• Breaking News

    Saturday, November 21, 2020

    Destiny Beyond Light: 'Deep Stone Crypt' Raid Launch Megathread

    Destiny Beyond Light: 'Deep Stone Crypt' Raid Launch Megathread


    Beyond Light: 'Deep Stone Crypt' Raid Launch Megathread

    Posted: 21 Nov 2020 09:00 AM PST

    Warning: Spoilers Inbound

    Greetings Guardians!

    The time has come to delve into the deep dark secrets of Europa's past - in the new raid, Deep Stone Crypt.

    Watch the race to world first on Twitch!

    Gear up, and get ready to fight some Fallen - and maybe something worse.


    Contest Mode is active for the first 24 hours, which means your power level will be capped at 1230 for all encounters. Additionally, Artifact power will be disabled in the raid. This means you need a base power level of 1230. Any additional levels will provide no difference.

    Depending on when you complete the raid, you'll not only get in-game rewards - but the chance to show your accomplishment in the real world:

    Requirement Reward
    World First Completion Championship Title
    Clear in the first 24 hours 24-hour emblem
    Completion before Dec 1st Raid Jacket Purchase

    Full details on the raid race can be found in this TWAB.


    Timezone Time to go tomb-raiding
    UTC 1800
    Pacific 10am
    Mountain Man Time 11am
    Central Noon
    Eastern 1pm
    BST 6pm
    CEST 7pm
    JST 2am
    AEST 3am

    Standard rules apply, please relegate all raid related discussion here, we don't want anything spoiled for people who aren't ready yet.

    High Quality Guides will be allowed to be posted separately when the raid has been completed first. (If your guide is removed by automod, simply modmail us to get manual approval).


    Good Luck, Guardians.

    submitted by /u/DTG_Bot
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    Daily Questions [2020-11-22]

    Posted: 21 Nov 2020 07:00 PM PST

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Beyond Light & Season of the Hunt Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Congratulations to Clawtivity and their team for getting WF for Deep Stone Crypt!

    Posted: 21 Nov 2020 03:29 PM PST

    *Team Luminous*

    ---POTENTIAL SPOILERS---

    submitted by /u/mcaro13
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    I paid an Argentinian teen $20 to get my mountaintop and recluse, and now people can just GET IT from a kiosk?

    Posted: 21 Nov 2020 02:33 PM PST

    So unfair, some of us had to spend our hard earned money to get these guns, now people can just use materials for it. Ridiculous.

    submitted by /u/JakeSteeleIII
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    Deep Stone Crypt Raid Guide

    Posted: 21 Nov 2020 04:01 PM PST

    Final edit: THE GUIDE IS DONE. u/ClaryKitty did the final formatting plus fleshed out each section and it complete. Enjoy!

    EDIT: We will keep updating this as stuff is found out and/or errors are discovered.

    Encounters:

    DESOLATION | CRYPT SECURITY | ATARAKS-1 | DESCENT | RAPTURE - TANIKS |

    DEFEAT TANIKS: THE ABOMINATION

    RAID REQUIREMENTS

    • Must complete Beyond Light Campaign
    • Minimum recommended power level: 1230
    • Final Boss power level: 1250
    • Champions in Raid: Overload
    • Shields in raid: Arc, Void

    Hidden chests:

    1: Via: u/Rippinggrapid - Found in Desolation encounter.

    https://www.reddit.com/r/raidsecrets/comments/jyfn6p/found_the_first_hidden_chest_in_the_raid/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

    Clip: https://clips.twitch.tv/BloodyTallIcecreamBibleThump

    Chest 2: See descent section. The part underneath with the huge fan things, the platforms along the left side have a chest

    RAID CONCEPT

    The Deep Stone Crypt revolves around the concept of 3 different roles, known as Augments: Operator, Scanner, and Suppressor

    These roles are present in each encounter (other than Suppressor, which is only in the 3rd and 4th encounters), and function generally the same in each. When a Player is taking on a specific role, they'll have the roles' respective icon as a hologram above their shoulder.

