• Breaking News

    Wednesday, January 20, 2021

    Destiny Destiny 2 Update 3.0.2

    Destiny Destiny 2 Update 3.0.2


    Destiny 2 Update 3.0.2

    Posted: 19 Jan 2021 09:18 AM PST

    Source: https://www.bungie.net/en/News/Article/50013


    Combat

    Abilities

    • Fixed an issue where Code of the Siegebreaker path and Phoenix Cradle Exotic can create invisible Sunspots from Stasis crystals.
    • Fixed an issue where Flawless Execution had a delayed trigger.
    • Shatterdive

      • Now has damage falloff vs. unfrozen targets.
      • Max range damage reduced from 50 to 5.
      • Damage reduction during ability reduced from 50% to 25%.
    • Whisper of Fissures

      • Reduced max/min damage vs. non-Super players from 42-22 to 30-4.
      • Reduced max/min damage vs. super players from 42-22 to 16-2.
      • Reduced detonation radius vs. players from 10m to 9m.

    Weapons

    • Fixed an issue where Dragonfly could roll on the Cold Front Submachine Gun.

      • It will be replaced with Swashbuckler.
    • Fixed an issue where the Unrelenting perk was not triggering health regeneration.

    • Fixed an issue where damage from the Deafening Whisper Grenade Launcher could not trigger the Abyssal Extractors perk on the Nezarec's Sin Exotic helmet.

    • Fixed an issue where Cloudstrike hits on the Divinity cage counted as two precision hits.

    • Fixed an issue where the Binary System ornament for Symmetry did not have enemy highlighting.

    • Fixed a bug where MIDA Multi-Tool's catalyst wasn't dropping.

    Activities

    • Fixed Hive bosses, Ananh, Brood Queen, and Xillox not counting as Hive boss kills in bounties.

      • Fixed an issue that prevented some quest items from dropping in the Moon freeroam activity.
    • This prevented completion of several "Essence" quests, such as Essence of Rage, Essence of Insanity, and Essence of Servitude.

    • Fixed an issue where the Champions Reward banner (Platinum, Gold, etc.) for Legend and Master Lost Sectors until was only showing up once a player returned to orbit.

    • Fixed an issue where some players could not progress through New Light if they lose Zavala's Gift.

    Strikes

    • Fixed an issue where some players couldn't respawn if they died during the boss fight of the Inverted Spire strike.
    • Fixed an issue where a fireteam could encounter other fireteams in Sorrow's Harbor and be unable to complete the Scarlet Keep strike.
    • Fixed an issue where players were not being notified that Grandmaster Nightfall was available.
    • Fixed an issue where Grandmaster Nightfall timer was set to 30 minutes.

    Raids and Dungeons

    • Fixed a bug where Garden of Salvation flawless completions would fail to award the Inherent Perfection Triumph.
    • Fixed an issue in the Garden of Salvation raid where players could backtrack from the boss checkpoint to complete the first encounter again for rewards.
    • Fixed a bug where Taken Psions would replicate too rapidly in some Prophecy dungeon encounters.
    • Fixed an issue in Deep Stone Crypt raid where players could deal damage to Atraks-1 at an unintended time.
    • Fixed an issue where players could exit the environment in the Deep Stone Crypt raid.
    • Fixed an issue where players could have "Shelter From the Storm" permanently applied in the Deep Stone Crypt raid.
    • Fixed various issues affecting the Guided Games version of Deep Stone Crypt.
    • Fixed a bug in Deep Stone Crypt where players were stuck in suppressed state after crash.
    • Improved health bar rubber-banding behavior in the Dûl Incaru boss encounter in the Shattered Throne dungeon.

    Gambit

    • Removed "Might of the Traveler" Gambit weekly bounty.
    • Fixed an issue causing high value targets to drop more motes than intended.

    Crucible

    • Fixed areas where players could exit the environment in the following Crucible maps:

      • Exodus Blue
      • Widow's Court
      • Twilight Gap
      • Cauldron
    • Fixed an issue where Rumble matches were not entering overtime.

    Rewards

    • Added missing lore tab for the Starfarer 7M Dawning ship.
    • Fixed an issue where some quests provided by Eris used "challenge" iconography but didn't grant Powerful rewards.

      • Iconography changed to normal quest branding.
    • Fixed an issue which was causing the Season of the Hunt Lure to output lower than expected armor stats from the "Coup de Grace" Celebrant Hunt. Armor now has a much greater chance to be rewarded with a high-stat roll.

    • Fixed an issue where powerful rewards from the Season of the Hunt mission "Coup de Grace" were not correctly gated weekly, per class.

