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    Wednesday, April 28, 2021

    Destiny [D2] Weekly Reset Thread [2021-04-27]

    Destiny [D2] Weekly Reset Thread [2021-04-27]


    [D2] Weekly Reset Thread [2021-04-27]

    Posted: 27 Apr 2021 10:05 AM PDT

    Nightfall - The Ordeal: The Devils' Lair

    Modifiers:

    • Nightfall: The Ordeal: Adept
      • Scorched Earth: Enemies throw grenades significantly more often.
    • Nightfall: The Ordeal: Hero
      • All previous modifiers
      • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
      • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
      • Champions: Fallen: This mode contains both Barrier and Overload Champions, which cannot be stopped without an Anti-Barrier or Overload mod, respectively.
      • Hero Modifiers: Extra Shields
      • Sepiks's Gaze: Incoming Arc and splash damage increased.
    • Nightfall: The Ordeal: Legend
      • All previous modifiers
      • Equipment Locked: You will not be able to change your equipment after this activity starts.
      • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
      • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
    • Nightfall: The Ordeal: Master
      • All previous modifiers
      • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
      • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
      • Champions: Mob: This mode contains additional Champions.

    Rewards:

    • Nightfall Rotation Drop: THE SWARM (Machine Gun)

    • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.

    • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.


    Weekly Crucible Rotator: Clash

    Fight for Valor by defeating opponents.


    Vanguard Burn: Void Singe

    The other modifieres rotate daily, check out the Daily Reset Thread for them!


    Europa

    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: The Technocrat: Defeat Eramis's technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.

    Legacy Activities

    • Moon:

      • Wandering Nightmare: Nightmare of Jaxx, Claw of Xivu Arath (Hellmouth)
      • Trove Guardian is in Hellmouth
      • Nightmare Hunt: Anguish: Defeat the Nightmare of Omnigul.
      • Nightmare Hunt: Pride: Defeat the Nightmare of Skolas, Kell of Kells.
      • Nightmare Hunt: Servitude: Defeat the Nightmare of Zydron, Gate Lord.
    • Dreaming City: Strong Curse

      • Petra is at Rheasilvia.
      • Weekly Mission: Dark Monastery - Provide recon for Petra's forces by investigating strange enemy activity in Rheasilvia.
      • Ascendant Challenge: Ouroborea, Aphelion's Rest
      • Blind Well: Taken, Plague: Inomina

    Eververse Bright Dust Offerings

    Name Description Type Cost
    Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
    Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
    Scavenger's Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
    Torch Light Emote 3250 Bright Dust
    Hunter Projection Equip this item to change your Ghost's projection. Ghost Projection 1500 Bright Dust
    Contender's Entrance Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
    Seven Sisters Equip this shader to change the color of your gear. Shader 40 Bright Dust
    Contender Hunter Bundle Contains a full set of 2021 Guardian Games Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
    Competitive Spirit Hunter Bundle Contains a full set of Guardian Games 2020 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
    Stand on Ceremony Emote 3250 Bright Dust
    Power Lift Emote 700 Bright Dust
    Refreshing Shell Ghost Shell 2850 Bright Dust
    Pace Setter Vehicle 2500 Bright Dust
    Victory's Herald Ship 2000 Bright Dust
    Blowing Up Emote 400 Bright Dust
    Gold Medal Projection Equip this item to change your Ghost's projection. Ghost Projection 1500 Bright Dust
    Chalco's Finery Equip this shader to change the color of your gear. Shader 40 Bright Dust
    Verdigris Equip this shader to change the color of your gear. Shader 40 Bright Dust
    Iridescent Coral Equip this shader to change the color of your gear. Shader 40 Bright Dust
    Copperbrand Equip this shader to change the color of your gear. Shader 40 Bright Dust
    Corrupt Ether Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
    The Past Unearthed Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
    Illicit Transmat Effects Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust

    Weekly Records

    Name Description Objectives Rewards

    No more records this season!


    Notable Armor Rolls

    Only notable rolls (stat total >= 58 or single stat >= 26) are listed here.

    Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
    Titan Cinder Pinion Greaves Crucible Leg Armor 8 16 6 9 13 6 58 25 Legendary Shards & 1000 Glimmer
    Hunter Wildwood Grips EDZ Gauntlets 16 13 2 18 7 2 58 20 Legendary Shards & 10 Dusklight Shard
    Warlock Calamity Rig Robes Gambit Chest Armor 26 2 2 2 6 19 57 25 Legendary Shards & 1000 Glimmer
    Warlock Calamity Rig Cover Gambit Helmet 7 15 7 12 2 15 58 25 Legendary Shards & 1000 Glimmer
    Warlock Wildwood Robes EDZ Chest Armor 14 12 2 26 2 2 58 25 Legendary Shards & 10 Dusklight Shard
    submitted by /u/DTG_Bot
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    Daily Questions [2021-04-28]

    Posted: 27 Apr 2021 08:00 PM PDT

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Season of the Chosen Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    A Tale of Two Solstice Sets

