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    Wednesday, November 25, 2020

    Destiny Destiny 2 Hotfix 3.0.0.4

    Destiny Destiny 2 Hotfix 3.0.0.4


    Destiny 2 Hotfix 3.0.0.4

    Posted: 24 Nov 2020 09:05 AM PST

    Source: https://www.bungie.net/en/News/Article/49874


    Activity

    • Fixed an issue where strikes in the Vanguard playlist where incorrectly set to 1100 Power.

      • Vanguard strikes are now 1050 Power.
    • Fixed an issue where enemies would continue to spawn during certain activities in the Cosmodrome.

      • NOTE: This should resolve an issue where gaggles of Guardians would convene in the Divide, all shooting into a cave-like structure.
    • Fixed an issue where players could skip to the end of the Veles Labyrinth Lost Sector.

    Crucible

    • Fixed an issue where Defeats' audio was playing too often.

    Combat

    Weapons

    • Fixed an issue where Trench Barrel was not being removed after firing three shots.

    Rewards

    • Fixed an issue where prime attunements were not being applied properly after reaching the soft cap (1200 Power).
    • Fixed an issue where the Strange Visitors emote from Seasonal of Arrivals Silver bundle would no longer appear in Rahool's inventory to claim.
    • Updated the World Engram weapons reward pool.

      • Remove all Legendary weapons that hit their Infusion Cap at the end of this Season.
      • Added all of the Seventh Seraph weapons from Season of the Worthy.
      • Added all of the Season of Arrivals Seasonal and planetary reprisal weapons.
      • Set weight drop chances so that the newer an item is, the more likely it is to drop.

    Bounties

    • Reduced number of bounties required for the New Light quest from three to one.
    • Fixed an issue where Combat Drill bounties were requiring Elimination defeats.

      • They will now correctly require Clash defeats.

    Season

    • Fixed an issue where players already have Seasonal Artifact but the Season quest does not progress.
    • Fixed an issue where Lure mods were duplicating.
    • Fixed an issue where Perk Veto Mods for the Cryptolith Lure were not correctly preventing the excluded perks from rolling on the weapons
    • Fixed an issue where players already have the Lure but the Lure quest doesn't progress.
    submitted by /u/DTG_Bot
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    Daily Questions [2020-11-25]

    Posted: 24 Nov 2020 07:00 PM PST

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Beyond Light & Season of the Hunt Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    The Match Game modifier should list which shield elements are actually in the strike.

    Posted: 24 Nov 2020 04:09 PM PST

    Title.

    submitted by /u/Moor3z
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    If Servitors Get Frozen They Shouldn't Be Able to Immune Any Enemies

    Posted: 24 Nov 2020 05:36 PM PST

    This concept baffles me beyond explanation. If a servitor gets frozen while "Immuning" a group of adds then the immune tether should immediately cease, end of story. So annoying to be left with a frozen Servitor or sometimes even an entire add group of frozen enemies that remain immune for a period of time. Freezing an enemy should end all effects they have on the surrounding area; good and bad. This could also include Wizard Smoke and Psion Boosts.

    submitted by /u/armoe
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    Gambit pro-tip

    Posted: 24 Nov 2020 07:39 AM PST

    Gambit pro-tip, if you bank all your motes when Drifter says "bank those motes, you've got enough to summon a primeval," you'll summon a primeval.

    submitted by /u/tdgrim89
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    We Celebrated Too Early

    Posted: 24 Nov 2020 07:01 AM PST

    We all cheered when we finally secured the deep stone crypt, Taniks falling as a ball of fire.

    We grabbed our precious loot from the chest and headed our separate ways.

    This has left but one question, where is the bottom half of Taniks?

    While we celebrated the defeat of Taniks, we forgot to finish the job.

    Tanik's legs are still out there, waiting for the perfect time to strike and we must be ready.

    Heads up Guardians, the fight is far from over.

    submitted by /u/StupidEnclave
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    A full deaf team cleared Deep Stone Crypt Day One

    Posted: 24 Nov 2020 01:50 PM PST

    Hello Destiny community! Please pardon my English if its that bad, It's not my native language.

    u/funpak tend to make those posts to inform the community of our accomplishments on raid clears with a full deaf team but this time, He didn't play but he did wish us good luck and assisted us with the first encounter by givin the hint on using scanner buff in basement to inform the team which tube to dps on.