    General

    • Optimized Lighting on PC GPUs to help increase performance.
    • Fixed an issue where clan rosters were not loading correctly on PlayStation 5.
    submitted by /u/DTG_Bot
    [link] [comments]

    Daily Questions [2021-01-20]

    Posted: 19 Jan 2021 07:00 PM PST

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Beyond Light & Season of the Hunt Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
    [link] [comments]

    Joe Blackburn has stated there will be a State of Destiny next season

    Posted: 19 Jan 2021 02:48 PM PST

    The community doesn’t understand game development - A very long post from a game designer

    Posted: 19 Jan 2021 07:15 AM PST

    I've been playing Destiny for quite some time and I've enjoyed the community around it a lot, but the one thing that frustrates me the most about Destiny is how little the community actually knows about game development. It's driving me crazy, so I wrote this whole thing down. I'm a game designer/producer myself, I've never worked on a project as massive as Destiny (not many people ever do), but I have worked on several gaming projects, some of them big in large companies, some of them small gaming apps. I know enough to explain the basics here, but I'm definitely not the ultimate authority on videogames and I'm not representing Bungie whatsoever, everything here is only from my experience. My goal here is to give you some useful info and calm my mind about this.

    The Destiny community is incredibly vocal, especially this sub, which is generally a good thing, but the lack of understanding really damages not only the enjoyment of the community members but also the game itself IMO. I'll explain some of the basics I think any hardcore fan should know here with an example and then I'll outline some specific problems.

    How Games Are Made

    A videogame pipeline can be simplified into this flow: Demand from the top/the market -> top management decision -> design and prototyping -> development and feedbacks -> in house testing -> public testing -> marketing and publishing -> data collecting and analysis -> feedback implementation. It's a circle that applies to everything from the big picture like the main campaign, to the smallest details like colors of shaders or proofreading of even the smallest posts. Every decision made in this system, even the tiniest ones, has to be debated, supported by data and expertise, approved in multiple places based on the priority, and checked multiple times after it's implemented.

    Game developers, especially in a powerhouse like Bungie, are very skilled, talented, experienced, and passionate people who always do their best to navigate that flow to satisfy the demands with a quality product delivered on time. I can't stress this enough, developers (including QA testers, designers, artists, marketing, publishing, the whole team) are pretty much always incredibly hard-working people with a love for video games, because otherwise, they would never stay in this scummy business. They're underpaid, overworked, and most likely overqualified for what they have to do. Some of them know almost everything there is to know about their field and they're always improving as well.

    Because video games, especially gargantuan living games with real-time action combat like Destiny, are insanely complicated, you need sometimes hundreds of experts to put them together. The pipeline needs to be perfectly planned, flexible so you can adapt to problems, and also easy enough to implement so you can deliver the product on time. All of these factors result in a tight-rope walk that never ends.

    Now it's time for an example. Let's say during Season of the Worthy you get an assignment to create a catalyst for Thorn that would make it more popular in PVE, but doesn't make it overpowered in PVP. Seems simple enough, right? There are dozens of posts about this topic on this subreddit, how hard can it be. The answer is, very, very hard.

    You start working on your designs. You analyze all other exotic catalysts and hand cannon perks in the game - how they were made, their philosophy, psychological effects, and how they influence gameplay, you discuss everything in your team. When you create your first version, your design lead tells your whole team that hand cannons are getting a range buff and Thorn is now a 140 RPM and you have to adjust your design. After that, your priorities get shifted to helping with Beyond Light and the DSC weapons so it's finished on time, so you put Thorn on hold. You don't want to waste time though, so you give the art team an assignment to create the catalyst icon.

    After two months of work on Beyond Light, you come back to Thorn, but now you basically have to start over because the future meta has changed so much. You create new designs and this time they're approved by management, so you move onto prototyping. Developers are way too busy debugging and QA testing Beyond Light, so they have no time for Thorn and that task gets put into their To-Do list. You have no choice but to move onto your other tasks and start working on weapons for seasons 13 and 14.

    When development starts finally working on Thorn, they find an exploit in your design that would allow it to two tap in PVP, you have to rework it again and hope they'll have time to implement it this time. They don't and the Thorn catalyst now officially misses its deadline and is pushed from Beyond Light. The marketing team doesn't hear about it though, so they publish the icon you had made four months ago, leaking the catalyst coming out. This is of course your fault, but these things happen during all the chaos and there was almost nothing you could have done.

    When you finally push this task through and it's checked and approved dozens of times in different places (weapon design team, design lead, writing, sandbox team, development, QA, studio director, etc.) you have to make sure it's published correctly in the right build, it has all necessary descriptions and marketing texts done and translated into all languages and the community managers know about it so they can get ready to collect data.

    This single task took you a year to complete even when you did your best to do it fast and well and I left out about 90% of problems you would normally encounter. THIS is game development.

    Community Attitude and Feedback

    Now we get to why the uninformed community hurts the game so much. This sub would only see Thorn getting a catalyst and it would immediately be flooded with posts like "The catalyst sucks in PVE, buff pls", "Bungo doesn't care, the catalyst sucks for Warlocks" and a few "Why catalyst for Thorn, but not for Skyburner's Oath", completely missing the point of the catalyst and adding nothing to the discussion.