    Posted: 27 Apr 2021 09:01 AM PDT

    In July 2018, after nearly a year of static weapons rolls, slow gameplay, and an unusual chain of Cabal drill public events on Io, Bungie announced the first Solstice of Heroes. An event dedicated to celebrating our commitments and accomplishments in Destiny. Not only that, but we would be able to earn and purchase the 2018 Solstice armor set and glows, a cosmetic trophy for our investment in the game. But the winds of change were coming…

    Forsaken released 35 days after the first Solstice began, and with it came random armor rolls. Bungie had acknowledged that players would like to reacquire random rolls of their beloved Solstice armor, but nothing came of it. I'm sure I wasn't the only Guardian who accompanied Cayde-6 in his final moments in their garish Resplendent Solstice armor. That was also the last time I wore that armor inside any activity, as random rolls and new mods were simply too good to pass up.

    In June of 2019, Bungie released an article on Fall Eververse Changes, which claimed the following:

    As of this October, all Eververse armor is being converted into Ornaments. These Ornaments can be applied to all of the Legendary armor sets we're releasing this Fall. They override the look of your equipped gear while preserving the perks, mods, and stats of the original item.

    As I'm sure you all know by now, out of the dozens of Eververse armor sets, the only two that did not receive this change were our Y1 Solstice set, and the Y2 Solstice set we would soon be earning.

    July came around once again, and Bungie announced the second Solstice of Heroes. The glows were beautiful, but players were cautious. After all, our previous Solstice sets were still practically unusable a whole year later. How could we be sure that Bungie would respect our time and money, knowing that Armor 2.0 was right around the corner? The clouds parted, and Bungie descended to the masses with fantastic news: Armor 2.0 versions of our Solstice 2019 sets would be available to pick up from Banshee when Shadowkeep launched. We drank the Kool-Aid (or whatever Calus had been feeding us that season), grinded and spent away on that gorgeous armor.

    Due to the delay of Shadowkeep's launch, we had 63 days to enjoy our fancy glows this time around. Bungie upheld their end of the deal, and every player who toiled to earn their Majestic Solstice armor was given a brand new set that was compatible with the (vastly) more versatile Armor 2.0 system, but each piece had total base stats of 46-48. Quickly realizing that we had been given the literal worst set of Armor 2.0, players once again complained that they were not being respected. Bungie once again acknowledged that we wanted methods of grinding new rolls, but once again, nothing happened.

    One month before Beyond Light launched, we finally got our first crumbs of details on the long-awaited Transmog system. We received this confirmation that it was safe to dismantle all of our old armor, since Transmog would work from Collections. I'm sure that many of you took this opportunity to throw out your Armor 2.0 Solstice 2019 sets, which cannot be reacquired. But with last week's news, we now know that those of you who did, also threw out your ability to use Solstice 2019 glows on Armor 2.0, since they will not be compatible with Transmog after all.

    For those keeping score at home, the glows that we have lost with Transmog have cost players up to $60 at this point. And that's not just for people who play every class, keep in mind that those glows were purchased per subclass element. The Solstice 2020 sets were done right by being Ornaments that can be applied to all gear, but the same treatment should be given to the previous ones. I understand that there are technical limitations. For example, if those Ornaments were created for every combination of subclass element and armor rarity (since the old glows could also be applied to their blue and green rarity variants), we would be looking at 270 ornaments, and Bungie has expressed in the past how much strain something like that could place on UI load times. But something needs to be done. We've been begging for Transmog to solve this very issue for long enough. Please Bungie, this is unacceptable.

    submitted by /u/BakuFanatic
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    I'd love to see a "Vanguard Variety" playlist, with all Battlegrounds, Strikes, Nightmare and Empire Hunts.

    Posted: 27 Apr 2021 03:50 PM PDT

    Make it count as activity progression for quests/bounties, keep the activity-specific rewards in the loot table, and give it over-arching positive modifiers.

    Fun for the whole family. Would definitely help counter the monotony of the current Strike playlist.

    submitted by /u/YeezyReddit
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    Eva needs to retire. Every once in awhile when I talk to her she has a seizure.

    Posted: 27 Apr 2021 02:36 PM PDT

    Her head shakes so much it's almost as if it's a glitch in a video game.

    submitted by /u/hifromjarrod
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    Destiny has an Economy problem, and its getting ridiculous.

    Posted: 27 Apr 2021 09:16 AM PDT

    Buckle up, this is going to be a long one.

    The Core Problem

    With the details on "Armor Synthesis" being revealed, we've learned that Destiny is getting even MORE currencies added into the mix of items that are going to now bloat the already wild amount of things to keep track of and grind for. Of the non-cosmetic currencies we have:

    Glimmer, Legendary Shards, Enhancement Cores, Enhancement Prisms, Golf Balls Ascendant Shards, Upgrade Modules, Exotic Ciphers, 7 Planetary Resources, Dead Ghost Shells, Phantasmal Fragments, Phantasmal Cores, Lost Ghost Traces, Mod Components, Herealways Pieces, 4 different types of "Charges of Light", Dark Fragments, Gunsmith Materials, and Queensfoil.

