• Breaking News

    Friday, October 9, 2020

    Destiny This Week At Bungie 10/8/2020

    Destiny This Week At Bungie 10/8/2020


    This Week At Bungie 10/8/2020

    Posted: 08 Oct 2020 02:59 PM PDT

    Source: https://www.bungie.net/en/News/Article/49630


    This week at Bungie, we've got a sweet tooth… for loot!

    Boo!

    Did I scare you? Probably not. But hey, it's Festival of the Lost! Things are feeling a bit spookier than usual. I can't take a turn in the Tower without running into a Guardian dressed for the occasion. Eva Levante has returned, masks and all! If you missed the rundown on our spooky seasonal event last week, be sure to read last week's blog article.

    Image Linkimgur

    Tuesday kicked off the Festival of the Lost, but we've also unveiled a few treats that will be coming your way in November. Beyond Light is opening the doors to Europa and renewing your quest for sweet, precious loot! In case you missed it, check out our Weapons and Gear page on Bungie.net, and the trailer below.

    Video Link

    Wait a second, we're giving Warlocks what? Gauntlets that spread poison through hordes of enemies?! I want some! The ability to shift using Mask of Bakris looks pretty sweet for Hunters. In just a little over a month you may find your new favorite Exotic in the wild!

    Today, we've got a lot to cover including changes coming to armor mods, the kickoff of our Festival of the Lost Art and Fashion shows, and more! Let's get started where it all began, in the Cosmodrome.


    Burn Bright, New Light

    Over the last year, there's been a lot of great feedback about the new player experience in Destiny 2. Currently, players are given a single mission to become acquainted with some basic gameplay, and then let loose in the Tower without much direction on where to go or what to do next. This led to some confusion, as many players didn't exactly know where to start. Who's that robot that's meticulously cleaning an Auto Rifle? What do I do with these engrams? And what's a Zavala? The team has been working to restructure the onramp for Destiny 2, and today we'll be giving a small glimpse into the New Light experience.

    Image Linkimgur

    Starting November 10, players will start in the same way that most all of us have. A Ghost will be on the hunt for their Guardian, they'll stumble upon you, and they'll revive you for the first time. What's different now is that you won't immediately find a ship. Rather, you'll stumble into another Guardian in the wild.

    Image Linkimgur

    Shaw Han is his name, and he's on a mission with his fireteam to investigate what the Hive are up to in the Cosmodrome. He'll show you the ropes, and help you find your way among the gameplay and systems of Destiny 2.

    As a new player, you'll spend your first few missions getting acquainted with the state of the world in Destiny 2. You'll have opportunity to take a few weapons out for a spin, find engrams to try different armor and see our progression systems, and have some time to learn how to navigate the user interface to understand quests, bounties, collections, and more. All of this will happen before you set foot in the Tower, and our hope is that this refreshed New Light experience will give a much warmer welcome to Guardians as they play Destiny 2 for the first time.

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    With the Cosmodrome coming out of the Destiny Content Vault (DCV), this gave us the perfect opportunity to overhaul our new player experience. For veteran players out there, this will be a stroll through memory lane. While the Plaguelands are strictly quarantined per Vanguard orders, you'll still be able to explore much of what you remember from your first days as a Guardian. Running through the Mothyards to collect Spinmetal, heading down the stairs of the Steppes to face off against powerful Hive Knights, and more. There will be occasional moments of discovery, like stumbling upon a Lost Sector that you haven't seen before. If you're an existing player and would like to go through the New Light quest, it will also be available to you on November 10.

    We're excited to see how new players react to our revamped New Light experience, and for many of you to get your boots back on the ground in the Cosmodrome.

    Eyes up, Guardian.


    Mod Modifications

    We're a little over a month out from Beyond Light. Thirty-three days, to be precise. We have quite a bit to cover between now and then, from sandbox updates to how your various economies are being updated. Sandbox is always a hot topic of discussion, and today we'll be diving a bit deeper into the ways you customize your gameplay experience through armor mods.