    Bungie devs are way more informed, skilled, and experienced than us, the community. The only feedback they are interested in from us is quantitative - basically what we like and what we don't like about the game. Any posts giving them ideas, elaborate reworks, or straight up negative outrage will accomplish nothing, because they already know everything about the game and discuss it daily in way more detail than we could ever imagine. The only qualitative feedback they should collect and measure is from content creators and the top 1% of the player base because those people actually know some aspects of the game Bungie doesn't. I know it may sound like the hated "Bungo only listens to sweats and Youtubers", but that's kinda the point, they should be listening.

    It doesn't mean that our voices are ignored or not listened to. I would bet all of my money that all forums are constantly monitored and analyzed. The truth is, however, that the only valid opinion we can give that Bungie should consider is what aspects of the game we like, and what aspects we don't. Anything beyond that we already tell them through data they collect from our play sessions.

    As I wrote above, any change within this massive game is complicated and could take months or years to be implemented, so being upset we don't have everything now is just useless. Bungie is hard at work to make good stuff, we should respect them more and not bring out the pitchforks every time a season slows down a bit and we can't play for four hours a day every day for the whole year. There will always be problems in a live game and they are doing a fantastic job, I can't even imagine how much work must go into it. So before you post about something in the future, take a moment to think about the process and figure out what exactly you can provide to the devs with your feedback, because otherwise, you're fanning the flames on something that probably isn't actually burning. It's just taking its time as it should.

    With all of the above said, it isn't the community's fault that we're not informed. The fault lies entirely with Bungie not educating people enough and this problem could be avoided.

    Reasons Why Things Suck

    I'll close by giving my two cents on why the game isn't perfect and never will be, just so you know where the community's frustrations should go.

    1. The biggest reason that influences everything - Bungie is a company owned by a group of shareholders that will always force the studio to grow and provide more profit. With every extra dollar, the value of the company grows and the board of directors gets richer and because of the super predatory capitalism we live in now, Bungie has to justify every single decision with a monetary value. It's not the fault of the devs, they don't make much money themselves.
    2. The game is massive and always online. I'm pretty confident that no other studio would be able to support Destiny for so long without the game completely crashing down. Technology always evolves and it's almost impossible to keep a living game up to date, so some parts of the front end of the game will always suck because Bungie has to upkeep the back end we will never get to see.
    3. The project has been going on for a decade, which leads to people wanting to naturally move on. Replacing team members on a living game is very difficult, which leads to problems and delays.
    4. The community is not educated about the game enough, which is why I ended up writing this. The continuous cycle of negative outrage that comes from a lack of understanding damages the game because the devs are forced to deal with it without disclosing information. If people knew more, they could help Bungie, but no company that wants to make big profits will ever open up its communication because it would show just how many decisions are influenced by the search for profit.

    That's it, sorry for the length of this essay. I hope you learned something and let me know if you'd be interested in more stuff like this (takes on sunsetting, sandbox, etc.). I would like to give people more info so they don't waste their precious time on stuff completely outside of their control and maybe educate people about the industry. I love the game and I hope you'll appreciate it a bit more now.

    Edit 1:

    This post is not meant as a defense for the faults of the game or an excuse for bad decisions, it's meant as a resource to give you perspective and information. If you believe the game is not as good as it was promised to be or disagree with some design choices made, you are of course entitled to your own opinion, and there are quite a few things I myself absolutely hate in Destiny. I can't answer questions related to design on Destiny with confidence, because I don't work for Bungie and I won't speculate much on why certain decisions were made. I can give you my opinion on stuff like sunsetting based on my experience in another post, but ultimately it's only speculation with little benefit. All I will say is that there is always more stuff we don't know about the game than we do know and design should be judged in context.

    When it comes to questions related to Bungie's scummy tactics when it comes to monetization and bad communication, I agree with you, as I said above. Money is the biggest factor of why Destiny suffers and the best way for us to do anything about that is to stop buying it. I know it's a cliche statement, but it's true.

    And lastly, for the comments saying stuff like "shut up, Bungie sucks and you know it", please read what I said again and think about it. The devs most likely love the game just as much as you once did, if not much more.

    Edit 2:

    I'll add one thing that keeps popping up. It's clear that Destiny is a product developed for profit, so if your outlook is "I don't want to know about development, I'm just an unhappy consumer that didn't like this product", I agree as would most likely everybody that it's absolutely a valid stance, but that's not what my post was about. If that's how you see any product, you should tell the producer why you didn't like it if you care enough to do so and move on. The post is meant to inform people who don't want to move on from Destiny, especially those who continuously engage with the product from a place of understanding even if they don't have it, which wastes their time and does nothing for the product. If you don't like this game or any other game, it's absolutely OK and you should move on from playing it, complaining about things you don't want to understand won't help you achieve what you want and only makes the game worse. As I said above, the best way to show your disagreements is not to support the company and if you don't like Destiny, please stop playing it and take care of yourself. Your time is valuable, don't give it away to someone you don't agree with.

