about 215% which is still pretty potent when paired with an array of Debuffs and Buffs.
        • For perspective the Caster Frame (Temptation's Hook) does 170% Charged Heavy Attack damage [vs non-Charged Heavy Attack] at the expense of 8 ammo, with 10 ticks of damage-over-time
        • Crow's Wings (Black Talon) does 200% Charged Heavy Attack damage [vs non-Charged Heavy Attack] at the expense of 4 ammo, with 2 ticks of damage-over-time; theoretically can be boosted up to 350% with Black Talon's Reversal catalyst perk (blocking damage by guarding) if done in very quick succession

    These are, as of the time of this post, the Modifiers which are either indirectly or directly affected by DCV or overhauls to game modes/Mods. Some may return in Beyond Light or near-future Seasons, but a few will be removed presumably forever. I'll continue to document and catalogue any and all changes through these interesting DCV times, and of course continue to add and make changes to modifiers affected by Sandbox changes. The next sheet update will be after Beyond Light's release, but you can view any progression on my WIP "Dev Sheet". The spreadsheets link once again:

    https://docs.google.com/spreadsheets/d/1i1KUwgVkd8qhwYj481gkV9sZNJQCE-C3Q-dpQutPCi4

    Once again thank you everyone who has used or continue to use my sheets. As mentioned above too, I'm currently migrating my sheets to a website/infographics model to be more user-friendly (and mobile-friendly) but this will take a little time. You can contact me via Reddit or Discord DMs for any queries, questions, corrections, or whatever. :)

    -Court

    submitted by /u/CourtRooom
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    Let's all press F for Pyroclastic Flow. The most beautiful legendary rocket launcher ever made.

    Posted: 24 Oct 2020 05:38 AM PDT

    I was hoping that rockets will get buffed in beyond light so this beauty will be usable for full two seasons. But, well, bungie said no.

    submitted by /u/TheHellix211
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    I hit my first seventh column today :)

    Posted: 24 Oct 2020 11:47 AM PDT

    So uhh yeah i hit my first seventh column, while also getting 2 ghost in the nights at the same time, my heart was beating loud as hell after.
    Here it is. no audio because i was listening to music at the time, YT would not be happy :(

    submitted by /u/f0okinlAs3rs1ghtsS
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    Friend and I ran 4 kinder-guardian friends through Last Wish today. Three of them got Last Wish in a single run. It stung me, but was so epic.

    Posted: 24 Oct 2020 09:49 PM PDT

    EDIT: I'm an idiot. Three of them got One Thousand Voices in a single run. It's almost 5am, and I can't type. >.>

    I finally managed to convince a few Kinder-Guardian friends of mine to give raiding a real shot and over the last week I've been slowly ramping up the challenge for them, starting with Leviathan to get them used to communication, then Scourge to put that to a real test, and then one asked, just after finishing the Forsaken Campaign: "What's a Riven?" and that set the next objective.

    It was an amazing run. Normal number of wipes you'd expect with newbies, the constant dull thudding of Xenophages still rings in my ears, the incredible speed and slick DPS against Suro-Chi wasted as they fumbled around in the puzzle rooms... but we did it. When I told them to jump into Riven's throat, a genuine exclamation of "What!?" across the Discord chat made me smile.

    Queenswalk was tense but doable... and then they opened their loot boxes.

    I mean I'm happy for them. I really am. But the following conversation made me just close my eyes in frustration for a moment:

    Warlock: Oh I just got an exotic? One Thousand Voices? Is that good?
    Titan 1: Oh I just got that too!
    Titan 2: Me too.
    Veteran Warlock friend "HAH!"

    A picture my Veteran Warlock friend took. That's me, sulking behind my shield at the back there. I think my long Zavala-esque sigh said everything. :D

    Suffice to say, I STILL don't have my 1KV!

    Legit happy for them to have such an amazing reward for one of my all time fave raids drop on their first run through though. I couldn't have hoped for better luck to mark and punctuate their introduction to D2 raiding.

    I adore this raid. Riven is easily my favourite encounter in the game bar none, and I think it's one that'll stick with me for years after D2 is gone. I really really hope we get more like this with whatever comes next.

    Thanks for reading, guardians. Love you all <3

    submitted by /u/LilPika
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    Austringer could definitely have the moment it deserves in the upcoming sandbox. Too bad it's getting sunset so it won't be able to shine like it was meant to.

    Posted: 24 Oct 2020 02:03 PM PDT

    Title.