    Thats 27 different types of in-game items that are focused solely on purchasing something from someone. That is absurd. Add in Bright Dust and Silver and we reach 29 different items. This doesn't include a few of the other items in the "Consumables" tab that are focused on gaining some of these, like Finest Matterweave, Pure Matterglass Lenses, and Rainmakers. That would put us at over 30 different items. Add in the Armor Synthesis materials AND the seasonal currencies like Cabal Gold and things just get ridiculous. You can see the problem here. You're probably asking yourself, "Sir Veyza, how do we fix this?" We give it a nice big K.I.S.S!

    Keep. It. Simple. Stupid!

    Something that I'm sure Bungie is keenly aware of is the fact that sometimes its good to trim away the excess to simplify things. Even if that means getting rid of a lot of great content. Please Bungie give me back The Long Goodbye. I miss it so much. I spent hours farming it. Its still in my vault. Please. The same can be said about currencies. Though it may be a BIG pipe dream, I propose that Bungie eliminates all excess currencies and implements 4 major currencies. These 4 currencies form the basis for every trade interaction you participate in. They are:

    • Glimmer
    • Weapon Parts
    • Armor Materials
    • Exotic Blueprints

    Planetary Mats? We could get rid of them, but if Bungie wants to use them as a means to acquire Glimmer by periodically picking up them in our adventures then so be it. You could trade them to Spider for Glimmer until he gets vaulted or something, I don't know.

    Glimmer

    Glimmer was once described in a 2014 GDC talk with Chris Barret and Joe Staten as Destiny's "Gold." I love this video. I watch it periodically whenever I need to feel inspired about my own "World Building" endeavors. The problem is that Glimmer has value, but there are other currencies that are far more important than it. It should be THE currency that is used. How we acquire Glimmer can stay roughly the same and it won't hurt it. You should be constantly aware of it, how you spend it, and what you spend it on. Glimmer should have a higher cap, and should be used to acquire anything from a vendor. This includes:

    • Random weapons and armor from vendors like Banshee-44, Zavala, and Shaxx.
    • Actual Consumables like Personal Ammo Synths, Raid Banners, and more.
    • Weapon Parts and Armor Materials should you run out.
    • Mods whenever they decide to implement more.

    Weapon Parts & Armor Materials

    Right now there are 5 currencies used to upgrade, masterwork, or infuse weapons & armor. Enhancement Cores, Enhancement Prisms, Ascendant Shards, Legendary Shards, and Upgrade Modules. Something I've learned from guiding my new friend through the game is that while fancy names are fun, they don't lend themselves to being easily understood as to what they're for. I had to answer a lot of questions she had about what was used to make her stuff better. I propose that we remove all of these and implement Weapon Parts & Armor Materials. These can either be purchased from Banshee-44, or acquired by dismantling weapons. Easy.

    How do they work? These two are now the one-stop-shop for all upgrades for your weapons and armor. This includes Infusion, applying mods, masterworking non-exotic weapons and armor, and re-rolling a single perk slot or stat category on a weapon at the Gunsmith or Armor at Ikora. (My Vanguard is dead, but you could at least make the Warlock Vanguard useful again!) Much like Recalibration in the Division, this allows players more agency and assists them in taking an item that is close to perfect and making it so. Raid Gear can require more weapon and armor parts than standard gear, and Exotic Armor could require a large amount of materials. Masterworking an Exotic weapon would remain unchanged. Make Armor Materials required for creating Universal Ornaments from our already earned armor. (And maybe don't monetize it so fiercely like you are, Bungo)

    Exotic gear can drop a large amount of parts, and require more to pull from collections. They could also implement "Exotic Weapon Parts" which could be used to pick a perk in a weapon slot, or guarantee a high stat roll in a stat category on your armor. They could also be used to buy Exotic Blueprints from Banshee, or a Catalyst that won't drop for you no matter how many Crucible matches you play. Looking at you Vigilance Wing. Also, as a side note Bungie should just remove the rarity system from gear. It's pointless. Controversial, I'm sure. Just make everything thats Blue, Green, and White a "Legendary" and give them random rolls. Players hardly use any of these weapons anymore and if they were added into the loot pool suddenly have new loot in the loot pool and we can start to use other weapons.

    Exotic Blueprints

    Its an Exotic Cipher but with a different name. Keep it the same. Easier for people to understand what it does with a name like that.

    Are We Done Yet?

    In closing, I want to make a final note that obviously Bright Dust and Silver would remain unchanged. Premium currency is a whole different beast, but those two are simple enough. I preferred when it was called Silver Dust though. Ultimately there is a core problem with how the game handles a lot of things, but I have been mulling over how Destiny's economy could be fixed for months. Simplicity is something Destiny is sorely lacking when it comes to how players interact with their gear, their vendors, and their playlists. I think out of all the problems this game has this is the one that has the easiest to understand solution, though it would require a lot of changes to implement. Its not like Bungie hasn't removed currencies before though, right?? Anyway, that's all I got for now. If you made it this far, thanks for sticking it out. Let me know if I forgot anything. I'm gonna go cry into my cloak now.