    Edit 3

    This will be the last edit on this post. I appreciate all the awards and great discussions happening below, but holy cow did this get a lot of vitriol. I expected a lot of negativity, but it still surprised me. It's partially my fault for trying to talk about so much with not enough room so I'm sure I made a few mistakes. I'll reply to a few things that I want to make clear and then leave this alone, it's way too long anyway.

    If you see any malicious intent, attacks, arrogance, or "Bungie shilling" between the lines, I put none there, at least not on purpose. My goal was to inform, as I said right at the start, so if you see any other agenda, it's not there and my writing either wasn't clear enough, or you're looking for something that I didn't write. Take the post for what it is, a stranger on the internet telling you something you may not know from their experience. If you disagree with me, downvote the post and explain why, no need to insult anyone, you're once again wasting your precious time.

    I didn't mention management as a problem on Destiny, because I don't know enough about it. Leadership is very often a problem on any collaborative projects but calling someone out without the necessary data is exactly what I warned about in my post, so I won't comment on it, but feel free to disagree with me. Maybe you know more about the subject than I do and I'll be happy to read your reply.

    I never put myself up as an ultimate authority on the subject, all of this is just basics I thought hardcore fans should know and I communicated that. This post was already very long and I didn't have time, nor did I want to describe theory in detail, so insulting me over not explaining how scrum works in a post meant for people with no experience is not necessary. If you want to argue about production methodologies, my reasoning on examples given, and how healthy management looks like with me please feel free to message me and I'm sure we'll have a cool conversation, I'd love to hear about your experience from working in gaming.

    And that's it, I hope you got something out of this. Have a great day and see you around.

    submitted by /u/Theseus17
    [link] [comments]

    One thing I really cannot fault bungie on this last year, exotic weapons have really been amazing.

    Posted: 19 Jan 2021 08:45 AM PST

    They may not be the most powerful guns, but the way exotics really change up how you play and just the overall cool factor has been really good lately. Witherhoard can block off zones and do great tick damage in cover especially if you don't have anarchy, hawkmoon creates its own crucible mini game and is one of the best feeling hand cannons on controller. Lament just decimates champions, cloudstrike has that cool factor of creating storms, has good pve damage and can punish grouped up teams in pvp.

    I'm loving the creativity of the exotic weapons team.

    Last point, please revert the changes to ruinous effigy, that is all.

    submitted by /u/Juniorbaconcheese18
    [link] [comments]

    Fun fact about the hawkmoon jumping part

    Posted: 19 Jan 2021 05:24 PM PST

    Everyone's talking about how it feels bugged the jumping part where it's not clear what to jump on, but they're missing something important:

    There are HAWKS that fly around all the places to jump to. If you don't know how to get across to the dam, look for the hawks.

    submitted by /u/hilfandy
    [link] [comments]

    Shelter From The Storm has been fixed forever

    Posted: 19 Jan 2021 12:34 PM PST

    There's nothing you can do to overcome the cold... period. Don't bother looking for a new cheese, it's futile. You'll probably never get Anarachy now. We really shouldn't even bother looking for another way to get around it. It was fun while it lasted - good luck in there, everyone.

    submitted by /u/horse_you_rode_in_on
    [link] [comments]

    This week exo challenge is perfect to farm for hawkmoon catalyst!

    Posted: 19 Jan 2021 06:48 PM PST

    Vex goblins spawn infinitely during the boss fight,just pick up the motes they drop to remove the frostbite debuff, it took me less than 30 min to comlplete the catalyst

    https://i.imgur.com/KUOMuxE.mp4

    submitted by /u/S0fakingg
    [link] [comments]

    THE QUEST IS NOT BUGGED, YOU NEED TO PARKOR ACROSS THE DAMN

    Posted: 19 Jan 2021 09:43 AM PST

    TITLE, GO DO IT !!!

    EDIT: ALONG THE DAMN THERE ARE PLACES YOU CAN JUMP TO, THERE IS A SECRET DOOR THAT BRINGS YOU TO MISSION

    edit: I just realized how I spelt dam. damn...

    submitted by /u/MrPogChamp1
    [link] [comments]

    [SPOILER] Harbinger was not trying to give the same experience as the Whisper or Zero Hour

    Posted: 19 Jan 2021 05:31 PM PST

    Full disclosure, I liked the mission for what it was so heads up

    I understand if people might be disappointed in the mission, and I get that, it's not as chaotic as the other two secret missions where you were under time pressure.

    However, my take on this is: Bungie wasn't trying to deliver the same experience as the chaos of The Whisper and Zero Hour. They were trying to create a different, yet fun experience with this one.

    Given how the mission is structured, how insanely strong everything is, and a peek at the mission objectives, plus my own personal experience with the mission and how it went, I think the mission experience was never intended to be like the other two missions.

    While the other two missions were more about testing a guardian's capability to burn through utter chaos in a short time, this mission was so much more about survival. It was about surviving Savathûn's onslaught of taken as they tried to head for the traveler's shard. They wanted to give a sense of just how strong the Witch Queen's forces really were and how strongly she and her forces will go to suppress the Light of the shard. They wanted to show us Savathûn is not playing around.

