• Breaking News

    Friday, November 20, 2020

    Destiny This Week At Bungie 11/19/2020

    Destiny This Week At Bungie 11/19/2020


    This Week At Bungie 11/19/2020

    Posted: 19 Nov 2020 09:08 AM PST

    Source: https://www.bungie.net/en/News/Article/49853


    This week at Bungie, the Crow has found a new nest.

    Hello, and welcome to the second TWAB of Beyond Light. We've got a bit to cover today, so we won't spend too much time on introductions. Season of the Hunt kicked off proper on Tuesday. If you haven't jumped in just yet, we have some wonderful web lore to get you prepared. I wasn't mentally prepared for part 2...

    IMMOLANT PT. 1 // IMMOLANT. PT 2

    TWO DRINK MINIMUM

    Wrathborn Hunts have begun. We still have the Deep Stone Crypt Raid, The Dawning, Trials of Osiris, Iron Banner, and more to look forward to over the course of the Season.

    First stop: The raid.


    On Your Marks. Get Set. Raid.

    Season of the Hunt isn't the only thing making its grand entrance this week. At 10 AM PST on Saturday, November 21, the Deep Stone Crypt will become available.

    Video Link

    We've talked through Contest Mode, shown off some fancy rewards, but we wanted to get in a final reminder before the show begins.

    World First Verification Timeline

    Once the raid has been conquered, we will announce that the activity has been completed from @Bungie on Twitter. After this, our teams will start diving into the data to verify that the first completion was clean. Our hope is to be able to announce the winners shortly after World first, but we want to ensure our validation efforts are sound. Ultimately, our goal is to have a post congratulating the winning team on Monday, November 23.

    Contest Mode Reminder and a Quick Stasis Update

    Full details on Contest Mode can be found in the This Week at Bungie – 10/15/2020 article.

    Quick bullets that all should be aware of:

    • Contest Mode will cap all players at 20 Power below each encounter for 24 hours.
    • Artifact Power will be disabled during Contest Mode.
    • Your team's Power Cap goal is 1230 for all the encounters.
    • Being above 1230 will not provide any additional advantage in the final fight.

    Earlier this week, an issue was discovered where Stasis was doing large (and we mean insanely huge) amounts of damage to bosses. The team worked at lightning pace to develop a fix for Destiny 2 Hotfix 3.0.0.3, thus preventing impact to the upcoming raid! We have a few more notes on general Stasis balancing later in the TWAB, so keep reading if you want to know more! This may not be a piece of Contest Mode, but we wanted to make sure to call this out for those who may have seen an interesting video or two over the last few days.

    There Will Be Loot

    Now, it wouldn't be a race if there wasn't something on the line. While many of you may have seen these rewards on our Instagram or even a preview on the Bungie Store website, we wanted to make sure to show these off in a TWAB before the raid released!

    World First Raid Title (don't call it a belt)

    The first Fireteam of 6 to complete the Deep Stone Crypt raid will be declared World First by Bungie from @Bungie on Twitter after verification from our analytics team. Official rules can be found here.

    Image Linkimgur

    Day 1 Raid Emblem

    Complete the Raid within 24 hours with Contest Mode active (by 10 AM PST on Nov 22) to unlock this unique emblem.

    Image Linkimgur

    Jacket Quest: Parka Edition

    Complete the raid by 9AM PST on December 1 to unlock the Bungie Rewards Deep Stone Crypt Raid Jacket for purchase.

    Image Linkimgur

    Additionally, there are two deadlines that players should be aware of:

    • Deadline to Claim Reward Code: December 31, 2020 9 AM PST
    • Deadline to Purchase: December 31, 2020 11:59 PM PST

    For additional details, please refer to your Bungie Rewards page, or the Bungie Store pre-order page.

    Now, only a few questions remain...

    • Have you gotten your Power high enough?
    • Do you have your raid team assembled?
    • Are you prepared for battle?
    • …and for those of you who may not be racing, who will you be watching?

    See you Saturday. It's going to be a blast.


    Securing the Entrance

    Our Security team has been working on a variety of projects to sharpen our tools for cheat detection. In the coming weeks we'll begin rolling out a new security measure for newly created accounts on PC. Our hope is that this deters some players from breaking the Code of Conduct.

    For a quick explanation of what's coming, our friends from the Security team will be taking the stage to walk you through the process of SMS verification.

    What is SMS verification?

    Bungie is implementing a quick account validation step for free-to-play players who want to access our high-stakes PvP modes in Destiny 2 on PC. Free-to-play accounts (PC only) will need to link and verify a cell phone number to their accounts via Bungie.net before being able to access those activities.