    P.S - F in the chat for my Long Goodbye. I was running the Kargan Nightfall and got another one! A SUNSET GUN as Nightfall loot. I just miss it. Outlaw Rampage, PLEASE BUNGO.

    submitted by /u/Sir_Veyza
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    Stop the convolution

    Posted: 27 Apr 2021 01:40 PM PDT

    Destiny content is trending towards needlessly complicated engagement systems. Progression steps are increasing, but without any substance. When the community asked for content to be less reliant on bounties, I don't believe what we've been seeing this season is what anyone had in mind.

    The Hammer

    When the season started, players were excited that the Prismatic Recaster and Umbral Decoder were making a return. During Season of Arrivals, these represented a unique and refreshing way for players to earn and target loot, something that is a recurring ask, and which stokes player engagement when it is delivered well. This is true not just in Destiny, but in any loot-centric game.

    The Hammer of Proving was introduced alongside. It is this season's tool for content engagement. The content in this case being the Battlegrounds playlist. You can play Battlegrounds as much as you like, but unless you keep your Hammer well-fed, you're not fully leveraging your opportunities for rewards.

    1. Feeding the hammer requires Cabal Gold, a new currency exclusive to the Hammer.
    2. Gold is acquired from activities other than Battlegrounds, and has a cap.
    3. Spending gold earns you a Rune on the Hammer.
    4. Completing a Battleground with a Rune earns a Charge in the Hammer, which has a cap.
    5. You spend Hammer Charges at the Prismatic Recaster to target loot which you then receive at the Umbral Decoder.
    6. Every step in this process can be upgraded in some manner through the War Table using Reputation (a seasonal progression currency).

    Essentially, earning a targeted reward requires the following gameplay flow: 1. Earn Gold 2. Socket Rune 3. Charge Hammer in Battlegrounds 4. Repeat until Hammer has sufficient charges 5. Spend charges at Prismatic Recaster on desired reward

    Let's compare to Season of Arrivals: 1. Earn Altered Element 2. Spend at Prismatic Recaster on desired reward

    In the interest of fairness, Altered Element was not earned the same way as Cabal Gold. You could only earn Element through daily Prismatic Recaster bounties and seasonal Triumphs, effectively establishing a daily limit. There is no daily limit for the Hammer (though there is a weekly limit for some of its rewards).

    The community wanted less bounty reliance, and Bungie delivered. No part of this season's rewards system involves bounties at all. But in its place there are now intermediary steps, each of which earns the player nothing directly; they act only as gates for the proceeding steps and to artificially inflate the sense of content.

    Time as a Currency

    What these intermediary steps as well as bounties both act as stand-ins for is player time. In order to acquire the currency that earns the reward, players must spend time. From that perspective, the currencies themselves are representative of player time.

    This is true for virtually any gameplay currency, of which Destiny already has numerous. Glimmer, Legendary Shards, Bright Dust, and the myriad varieties of materials are all stand-ins for player time. The amount of any of these in player inventories, or the number of rewards that a player has earned with them, is directly proportional to the player's time invested in the game. So why then has seasonal content and other new gameplay systems begun introducing new, exclusive currencies alongside?

    The effect of this strategy on the player is continual time reinvestment. So it can be assumed that this is also the reason for it. It is not enough that players have invested prior time into the game, as represented by existing currencies. In order to continue to engage with the game season-over-season, system-over-system, the player must reinvest their time continually.

    This is, of course, what any game designer wants. It is never desirable for a player base to be capable of immediately receiving the rewards of new content simply because they already have a sizable stash of time-currency. This isn't healthy for the game, and it's also not engaging for the players. But time investment is not itself engaging content. This is why bounties were maligned as the primary vehicle for engagement. And it's why this new post-bounty pattern that is emerging will inevitably follow suit if not improved.

    The prior paragraph is speaking only in regards to actual content, not systems by themselves. When introducing a new system, there is no such requirement for player reinvestment, especially when the rewards delivered by the system are not new. Enter: Armor Synthesis, which is perhaps the most gross example of player time disrespect in the history of the game, requiring new currencies for armor that players have already earned.

    Season of Opulence

    It is worth pausing and reflecting on what is likely the most well received season in Destiny 2 thus far, not just in retrospect, but also in the moment. The Menagerie and its Chalice system has been routinely praised by the community for being both engaging and rewarding. It is likely not a coincidence that it required neither bounties nor any superfluous steps to soak up player time.

    Like the Hammer, the Chalice was the tool for content engagement in this season, and the content was The Menagerie, a 6-player match-made activity that could be described as a series of public events through which players progress in order to receive a seasonal reward, provided they have fed their Chalice.