    Armor mods are used to elevate your reload speeds, ability regen, and more to higher levels. In November, some of the mods you commonly use are being tuned. Some mods will be buffed, while others will be removed all together. Here, we're going to dive into a patch note preview of sorts, with snippets of developer commentary from the development team throughout.

    Energy Type Requirements

    • All of the weapon-oriented armor mods (i.e. Hand Cannon Loader, Fusion Rifle Ammo Finder, etc.) have been changed to be Any Energy Type.

      • As a result of the above change, all Arc Charged with Light mods now activate their second perk if you have any other Arc mod equipped on the same armor piece, OR if you have any other Arc Charged with Light mod socketed in any other armor piece you are wearing.

    Developer Commentary: Removing the energy type requirements from weapon-focused mods has been a consistent piece of community feedback since Armor 2.0 launched. However, doing so meant that every mod socket would be displaying three times as many mods at a time, which would become cumbersome.

    Enhanced Mod Rebalancing

    • All mods that have an Enhanced version of that mod (i.e. Enhanced Hand Cannon Loader) have had the base mods' efficacy increased to match that of the Enhanced version of the mod.

      • As a result, those Enhanced mods have been deprecated, and the base mods' energy costs have been adjusted upward slightly (but are still lower than the equivalent Enhanced mods).
    • Some mods have moved to different slots to create more competition for mod sockets across armor pieces (for example, the Fast Ready mods have moved to the Arms socket).

    Developer Commentary: We consistently see feedback that players often don't start feeling the impact of mods until they have an Enhanced mod, or two non-Enhanced mods, socketed. So, to resolve both issues, we decided to raise the floor on the effectiveness of all mods to the point where players were more likely to feel their impact,and to deprecate the two tiers of mods. This should also make having two different mods in the same category (say, Hand Cannon Loader and Shotgun Loader) socketed at the same time more appealing than it was previously, where players often needed to double-stack the same mod to feel like they are getting any benefit.

    In essence, we are making Enhanced mods cheaper and more accessible, and deprecating the lesser mods.

    Raid Mods

    • Starting in Season 12, the Last Wish, Garden of Salvation, and the upcoming Beyond Light raid armors will now drop with a fifth, dedicated armor mod socket that is exclusively for the mods related to that raid.

      • Last Wish and Garden of Salvation armor acquired prior to Season 12 will not have this dedicated armor socket, but will still be able to use the mods related to that raid in the new Legacy armor mod socket.
    • Anti-Taken mods from Last Wish will only function in the Last Wish raid.

    • Anti-Hive mods from the Leviathan Raid will be deprecated.

    • Anti-Fallen raid mods from Scourge of the Past will be deprecated.

    Developer Commentary: The decision to give the raid armors a fifth mod socket, dedicated solely to its raid mods, should not only make the raid armors a more valuable reward, but also should compensate for the restriction on the usage of these raid mods with the ability to use that armor to craft your build both in and out of the raid.

    Regarding the deprecation of the anti-Hive and anti-Fallen mods, and the restriction of the anti-Taken mods to Last Wish, this is something that we've had our eye on for a while. We consistently get feedback that faction-specific mods are highly unbalanced outside of the content they were intended to work in (in this case, the raids, which are being moved into the DCV). Because these are useful with any instance of a combatant race, activity designers and sandbox designers were constantly having to be aware of how these mods would impact the play of those activities. They have proven to be problematic in Gambit (creating a clear divide between the Haves and the Have-Nots) and have significantly reduced the challenge of dungeons.

    With the raids that provided the source for these mods going into the DCV provides, we have the opportunity to gracefully remove these mods and their long-reaching consequences. Last Wish, which was designed and balanced with its anti-Taken mods in mind, will remain a part of the game and continue to reward players with its mods. However, to prevent those far-reaching consequences mentioned above, we are aligning those mods with the other raid mods and making them function only in the raid that they drop from. We've had a positive response to the more mechanic-focused mods from Garden of Salvation, and future raids will have mods more like those.