    That's probably why there's no time limit on the mission, as it's not about speed or chaos or stopping some plot in a short time, but about testing our ability to play the long game and survive the increasingly strong enemies in the Destiny universe. It's probably why the parts of the mission where there were enemy gauntlets were darkness zones and why it is hard to survive, because the mission was trying to show us that even in areas that we've been in before, that we've seen, our enemies still seek to destroy us all. Finally it's probably why the mission has modifiers that disable radar and increase enemy strength, because Savathûn is so much more oppressive than other Hive.

    This mission to me at least, really emphasized how much more dangerous future threats will be than ever before.

    It also emphasized how much I hate match game so there's that.

    submitted by /u/AS345
    [link] [comments]

    New mission in the EDZ

    Posted: 19 Jan 2021 09:09 AM PST

    Where you destroy the fireplace!
    https://imgur.com/a/7f1QHgU

    submitted by /u/iiDutchboyy
    [link] [comments]

    New Quest Mission information round up. SGAs and confirmations

    Posted: 19 Jan 2021 03:51 PM PST

    Good Evening Guardians,

    Today the a new quest named 'Harbinger' appeared and is the final piece (If it weren't bugged) towards your Warden Seal as well as unlocking more power to the already strong, Hawkmoon

    Confirm the quest is bugged - https://twitter.com/bungiehelp/status/1351630713917906944?s=21

    I've compiled this info from my own experience running it but Please feel free to comment findings / experience and I'll happily add them in


    Time to Fly

    • Visit the crow in Tangled Shore to retrieve your quest

    • The Mission is around 1270/1280 power level

    • As I have it I did not find this issue but I've seen that you NEED Hawkmoon to kick this off to complete

    • The quest includes Match Game modifier but does not lock your gear so you can switch on the floor

    • Beating each boss (2 total) gives 7 Feathers, 14 total for the run

    This can be ran on alts to maximise the gains

    • Boss Room 1 and Boss Room 2 enemy issue list

    Arc, Solar and Unstoppable Champions

    Void Psions and Solar Knights

    • In Boss Room 2 adds will spawn aslong as the Knights are up so prioritising those (1 left up top on rocks and same on the opposite side) will be key. These are solar shielded but quickly taking them out can free up your side for more cover to move along

    • The Rolls you can get on Hawkmoon are as follows: Opening Shot, QuickDraw, Snapshot, Rangefinder, Surplus, Killing Wind, Moving Target, Eye of the Storm and Hip Fire Grip

    Next to this, the barrel and grip (Last perk) can roll differently also

    • There appears to be 5 Feathers to collect whilst running this mission. These are account wide E.G once collected they are gone

    3 in the boiler room with the 3 bosses (Each Feather in the area you beat them) and 2 from exploring. 1 of which is to the right of where the final 2 snipers are before the boss Room on the ledge they are on

    • Reducing all 3 bosses to half health in the boiler room so they vanish as well as majority of the adds makes it easier to explore the area. Bosses will run away and be hidden in rooms covered by blight balls you can shoot open

    • First clear drops 2 Hawkmoons and the Catalyst

    Running again on the SAME character does not give more Hawkmoons and/or Feathers, same for Boss 1. Running alts however does. Total 6 Hawkmoons for this week and 78 Feather progress

    Looks like fastest you can complete this legit is by next reset

    Bonus SGA - You can delete characters and re-run it for more Quest progress

    • Concussive Dampner is a top tier mod to use for the boss room. It stacks up to 2 on its armour piece

    • Arc, Solar and Void enemies are present here so a mixture of elements as well as some long range guns (Royal Chase and Trustee worked great) but a main focus would be Void. the Psions multiply and make multiple eyes very frequently so something to watch out for

    Honourable weapon mentions for Anarchy, Commemoration (Void Raid LMG), Xenophage and Falling Guillotine

    Taking advantages of Warmind Cells also can help a great deal with keeping you safe

    • You will also find Unstoppable champions so a mod to slow them down is also a nice touch. They are not present in final boss room

    • The final seal Triumph is confirmed bugged

    https://twitter.com/bungiehelp/status/1351630713917906944?s=21

    "We're currently investigating an issue where players can't complete the "Birds of a Feather" Triumph when completing the "Harbinger" mission with Hawkmoon equipped. We will provide updates when available."

    • There is a Triumph for a Solo clear. Good Luck if you attempt it

    • I still don't have Eyes of Tomorrow ffs

    • Once you have completed the mission once, it will be selectable from the director


    The Last Word

    I will continue to add to this as good advice comes up and will maybe try and throw a full guide together in the morning while it's fresh

    submitted by /u/RiseOfBacon
    [link] [comments]

    The Wrath of the Banshee - Destiny Fanart

    Posted: 19 Jan 2021 02:49 PM PST

    Image here = https://twitter.com/attacus_x/status/1351661851977904128
    "...his Sword wailing like a Banshee, carrying the weight of thousands of lost souls."