    1. Feeding the Chalice requires Runes
    2. Runes could be earned randomly through non-Menagerie activity completion, chests found by players via the seasonal vendor weekly bounties, and from a weekly barge of chests that could be opened with Glimmer.
    3. Socketing certain combinations of Runes into the Chalice determined the reward received at the end of The Menagerie.
    4. These steps could be upgraded through the Chalice using the Imperials seasonal progression currency.

    This boiled down to: 1. Earn Runes 2. Socket Runes for a targeted reward 3. Complete The Menagerie

    Why did this system land better better than that of Season of Arrivals and the current season? It delivered everything that players want:

    1. Player agency
    2. Time respected + rewarded
    3. Engaging content

    Players had a choice in how they invested their time. They could engage with the bounties, but those were only weekly. After that, they could play any content in the game to earn Runes for the Chalice. And if they had a stockpile of Glimmer, they could dump it for bonus runes each week. This respected the time of the already most invested players that regularly maxed their Glimmer.

    Once they had Runes, they could combine them in various ways to target the specific loot they were interested in. This made the content highly rewarding. But The Menagerie was also itself a fun activity to play and not simply the final time sink to earn the reward. Players enjoyed running The Menagerie, which responded directly to player proficiency; the more efficiently a round was completed, the faster the group could reach the final reward, represented by a meter that would continually fill each round. It was engaging.

    Back on track

    When the Content Vault was announced, players decried the inclusion of The Menagerie. The community wanted it to stay and simply be refreshed each season with new rewards. No seasonal content had matched it, and still none has since. But that doesn't need to be the case. It followed a simple formula that could be continually adapted and reapplied.

    1. Allow for player agency
    2. Respect and reward player time
    3. Provide engaging content

    The third point of course relies heavily on the creative team, but the Menagerie itself had a formula that was the basis of its success. There is a clay from which new content could be molded. The wheel does not need completely reinvented to satisfy some false sense of requirement for continued originality. Destiny players just want to shoot things and get loot. Bungie, do not overcomplicate it.

    If this season, the Guardian Games and the upcoming Armor Synthesis system are an indication of what's to come, we are headed down another path of dark engagement patterns. Progression is being convoluted and treated as content. Player time is being disrespected. New earn-anywhere currencies are being conflated with player agency.

    We will dump hours into the game, Bungie. We've shown that we will, even when we're unsatisfied with it, time and time again. We love it too much to stop. But please, let's skip the next 9-12 months of waiting for the "we heard your feedback" post the announces changes to these new time sink stand-ins for bounties. Neither you nor we want another bummer year to reflect on.

    Start by reflecting now on the good instead. Build from what worked, even if it's a carbon copy. Then iterate from there. No one will be mad at The Menagerie 2: Arc Conductor Boogaloo.

    ——

    Edit: I really appreciate all of the positive responses! If you enjoyed this long-winded post, you may also enjoy this video on inventory management I made a while back that is unfortunately still relevant.

    submitted by /u/Witha3
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    I understand if you hate me, but SIVA should not be a Darkness subclass

    Posted: 27 Apr 2021 01:54 PM PDT

    DISCLAIMER: I'm not superknowledgeable of the lore so correct me if I'm wrong and change my mind!

    But SIVA is a man made or at least physical construct. I know that super light golden gun are technically just light imbued physical weapons but then wouldn't it just be "golden weapon?"

    On the other side, if SIVA can be imbued with darkness, why can't it be imbued with the light? Why haven't we used it this whole time?

    I personally think Blight should be the next darkness subclass. Frankly, I thought it should have been the first!

    But I digress, I think a SIVA season would be cool, but not SIVA as a subclass.

    Thank you for coming to my Tower Talk!

    submitted by /u/mnm119
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    Hey Bungo I hope that there will be a doubles protection for shaders from Bright engrams with the new system

    Posted: 27 Apr 2021 06:24 AM PDT

    Pretty Please?

    submitted by /u/MarukoRedfox
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    The main thing that bothers me about the Shader BD price increase is that there's no logical reason for it.

    Posted: 27 Apr 2021 02:02 AM PDT

    Other than greed, that is.

    Using standard economic modeling and price theory, we can show that there's no economic/rational reason for Bungie to increase shader prices in the new system. I've elaborated below, but TL;DR - Greed and sapping more Bright Dust from player's hands is pretty much the only motive, even if 300 Bright Dust isn't very expensive.

    If you look at the current economic model for Destiny 2, we currently pay 2 Legendary Shards and 500 Glimmer for a legendary shader. Using spider as an exchange rate indicator, we know we can buy 10,000 Glimmer for 10 Legendary shards, which means 1 Legendary Shard is 1,000 Glimmer. However, this is the most punishing exchange rate - if we were to use resources, which go for 5 for 1 Legendary shard, and exchange those for Glimmer, at 20 for 10,000, we get 4 Legendary shards for 10,000 glimmer, which means every shard is worth 2,500 Glimmer.