    What activities are high-stakes?

    Trials of Osiris, Iron Banner, and Competitive PvP playlists are examples. As this feature rolls out, we will be looking to how it can grow, and potentially expanding it to alternate activities in the future.

    Why are we doing this?

    Unscrupulous players can negatively impact everyone's gameplay experience and undermine the hard-earned achievements of others. Bungie takes the threat of cheating seriously. We will continue implementing systems to help verify that accounts engaging in Destiny 2 activities are honoring our Code of Conduct and Terms of Service.

    What do you need to do?

    If you are a free-to-play Destiny 2 PC player you will receive a notice in-game the first time you try to access a protected activity. This will provide you with a "Verify Now" link to follow to Bungie.net and process your SMS linking. When you enter your cell phone number and request a verification code you will receive a quick text message with "Bungie Code: ######". Once you enter that code on the Bungie.net page to complete your verification process you can sign back into the game to get immediate access to the activity you want to play.

    Once this feature is live, free-to-play PC players will see an image in-game which will walk them through the signup process.

    For announcements regarding this security rollout, please follow @BungieHelp on Twitter. We will also release some help articles over the next week to give full details on the upcoming feature!

    As a reminder, if you encounter any players that you suspect of cheating or breaking our terms of service, please use the in-game report tool and submit a report using our contact form on Bungie.net.


    Game2Give 2020 Fundraising Campaign – Light Keepers

    Image Linkimgur

    Over the years, this community has proven time and time again that gaming does good. You've acted as Guardians of the world, providing aid to people in need, no matter the challenge. We're excited to announce our next initiative, partnering with Game2Give, starting on December 1! Without further ado, we'll pass the mic over to the Bungie Foundation to run us through this wonderful event.

    Bungie Foundation: Gear up for our second annual Game2Give charity event in support of the Bungie Foundation and Children's Miracle Network Hospitals, benefitting sick kids across the country. We invite the Bungie Community to join us in celebration of what we can accomplish together through games and giving.

    Starting today, we invite all of our Bungie Community members to sign up to host your own Destiny 2 fundraising stream between December 1 and December 13. We have some incredible prizes for you all at various fundraising milestones.

    On Giving Tuesday, December 1 at 10 AM PST, we'll be kicking off a 24-hour streaming marathon with some of your favorite influencers from a variety of channels including Twitch and Facebook Gaming. We'll have featured live streams taking place throughout the entire 2-week campaign, so be sure to follow us @BungieLove to receive the latest information!

    We are excited to share the sweet prizes we have to thank our donors for their amazing contributions to help kids. Check them out:

    Donation Incentives

    • A $25 donation will earn you the 2019 Mist Blossoms Emblem and Gilded Shell Exotic Ghost.

      • If you missed them last year, this is your chance to get your hands on them!
    • A $50 donation will earn you the above items, plus the new Light Keepers Emblem.

    Image Linkimgur

    • A $100 donation will earn you the three items above and will enter you to win an item from the Bungie Prize Pool. Prizes include GameStop/EB Games gift cards (U.S. and Canada only), Destiny 2: Beyond Light Digital Deluxe Editions, and Destiny 2: Beyond Light Physical Deluxe Editions.

    Best of all, 100% of donations go directly to the charities. All in-game digital incentives will be automatically redeemed via donors' Bungie.net ID and will appear in the Destiny 2 Collections tab on or after Tuesday, December 1.

    This year, we have also partnered with the online fundraising platform Omaze. Gamers from around the world can enter for their chance to win $20,000 to create the ultimate gaming rig and support this fundraising initiative! More details will come leading up to our campaign's launch.

    As we head into the holiday season, we want to extend our heartfelt gratitude for each and every one of you, who continue to bring smiles, joy, and hope for Little Lights everywhere. We hope you see yourself reflected in this mantra and hold it dear.

    We are Light Keepers

    Those who dare to ignite hope in the face of uncertainty

    By our united, global passion we protect those in need

    Making a lasting difference for the Little Lights around the world

    We are Light Keepers

    Love,

    The Bungie Foundation

    We're also planning a few other goodies for you to unlock throughout the event when reaching certain donation milestones. Stay tuned for the full Game2Give 2020 article planned for December 1!


    Tuning the Darkness

    It's not often that an entirely new subclass makes its entrance into the ecosystem of Destiny 2. The team has been hard at work over the last year building abilities and Supers powered by the Darkness. Enemies around the solar system are shaking in fear of your Stasis powers, including your fellow Guardians in the Crucible.