    Apart from the 1st encounter, every role can be undertaken by picking up an item dropped by an Operator Vandal, a Hacker Vandal, or a Suppressor Vandal, for Operator, Scanner, or Suppressor respectively.

    Roles can be traded around by depositing and picking them up via Augmentation Terminals found in each encounter.

    In an attempt to make things more clear, I've split each encounter into roles.

    Operator

    The Operator is indicated by a red icon. Their main purpose is to Operate, as they can shoot various raid mechanics to trigger various effects.

    Scanner

    The Scanner is indicated by a yellow icon. Their purpose is to Scan and determine which elements in an encounter are relevant to the team in order to succeed.

    Suppressor

    The Suppressor is indicated by a blue icon. Their purpose is to Suppress by stunning the bosses in the 3rd and 4th encounter, enabling the rest of the team to proceed with the encounters' mechanics.


    0. DESOLATION - Locate the Deep Stone Crypt

    The raid starts out in Eventide Ruins. Head straight ahead, clear the ads, and proceed through the door. You will eventually enter Desolation after a small airlock. Pikes are made available, though they are not necessary.

    The concept around this introductory section are heat bubbles which serve to shelter you from the blizzard. Your team must navigate between these heat bubbles to stay alive and reach the end of this area.

    Standing in the blizzard grants you the Frostbite debuff, which stacks up to 10x, upon which you will be killed. Prevent this by entering the heat bubbles, granting you the Shelter from the Storm buff, and slowly removing your Frostbite stacks.

    Clear the ads around each bubble as you progress. You can choose to Transmat in the center of the safe bubbles, which will send you back one checkpoint, if you need to help your teammates.

    You will eventually come across some Brigs defending the final bubble, beyond which is a small airlock that opens to a series of tunnels that lead to Restricted. Continue making your way through these until you reach the entrance to the Deep Stone Crypt, take a right inside, and you will eventually reach the next encounter.


    1. RESTRICTED - Disable Crypt Security

    Roles: Operator, Scanner

    This encounter revolves around the idea of having your Operator in the basement shooting keypads, while Scanners up top guide them.

    The room is split into 3 sections: Light (lit side), Dark (unlit side), and Below. Light and Dark each have 4 windows while allow players in either to view keypads below.

    Start the encounter by having your chosen Operator pick up the buff from one of the Augmentation Terminals.

    The encounter goes as follows:

    • A Hacker Vandal will spawn in Dark, from which you can grab the Scanner buff.

    • The current Scanner looks through their windows to see which 2 keypads are glowing on their side. Once memorized, they pass the role to the other side by depositing it in their Augmentation Terminal.

    • Once all 4 keypads have been located, the Operator can head Below by shooting the keypads next to the central doors. Only the Operator can enter these, and they will not allow passage if someone else is with them.

    • When Below, the Scanners guide the Operator to which keypads they need to shoot. Successfully shot keypads will make a sound and show the Operator icon. The Operator has 1 minute to shoot all 4 keypads, or they will be killed.

    • The 6 Top Fuses will then be exposed to begin the DPS phase, wherein the Operator needs to trade their role with a Scanner via the Augmentation Terminal in the center of Below, directly in front of the stairs.

    • The now-Scanner below checks all 6 smaller Fuses directly below the top ones, and calls out which is glowing. This indicates which the Top team need to shoot, or risk wiping.

    • Repeat the last step as each Fuse is destroyed to clear the encounter.

    • The top Fuses will be shielded again after a short while, so rince and repeat until the encounter is cleared. In order to get the player Below back out, the current Operator can shoot the keypads next to the doors to release them before they are killed by incineration.

    Role Breakdown

    SCANNER

    1. Check and memorize which 2 keypads are glowing Below via the windows on your side.
    2. Send your role to the other side via the Augmentation Terminal.
    3. Send your role to the Player Below once all 4 keypads have been activated.
    4. If you're the Scanner Below, inform your team which fuses are currently glowing for the DPS phase.