    This essentially means that every shader is worth 5,500 Glimmer using the highest shard value, or 2,500 using the lowest. To try to be even fairer to Bungie, lets use the highest value of 5,500.

    Now, we want to establish whether or not there's a correlation between Glimmer and Bright Dust. There definitely isn't one between Legendary Shards and bright dust, as they share no real exchanges. One could argue that 40 Bright Dust = 1 Shard as shaders from Eververse currently dismantle for that much, but that's not really a fair comparison as that is only doable once per account per shader.

    So lets look at Glimmer - Bright Dust. Using Vanguard/Crucible/Gambit repeatables is a direct translation of 3,000 Glimmer+Time to 10 BD, but time isn't something we can build a reliable model for. If we were to assume that Vanguard bounties were the most consistent, say 25 SMG kills in a strike, we could still vary wildly between 2 minutes to 5 depending on the player's skill, their connection, whether they play with solo mode on or not, etc. It's also hard to model time in comparison to Glimmer as that varies wildly as well.

    Thus, we conclude that whatever correlation we can conjure up for Glimmer+Time = BD, it won't be reliable and won't be accurate for the majority of players. We can safely say that Glimmer does not correlate to BD on its own, because there's no direct exchange that doesn't involve time.

    So if we were to say there is no correlation between shards or glimmer to bright dust, and that currently a shader costs 5,500 Glimmer, the only thing we can conclude is that the new system saves you 5,000 Glimmer per shader (and this is if we're being SUPER fair to Bungie).

    So that's pretty great right? 5,000 Glimmer less per application of a shader sounds awesome. But wait, there's no reason for this to have anything to do with Bright Dust, we just showed that there's no correlation between BD and Glimmer, so why would they increase BD costs for a 1 time purchase of an uneditable color scheme?

    There's no reason.

    BD and Glimmer do not correlate. Saving us Glimmer doesn't mean we suddenly have more BD, as Time is a very important ingredient in that conversion, and we do not have more of that. You did not increase player's ability to obtain BD via the new system, so not only is there price inflation, but players are losing out on real purchasing power with their current currency. In essence, Bright Dust has been de-valued even further with the current price increase, so essentially, Bungie might have saved us Glimmer, but they made us poorer with regards to Bright Dust.

    So why do it?

    Well, supposedly Bungie sat in a board meeting and made this decision, and everyone nodded their heads in assent, or at the very least the "yays" won, which tells us that Bungie is ok with just making our purchasing power lower with no real justification.

    AKA, Bungie is Greedy, wants to have less BD in the system and make you more likely to purchase silver.

    So that sucks, I don't like playing a game where the company is just greedy for no reason. Sure, the new shader and cosmetic system is much more comfortable, but I would gladly keep the current one if that means shaders are still 40 BD and I get to keep my purchasing power. Pulling shaders is annoying, but at least I can afford to buy new ones consistently.

    submitted by /u/Kers_
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    Transmog should be a quality of life improvement, people are mad because it's being introduced as an additional way to play.

    Posted: 27 Apr 2021 07:08 PM PDT

    Basically the title.

    No one wants to do "totally not bounties" for more materials we don't need to use a system other games have had dialed in for years. Even f2p games like Path of Exile do it better and that is entirely f2p.

    If it needs to be monetised please consider doing it in a way to let's players have a bit of freedom first. Why can't we have a certain amount of slots per character, per armour piece and any additional ones you want can be brought with silver?

    submitted by /u/pepsimaxmate
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    Seven Sisters is up for sale in the EV store

    Posted: 27 Apr 2021 10:06 AM PDT

    It's one of the new shaders introduced this season, and has a star-like pattern on armour.

    It is also one of the last shaders you can buy for 40 Bright Dust.

    submitted by /u/GullibleChemical
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    Weren't we supposed to get some kind of fix for teleporting adds?

    Posted: 27 Apr 2021 11:13 AM PDT

    If anything, it just feels like it's gotten worse. The boss in Presage has "nothing personal kid"-ed me every single run for the past six weeks, any new add group teleports around like taken, and the whole thing just feels really janky.

    submitted by /u/WiseScratch
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    WARLOCKS HAVE PULLED IN THE LEAD

    Posted: 27 Apr 2021 03:38 PM PDT

    Keep your hard work up Guardians!! WE WILL WIN THIS ONE!!!

    submitted by /u/gewdevening
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    Despite the current selection of weapons themselves not being the best at the moment, the addition of Adept weapons to Grandmaster Nightfalls as a whole has been an amazing catalyst in boosting their popularity

    Posted: 27 Apr 2021 05:34 PM PDT

    As the season draws to a close, I just wanted to say that adding Adept weapons and mods to GM Nightfalls has been a seriously great boost to the popularity of those Nightfalls.

    While yes, the weapons aren't all hot stuff, there's still good items in here too (Palindrome with Rangefinder will at least be in contention with 120s once the range nerf happens).