    Depending on when this article goes live, a hotfix may or may not be in the wild. We have some notes from the development team on what's changing in Destiny 2 Hotfix 3.0.0.3.

    Development Team: We have seen a lot of feedback on Stasis since Beyond Light launched last week. We've heard it's a ton of fun to use, but certain aspects of this new subclass can be frustrating to go up against (looking at you, Shadebinder Warlocks). We have a few minor tweaks planned to go out in Hotfix 3.0.0.3 this week. Our goal here is to do some early tuning to rein Shadebinders back in while still maintaining their overall efficacy and power fantasy.

    Stasis Changes:

    • Stasis Breakout Damage reduced (110->90hp).

      • Adjusted the curve that reduces breakout damage using resilience.
      • Increased the damage reduction effect resilience has so that higher tiers of Resilience are more valuable.
      • Caps out at 90 Resilience.
    • Penumbral Blast (Stasis Warlock Melee) projectile speed reduced by 20%.

    • Penumbral Blast (Stasis Warlock Melee) range reduced (was 28m now 16m).

    • Winter Wrath (Stasis Warlock Super) duration reduced (30s -> 24s).

    • Winters Wrath Light Attack (Stasis Warlock Super) cost reduced (5% per burst -> 4.5% per burst).

    • Cold Snap seeker speed reduced by 23%.

    Against Guardians:

    • Cold Snap freeze duration lowered (4.75s -> 1.35s).
    • Ice Flare Bolts freeze duration lowered (4.75s -> 1.35s).
    • Penumbral Blast (Stasis Warlock Melee) freeze duration lowered (4.75s -> 1.35s).
    • Winters Wrath Heavy attack (Stasis Warlock Super) no longer affects players who are not encased.

    With all that said, we believe strongly in the "cosmic ice" wizard fantasy in PvE so we're trying to target changes where we can towards the PvP experience specifically. With Stasis we've tried to push the sandbox in new directions and that increases the likelihood we introduce something spicier than normal.

    When it comes to crafting new abilities, we believe the risk of shipping something a little hot is better than playing it safe and shipping something that doesn't get you excited. As always, we're going to be using data, playtesting, and feedback to help refine our direction and we're going to keep responding. This will not be the last change to Stasis this Season. As we get closer to future changes, we'll make another appearance in the TWAB for a patch note preview.

    Thanks for playing, and we'll see you out there in the wild.


    Let's Talk Loot

    Since Beyond Light launched, we've been working through a whirlwind of feedback. What feels good, what needs work, and most importantly, how are you feeling? Today, we'll be talking through a bit of player feedback concerning loot, and some short term plans the development team is working on.

    Development Team: As Beyond Light has launched we've been tracking your feedback around loot, particularly weapons, and wanted to take a moment to let you know how we are processing it. Today we're going to talk mostly about the short-term, with more information to follow in the future around the long-term as we work through those problems.

    Infusion caps are intended to help keep Destiny 2 evolving and ensure that every release the new rewards are exciting and relevant to the meta. However, we agree with your feedback that there's currently not enough variety in the world loot weapons available to players this season.

    To that end we are adding back in a selection of weapons that will help alleviate this issue. We will also be watching to see how the landscape changes with the addition of weapons from Season 12 and this week's Raid launch. We also agree that getting near-cap weapons from random world drops is frustrating. Thus, we are removing those from the pool, and are weighting drops more heavily towards newer weapons.

    Here's a list of adjustments to the world loot legendary weapons pool you'll see with our November 24 hotfix:

    • Remove all legendary weapons that hit their infusion cap at the end of this season
    • Add all of the Seventh Seraph weapons from Season 10
    • Add all of the Season 11 seasonal and planetary reprisal weapons
    • Weight drop chances so the newer an item is, the more likely it is to drop.

    While we are not yet ready to dive into the long-term strategy yet, we are listening to feedback and watching how the player build landscape evolves over these first few weeks of Beyond Light, and incorporating that feedback as we plan out future Seasons.

    Feedback never stops, and we're always excited to hear how you're feeling about Destiny 2. Keep it coming.


    Bashing Some Bugs

    Image Linkimgur

    This last week has been a whirlwind. New content, new bugs, and new investigations. Destiny Player Support has a full report of what's we've found, and what we're still on the hunt for.

    This is their report.