    OPERATOR

    1. Shoot the keypads next to the central doors to enter Below once your Scanners have determined which 4 keypads are needed.
    2. Shoot all 4 keypads within 1 minute, following the guidance of your Scanners.
    3. Send your role to the Top via the Augmentation Terminal in front of the stairs, and pick up the Scanner role.

    Once you've cleared the encounter, a door on the Dark side will open to lead you to the next encounter.


    2. CLARITY CONTROL - Defeat Atraks-1

    Roles: Operator, Scanner

    This encounter revolves around juggling the Scanner role to determine which Replicant of Atraks-1 to shoot.

    This encounter takes place in 2 distinct areas: Ground, and Space. A majority of the encounter takes place in Space, with 4 airlocks to evacuate Replicants, as well as where the final stand takes place.

    Decide on 2 teams of 3, a Ground team and a Space team.

    The encounter starts once somehow walks through the orb at the opposite side of the room from the entrance.

    The encounter goes as follows:

    • An Operator Vandal will spawn at Ground, while a Hacker Vandal will spawn in Space. 3 Sentintel Servitors will spawn in each zone too, and serve to advance the encounter. Space team can either head up directly via the Launch Pods, or wait to grab the Operator role, then head up, and grab the Scanner role as well.

    • Once Space team has both roles, each team needs to kill all 3 Sentinel Servitors in their area to advance the encounter, wherein the Atraks-1 Replicants will begin casting a wipe mechanic. The Scanner in Space needs to spot which of them is glowing yellow, and call out to their team to DPS only that Replicant. Upon dying, it will turn into a purple cloud, which must be picked up by a Player.

    • The Scanner then sends their role to the Ground team via any of the Augmentation Terminals available around the room, followed by the Ground team Scanner checking which Atraks-1 Replicant is glowing, DPSing it, and sending the role back.

    • The Players that ran through the purple clouds left behind the Replicants will have a debuff called Atraks-1 Replication with a 42 second timer. If this counts down to 0, a copy of Atraks-1 will respawn on top of them, and wipe the fireteam. To control this, Players holding this debuff should head to Space, where the Operator can shoot the glow above them to cause them to drop the Replication, and refresh the timer. The Operator can also call and send Launch Pods by shooting the keypads next to them.

    • Once 2 Atraks-1 Replicants have been killed in each section, and their debuffs picked up, all 4 players with the debuff need to group up in front of one of the 4 airlocks in Space. The Operator can shoot the keypad to open the airlock, where all 4 players need to stand inside and allow the Operator to shoot their debuffs to drop them inside, before running out. The Airlocks reset after each set of 4 Replicants, so you could also airlock each player individually instead of 4 at once.

    • Senintel Servitors will spawn again, and the killed Atraks-1 Replicants will respawn. Rince and Repeat these steps until you reach the final stand.

    • The Final Stands occurs in Space, so have all players head up once you reach this point. It's simply a rapid-fire version of the encounter, without needing to deal with Replications. The current Scanner just calls out which Atraks-1 Replicant is currently glowing for all the team to DPS, then move on to the next Replicant, until the boss is killed, and the encounter is completed.

    Role Breakdown

    OPERATOR

    The Operator must always stay in Space.

    1. Send or call Launch Pods depending on how many people need to change positions.
    2. Shoot the glowing debuff above players with Atraks-1 Replication to reset their timer and avoid a wipe.
    3. When all 4 Replications are being carried, shoot the keypad next to an airlock that everyone is gathered at to open it.
    4. Shoot the 4 players' debuffs to cause them to drop the Replications inside the airlock.

    SCANNER

    1. Call out which Atraks-1 Replicant is the current target in your section of the encounter.
    2. Send your role to the other team via an Augmentation Terminal.
    3. During the Final Stand, call out each Atraks-1 Replicant as they glow in order, no trading roles.

    A door to the right in Space will open once the encounter is cleared, to allow you to progress further into the raid.


    DESCENT - Locate the Nuclear Contingency Chamber

    More of a mid-encounter transition, this is just a jumping puzzle with some combat. Make your way along the catwalks to the other side, killing ads along the way, while Clovis AI gives talks you down, all to some exquisite music.