    Hope you all like it!

    submitted by /u/FLZ_art
    [link] [comments]

    Banshee is selling Burning Cells - Warmind Cell Mod

    Posted: 19 Jan 2021 09:19 AM PST

    Get it while it's hot!

    Edit: Thanks so much for the awards kind strangers!

    submitted by /u/RoyalArachnid
    [link] [comments]

    So I wandered into the Hawkmoon quest solo and left with sore hands, a few hawkmoons, the catalyst, emblem, and a renewed appreciation for difficult but beatable content.

    Posted: 19 Jan 2021 09:00 PM PST

    I mean holy shit. It just kept GOING AND GOING AND GOING.... I even got weaseled in the boss room from lake of shadows strike and had to restart the whole thing over. I'll say at times it was a huge pain in the ass but i'll be damned if it didn't feel good to get through it by myself. The last solo activity i felt proud of was Crota and that was a while ago with exploits etc. This was just diving headfirst, no walkthroughs from youtube. Whew... glad it's over with.

    Well played Bungie.

    submitted by /u/craigvhs
    [link] [comments]

    The Triumph "Heroic Guardian" (do heroic patrols as a fireteam) was nerfed with the recent update, now only require 15 instead of 40

    Posted: 19 Jan 2021 07:58 PM PST

    The Heroic Guardian triumph for completing heroic patrols in a fireteam only required 15 completions rather than 40. I already had 15 completed, so now, the entire thing is completed for me.

    submitted by /u/GreenLego
    [link] [comments]

    Saint-14 Resigning His Position

    Posted: 19 Jan 2021 07:52 AM PST

    Here's to the peaceful transition of power, and the art of John Trumbull.

    Sometime I'll color this, but this needed to get out today.

    submitted by /u/gnappyassassin
    [link] [comments]

    Hawkmoon’s final bullet should stagger unstoppable champions

    Posted: 19 Jan 2021 06:42 PM PST

    This just came to mind while running the new harbinger mission with hawkmoon equipped for the triumph. The only champions in this mission are unstoppables, and while I can just run an unstoppable hand canon mod, there's no guarantee it'll be around every season going forward. Seems fitting that hawkmoon should be able to deal with all the champs in the activity it comes from.

    submitted by /u/Gotexan-YT
    [link] [comments]

    Raid Challenges are cool - but I miss "Prestige/Hard" mode

    Posted: 19 Jan 2021 08:01 AM PST

    DSC is really, really fast and easy. I wouldn't mind a hard mode...that say, increased the EoT drop rate.

    submitted by /u/HRexx
    [link] [comments]

    Europa has a new name since reset?

    Posted: 19 Jan 2021 10:09 AM PST

    Reading threads about Behemoth from 2 months ago is hilarious because people thought it sucked

    Posted: 19 Jan 2021 02:15 AM PST

    "This is the weakest Titan subclass ever"

    "This is striker but worse"

    "This melee sucks"

    "Bungie hates titans"

    EDIT: To everyone saying it sucks in PVE, I use it in Gambit and Heroic content just fine. The grenade-slide is useful for ad clearing and you get it back instantly. The grenades can also Overload. The melee is useful for jumping puzzles and quick escapes. The super isn't optimal for boss DPS but then again no titan super really is except for Bubble. In Master and GM difficulty content, I could see the mobility being more of a liability because everything can one-shot you.

    submitted by /u/DFOnly
    [link] [comments]

    Combat guide to solo the New Mission. (wall of text inside)

    Posted: 19 Jan 2021 05:16 PM PST

    Hello everybody!

    As many of you know a new mission in the EDZ went live today, the reward at the end being random rolled hawkmoons + the catalyst

    It seems like a lot of people are having a really tough time with the combat sections in this mission, and I've seen a lot of people claim this "just isn't solo'able", I've run it a few times now and was able to clear it pretty easily using this strategy and loadout and so I wanted to share some tips. You too can clear this without too much frustration. For reference, I cleared this mission solo at 1275 light on bottom tree hammers titan. You don't even have to be an insane LL.https://imgur.com/a/v0HZPw7

    Gear Recommendation:One of the more difficult aspects of solo'ing this mission is that Match Game is active. This forces you to match your shield elements carefully and makes busting shields a pain without the right gear. You will primarily see void and solar shields. Here's what I used:

    1. TRUTHTELLER. For void shields, I ran a blinding grenade truthteller. I cannot express how useful this weapon is. Truthteller will stun multiple enemies at once, chain-break void shields on grouped up acolytes, stun taken wizards, so on and so forth. This GL is instrumental in managing ads and stripping shields off the dozens of acolytes that'll be thrown at you.
    2. SEVENTH SERAPH REVOLVER. You can swap this one out for a primary of your choice, but I recommend one that can create warmind cells. The reason I chose this weapon is because it can also stun Unstoppable Champions, and you'll run into a few of those. Use what you're comfortable with here and remember you can swap when needed.
    3. ANARCHY. For arc shields, and for general "Fuck this enemy in particular" ability. Anarchy is EXTREMELY EXTREMELY EXTREMELY good in this mission. See a major you can't safely engage? Stick him with anarchy and duck behind cover. Anarchy will allow you to damage key targets + the final boss without having to expose yourself to damage.
    4. XENOPHAGE. (If you don't have anarchy.)