    HOTFIX 3.0.0.3

    Today, November 19, maintenance for Hotfix 3.0.0.3 will begin. Below is a timeline of events:

    • November 19, 8 AM PST (1600 UTC): Destiny 2 maintenance for Hotfix 3.0.0.3 begins.
    • November 19, 8:45 AM PST (1645 UTC): Players will be removed from activities and won't be able to log back into Destiny 2 until 9 AM PST when Hotfix 3.0.0.3 will be available.
    • November 19, 9 AM PST (1700 UTC): Destiny 2 Hotfix 3.0.0.3 has begun rolling out across all platforms and regions. Players will now be able to log back into Destiny 2. Ongoing maintenance is expected to conclude at 10 AM PST.
    • November 19 10 AM PST (1800 UTC): Destiny 2 Maintenance is expected to conclude.

    HUNT OR BE HUNTED

    This week, Season of the Hunt activities and story content unlocked for Season Pass owners. In order to access the Season intro mission, players should make sure to have completed the initial Forsaken and Shadowkeep story missions, which are free to all players.

    Players should also make sure to have space in their quest inventory prior to interacting with Spider or the Crow in order to acquire Seasonal quests.

    For more information on Season of the Hunt, please follow this link to our Season of the Hunt Guide.

    ARTIFACT PICKUP

    We are currently investigating an issue causing players who acquired the Seasonal Artifact before completing the full New Light Tower introduction to be blocked from progressing in the Season of the Hunt story and missions.

    New Light players should be sure to complete the full Tower introduction prior to picking up the Seasonal Artifact from Zavala's office.

    We are continuing to monitor for reports of veteran players encountering this issue. If you believe you've been impacted by this issue and are not a New Light player, please report to the #Help forum.

    DESTINY ADD-ONS

    Players who encounter issues with their Season Pass, expansions, or Beyond Light Character Boost are encouraged to view our Purchased Destiny Add-Ons Help article for information and troubleshooting steps they can take. Click here for more information.

    PC MIGRATION AND BATTLE.NET LOGIN ENDING SOON

    Beginning on December 1, 2020, at 9 AM PST, logging in using Blizzard Battle.net accounts will no longer be possible on Bungie.net or the Destiny Companion app, nor will users be able to migrate their Battle.net account to Steam.

    Users who only have a Battle.net account linked to their Bungie profile are strongly encouraged to either link another platform to their profile, or to perform PC migration to Steam (unless you already have a Destiny 2 Steam account). Click here for more information.

    KNOWN ISSUES

    While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:

    • We've identified an issue where the Vanguard strike Playlist difficulty was unintentionally set to 1100 Power.

      • We are developing a fix to reduce the Recommended Power of Vanguard strikes Playlist to 1050.
    • The Exo Stranger's weekly challenge is mistranslated in languages other than English – players need to defeat combatants with or affected by Stasis off of Europa.

    • Sparrows on Europa are not properly despawning.

    • Meleeing as a Titan while using the Stasis subclass can result in a visual of multiple rapid punches.

    • The lift tubes in the Warden of Nothing strike can close before all fireteam members are successfully through.

    • The lift tubes in the Warden of Nothing strike fully drain Super energy.

    • The Warsat Heroic Public Event in the Mothyards of the Cosmodrome doesn't count completions for objectives.

    • Yellow subtitles will appear as white even when the yellow option is selected.

    • The Braytech RWP Mk. II no longer appears as owned in Collections for some players.

    • High value target reward chests do not grant the proper amount of Glimmer.

    • The holograms on the Stella Incognita bond and Bond of Last Departure ornament bounce aggressively.

    • The eyes on the Phenotype Plasticity Mask no longer glow red.

    • Adored cannot be reacquired from Collections.

    • In-game PlayStation friends lists are missing large amounts of online friends.

    • Player heads may not render when inspecting players in the Tower.

    • Later Crucible rounds may display an inaccurate round timer.

    • Vest of the Great Hunt clips through the Moonfang-X7 Cloak.

    • The Titan Shiver Strike and Glacial Quake melee have inconsistent hit registration.

    • Reaching Power Level 1200 may result in a "New Adventure" popup even though Adventures are no longer available.

    • An incorrect amount of Orbs of Power may drop than what is displayed to have dropped when defeating enemies with a Masterworked weapon.

    • In Survival, players may not enter into overtime when both teams have an equal amount of lives remaining.

    • PlayStation Remote Play controls may no longer function for some players.

    • Mida Mini-Tool and Drang cannot accept ornaments for their Baroque versions.

    • Fallen Empire and Stasis Fragment quests can be purchased even with a full quest inventory.

    • Participant kill audio plays in the Crucible even when not involved in a player kill.

    • An increase in ARUGULA errors for players completing the Beyond Light campaign.