    The 2nd Hidden Chest can be found here, along the left side of the area, underneath some large fans.


    3. RAPTURE- Prevent Europa's Destruction

    Roles: Operator, Scanner, Suppressor

    This is the first encounter that now introduces the Suppressor role. While the purpose of the other two roles is generally the same, there are yet again some differences.

    This encounter revolves around juggling Nuclear Cores which give a debuff in order to deposit them and increase the progress of the encounter, no real phases here.

    The encounter goes as follows:

    • Operator, Scanner, and Suppressor can all be picked up from their respective Vandals that will spawn at the start of the encounter.

    • The Scanner checks which 2 of the 4 central bins are glowing: These are where the runners will need to deposit the Nuclear Cores. Meanwhile, the Operator shoots the keypads next to either the left or right Core station, spawning Nuclear Cores for the team. The Suppressor stands ready under one of the 3 Security Drones, from which they can shoot Taniks.

    • Two players pick up the Nuclear Cores, to then be ready to deposit them in the center of the room. Carrying a Core gives you the Radiation debuff which stacks up to 10x, upon which you will die. Manage this by calling out your stacks of Radiation to your team, and if need be, have someone else interact with you to pick up your core. Stacks of Radiation will decay after a long while, so keep an eye on that if you go to grab a new Core.

    • Once all the Cores are being carried, the Suppressor must shoot Taniks from under each of the 3 Security Drones, which will eventually stun him, allowing the Nuclear Cores to be deposited into the glowing bins that the Scanner calls out at the center of the room. Each Bin must receive only one Core. Doing so will advance a progress bar beneath the bins, while also disabling a random Augment. The Player affected by this must drop their Augment at an Augmentation Station to trade it with someone else.

    • Repeat this 5 more times to unlock the hatch in the center of the room which leads to the end of the encounter. Once it opens, it's a sprint to the end of the hallway, as Taniks will be chasing you, and the final door will slowly close. Getting caught by Taniks is an instakill, while missing the door wipes the fireteam.

    Role Breakdown

    All roles may have to switch with someone else throughout the encounter, as clearing a set of Nuclear Cores will disable the Augment for a random player.

    OPERATOR

    Shoot the keypads next to the Core Dispensers to spawn 2 Nuclear Cores for your team.

    SCANNER

    Check which 2 Deposit Bins in the center of the room are glowing, and call them out to your team.

    SUPPRESSOR

    1. Stand under a Security Drone and shoot Taniks once all cores are being carried. He will glow blue when you are in the correct position.
    2. Repeat for all 3 of the Security Drones in the room.

    CORE RUNNER

    1. Grab a Nuclear Core once they're summoned.
    2. If need be, call out to your fireteam when you've got high stacks so that someone else can take over for you.
    3. Deposit the Core in one of the two Depsoit Bins that the Scanner called out.

    The encounter is cleared once the Station crash lands on Europa, and the loot chest is available in the wreckage to the left.


    4. RESTRICTED - Defeat Taniks, The Abomination

    Roles: Operator, Scanner, Suppressor

    The final encounter of the raid. It shares the exact same mechanics to the last encounter for the most part, with some slight added complexity.

    The arena is split into 3 sections: Spawn, Blue, and Orange. Each section as 2 Deposit Bins like the previous encounter, one to the left, and one to the right, along with 3 Security Drones.

    Run near or shoot the piles of debris in the center of the arena to start the Encounter.

    The encounter goes as follows:

    • One Augment Vandal spawns in each section of the arena. Players need to pick up all of these Augments, as expected.

    • The Scanner runs around each section, checking which Bins are glowing, and calling them out to the team. Callouts are usually the area, followed by 'Left' or 'Right'. i.e. "Blue Right, Orange Left"

    • Taniks will eventually do a Meteor attack (big purple columns), which lets you know that you need to shoot his thrusters. If at least 2 Thrusters aren't destroyed in time, he will wipe the fireteam. Each thruster will drop 1 Nuclear Core. To facilitate this encounter, it's recommended to only shoot 2.