    These weapons and the mods have sent people to the GM and it's a really great thing to see the playlist becoming more popular. And it's becoming organically popular too, which is great.

    The lesson here: When there's good loot (Palindrome quality or better) people will naturally flock to that content.

    submitted by /u/AS345
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    Warlock Transmog Recommendations

    Posted: 27 Apr 2021 11:39 AM PDT

    My friends were discussing what we would even use 20 transmog... threads(??) on. I decided to make some graphics for you with some fun suggestions. I have the other classes ready to go, but if you all hate this, I wont make them. 😅

    https://imgur.com/gallery/1rkahLL

    Also, PLEASE feel free to post some of your suggestions and anything you're excited to convert in to an ornament.

    submitted by /u/legomojo
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    Is the Izinagi's Burden a good exotic to get?

    Posted: 27 Apr 2021 05:42 AM PDT

    It looks really cool and seems like it could dish out some serious damage but I don't know if I should get it over a few other exotics for my third from the kiosk

    submitted by /u/Agent_Rico
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    The Dreaming City truly is a beautiful location

    Posted: 27 Apr 2021 06:45 AM PDT

    I hope bungie finds it in their hearts to never take it away from us.

    submitted by /u/Zaryan0va
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    If we want the shader price change undone, we must continue to be vocal about it.

    Posted: 27 Apr 2021 01:58 PM PDT

    Bungie is taking HEAVY fire for all the changes they announced in the TWAB within the past few days, the shader price increase above mostly everything else, and I think that's good. With enough pressure from the community, we can get it changed. The community managed to reverse or mitigate some greedy Eververse changes during Season of the Worthy, and we can do it again.

    submitted by /u/SeaCranberry72
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    Champion Mods should be a sub category on armor mods >

    Posted: 27 Apr 2021 04:14 PM PDT

    Let me preface I've been Conquerer since it was first available and I've been Gilded for weeks but when choosing a weapon to run a NF you have to obviously run Unstoppable/Barrier/Overload. Cool- but to have to hecatomb an entire slots for something as intricate as a GM seems selfish on Bungies part for us to have to sacrifice useful slots.

    You're giving up reload mods/focusing mods/grenade mods/dexterity mods...why makes us have to choose to give up useful tools that overall won't be the make or break on if you succeed in beating a Master or GM in the first place. Why not have say a reload mod and sub mod for champions to run on top. Just seems like players are always having to give up something to get something when it comes to Destiny as opposed to earning, stacking and PAYING(which I've bought every DLC- ead sun setting) make the champion mods a sub category or add a slot like you do for the Aeon exotic for all Gauntlets strictly for Champions.

    submitted by /u/Lucky3085
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    Before you run off into the Crucible with a Spike Grenade Launcher, read this:

    Posted: 27 Apr 2021 11:26 AM PDT

    https://imgur.com/fqrMLeJ

    At time of writing, Fallout has 70K views on his video about using a Grenade launcher with Dead Man's Tale. And I've definitely seen some GLs in trials with low kill numbers...https://www.youtube.com/watch?v=SnpasFjxXdk&t=7s&ab_channel=FalloutPlays

    That said, he didn't present the argument of Spike vs Proxi nade as a sufficient comparison. The video showed where Proxi missed but didn't show how close you have to get with spike nades. Which by the way can miss through guardian's legs or over their shoulder.

    Proxi's hit box IS 3 times larger than the guardian's hitbox

    "That's fine" you might say, "I can just manually detonate." That is right at ranges greater than 20 meters. I'd argue if this was just a discussion about using GLs in a 20+ meter distance then, Spike might be the better option.

    Except shotguns makes up just 20% of all kills in the crucible. You're gonna want your GL to help you in these situations. And having a big hitbox when a guardian is sliding in or warlock dashing to your face, is a huge help.

    --

    I hope this helps people wanting to try Grenade launchers. We currently only make up 1% of all kills in trials. So, even it it's frustrating to play against, I do think there could be more people out there learning how to blow stuff up.

    EDIT1: That 20 meter number is again based off a Truthteller at 86 velocity while on PC with a Framerate of 144. Dropping my Frame rate to 30 allowed me to lower the manual detonation range to 15 meters. Thank you burtmacklin15 for that insight

    submitted by /u/justinlaforge
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    When I heard "Guardian Games", I envisioned Fall Guys /Mario Party but with Guardians

    Posted: 27 Apr 2021 05:22 PM PDT

    I really thought there would relay races, or some type of battle royale jumping puzzle mode.

    submitted by /u/sensualtrex
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    Pulse Monitor's handling buff does not work.

    Posted: 27 Apr 2021 07:49 AM PDT

    Since Beyond Light Pulse Monitor's handling buff does not function

    Here's a video from Arrivals that shows it working (skip to 17:38)

    https://www.youtube.com/watch?v=NFD9tP9p-G0

    Really hope this isn't overlooked

    submitted by /u/ANTORICO2THELEGEND
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    The 10% boost to the daily loser sounds good in theory, but it doesn’t level the playing field in execution like it’s intent suggests.