    BUILD:

    I ran this mission with bottom tree hammer titan, using the phoenix cradle exotic legs. This subclass + exotic combo puts out a ton of abilities, deals solar damage to help deal with shields, and heals you on ability kill. For Hunters and Warlocks, I would prioritize a subclass that deals whatever element your weapons don't. Arc is probably the least useful in this mission and has the fewest shields to break.

    My mods were:

    1. Taking charge (orbs of light grant charged with light
    2. Blast Radius (GL multikills grant charged with light)
    3. Protective Light (Must have, gives massive damage resistance)
    4. 1x Concussive Dampener
    5. 1x Sniper resistance
    6. 2x GL Scav6.5 GL ammo finder
    7. Pyretic Embrace (casting solar super instantly full heals you)
    8. Reactive Pulse/Powerful friends. (You don't need this, but I like the finisher overshield that reactive pulse gives you)

    This combo of mods and weapons allows you to almost always be charged with light, granting a huge amount of damage resistance. Your abilities will heal you, and you can camp in your sunspots to keep your health up and abilities charged. If your health gets too low, popping your super will instantly heal you.

    ENCOUNTER 1: Emissaries

    Not much to say about this encounter, but the #1 thing to remember is to take your time. There's no reason to rush through this, and there's no penalty for dying. I recommend stumbling around blind for a bit and just following where the enemies are to locate each of the three mini bosses. First one will have a void shield, the 2nd will be arc, and the third will be solar. Just take it slow and dispatch them as needed. Follow a youtube guide if you get lost. I recommend Esoterrik's: https://www.youtube.com/watch?v=fRAE8iLGG-o

    ENCOUNTER 2: Survive

    This seems to be where everyone is having the most trouble, as you're gonna get swamped by a ton of beefy ads and some big majors, not to mention a lot of snipers. but there's a little trick that can make this way easier for you.

    It's right here: https://imgur.com/a/XrGRVBd (screenshot taken from Esoterikk's run)

    You'll see this area directly to your right as you enter this big room. It is the best cover in this entire room, and will keep you almost completely covered from the ads that spawn throughout the room. The snipers will be unable to see you here. I do this entire encounter from this one location. Remember: THE NEXT WAVE WILL NOT BEGIN UNTIL YOU FULLY CLEAR THE PREVIOUS ONE. This will let you kill ads at your leisure and focus key targets first.

    This encounter works in waves. The first wave will be taken wizards and thrall. These guys get absolutely blasted by the void truthteller, as blinding grenades make wizards unable to even attack you. Dispatch these guys from a comfortable distance, nothing too threatening here.

    Wave II will be when your first Unstoppable Phalanx appears, as well as the various sniper vandals that will pop up on the highground around the area. There will also be a major phalanx with an ARC shield, you can blast him with anarchy whenever you see fit and he'll go down easily. STAY IN COVER. If you're running Xenophage, you can try to quickly take the snipers out first, but I recommend dealing with them last. They can't reach you in your little hidey spot, and the champion will push you fairly aggressively if not dealt with.

    If you're a titan, I recommend popping a barricade on one of the two sides of your cover. This will keep any stray bullets off of you while you lure the Unstoppable Champion closer to you. If you're a warlock, drop a rift and camp in it. Pop your head out, Stun the champion, and if you're running Anarchy (I recommend it.) stick him with some anarchy rounds, and then duck back into cover. When the stun ends, repeat the process and stick him again. This will keep the champion basically unable to fight back, while keeping you shielded from shipers during the process.

    Once he's dealt with, blast the arc shielded phalanx with anarchy if you haven't already. Now it's time to clear the snipers. DON'T JUMP, they hit hard. We want to clear them one at a time. First, deal with the one directly above your location. You can do this with grenades or truthteller/etc. Next, take out the one to the top left of your cover, and then take out the last two as you see fit (they can't really get clear shots on you from your location.)

    Wave III will flood the room with annoying taken goblins, as well as two unstoppable champions, and a taken captain (ugh). Stay in your little hidey area and focus down the champions with the same process as before, making sure to blast any pesky goblins with your GL that try to shield them, as blinding grenades will stop the goblin shielding ability. IF you want to use your super here to clear the goblins out that's fine, but I recommend saving it to heal yourself in a pinch. This is really where Anarchy shines, letting you deal massive damage to the champions without ever having to really engage them.

    The chaos factor here is the taken captain, but if you stay in your cover area, he spawns too far away in the room and doesn't usually come near you, allowing you to save him for last once all the champions and goblins are dead. If for some reason he does come towards your cover, pop your super and get rid of him ASAP. Once you've cleared this wave, you're done! Collect your chest and move on.