    • As before, Core Holders will get the Radiation debuff that will kill them at 10x stacks. Swap with other players to avoid this. Taniks will also occasionally trap a player holding a Core in a large purple sphere. The Operator needs to shoot this to free them. Try to stay away from the Operator if you're holding a Core, as it can trap them as well, where they cannot free you.

    • The Suppressor then stands under each Security Drone, shooting Taniks to stun him once all 3 are activated. This allows the Core Carriers to deposit their Cores in the bins that the Scanner had spotted.

    • Same as the previous encounter, a random Player will have their augment disabled. Swap with another player via the Augmentation Terminals to mitigate this issue.

    • Once all 4 Nuclear Cores have been deposited, this begins the DPS phase. Taniks will summon 2 Arc domes around him, the outermost of which has debris flying around its' outer edge which must be avoided. In order to DPS him, stand between the outer and inner dome. Standing within the innter dome directly below him causes damage, and will likely kill you. He will occasionally knockback the whole fireteam, so be ready to safely jump back in when this happens.

    • When the DPS phase ends, just rinse and repeat these steps until you reach the final stand.

    • Once below ~15% HP, Taniks will begin teleporting around the arena, attacking constantly. You can DPS him during this phase, and must deal enough damage to kill him before he wipes the fireteam.

    Role Breakdown

    OPERATOR

    Shoot the Detention Sphere (purple) when a player gets trapped to free them, while keeping your distance from Core holders, as getting trapped yourself is guaranteed death.

    SCANNER

    Check all Deposit Bins around the Arena for the 2 that are glowing yellow, and call them out to your team.

    SUPPRESSOR

    Stand beneath the 3 Security Drones that activate once the 3 Cores are held to stun him and allow depositing.

    CORE RUNNER

    Deposit your Core in one of the glowing Deposit Bins that your Scanner calls out, and switch with someone else if your stacks of Radiation near 10x.

    The final chest will spawn in the Orange section once the encounter is completed. This chest is unique in that you can choose your reward to receive from it, as well as pay Spoils of Conquest to buy a Crypt Cache that contains your desired loot.

    END OF RAID REVEALS

    - Cutscene when loading Europa

    - Eclipse Zones that are created on parts of Europa from the debris from the Morningstar crash.

    - Lament Quest

    - New quests from Exo Stranger and Variks

    Secret chests/Exotic Quests/other Secrets

    pending

    CREDITS

    u/ClaryKitty , u/Aeluvium , u/7echArtist , Dud, Hoplite, Baxter, u/Pthumerian_ , u/Ch1llEntity , u/Rippinggrapid and u/realcoolioman(for setting up this amazing subreddit and discord that allows us to do this <3 )

    submitted by /u/7echArtist
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    Can we appreciate the fact that Lost Sectors are actually good nowadays?

    Posted: 21 Nov 2020 07:53 AM PST

    Ever since Shadowkeep, so much detail and effort goes into lost sectors. Back in Shadowkeep when we first got new, cooler and better lost sectors, bungie kept making them more important and meaningful. I appreciate what they did with Lost Sectors in Beyond light. Awarding new exotics from solo Legend lost sectors is an amazing idea and I hope this will be expanded in the later releases.

    submitted by /u/datfox_
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    Guide to get Max Banshee's Wail damage from The Lament for Bosses

    Posted: 21 Nov 2020 08:02 PM PST

    Hold Guard-> Light 3x-> Heavy Twirl Slam on Boss

    The Guard procs the perk. The light attacks then add 3 stacks per swing. At Banshee Wail 9x, the next attack light or heavy drops all the stacks so use a Heavy attack on the last swing to get the maximum damage.

    submitted by /u/genred001
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    Lament the new exotic sword is out!

    Posted: 21 Nov 2020 03:41 PM PST

    World first crypt has awarded us with the quest for the sword let's goooo

    submitted by /u/FallenStorm
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    Bungie nailed the “living/dynamic world” feeling in these past couple weeks.