    • In the Insight Terminus strike, Kargen will continuously perform ground slams and not allow players to progress past the conflux space.

    • Combat Drill bounties say they require Clash kills, but actually requires kills in Elimination.

    • Players may be directed to reacquire the Seasonal Artifact from Zavala's office when they already have it in their inventories.

    • The Garden of Salvation and Crown of Sorrow Warlock armor sets are not visible in Collections.

    • The Unsecured/Outcry ship has the rocket engine effects floating behind the ship model.

    For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.


    Always Watching

    Image Linkimgur

    We've been spending a lot of time over the last week and a half watching players reacting to live events, expansion launches, and more. There have been a few moments where we were watching players taking advantage of some interesting bugs, too. Don't worry, we aren't keeping a naughty or nice list. You're all still winners in our hearts.

    Well, sort of. The actual winners for MOTW put out some fun videos that creep me the hell out. Festival of the Lost may be over, but there are still echoes of darkness reverberating through our Creations page.

    Movie of the Week: Truth

    Video Link

    Movie of the Week: The Curse of Bad JuJu

    Video Link

    Movie of the Week: Risen (Warning – Strobing Lights/Imagery)

    Video Link

    If you'd like a chance at our new MOTW emblem, make sure to submit your content to the Creations page on Bungie.net. Tag it with #MOTW, and please credit everyone who contributed to the video in its description.


    An Artistic Touch

    Image Linkimgur

    I will always have great appreciation for those with a green thumb, but even moreso for those with a green thumb for art. These skills are earned through hours, days, weeks, months, and years of practice… but I will always be amazed at the pieces we see shared throughout our community. This week, we have an amazing take on Beyond Light, and more.

    Featured Art: Go Beyond the Light

    GO BEYOND THE LIGHT! Hope you like my Beyond Light poster! ❄️👾🖌#Destiny2 #BeyondLight #destinythegame #DestinyArt #xbox #XboxSeriesX #SeriesX #PlayStation #ps5 #Halo #Commission pic.twitter.com/vz7powNNPp

    — jack 🎨 (@jackdrawss) November 14, 2020

    Featured Art: Immolant Pt. 2

    🔥☀️ IMMOLANT PT.2 ☀️ 🔥

    //In that last moment she seemed

    as wholly luminescent as the Sun,

    and I wished to be so brave.//#Destiny2 #destinythegame #DestinyArt pic.twitter.com/cvnrsPUXKL

    — StellarStateLogic ❄️🧊🥶 { Comm.: Full 3/3 } (@PedanticAuspice) November 17, 2020

    Featured Art: Europan Fireteam

    ローンチおめ!(再掲) pic.twitter.com/I31Q2e3ARk

    — 𝙏𝘼𝙈𝘼𝙈𝙄❄️ (@tmaaaaa3) November 11, 2020

    If you have any Destiny inspired art, make sure to tag it with #DestinyArt on Twitter, Instagram, or whatever image hosting site you use! Each week, we pick a few and grant unique emblems to their creators.


    I'll admit, this TWAB has been somewhat difficult to write. Don't get me wrong, what's said above is incredibly important! Charity initiatives to help those in need, the upcoming raid race, new security measures, and Stasis tuning are great things to see. It's always a fun time collaborating with the various teams of Bungie to get you a weekly dose of information.

    That said, I'm just itching to get back into the game. It's about time for me to go hunting. See you next week.

    ...wait, I'll more than likely see you on Saturday for a raid race. Either way, I hope you are in good health, and wish you a good weekend.

    Cheers,

    -dmg04

    submitted by /u/DTG_Bot
    [link] [comments]

    Daily Discussion - Free Talk Friday!

    Posted: 20 Nov 2020 01:00 AM PST

    Hello Guardians! Today is Free Talk Friday!

    Talk about whatever you'd like! Your comments need not be related to Destiny. You can post memes, twitch streams, wallpapers, or personal stories about your life. We will still be enforcing Rule 1 (reddiquette/civility) in this thread.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
    [link] [comments]

    Beyond Light implies the existence of Bed Light and Bath Light

    Posted: 19 Nov 2020 02:13 PM PST

    Footage of how bad the Warlock Stasis melee is now

    Posted: 19 Nov 2020 12:24 PM PST

    https://streamable.com/fd6oye

    courtesy of u/a_persian

    I'm a Titan so this doesn't affect me but I do think they went overboard here.

    submitted by /u/Cranberry_Jealous
    [link] [comments]

    Bungie said with the changes to the backend, they can apply fixes much faster.