    Posted: 27 Apr 2021 05:39 AM PDT

    Here are the current standings:

    1. Hunters - 7
    2. Warlocks - 0
    3. Titans - 0

    (Warlocks are in second because they've beaten Titans on more days than Titans have beaten Warlocks.)

    Now you might be wondering, well now Titans should have a good chance of catching up, right?

    Well not exactly. If Hunters do manage to squeeze out a few more wins, then they've basically won the whole event because Titans can no longer continue to accumulate bonus percent. It's Warlocks' turns to start accumulating bonus percent after Titans have received a 40/50/60% (don't know exactly how many days Titans finished in last, sorry).

    As a result, we're going to spend the next week in the same situation as last week, with Warlocks finishing last all week instead, while Hunters will continue to pile up the wins per day. In the last week, Warlocks and Titans should be able to finally surpass Hunters, but by then, it'll be too little, too late.

    What should've happened from the start was the daily second place team receiving a 5% bonus so you're not punished for finishing second every day. The other option would've been to make Guardian Games work like last year, where the last week gave double wins per day to give Titans and Warlocks a chance to actually catch up.

    TL;DR: With the second place team not receiving any bonus since the event started, all that's going to happen in Week 2 of Guardian Games, is Warlocks are going to lose almost every day just like Titans did in Week 1. As a result, Hunters are going to run away with Week 2 and secure the overall win before anyone actually has a chance to catch up.

    submitted by /u/iblaise
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    My love letter to Bows

    Posted: 27 Apr 2021 07:39 AM PDT

    (TL;DR is that I love bows and I want more archetypes and things.)

    Dear Bungie, I know this will probably get lost in all of the noise on this sub but this is my love letter to bows.

    I LOVE the bows in your game. I started playing destiny right before the release of Forsaken, I won't lie to you I felt a little underwhelmed by the grind and with the exception of Sunshot, none of the guns felt ultra satisfying to use. Then, September 5th, I buy the expansion so I can play with my friends and our beloved Petra Venj gives us the no turning back base roll with the accuracy masterwork, hip fire and explosive head (or snapshot but I never used it cause I was a PvE main at the time).

    When I tell you that this bow SINGLE HANDEDLEY changed my entire perception of the game, I don't kid. My No Turning Back has 11,326 PvE kills on it and I NEVER unequipped it. Bows feel so amazing to use, especially the precision frames IMO. Biting Winds is now my new baby. Then the dungeon dropped.

    My buddy Seth was like hey did you know there's an exotic bow and it shoots through multiple enemies AND sees through walls?? And I was like is this real life? then i told no turning back to take a break and then my loadout for months on end was exclusively Wish Ender, Loaded Question, and Wendigo GL3. Wish Ender (according to a destiny tracker bot I use in discord idk how it works) has upwards of 14k PvE kills and 678 PvP kills.

    Wish Ender, A bow with an abysmal charge time in comparison to other bows, got me into PvP. I have never seen another person tell me a similar story about bows. Point of the Stag followed suit in Season of the Worthy and I was like. Wow.

    The way that the bow weapons, especially wish ender, pierce through the air and make that satisfying ping noise when they meet their targets precision point is just unbelievably addicting to hear. I use bows everywhere I go in this game, I use Point of the Stag for Super Shutdowns I use Biting Winds with Swash for the melee 1-tap POWER, I use Imperial Needle w/ impulse amplifier and thresh to further enhance my Nezerac's Sin in basically any PvE activity, I use Levi's Breath for the Sheer POWER that goes into every shot, if precisions and lightweight frames are .5 and .7 mechanical pencil lead then Levi's Breath is a novelty pencil that you use for the absolute hell of it.

    In PvP I am like the only person I know who uses bows, and in Trials I have never seen anyone use a bow other than me except the respectable Le Monarque user (Le Monarque ornament gang rise up).

    Bungie, I love your bows, I will never get tired of them and they are the reason I am so addicted to this game. I loved the addition of Ticuu's Divination this season and I cannot wait to see what you guys have in store. I personally am hoping for a Trials Bow next season or maybe even a new kinetic exotic bow. I am not really too upset about the lack of bows in game however because they are usually pretty quality every time.

    If you read this through to the end I appreciate you and please let me know in the comments if any of you guys feel the same way. Have a good one.

    (P.S. If I didn't mention your favorite bow in here I apologize and just know I didn't want to make this feel any more essay than it already is. Be Brave Guardians.)

    submitted by /u/Lazy_Jello1374
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    I know some people like crimson but god i miss red death

    Posted: 27 Apr 2021 01:41 AM PDT

    Crimson sure is a cool idea, but no matter how many buffs they give it such as increased range or damage it will always feel like the worse parts of a hand cannon and a pulse combined.

    I know its too late for bungie to change it but I feel like most people prefered red death anyway.

    submitted by /u/luckmyst3r
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