    And yeah I know there's QP but it was so satisfying and nostalgic that it would've been so nice for it to have atleast a season or two of usefulness in endgame/above 1060 content in the future sandbox.

    submitted by /u/MarkB19
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    3D printed Ghost Shell, featuring Calus's Selected shader

    Posted: 24 Oct 2020 09:48 AM PDT

    A while back I made a 3D printed Ghost Shell in Calus's Selected shader. Made a stand and put a led inside. Check it out and tell me what do you guys think ? Turn on music.

    https://imgur.com/a/bUxeAqd

    Edit: I miss our little light's voice of Peter Dinklage

    submitted by /u/rolx95
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    Is the Prophecy Dungeon harder than Pit Of Heresy?

    Posted: 24 Oct 2020 02:16 PM PDT

    Title (tho I was trying to solo flawless and for now prophecy seems harder to me)

    submitted by /u/Marteeees
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    Having just watched Byf’s video on the complete story of destiny I now know why xol really needs a better boss fight

    Posted: 24 Oct 2020 08:57 PM PDT

    The scale of Xol's influence was WAY bigger then I thought it was. It would be cool to see him come back and wreck a bit more shit before being truly killed.

    submitted by /u/HeyaMOE2
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    Dear Banshee...

    Posted: 24 Oct 2020 10:05 AM PDT

    Please stop giving us Linear fusion mods and perhaps Protective light instead. Have a great day in the tower!

    submitted by /u/Bsooks
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    Finally got my first title before it was vaulted - Wayfarer!

    Posted: 24 Oct 2020 08:45 PM PDT

    Been playing since release, started working on it seriously almost 2 months ago. Retold Tale finally dropped 2 weeks ago, then finished the Secret Victories emblem tonight. Had to do it over 6 weeks ago since I didn't exit the Ascendant Realm without the sword last time. What a relief!

    submitted by /u/Rhobbyj
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    Bringing back Grasp of Malok on the returning D1 strike would make sense (strike specific rapid-fire pulse)

    Posted: 24 Oct 2020 02:41 PM PDT

    We've never had a random rolled rapid-fire pulse in the kinetic slot yet, and all the current rapids are being sunsetted. What do you guys think? Will they release new rapid-fires? With the sandbox changes they're looking very promising for pvp as they have a .73s all crit ttk against 4 or less res, and .8s 7c2b otherwise (same as the 600rpm ARs in BL!). I personally really like my snapshot kill clip Claws of the Wolf.

    submitted by /u/IvanFKaramazovTR
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    Finally got Reckoner solo

    Posted: 24 Oct 2020 10:40 AM PDT

    I started around 2 months ago and told myself I'd play the whole thing solo. I hated myself so much that I even did 38 individual games just to kill hvt for the reaper set. Just glad it's all over :)

    submitted by /u/PyrahR6
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    I’m surprised at how Graviton Lance isn’t being used in crucible anymore

    Posted: 24 Oct 2020 09:33 PM PDT

    Ok on PC I can understand why, but for console honestly it performs really well! I've been grinding for catalysts recently for preparation for beyond light and I completed the Graviton catalyst. I noticed that it granted hidden hand so I brought it into some crucible and oh boy was I surprised. It honestly preformed much greater than I expected and I managed to drop 53 kills on my first game it which is quite good for me. I paired it with the parcel of stardust shotgun and just the fact that it basically has infinite range makes it so good! The flinch on it is great so I have no problem taking on snipers and in Beyond light with the upcoming sniper nerfs, this thing can really shine.

    On PC you might not find as much value since you can just use a hand cannon and because aim assist isn't as useful but for my controller users out there, give it a try!

    If you have the catalyst but you haven't completed it, go into the last wish solo, make your way to the wish wall, and put in the Shuri Chi wish. You can find instructions on how to do that if you don't do raids on the internet. There's plenty of tutorials. After that, when you're in the Shuro Chi wish, run up to the door and a ton of bunched up taken thralls spawn. With Graviton, you only have to kill one and all of them explode. A couple of waves of thralls spawn but this is by far the best farm for the catalyst masterwork. It took me like 15 minutes which is really good. I really enjoyed using this and I hope you guys do too if you try it. Peek shooting is your best friend when it comes to the long range fights. Good luck guardians!

    submitted by /u/JoeMamaFunnyHaha
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    Anyone else's Pyramid Splinter from The Collector's Edition smell?

    Posted: 24 Oct 2020 10:52 PM PDT

    The Pyramid Splinter is a really cool item from the Collector's Edition but it smells like dirt and rusty metal.

    Anyone else's smell kinda wack? Or am I sniffing this thing and in danger?

    submitted by /u/DragonKrisp
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    Where's Bungie going with Resilience?

    Posted: 24 Oct 2020 11:13 AM PDT

    With the changes to 140, specifically Thorn, resilience has no worth at all. And I thought it had no worth before

    What value does resilience have in the game anymore?

    submitted by /u/Rustyfaw
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