    Posted: 19 Nov 2020 09:14 AM PST

    They just proved it. In a week they fixed witherhoard, the strikes that were bugging, ammo problems with the fusion, pinnacle bug (which was just found the other day btw) along with some other stuff and did it all while they're working from home.

    Just wanted to mention something positive amongst the flood.

    submitted by /u/BrownMarxist_98
    [link] [comments]

    The Stasis nerfs primarily effecting warlocks is giving me nova warp PTSD

    Posted: 19 Nov 2020 12:15 PM PST

    The life of a warlock main. Get good super, get it absolutely demolished, hunter gets to keep their annoyingly powerful super (last time it was spectral, this time it's the tornado that chases you around the map for 15 years)

    By saying this I'm not trying to say that Shadebinder wasn't overtuned, just that the primary problem is freeze time, and warlocks are the only class with significant freeze nerfs.

    EDIT: I see a lot of hunters saying their super isn't that powerful. Y'all don't appreciate that super lol. That tornado chases you into gunfights you're not prepared for, controls lanes, and the sickle is a good enough shutdown. So maybe your super doesn't get 5 kills per activation, but your teammates are gonna love you pushing panicking blueberries into their sightlines.

    submitted by /u/dadkisser84
    [link] [comments]

    Just a reminder that it's been nearly two years since Nova Warp was nerfed to oblivion, and it still hasn't recovered.

    Posted: 19 Nov 2020 05:02 PM PST

    This is just so you can have a reference for how long it takes Bungie to undo any heavy handed nerfs. The last tuning they gave Nova Warp made it slightly better... And also made you kill yourself every time you tried to use Handheld Supernova while jumping, something that hasn't been fixed either, so it was a net nerf. Apparently, HHSN is stronger than a blade barrage, considering you can't kill yourself with BB from full health but you can with HHSN.

    Don't expect buffs or reversal of nerfs! You're setting yourself up to disappointment. We might get buffs during the "Stasis Season", sometime in 2022, after the "Void Season" that hasn't happened yet but might happen in 2021.

    submitted by /u/Elevasce
    [link] [comments]

    The lures should charge by doing Lost Sectors, Empire Hunts, Heroic Patrols and Raids

    Posted: 19 Nov 2020 06:55 PM PST

    With the Eclipsed Zones coming with the raid, the lure should really charge by doing activities on Europa.

    In the ideal world, the lures should charge by enemies killed, after all.

    submitted by /u/Tolkius
    [link] [comments]

    Can't believe how many hoops you have to jump through to level up the seasonal vendor

    Posted: 19 Nov 2020 12:04 PM PST

    They built a whole season around my Crow transactions.

    submitted by /u/Ondralas
    [link] [comments]

    So, due to Covid, Nolan North have to do The Drifter's voice impression... We need Nolan North's first recording.

    Posted: 19 Nov 2020 10:23 AM PST

    "Fun fact: This actually came about when, due to COVID complicating things, we were unable to book Drifter's voice actor for this mission as it was intended to be him providing the radio dialogue. One of our writers had the idea to have Ghost just pretend to be him instead (As scheduling Mr. North lined up better) and wrote all this awesome dialogue. Apparently on the first take Nolan perfectly imitated Drifter and had to be instructed to intentionally do it worse.

    The end result is some of my favorite dialogue from this release." - gunmaster95

    I demand the first impression recording.

    ReleaseNolanDrifterCut

    submitted by /u/wu11
    [link] [comments]

    If you're going to nerf the melee for Warlock Stasis, can I please be able to use it at point blank instead of the default slap?

    Posted: 19 Nov 2020 09:39 AM PST

    Even with a full melee charge, it defaults to the regular slap attack when enemies are too close. Can I just be allowed to use the melee ability (when charged) even if I have an enemy right in front of my face?

    submitted by /u/Viper114
    [link] [comments]

    Shadebinder changes are reasonable EXCEPT for the melee nerfs

    Posted: 19 Nov 2020 11:44 AM PST

    Most of the changes in the Shadebinder class are fairly reasonable. I wouldn't have been surprised if that hadn't been cut by another 5-10 seconds, except that it's basically a two-step super. When you think of roaming warlock supers, the ultimate had been for me top tree Stormcaller with three tines proc'ed on Crown of Tempest. Ie, you'd expect an exotic to be in use to get that level of performance.

    The melee changes, though are beyond horrid. They may seem innocent on paper, but in practice, Shadebinders don't have a powered melee at this point. I finally had a ranged melee on my 'Lock main that felt as good as my 1000 Cuts hunter alt. Now, it's such a measure of blind luck with that narrow a window combine with slow melee speed and slower travel, that a powered melee is effectively gone.