    Combat Mods

    • All armor released in Beyond Light and Season 12, all Last Wish and Garden of Salvation armor acquired starting in Season 12, and all Armor 2.0 Exotic armor pieces (including those already possessed by players) will have a Combat style mod socket. In Season 12, this socket will accept all Charged with Light and Warmind Cell mods.
    • All Armor 2.0 armor acquired during Seasons 8-11 have had their Seasonal mod sockets replaced with a single, unified Legacy mod socket that can socket all Charged with Light mods, all Warmind Cell mods, all Nightmare Hunt mods, all Garden of Salvation mods, and all Last Wish mods.

    And with that, we've come to an end for our armor mod patch note preview. In the coming weeks, we'll shift focus to your arsenal. We have a handful of weapon archetypes that are being tuned, with some hefty changes that may surprise you! Stay tuned.


    Festival of the Lost - Art and Fashion Shows!

    This community is home to wide ranging talent. We've seen full on Cabal cosplays at PAX, works of art created on oil and canvas, and some amazing screenshots taken throughout our solar system. With Festival of the Lost in full swing, we'd like to highlight your skills, and pass out some emblems in the process.

    #FOTLArtShow

    Now, we aren't going to be too strict on a prompt here, but we'd love to see your takes on spooky themes in the worlds of Destiny. Carve a pumpkin, build out a cosplay, or draw some Festival of the Lost themed art (digital or physical mediums are both awesome!), and tweet your submission using the hashtag #FOTLArtShow. We'll retweet our favorites from @Bungie throughout Festival of the Lost and send you an "Aspect of Luminance" emblem you can show off to your friends!

    Image Linkimgur

    #FOTLFashionShow

    It wouldn't be Festival of the Lost without a costume contest of sorts, now would it? Eva Levante has been dishing out some fun masks for you to wear in the wild, and we'd love to see how you're dressing your Guardians for the occasion.

    Take a screenshot of your Guardian wearing a Festival of the Lost mask in any activity or at any destination. Be sure to dress your Guardian with armor and shaders to compliment your headwear. Tweet your submission with the hashtag #FOTLFashionShow, and we'll retweet winners from @Bungie through the end of the event. If your shot is selected, we'll grant you the "Levante's Prize" emblem.

    Image Linkimgur

    These will serve as your last chances to get the Aspect of Luminance and Levante's Prize emblems from Year 3. We may use these emblems as rewards again in the future, but they'll be on hiatus for a while.

    Without further ado, get to it! Time's ticking. Extra points to any submissions that visibly creep us out.


    Creepy Crawlies

    Image Linkimgur

    While it may be the time of year where people actively decorate their homes in spider webs, we'll never be too keen on bugs. Destiny Player Support is on the case, ensuring you don't get tangled on your way to this year's Festival of the Lost.

    This is their report.

    SEASON OF ARRIVALS TITLE

    Due to the Cradle encounter's weekly rotation, it is possible for players to miss an encounter before the end of Season of Arrivals if they are not already completed; this would also prevent players from earning the Season of Arrivals title. Players who are looking to complete the Season of Arrivals title should ensure they have enough time to complete all associated Triumphs before the end of the season. Players who earn the Season of Arrivals title should claim and equip it to ensure that it isn't removed at the end of the Season.

    BEYOND LIGHT AND THE END OF SEASON OF ARRIVALS

    To prepare for the release of Beyond Light and Season of [REDACTED] on November 10, 2020, Destiny 2 will need to be taken offline for maintenance. In order to prepare for Update 3.0.0, Destiny 2 will be taken offline for maintenance at 7 PM PST (Pacific Standard Time) on November 9, 2020, and will remain offline until November 10, 2020, at 10 AM PST. During this offline period, the game will not be available, and Season of Arrivals items will be made unavailable. Players are strongly urged to finish any Season of Arrivals content or Triumphs before 7 PM on November 9th.

    CLOSING OUT SEASON OF ARRIVALS

    When Season of Arrivals ends at 7 PM PST on November 9, 2020, there will be a number of items, activities, and Triumphs that will no longer be available to players. Some of these items include:

    • The Prophecy Dungeon (which will return in a later Season)
    • The Ruinous Effigy quest
    • Traveler's Chosen quest
    • The Seed of Silver Wings Seasonal Artifact and the player power increase from said artifact
    • Unopened Umbral Engrams

    A full list of items being removed at the Season's end can be found here.