    Posted: 21 Nov 2020 05:28 PM PST

    Look, I'm a sucker for world events and feeling like the games I play are set in dynamic and changing worlds, and these past couple of weeks Bungie really nailed this feeling with the SoA end of season event and the DSC completion unlocking more content for the whole community. The ideas and execution were superb and it honestly makes me wonder what's next and hope for more of those.

    Thank you Bungie!

    submitted by /u/MasterMr
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    You should be able to shoot your teammates out of stasis freeze.

    Posted: 21 Nov 2020 11:55 AM PST

    Especially in pvp.

    submitted by /u/this-isnt-my-house23
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    Cant wait for the Deep Stone Crypt raid KWTD post on LFG sites on day one.

    Posted: 21 Nov 2020 03:15 AM PST

    Btw bring Gjallarhorn.

    submitted by /u/roy_ashton
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    Kill trackers on masterworked exotics should be saved to the entire weapon, not that specific one

    Posted: 21 Nov 2020 03:00 PM PST

    So if you accidentally delete your exotic that has 26k kills, you can just pull another one out of the vault and it's still saved.

    Could be the same for ritual & curated weapons that have fixed rolls. I understand it can't be for randomly rolled weapons because you didn't earn all those kills on that specific gun.

    submitted by /u/vivereFerrari
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    Happy Raid Day. It has been 413 days since our last raid, longest drought in Destiny History.

    Posted: 21 Nov 2020 04:17 AM PST

    Made a similar post in October when we passed the record. I'll post some of the stats again.

    Garden of Salvation came out on 10/5/19, or 413 days ago.

    Kings Fall and Wrath of the Machine were separated by 371 days.

    Wrath and Leviathan were separated by 355 days.

    Hope it's worth the wait. Good luck everyone!

    submitted by /u/CincyRaz
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    New Braytech Transponder Buff from Variks - Info on how it works

    Posted: 21 Nov 2020 04:52 PM PST

    With the completion of the new Deep Stone Crypt raid some new items and events have been added to the world.

    Gif of claiming loot from Final chest: https://gfycat.com/speedydimwittedamericanbittern

    TL;DR:

    1. Get new Braytech Transponder buff item from Variks
    2. Visit new "Eclipsed Zone" on Europa. (Currently Eventide Ruins)
    3. Kill new House of Salvation Techno squad leader and pickup buff
    4. Read buff to find location of x3 'loot chests', DO NOT FAST TRAVEL.
    5. Explore location, kill scanner drones in order they are highlighted yellow, Activate all 3 control panels
    6. Profit.

    Variks now sells Guardians a new item called the "Braytech Transponder" that can be purchased ONCE per week for 50 Herealways Pieces. Purchasing this item gives you a 7 Day Buff called " Braytech signal".

    The description reads: While Activated, this transponder attracts House of Salvation Techno squads hunting for golden age technology in the Europa Eclipsed Zone.

    When you have this buff, and you visit the new "Eclipsed Zone" it will spawn small squads of enemies with a yellow health bar enemy. This enemy will be holding a buff from the Deep Stone crypt. (EG: Scanner)Eliminating this enemy will drop the buff item on the ground for you to pickup. You will get a buff with a name and a location with x3 Stacks. EG: "Scanner (Riss-Reborn Sector) x3"

    - DO NOT FAST TRAVEL, you will lose the buff.

    Explore the location listed on your buff and keep an eye out for Scanner drones and control panels. Simply eliminate the drones in the order that they glow yellow and activate all 3 control panels in the area, each time you will receive a blue tier item, and complete all 3 will give you a purple tier item.

    Credit to u/sosly219 for some screenshots: https://imgur.com/a/zJKkHUM

    submitted by /u/Taux
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    Please Bungie make the weekly bounties give 200 dust again

    Posted: 21 Nov 2020 09:53 AM PST

    I dont have much time to play already and now you halved the amount of dust i can get per weekly without even lowering the eververse prices. I do understand that there is more dust in the season pass but that requires even more grinding if i want enough dust in my wallet next time i want something in store.