    The PvP freeze duration change was all that was needed to bring it into balance.

    submitted by /u/Celebril63
    [link] [comments]

    (Updated for BL) Strike-Specific Loot Tables

    Posted: 19 Nov 2020 10:50 PM PST

    Ok, Guardians, here's the skinny on what I've found by running the Vanguard playlist for a week:

     

    Location Strike Boss Strike Weapon
    Cosmodrome The Disgraced Navota, Eir Spawn Xenoclast IV
    Dreaming City The Corrupted Sedia, the Corrupted Xenoclast IV
    EDZ Lake of Shadows Grask, the Consumed Xenoclast IV
    EDZ The Arms Dealer Bracus Zahn, the Green Bastard Xenoclast IV
    Europa The Glassway The Transcendent Hydra Xenoclast IV
    Luna The Scarlet Keep Hashladûn Xenoclast IV
    Nessus Exodus Crash Thaviks, the Depraved Xenoclast IV
    Nessus The Insight Terminus Kargen, the Technocrat Xenoclast IV
    Nessus The Inverted Spire Protheon, Modular Mind Xenoclast IV
    Tangled Shore Broodhold In Anânh, Brood Queen Xenoclast IV
    Tangled Shore The Hollowed Lair The Fanatic Xenoclast IV
    Tangled Shore Warden of Nothing The Mad Warden Xenoclast IV

     

    Edit: I can't actually confirm Exodus Crash's reward 'cause that's gonna be a "Ⓨ Return to Orbit" for me, dog.

    submitted by /u/stuck_in_the_desert
    [link] [comments]

    In Response to that post about a stasis Bow that shoots Icicles: I raise you an Ikelos bow that shoots Valkyries

    Posted: 19 Nov 2020 11:12 AM PST

    They should make Drifter a dialogue for those who bank less then 5 motes “Ha, thats not even a blocker brother!”

    Posted: 19 Nov 2020 07:11 PM PST

    I know he likes every single mote but come on why would you bank 2 motes.

    I'm trying to win ;'(.

    submitted by /u/Cleyten
    [link] [comments]

    The game needs tweaking, that's true... all I know is I want a Stasis bow that fires big ass icicles.

    Posted: 19 Nov 2020 02:53 AM PST

    Please and thank you.

    submitted by /u/Batemunch
    [link] [comments]

    How to be a Fallen Captain

    Posted: 19 Nov 2020 05:45 AM PST

    1. Put on Mask of Bakris,
    2. Use Queensbreaker or Lord of Wolves.
    3. Now shift everytime somebody tries to use a Fusion rifle, grenade or even melee you.
    4. You are now a Fallen Captain
    submitted by /u/ImGonnaShutUpNow
    [link] [comments]

    The fact that most people were upset that bungie put Exodus crash back in the game in a time where people are complaining about not enough content says a lot about that strike.

    Posted: 19 Nov 2020 11:41 AM PST

    Bungie I know you're doing your best and I love your game but please just let that strike go.

    submitted by /u/Meerski
    [link] [comments]

    The Problem with Shadebinder Nerf that a lot of People Dont Seem to Realize

    Posted: 19 Nov 2020 01:23 PM PST

    I just want to start by saying there are people who do acknowledge this but a majority don't seem to understand. With the range nerf being cut so low, now you need to be a lot closer to the enemies when using the melee to actually hit them. The issue with this is that many times when trying to use the melee properly, the game thinks you are using the regular melee attack as opposed to the ability. So now, most of the time using a melee will either result in 1) using regular melee on accident or 2) shooting the melee out of range and not hitting anything. There is such a small window in which you can use the melee now where it almost never works and some aspects of it need to be rolled back.

    TLDR: The window of space where using Shadebinder melee correctly is too small to use properly.

    submitted by /u/Chuck_Finley_Forever
    [link] [comments]

    Bungie if penumbral blast has it's range nerfed at least make it activate at close range

    Posted: 19 Nov 2020 10:29 AM PST

    Celestial fire activates at close range, ball lightning activates at close range, why not penumbral blast.

    submitted by /u/nervousmelon
    [link] [comments]

    This game is in desperate need of a saved loadout system

    Posted: 19 Nov 2020 08:37 AM PST

    It's kind of annoying swapping mods & armor pieces before every activity. With how accessible, the mod system has become a saved loadout system needs to be implemented in someway shape or form. I'm not sure if Bungie ever spoke about this, so sorry if I missed the memo. I'm open to hearing other ideas too.

    submitted by /u/PrinceIbra
    [link] [comments]

    To the level designers, lore writers, and artists at Bungie.