    It's been a crazy night, we were stuck on Atraks-1 for 14 hours or so, We even killed him but somehow he regained the tiny piece of hp and wiped us out. https://www.youtube.com/watch?v=hzXa4WMm_yE

    We didn't give up so we kept goin. Once we got over with Atraks-1 (the hardest encounter out of all in my opinion). We spent only one hour or so on 3rd encounter, took care of nuclear cores pretty easy. Then we spent about final 6 hours or so on final boss, we understood the mechanics pretty quick, its similar to the 3rd encounter with extra layer on boss fight + dps phase. Our failures were due to the dps check being difficult for our team, we survived this encounter pretty easy but kept failing the dps check, so we adapted our dps strat by goin one div and 5 on Iza + autoload GL along with high energy fire mods and havin both hunters goin celestial nighthawk for extra dps. We also had one guy goin titan for Bubble.

    Here's the reaction of our team killing the final boss - Tanikshttps://www.youtube.com/watch?v=VGHsHUs-1Tg

    Pardon the poor quality of our clips.

    TLDR: A full deaf team cleared the new raid day one with about 40 min left on 24 hour deadline.

    https://raid.report/pgcr/7316697313

    submitted by /u/DeafBlahDumb
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    If people want Taniks to come back perpetually, just make an annual LTM like FoL, except call it Taniksgiving.

    Posted: 24 Nov 2020 09:42 AM PST

    Light or dark [insect-like chattering], Guardians? [heavy breathing]

    submitted by /u/TerminalSarcasm
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    Bungie, if you're going to re-introduce Destiny 1 Strike bosses into Destiny 2, please bring back the Strike-exclusive rewards that players were able to obtain back then.

    Posted: 24 Nov 2020 07:26 AM PST

    TL;DR: It's great getting to re-live some of the experiences we enjoyed back in Destiny 1, but it's painful to see these activities coming back WITHOUT their respective, exclusive rewards. Bungie, going forward, PLEASE take the time to also bring back the exclusive rewards that players loved so much.


    Taniks:

    Cabal Flayer Psions:

    • Re-introduced in Destiny 2 Vanilla ('Insight Terminus' Strike Boss) and in Season of Dawn's 'Sundial' activity (Sundial Boss(es))

    • Missing Reward: All 3 Flayer Mantle Cloaks

    Omnigul/Novota:

    The Undying Mind:

    Phogoth:

    submitted by /u/HiddnAce
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    Now that Bungie has shown that they are fine with players obtaining old pinnacle weapons without having been there to earn them when they came out, can we ask them to do the same with old armor ornaments?

    Posted: 24 Nov 2020 09:49 AM PST

    Many of these ornaments were only available in year 1 of D2 when things weren't that great. Now with the faction sets being back in the loot pool for a while and the new cosmetic ornament system in the works I think now would be a great time to reintroduce these old ornaments for a reasonable cost in the new kiosk.

    This includes:

    The faction ornaments including ones for exotics (Eye of Another World, Crest of the Alpha Lupi, Knucklehead Radar)

    Vanguard and Crucible armor ornaments (looking at you Phoenix Battle Ornament)

    Trials of the 9 ornaments

    submitted by /u/Spartan-000089
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    Most Underrated Thing About Beyond Light

    Posted: 24 Nov 2020 05:14 AM PST

    It's Enforcer brig. That mf clapped my ass on Europa and I can never forgive him for it. During the campaign, if I saw the piercing red light through the snow I knew my life was coming to a close. Now, if I walk through Europa and I see that red light, I make him my b*tch.

    submitted by /u/TheRandomKiwi
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    In Response to u/StupidEnclaves post, I give you: Taniks, the Re-Abomination

    Posted: 24 Nov 2020 09:23 AM PST

    Adding last season's weapons to the loot pool just reminds me how great the Umbral system was.

    Posted: 24 Nov 2020 12:32 PM PST

    I'm so glad I did all the grinding for god rolls on these weapons back then. I can't imagine how frustrating it would be to try to get them with random world drops as the only source!

    Let's hope bungie remembers how well-received the awesome umbral system was, and we get more setups like that in future seasons!

    submitted by /u/Voelker58
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    Hey Bungie, did Trench Barrel really need "fixing"?

    Posted: 24 Nov 2020 03:44 PM PST

    Trench shotties were fun again but still did not come even remotely close to changing the boss DPS meta (swords still being king). So really, all the "fix" achieved was making trench barrel shotguns un-fun again. Maybe switch it back to just the time limit without the 3 shot limit?

    submitted by /u/DrBrainsqueeze
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    Cloudstrife is a god-damn wizard's staff with a gun wrapped around it

    Posted: 24 Nov 2020 11:04 AM PST

    The lore talks about a "more than mortal" person who wielded a crook that controlled lightning in order to protect a village from raiders.