    PC MIGRATION

    Since moving to Steam, Destiny 2 players have been able to migrate their characters, licenses, and progress from Battle.net to Steam via a one-time transfer. This transfer process will no longer be available beginning December 1, 2020. Any Destiny 2 PC players who have not migrated their licenses and content from Battle.net to Steam will no longer be available to do so starting on December 1. Players in this state are encouraged to start our PC Migration process so they will not lose access to their Destiny 2 licenses and content.

    Please note that if a player has progress on Steam and chooses to undergo PC Migration, any existing content on Steam will be overwritten by migrated Battle.net content. This means that all character and progress data on Steam will be deleted and replaced by the character and progress data from Battle.net. This cannot be undone.

    KNOWN ISSUES

    While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:

    • We are aware of an issue where the "Candy Collected" emblem tracker isn't tracking 2020 Candy.
    • We are investigating an issue where Eris Morn's dialogue and subtitles are not appearing for Korean players in the final Interference mission.
    • We are investigating an issue where Cipher Decoders are not dropping often for players.
    • We are aware of an issue where the Masquerader's Helmet has inconsistent Power levels when acquired from Eva.
    • We are aware of an issue where gear can sometimes drop at 750 Power from the Haunted Forest chests.

    For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

    Please note that Season Pass rewards from Season of the Worthy will be unavailable to claim when Season of Arrivals ends. Past Season Pass rewards can be claimed here.


    Jumpscares

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    I don't know about you, but I just can't handle jump scares. When I sit back to watch a two-hour horror film full of terrifying screams and scary themes, I just want to relax. This week, you won't find any jump scares in our MOTW picks. Rather, you'll find some killer community content.

    More Than Just A Dream!

    Video Link

    FotL Trailer – Guitar Cover

    Video Link

    Definitely a Titan Main

    Video Link

    We've only got a few more TWAB's to earn the Shadowkeep MOTW emblem. Put together your best clips, throw some spicy music on it, and get it on the Community Creations page! Just make sure to include a link to your Bungie.net profile so we know where to send the emblem.


    There's nothing like the buzz before the launch of a new expansion in Destiny 2. If we were in the office, we'd be feeling electricity in the air at Bungie. Things are getting tied up. We're taking a magnifying glass to the content, finishing up our final test passes to prepare the next year of Destiny 2 for launch. Even in a world where we're working remotely, the excitement is felt in each meeting as we dot the I's and cross the t's. Soon, it will all be in your hands, and we'll be right there with you as you embark on your first journeys of Europa.

    We hope you enjoyed a peek at upcoming Exotics earlier this week. We have a lot more for you to see, and a lot more for you to experience, all coming soon. We know many of you are trying to plan some time off for the raid race, and we're looking to have some details on that next week. Stay tuned.

    Cheers,

    -dmg04

    submitted by /u/DTG_Bot
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    Daily Questions [2020-10-09]

    Posted: 08 Oct 2020 06:00 PM PDT

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Every major Destiny alien race has a different number of eyes.

    Posted: 08 Oct 2020 04:04 PM PDT

    I just realized this while inspecting at the statues at the last Interference mission.

    Vex: 1

    Cabal: 2

    Hive: 3

    Fallen: 4

    I'm sure this was intentional and made to differentiate "the gaze" of each faction. Because whether you notice it or not, you automatically focus on the eyes/face when you look at a figure. Even computer generated characters. Differing numbers of eyes means each race leaves a different impression on you when you meet their glance.

    submitted by /u/Recnid
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    "They're not coming."

    Posted: 08 Oct 2020 10:00 AM PDT

    Source: https://www.bungie.net/en/News/Article/49488


    Those words have finality when said aloud. An indirect farewell. Zavala can't quite see Ikora's expression in the muted reflection from his office window, but he can hear the disappointment in her voice. Beyond the glass, the City seems agnostic to the tempest of emotions. Ships soar through the night sky, lights glitter against the dark, the Traveler looms silently.