    Posted: 19 Nov 2020 10:19 PM PST

    Amid all the salt which has risen because of the most recent DLC, I hope you all know that your hard work does not go unnoticed.

    Your dedication and passion for this game and it's franchise is apparent and for many people, including myself, it is the reason we kept getting pulled back in. What quality of content we got from this expansion, regardless of how you feel about its size, was superb and, because of this, we can tell that you love this game and want it to succeed just as much as we do.

    This game is beautiful, its levels diverse, and its lore deep; I have you all to thank for creating my favorite game franchise. Thank you so much for all that you do.

    submitted by /u/_Hounds_
    [link] [comments]

    I just played through the Broodhold strike again last night, and all I've got to say is...

    Posted: 19 Nov 2020 06:43 AM PST

    Shoutout to my boy Hiraks for piping a hive brood queen. Like damn, if he wasn't dead I'd have to ask him for some tips so that I can be ready for when Xivu Arath comes to town.

    submitted by /u/Greek_Freek56
    [link] [comments]

    Warlock stasis nerf info

    Posted: 19 Nov 2020 12:51 PM PST

    You now have 7 total possible attacks however this will reduce the super time to 10 seconds.

    thus the average would be 4/5 attacks and about 14 seconds of super

    submitted by /u/brachyDIO3u
    [link] [comments]

    Gambit would be a lot more fun if at the start of each game you select a "Gambit Class" which would be Reaper, Invader, Collector, or Sentry. This would be without having to equip any special armor or mods.

    Posted: 19 Nov 2020 04:09 PM PST

    Basically when u get in the room where the drifter talks u can select a class with the same perks the gambit prime armor sets had but without having to equip a armor set or change mods around. u would select one at the beginning of each game. This way u could play around with different play styles without having to change up armor.

    I would also enjoy gambit a lot if this was a thing. I liked the idea behind the gambit prime perks but i hated having to switch up all my armor to get the perks.

    Also the features u use to get from those armor are not currently in the game.

    submitted by /u/hifromjarrod
    [link] [comments]

    The reworked damage resist mods got a huge buff! Testing and Numbers Inside

    Posted: 19 Nov 2020 07:26 AM PST

    With the reorganization of mods this expansion, Bungie made some changes to the damage resist mods. First, they removed Minor/Major/Boss resist, and replaced them with two new mods:

    Melee Damage Resistance: Reduces incoming damage from combatants that are at point-blank range.

    Sniper Damage Resistance: Reduces incoming damage from combatants that are at long range

    The second change was that they moved the mods from the general slot into the main chest armor slot, meaning you can only slot up to two, and they compete with the reserve mods. These mods, as well as the remaining concussive dampener and solar/arc/void resist mods are all 1 energy.

    This seemed like a nerf to the old system where you could slot up to five mods, so I tested them out, using the vandal and the boss in the Concealed Void lost sector.

    Mod x1 x2 conditions
    Sniper 25% 40% 29m away or more
    Melee 25% 40% 4m away or closer (includes non-melee damage)
    Concussive 25% 40% AOE damage (grenades, fire, boss stomps, hive boomers, etc.)
    Solar/Void/Arc 25% 40% Solar/Void/Arc damage

    As you can see, the system is way simplified. The old system had different scaling curves for each resist type from x1 to x5, and needed way more slots to get the same resistance. It also makes it easier to swap in and out depending on what's killing you. Keep getting sniped by Vandals? Pop in two sniper mods. Swarmed by thrall? Melee.

    One thing to note is that when you have access to a raid banner, you can use your reserve mods before you rally at the banner to have higher starting ammo, then switch to the resist mods for the encounter itself.

    I hope this has been helpful to you, especially for those hoping to complete the raid day 1. For me, I'm definitely bringing an arc chest piece and slotting two arc mods, assuming the raid is mostly Fallen.

    TL;DR: New mods are great. 1 mod gives 25% resist, 2 gives 40% resist.

    submitted by /u/LegoWitch
    [link] [comments]

    Just the thought of wyvern champions makes me shutter

    Posted: 19 Nov 2020 11:20 AM PST

    Those fuckers do so much damage and have so much health for just being red bars most of the time. The red bar ones seem markedly more aggressive than orange or yellow bar ones.

    Even if you aren't under leveled, they one or two shot most of the time.

    submitted by /u/CROBERTS1990x
    [link] [comments]

    No comments:

    Post a Comment