    Of all the new things in game, some good some bad, this is what sucks the most for me...

    submitted by /u/ALKNST
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    Just got my Lament, here's a few tips/tricks for it

    Posted: 21 Nov 2020 05:51 PM PST

    I know there are several data-mined guides on the steps our there already, these are just a few things I learned on my way to getting it. Hopefully it helps someone.

    • Find 3 dead exos

    I found these three, more could exist:

    1. End of perdition lost sector, by boss.
    2. Offices in the right side of the first room at Clovis Bray Exoscience
    3. Follow the new hallway on the right side in these offices, after dropping down through the broken glass floor, I found a blue Exo on the left side of this big room, near some crates.

    1. Locate the big exo:

    If you went for the dead exos I did, continue crossing this big room, find a doorway on the left side of the room. Follow this to the big Exo.

    1. Prove yourself by killing Vex with swords on Europa:

    100 Vex total

    20 Minotaur, Hydra, Cyclops kills

    This took me a while, just alternated the Perdition lost sector and public events if available.

    1. Technically, I think you have to pause here and do "Reclaiming Europa", "Empire's Fall" and "The Dark Priestess" if you haven't already. This part auto-completed for me.

    1. Complete an Exo challenge (start point is in the office in Clovis Exoscience)

    Not sure if these will rotate. The one up now is a mix of platforming and combat. Biting cold builds when away from the fire and can kill you. Debuff by standing by the fire or by killing Vex and picking up a red mote that they drop. Get to the end and kill the boss.

    1. Defeat Vex with finishers

    One run through the Perdition lost sector, finishing nearly every enemy completed this one

    1. Run the Glassway strike to find a piece of the blade

    This just dropped randomly from an add in the boss room. Strike completion not required.

    1. Go see Banshee

    9 - Complete the Bunker E-15 Lost Sector

    10 - Complete the new mission "Reforging the past"

    Just run outside after completing the lost sector, the flag to start this mission is right there. You'll get the sword at the end of this mission.

    11 - Talk to Banshee to finish the quest

    https://imgur.com/a/UYYS7eT

    submitted by /u/Slayer_Of_Oryx
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    New content out!

    Posted: 21 Nov 2020 03:49 PM PST

    • Lament exotic quest available at Banshee

    • Quest for Variks

    • Quest for Exo Stranger

    • Europan Eclipsed Zones out now!

    submitted by /u/JDaySept
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    Heads up, Cloudstrike can now be earned through elect empire hunts.

    Posted: 21 Nov 2020 07:43 PM PST

    Just do the new European explorer sabotages. Tier II unlocks them. Doesnt matter what difficulty you choose, cloustrike is a rare drop. https://gamerdvr.com/gamer/seraphim-frost/screenshot/22968855

    submitted by /u/RomeoIV
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    All 9 Dead Exos Locations - Salvage the Past Triumph Video Guide

    Posted: 21 Nov 2020 08:30 PM PST

    Here my video guide about all 9 Dead Exos Locations for the Salvage the Past Triumph

    https://www.youtube.com/watch?v=DPJvYaG-BCQ

    submitted by /u/360GameTV
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    Bungie, we appreciate all the new content unlocked by the raid clear. A third Europa waypoint would have been the cherry on top, though.

    Posted: 21 Nov 2020 05:05 PM PST

    Banshee confirming what we all knew...

    Posted: 21 Nov 2020 05:55 PM PST

    At the end of the Lost Lament exotic quest - https://imgur.com/a/vI4oDRe

    submitted by /u/stoutqt
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    Remove the " in a squad " requirement from the Brigs fallen triumph

    Posted: 21 Nov 2020 03:24 PM PST

    Like the title said. This triumph requires to kill Brigs during the new event, Apex Convergence. It shouldn't require to be in a team to do it, it's just a public event. In fact, a lot of Europa triumph requires to be in a team. It's just bad for solo players.

    submitted by /u/CourrierMojave
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    The New Raid Exotic Eyes of Tomorrow is confirmed a random drop

    Posted: 21 Nov 2020 08:26 PM PST

    It dropped for me on completion of the Deep Stone Crypt:

    https://i.imgur.com/o7WiGDY.png

    https://i.imgur.com/tWeOd7e.png

    https://i.imgur.com/A1IAVQF.png

    Get farming Guardians

    We also have some footage of it firing:

    https://youtu.be/zWkbOffJZ9k

    submitted by /u/TakingMyChair
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    Bungie, you made one of the coolest patrol puzzles in the game and only give out an at-level purple?