    Remember:-Stay in cover as much as possible. Use grenades and anarchy to deal damage from safety.-Take your time and focus down key targets first. There's no time limit.-Don't jump if you can avoid it.-Save your super to bail yourself out or to quickly blast something that's threatening you.-Finishers are your friend (especially with the bulwark finisher mod)

    ENCOUNTER 3: The final boss:

    After some more jumping and exploring, you've finally made it! Believe it or not, this encounter is way easier than the previous one.

    This boss works in three phases, and while the ads will cause you some trouble, the boss itself is a complete pushover. You'll see two cliffs on either side of the room, being on top of these is primarily where you're going to want to hang out, as it'll give you the most amount of cover in this encounter. Rotate to each side as you see fit.

    As you walk in, the boss will spawn along with some goblins. The goblins don't really do anything but shield each other and occasionally the boss so get rid of them as needed, and pull out your anarchy. Stick the boss with a few grenades, duck back in cover, and wait. Fun, right? When those anarchy shots wear off, rinse and repeat. This will let you do a ton of dps to the boss without ever letting him blast you with his taken fire attack (which is a death sentence if it catches you)

    Eventually you'll hit the first dps threshold and the boss will yeet himself out of the room. Now it's time to clear a metric fuckload of ads. This is where things can get a little hairy, but stay calm. You'll notice that those annoying taken boop cannons will spawn basically everywhere, knocking you around basically constantly. These may feel threatening but with a concussive dampener mod, you'll find they're more annoying than they are dangerous. Avoid them as much as you can but don't worry too much.

    First thing's first, clear out the ads that spawn on whichever cliff side you're hanging out on. These will almost all be void shielded acolytes, as well as their acolyte eyes, and one solar shield taken knight. (The same ads spawn on both sides at the same time) Xenophage is awesome here for dealing with those knights if you want to use it, but I prefer anarchy to safely plunk away from a distance.

    Again, blinding truthteller will make quick work of the acolytes and allow you to safely beat down the taken knight with your solar abilities/weapons. If you're running my setup, your sunspots will completely fry every enemy near you once you proc one.

    Once you've cleared your side of the room, it's time to clear the next one. Same situation over there. You can either choose to take it slow with the same strategy you just used, or you can use your super here to just quickly blast the other cliffside. I recommend using the back side of the room to cross over safely. Once you've cleared both sides, widdle down the acolytes in the center of the room from a safe distance until all the ads are dead, and collect ammo. This will start the next boss DPS phase. Rinse and repeat your strategy from before. More ads will spawn in after you hit the next threshold. Rinse and repeat again. Once the boss spawns in for the third time, you can finish him off. You did it! Collect your reward and be proud.

    Hope this helps! Sorry for the wall of text!I think this is a great challenge while not being anything too unreasonable. If you have any questions I'd be glad to answer/help!

    For those of you that don't have anarchy, note that xenophage is your 2nd best option for everywhere I recommend anarchy. It will still work great.

    submitted by /u/orangekingo
    [link] [comments]

    Bring back the Trials of Osiris revive sound queue

    Posted: 19 Jan 2021 06:47 AM PST

    You know, the weird chirp followed by Saint 14 saying "opponent revived"? It got removed when Beyond Light released.

    Such a worthless removal, that sound queue was so useful as a gauge for when to peak along with it just being generally useful all around. I don't think I've ever seen or played with another human being who thought/thinks that the revive noise was bad for the game.

    ^ ^ ^

    (Although the focus of this post is on this specific Trials sound queue issue...

    Let's also not forget the myriad of other sound/music issues in Crucible; survival sometimes lacks introduction music leading to the game feeling soulless, the many bugged voicelines in Trials/regular PvP, etc.)

    submitted by /u/LastWordFuckingSucks
    [link] [comments]

    Had the rarest thing happen in D2

    Posted: 19 Jan 2021 04:48 PM PST

    I got a large gift of 1000 BD in my EV engram.

    I've seen the small gift maybe 5 times. To give you an idea I've got around 4k hours in D2 and this is the first time seeing the large gift.

    I actually thought it didn't exist or got removed.

    submitted by /u/SPEEDFREAKJJ
    [link] [comments]

    Warden Triumph: Birds of a Feather bugged?

    Posted: 19 Jan 2021 10:51 AM PST

    We just did Harbinger with 3 Hawkmoons equipped in my fireteam and didn't get the triumph. Oneof us was using newly rolled Hawkmoon while the others were using the original first Hawkmoon drop from several weeks ago. We didn't get the triumph. I'm wondering if it only works with randomly rolled Hawkmoons. Anyone get it?

    submitted by /u/AaronMT
    [link] [comments]

    Hawkmoon mission was great

    Posted: 19 Jan 2021 02:52 PM PST

    Unique environement and enemies that arent just pushovers providing a refreshing challenge especially if you dont do it with a complete fireteam. This is the type of exotic quest that we need more of. I'm completly fine with getting less exotics if the exotics themselves and the way we aquire them are of this quality.

    submitted by /u/Ok_Field6722
    [link] [comments]

    No comments:

    Post a Comment