    That thing's a damn wizard's staff that we strapped a gun assembly onto. I love it

    Edit: Yo it's CloudStrike and my brain just autocorrected it to Strife... I'm cool with it honestly

    submitted by /u/DefinitelyNotThatJoe
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    A colorblind guardians frustrations with Wrathborn Hunts, and colorblind mode as a whole.

    Posted: 24 Nov 2020 02:22 PM PST

    Hi, I'm Spade, a red-green colorblind guardian. I love destiny, but recently I have found myself more and more frustrated with the seasonal content, as well as what the colorblind mode does and does not effect within the game.

    First and foremost, my largest gripe with this season is that colorblind mode does NOT change the Wrathborn goo trails from green to any other color, and I'm frequently forced to slow down to a walk to find the Wrathborn quest because of this. To me, this is the most urgent thing that needs fixing, the rest of this isn't as important, it's just personal gripes of mine. Feel free to stop reading here.

    Smaller gripes of mine that I would also like fixed are the fact that weapons like the thorn are still very much green, and the text for when you have enough, or not enough glimmer is green and red respectively instead of something like yellow and purple.

    Just about any armor, weapon, or shader that is green or red in game also remains green or red in red green colorblind mode. The same thing goes for red or green emblems.

    I understand that a lot of this isn't super important, and I do appreciate that bungie has a colorblind mode in the first place, but imo it needs a little work. The color changes on commons in your inventory, and desaturation of purples is much appreciated, but I would at least like to see the Wrathborn goo fixed ah some point this season.

    TLDR: even in red green colorblind mode, Wrathborn goo is still green, and my inventory often looks like I'm going to sample hardwood colors. Pls fix.

    submitted by /u/Spade-2
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    THANK YOU for letting us replay the final exotic missions without redoing the whole quests.

    Posted: 24 Nov 2020 05:54 AM PST

    Especially the quest for Salvation's Grip, Nolan North's Drifter impression is some of the best shit ever, was very much needed this year.

    submitted by /u/Gunzales_
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    Bungie, THANK YOU for listening and adding in unique raid perks!

    Posted: 24 Nov 2020 09:59 AM PST

    Title. I know I wasn't the only one that missed how D1 raid weapons were unique because they had special perks. Double Triple, Focused Firefly, even Cocoon was cool. And seeing the cool new perks in the DSC weapons is great! I feel like that curated roll shotgun with Reconstruction/Recombination could be really spicy for DPS, for instance.

    Plus, they're all absolutely gorgeous, which is also always nice. Best looking guns we've gotten since Last Wish, Trustee is competing hard with Transfiguration for my favorite looking rifle.

    submitted by /u/Nukesnipe
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    St0mp-EE5 ornament idea

    Posted: 24 Nov 2020 09:28 PM PST

    Taniks getting resurrected by a Ghost would be the most hilarious shit ever

    Posted: 24 Nov 2020 09:25 PM PST

    Cayde killed him twice, but he was rebuilt by his crew both times. We killed him once, but he was rebuilt with SIVA. Then we killed him again, and apparently he was rebuilt as an Exo or with Golden Age technology or something, and then we killed him again. That's five times. You know how many times we've killed other characters?

    We killed Oryx once aboard the Dreadnought, then followed him into his Throne World properly to kill him for good... except he still didn't truly die, since his heart lives on in Touch of Malice. So that's two deaths for the Taken King himself, and he's still not dead... just buried in rubble in the old Tower.

    We've killed Nokris three times, once in the campaign, once in the strike for his gambit to escape death and once at the Court of Savathun. Sure, he's dead for real, but he survived more fights with us than his dad did.

    So that means that some rando fucking Eliksni mercenary has cheated death more times than Hive gods that spent billions of years perfecting the art of cheating death. It'd be both appropriate and hilarious for him to get resurrected as a Lightbearer. The undying Taniks now truly, ultimately undying.

    submitted by /u/Nukesnipe
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    Bungie needs to keep PvE and PvP stuff apart from each other.

    Posted: 24 Nov 2020 02:29 PM PST

    Basically title.

    There are always build that break PvP. In PvE content these are fine but these things should be tested and kept separately.

    First Warlock got nerfed which was very understandable on the PvP side of things and it pissed off PvE players.