    "I know," is Zavala's belated reply. He watches as Ikora's reflection reaches toward him, but he's still surprised when he feels the weight of her hand against his shoulder.

    "I want to commend them for their bravery," he says, confiding in her. "But I'd prefer they be here to berate them for their foolishness."

    Ikora wordlessly squeezes Zavala's shoulder in response before standing beside him at the window. "I remember when you and I felt invincible. When our Ghosts felt invincible. When we could lay the foundation for the future with our bare hands. But now, it's different. The list of names to memorialize gets longer by the day," she says, watching debris slowly orbit the Traveler. "We've said goodbye to too many friends over the years."

    "And who is left to join us now… Rasputin? To think that I welcomed him in," Zavala says, turning his back to the window and the Traveler, "only to find out he betrayed the Iron Lords all those years ago." He looks across the datapads on his desk, jaw clenching. "Are we that desperate that we're willing to accept mass murderers—"

    He settles into his chair with a heavy sigh, lifting a hand to his forehead, eyes shut.

    "Zavala." Ikora's voice is stern but tempered with concern as she follows him to his desk, her fingers curled against her palms. "Stronger together, remember? We aren't abandoning anyone now." The slight quaver in her voice belies her confidence. Most people wouldn't notice, but Zavala has known her for over a century. When their eyes meet, she sees an unvoiced burden on his face that would appear to anyone else as a merely stoic and unflinching expression.

    She sits on the corner of his desk, hands folded in her lap. "You know they'd all be lost without you," she affirms. He doesn't answer, but she can tell he agrees. "I would be lost without you." When Zavala starts to counter her argument, she continues over him, unrelenting. "Out there, thousands of people look to us as a sign of hope. We need that. Everyone does."

    "It feels like I'm lying to them. To everyone," Zavala interrupts. "The Darkness is here. We're facing the end of all things, and I..." he closes his eyes, "I feel helpless."

    Ikora shakes her head and gives Zavala's shoulder another squeeze. "Maybe we are." It seems a poor thing to say at first, but she continues. "Even so, helpless doesn't mean hopeless. We forget that sometimes, and instead of embracing our faith in moments like this, we often turn against it out of fear and doubt. When I found my faith diminished, I exiled myself to Io. I questioned everything. Including the Traveler." She levels a knowing look at Zavala, who also recalls how that chapter of their lives ended.

    "What has the Traveler ever done for us?" Zavala exclaims, his words strained through gritted teeth as he slaps his palm against his desk.

    Ikora gently lifts her hand from his shoulder and searches her old friend's face. She understands the pain behind his words and recognizes the wave of anger in his eyes as it recedes. She rises from the corner of his desk, walking back to the window.

    "I'm sorry," Zavala mumbles after the fact.

    "It's all right," Ikora replies, gazing up at the Traveler hanging weightlessly over the City illuminated by its light. "If nothing else, the Traveler did one thing right by us." It takes a moment for Zavala to respond to her candor.

    "And what was that?" he asks, rising from his chair.

    Ikora watches Zavala's reflection in the glass, little more than a dim silhouette with glowing eyes. She smiles softly, and he can see a moment of peace and relief in her expression. A moment of faith. A moment of truth.

    "It brought us together."

    submitted by /u/DTG_Bot
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    Even if the Cipher Decoder drop rate is buffed substantially, its a bad mechanic

    Posted: 08 Oct 2020 06:52 AM PDT

    It actively pushes you out of the event activity in order to make the event rewarding. I don't understand the design philosophy for adding them to the festival economy.

    submitted by /u/destinyvoidlock
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    We should’ve been able to exchange some-few-hundred candies for a cipher

    Posted: 08 Oct 2020 06:14 PM PDT

    if your rng sucks this bad or if you just wanna run forrest a ton you could just buy them every 300 candy or something

    submitted by /u/SeanGotGjally
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    Words cannot express how tilted I am