    Posted: 21 Nov 2020 05:01 PM PST

    If you're in Eventide Ruins there's a chance you'll run into a Fallen Boss Captain called "The Technocrat". Kill him, and you get an effect called "Riis Reborn Signal".

    You then have to get to a phase radiance console in Riis Reborn Approach which is located in the room just before you enter the giant splinter room. Kill the boss standing next to it and drink the inert radiolaria fluid. You'll then get an effect called "Asterion Abyss Frequency".

    Fast travel to Variks and enter Asterion Abyss. Hang a left toward the route that leads to Cadmus Ridge, but instead of going down the route, follow the cliff face to your right until you reach the conflux next to the vex formation.

    Interact with it, and you'll get a 2:30 timer to solve a puzzle. The puzzle starts out with you activating a plate by emoting on it. Do this, then a formation will spawn with four plates in each cardinal direction, and eight cubes with deadly lasers spread out around the formation.

    Don't shoot the cubes. Instead, emote on the first plate in front of you. Let the emote play out until one of the three holographic diamonds lights up. If it's the left diamond go left, if its the right diamond go right, and if it's the front diamond go to the opposite plate.

    Emote on all plates in the correct order and you'll spawn a chest. If you fail, by either running out of time, or emoting on the wrong plate. You can restart the puzzle by activating the conflict again.

    But do you know what you get for doing all this?

    A Europan Legendary Weapon and 5,000 XP.

    You dont even get a triumph.

    Can we get a triumph for this? The dreaming city had triumphs for less. And I think that you have to devote enough effort to consider this an accomplishment of some sort.

    Thanks and have a great day.

    Edit: It seems that shooting the laser cubes is fine and does not affect the puzzle negatively.

    submitted by /u/Clopfish
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    If you didn't play last season, own SK Deluxe and didn't get your Witherhoard, you can still claim it here.

    Posted: 21 Nov 2020 04:28 PM PST

    https://www.bungie.net/7/en/Seasons/PreviousSeason

    Someone posted this and had to share just in case you thought you missed out like I did.

    submitted by /u/itslupus
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    Icefall Mantle - Can we please hold our class ability button to deactivate?

    Posted: 21 Nov 2020 06:39 PM PST

    As the title says.

    It's so annoying to have to wait until we can lift/sprint and really breaks the nice flow Destiny has, especially in PvE. Gambit is annoying as speed is key, but a lot of the time I accidentally fall into the water and it resets the shield for another 20s. Certain strikes become impossible to progress until the shield runs out, sometimes there is a hazard at the bottom of the jump, so you have to redo the jump AND wait again.

    I know there are slight workarounds but they are janky and still break the flow or a force specific weapon type

    I'm fine with losing sprint and lift in favour of a nice beefy overshield, but it desperately needs something like "Hold class ability to deactivate" with a deactivate animation for balance if need be.

    Bungie please, this would be an amazing quality of life improvement to a really good exotic.

    submitted by /u/EulsSpectre
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    Would anyone want a residential zone in the Tower? To rent your own “apartment” for glimmer each month ? We always have so much of it anyways.

    Posted: 21 Nov 2020 06:39 AM PST

    Like a miniaturized version of GTA. -Having a small studio apartment with a Vault tablet on the wall, view of the City and maybe some cosmetic upgrades to earn / purchase with in game materials ?
    -A stack of dirty magazines in the night table (Sweeper Bot Monthly : Christmas Broom Edition). -An amour stand to display your favourite complete Raid set.

    I don't know the lore behind it, but we must live somewhere in between missions.

    submitted by /u/ghos2626t
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