    I can already see Cloudstrike, the new exotic sniper getting nerfed aswell. (Clip as reference, literally 5 kills with 1 bullet)

    https://mobile.twitter.com/DizzyFA_/status/1331353931457421316

    I know Bungie is trying its best but i wonder sometimes if they even look into things like this. Don't get me wrong, I love this game but i wanna know how they would tackle these issues in the future, there is always gonna be a group of people that get triggered.

    submitted by /u/Dizzyfa
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    Bungie, we still need some acknowledgement on the performance issues many of us have been experiencing on PC since BL dropped.

    Posted: 24 Nov 2020 03:12 PM PST

    I get anywhere between 15-30 less frames than I used to seemingly no reason in any given area. Even Crucible I'm suddenly dropping below 60 on not so rare occasions. Some areas in PVE I'm now going as far down as high 40s. I used to average about 80-90 in Crucible with dips down to the low 70s and 60s every once in a blue moon if there was a lot of chaos on screen. For comparison, I now get high 50s just standing in the middle of Anomaly in a private match by myself.

    I'm liking Beyond Light a lot, but it's pretty upsetting to lose such a noticable out of performance in a patch that was supposed to actually take a load off of my machine by moving it server-side. For reference, my specs are an i5-9600k, RTX 2070 (non-super), and 16GB of RAM at 3000mhz. I run the game at 1440p, max FOV, and nearly all graphical settings maxed. Even trying to turn things down graphically still didn't net me my pre-update performance levels.

    I understand this may take some time to figure out and patch, but I know I'm not the only one experiencing this so at least telling us that you're aware of this issue and investigating it would be reassuring.

    submitted by /u/ArnoldSwarzepussy
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    Bungie, you have the tech to make bounty progression fireteam-wide, please make Vanguard bounties progress as a fireteam!

    Posted: 24 Nov 2020 12:58 AM PST

    Vanguard strikes should be a place of co-operation, not a mini-Crucible match where teammates try to kill off each other first to gain bounty progress. We know you have the technology to make bounties progress fireteam-wide, Trials is a great example of this! Please put an end to all this misery of playing strikes and trying to sandbag teammates in order to finish your bounties quicker.

    Just think about what would Zavala say if he saw his fireteams fighting each other to progress the bounties he hands out?

    submitted by /u/wrightosaur
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    The new Titan aspect, Tectonic Harvest, doesn't flow well with the first Titan aspect, Cryoclasm. Power sliding through stasis crystals places the tectonic energy behind you, forcing you to turn around and pick them up.

    Posted: 24 Nov 2020 04:25 PM PST

    For those who don't know, this week a new aspect was released for the titan stasis class: Tectonic Harvest. This aspect creates buffs after shattering stasis crystals.

    It seems like the two titan aspects should have more synergy with each other. The most efficient way of detonating stasis crystals with the Titan stasis class is by sliding through them, similar to the slam that the stasis hunter gets. However, due to the speed and distance of the titan slide, by the time these buffs are created by the stasis crystals, they are far behind you. This halts the flow of game play, forcing you to retrace your steps.

    A Proposed Solution:

    • make the pick up distance for these buffs a larger range, so that they will still be picked up if they're behind you a few metres

    or

    • make them behave similar to thorn's buff and have the buff follow you once you're within a certain range

    or

    • grant the buff at the moment crystals are shattered, eliminating the need to pick up any buff orbs. It is nice having them be left on the ground to get multiple melee charges during a boss encounter, but it's rare that you wouldn't be picking up all of the ones that dropped anyway.
    submitted by /u/jazzinyourfacepsn
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    Warlock bursting into a flare of all 3 energies upon hearing of Caydes death from his ghost. Wanted to exhibit what one of many guardians would react like upon his death.

    Posted: 24 Nov 2020 08:05 AM PST

    https://i.imgur.com/0FSuiw6.jpg

    If you wanna see more Destiny art or art in general you can check my Instagram here!

    submitted by /u/Azlaar
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    Buff the Lure Charging please

    Posted: 24 Nov 2020 05:07 AM PST

    The Lure should gain one entire charge after a finished strike, crucible or gambit match. Bonus charging can still stay and give you more progress.

    It feels really bad to do 3 Ordeals and not even have 2 charges done. Wrathborn Hunts aren't such an amazing rewarding activity that would warrant gating the access to them so much. Why make this so grindy?

    I know you want the players to do more core playlists, but this isn't a good way to do it.

    submitted by /u/Yourself013
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