    Posted: 08 Oct 2020 06:56 PM PDT

     So I am a pvp wannabe sweat that one day decided that they wanted to get that sweet sweet prophecy emblem. So, what did I do? I grinded this damned dungeon for a month and a half trying to learn mechanics and patterns. Anyways, tonight I was attempting my runs as normal, trying to get my SF. I had about an hour and a half before I was planning on getting off, so I decide that no matter what, this would be my last run. Phalanx echo goes as planned until the very end. He kept stepping out of my well, so I threw a grenade to help me with damage. I died as he was really low, and as I was turning of the PS, I respawned because he died from my nade. Without thinking at all, because I didn't wipe, I was happy and forgot that I even died. I decided if this happened, then it was the run. Fast forward to the boss. I am on my third and final phase of damage and with shaking hands, I kill the boss. I literally could not be more excited, and with my jaw dropped open, I was satisfied watching the triumph "solo prophecy dungeon" flash across the screen. Then... nothing. No flawless triumph. I'm confused as hell until I remember the death in the first encounter. FML. I'm sure nobody will see this, but I'll edit if I do manage to beat it soon. 
    submitted by /u/PrimarySign8
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    Cipher decoder drop rate increased

    Posted: 08 Oct 2020 11:07 AM PDT

    https://twitter.com/BungieHelp/status/1314265928293466112?s=20

    "We've deployed a fix that will drastically increase Cipher Decoder drop rates from completing activities throughout the game. We'll continue to monitor the situation to determine if further fixes are necessary.

    Players may need to restart their game to receive the update."

    submitted by /u/MatrixDiamonds
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    This Cipher "Fix" is not Fixed

    Posted: 08 Oct 2020 12:27 PM PDT

    Title. I've been farming Skolas, 2-3 minute runs for an hour and have got the same exact amount when I did this prior to discovering the SoS checkpoint (6). I have not felt any difference. Not sure if you buffed different sources independently, because it wasn't specified. If its not changed to be guranteed, I, myself, will not be doing this event until it is made so. Other players probably feel the same way about this. You did the cypher fix semi-quickly (compared to the SoS fix) so you can do it again...

    submitted by /u/IncorporatedBA
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    Just noticed Kadi 55-30’s festival of the lost line

    Posted: 08 Oct 2020 08:19 PM PDT

    Aka the postmaster just said

    "Done, Done, Die"

    submitted by /u/SiggyXZ
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    I hope Shaw Han will have a cool personality

    Posted: 08 Oct 2020 08:41 PM PDT

    It's just a minor thing, but I really hope he is interesting to interact with and not just a brick wall or a pile of text, he will be the only new hunter besides Uldren we've met in god knows how long.

    submitted by /u/TheRealAlphaHydra
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    Taking the Ascendant L so you don't have to

    Posted: 08 Oct 2020 07:27 AM PDT

    Can confirm that if you dismantle/consume your Ascendant Lens, you CANNOT pull another one from the Collections tab that it is added to (Flair > Miscellaneous > Collectibles).

    Not too upset, just hoping they will allow me to pull it again once it becomes useful!

    FYI- Checked the inventory of Spider and Eva, no lens to be found

    Update: Thank you for the Gold! I'm glad that the results of my mythbusting have reached so many of your screens.

    Update 2: Since this is getting asked a lot, the Ascendant Lens is an item you receive after completing all Festival of the Lost 2020 triumphs- open 45 haunted forest chests and buy the 3 exotics from Eva. The use of this item is currently unknown (which makes it super spooky)

    submitted by /u/SnooDoubts7821
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    Bungie removed all spire of stars checkpoints.

    Posted: 08 Oct 2020 10:44 AM PDT

    Can't farm cyphers anymore with this method.

    submitted by /u/Tobirashi_
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    Warlock spray painting

    Posted: 08 Oct 2020 04:09 PM PDT

    https://i.imgur.com/KMdDZAV.jpg

    Just finished this up. Think it turned out pretty good. Wanted to share.

    submitted by /u/Gravezer0
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    Let me predict today's TWAB

    Posted: 08 Oct 2020 07:23 AM PDT

    1- Start of the Festival of the Lost
    2- Recap the weapons/gear trailer.

    3- Bug and fixes

    4- Community videos.

    submitted by /u/JhordixD
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    I'm new to Destiny 2 (2 weeks) and absolutely loving it - but it's so confusing, it feels like trying to read a book that's been cut up into paragraphs and I have to grab them randomly out of a box!

    Posted: 08 Oct 2020 09:09 AM PDT

    Having said that, it's an unbelievably good game. I'm totally hooked already and will definitely be pre-ordering Beyond Light!

    I decided to just embrace the confusion and play it one random paragraph at a time and I'm now enjoying it even more and slowly but surely beginning to piece it all together.

    Is it me just being a bit dense, or is the game totally confusing for beginners?

    submitted by /u/DonkeyPlopPlop
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    They should let you rewatch cutscenes/cinematic cutscenes that involve your character.

    Posted: 08 Oct 2020 11:30 AM PDT

    I just want to see my characters looking sexy as hell in their armor while doing whatever the hell they do in the cutscenes.

    submitted by /u/WolfyMane1
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    The new Europa sidearm appears to be a 3-burst kinetic

    Posted: 08 Oct 2020 09:54 PM PDT

    In the weapons and gear trailer during the Precious Scars preveiw, you can see the titan firing a three burst weapon, the color of the rounds look like they're kinetic, and when it cuts to an aereal veiw, you can see him reloading the Europa sidearm.

    First 3-burst kinetic sidearm weve had since warmind. I'm hyped!

    submitted by /u/Pro-Masturbator
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    No Time To Explain is just dual wielding in Destiny style.

    Posted: 08 Oct 2020 04:51 AM PDT

    You know I'm right!

    submitted by /u/Ookami_No_Kage
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    Completing haunted forest should guarantee a cipher

    Posted: 08 Oct 2020 07:14 PM PDT

    It would still take a while but at least you'd know that you were going to get one.

    submitted by /u/dankpenut
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    There's a ghost in the ramen shop

    Posted: 08 Oct 2020 06:49 PM PDT

    Spooky Ghost Alert.

    Go say hi and take a selfie.

    submitted by /u/anangrypudge
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    1st Cipher Decoder from Spider

    Posted: 08 Oct 2020 07:43 AM PDT

    When you get the quest from spider to get your 1st cipher decoder he asks you to do a strike, crucible match or gambit match while wearing a mask................turns out you can just do a patrol wearing a mask and it will complete this quest.

    I just did a kill patrol on tangled shore as did my teammate and we both got complete.

    Will save a little time.........not much but a little.

    submitted by /u/kevlaws
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    Bungie should have used candy instead of cyphers for chests

    Posted: 08 Oct 2020 09:21 AM PDT

    Instead of creating a whole new currency, Bungie should have just used candy to unlock the chests.

    1. Candy drops from killing enemies, meaning every single activity gives you progress. (And they drop way more reliably)
    2. Candy is pretty much useless outside of buying the new rewards.
    3. Cyphers wouldn't be taking up another of my precious inventory slots

    They could have made it like, 50 candy per chest or something. Or whatever number makes sense.

    submitted by /u/Aeolsu
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    Destiny 1 Cosmodrome vs Destiny 2 Cosmodrome Comparison (Beyond Light)

    Posted: 08 Oct 2020 04:41 PM PDT

    https://imgur.com/gallery/hWZ4fpS

    Couldn't get the ship picture exactly because if you double jump you lose the "no gun glitch"

    submitted by /u/kristijan1001
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    Got A Nice Screenshot From Interference Today

    Posted: 08 Oct 2020 01:46 AM PDT

    Got this lovely little screenshot today doing the final Interference mission with my brother. I feel the armor really fits the scenery as well.

    submitted by /u/Deoranok
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    Make Sure Your Upgrade Modules Are Full Before Buying Epic Grab Bags From Eva

    Posted: 08 Oct 2020 02:10 PM PDT

    If you happen to get one they will go to your postmaster allowing you to pass the 25 stack cap on Upgrade Modules. Useful with Beyond Light coming up.

    edit It seems some people are a bit confused. The point of this is you can't easily get Upgrade Modules from sources outside of Banshee and the Season Pass and once you cap out you can no longer buy from Banshee. Capping at Banshee guarantees you can stack a few in your Postmaster.

    submitted by /u/HatedPath
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