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    Destiny [D2] Trials of Osiris Megathread [2021-05-14]

    Destiny [D2] Trials of Osiris Megathread [2021-05-14]


    [D2] Trials of Osiris Megathread [2021-05-14]

    Posted: 14 May 2021 10:03 AM PDT

    Trials of Osiris is LIVE

    This thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of Osiris.

    FAQ

    What is Trials of Osiris?

    • Trials of Osiris is the pinnacle PvP activity. Every Weekend, the best players compete in 3v3 Elimination for one goal: Go Flawless.

    • To start, head to Saint-14 in the Tower Hangar and buy one of the possible passages (see below).

    • To reach Flawless and get to the Lighthouse, you need to win 7 matches without losing one.

    • It uses Win Based Matchmaking, which means you'll face teams with a similar amount of wins on their card. Matches will get harder as you win more matches.

    • There is NO fireteam matchmaking. You need to team up yourself!

    • Power Level matters, however bonus power from the artifact is not enabled.

    How Long do the Trials of Osiris last?

    • Event Starts: Every Friday at Daily Reset (1700 UTC).

    • Event Ends: Following Tuesday at Weekly Reset (1700 UTC).

    Where do I go to find Guardians to compete with in the Trials?

    • You can head over to /r/Fireteams, www.The100.io, Xbox LFG system, DestinyLFG.net or DestinyLFG.com, or go to the Bungie.net recruitment forum (also available through the Bungie App).

    What if I have a question about another piece of armor/weapon or general Trials question?

    • Use Control + F (Or Command + F if on a Mac) and search for keywords in your question. Someone may have asked it already. If they haven't ask right below.

    Trials of Osiris Map

    Surprise! (beep boop please report)

    Rewards

    Rotation not known yet, please let us know!

    • 3 Wins (Powerful): Surprise! (beep boop please report)
    • 5 Wins (Powerful): Surprise! (beep boop please report)
    • 7 Wins (Pinnacle): Surprise! (beep boop please report)
    • Flawless (Pinnacle): Surprise! (beep boop please report)

    Bounties

    Name Description Cost Requirement Reward
    End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. Awards the 3 Win Challenge reward from this week. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token & 1 Trials Engram
    Arsenal of Light As a fireteam, defeat opponents using abilities in the Trials of Osiris. 1000 Glimmer 100 Ability XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token

    Passages

    Name Perk Cost
    Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
    Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
    Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
    Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
    Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards
    submitted by /u/DTG_Bot
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    Daily Questions [2021-05-15]

    Posted: 14 May 2021 08:00 PM PDT

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Season of the Splicer Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Bungie Writers, you've moved me. I just got Survivor's Epitah. The lore, it's a conversation between Mithrax and Shaxx. As someone who served 4 combat tours and both showed, and was shown mercy by my "enemy," this....this lore tab is spot on. Thank you.

    Posted: 14 May 2021 02:36 PM PDT

    I highly recommend this lore tab. It's on the seasonal Crucible Hand Canon.

    Bravo Bungie Writers, 👏👏👏👏👏👏👏👏

    Here the link to the lore tab on Ishtar. You can also view it in game on the weapon or in collections.

    https://www.ishtar-collective.net/entries/survivors-epitaph

    submitted by /u/OmNomShivan
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    Thanks to the lower power jump, it feels like I can actually start enjoying this season and it’s content.

    Posted: 14 May 2021 08:53 AM PDT

    Yesterday, the third day of Season of the Splicer, I ran legend lost sectors at 1310. I got the new hunter exotic, took them straight into Override, and had a great time. I have the new aspect already, despite the mission being 1320 power. I'll be ready to do VoG on day one. Last season, I didn't get to do any of these things until weeks in, because I was so put off by the idea of running strikes just to increase a number.

    I know there's a ton of salt going around about this season, deservedly so, but I just wanted to give Bungie a shoutout for this one massive quality of live improvement. I no longer feel like the start of the season is a horrible chore of needing to grind ancient content, just to be able to get access to new content. So, thanks Bungo.

    Now, about that synthstrand drop rate…

    submitted by /u/ndg127
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    Saving the Eliksni (House of Light) felt good. Then I went farming for Exotic Leg Armour in the Scavenger's Den.

    Posted: 14 May 2021 04:04 AM PDT

    I can assume, that saving Mithrax, felt good to all D2 players. Almost felt bad for all those fallen kills I had. Now, when I got into the Lost Sector to get the exotic, I got reminded of how annoying these fallen can be. A boss whose gun has infinte ammo, snipers and other ads with infinte range. Well I got through each run in under five minutes but my point still stands.

    Fallen, are annoying. House of Light cant fool me with those dreamy eyes of little fallen.

    Edit: So, for the past hour, I was farming the lost sector like crazy, since I assumed (and also good people of reddit motivated me) it would be gone at reset. Guess what folks, the same lost sector came into rotation as a Master Lost Sector (1340). I am not kidding. Well anyway, god give me strength.

    Edit2: For some reason, I didnt know that Master comes after Legend the next day. Apologies.

    submitted by /u/udyadityadeo
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    Other than the first acquisition. I am so glad I never have to think about Shaders dropping anywhere or dismantling them ever again.

    Posted: 14 May 2021 07:49 AM PDT

    Thank you bungie.

    submitted by /u/odinsknight101
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    My warlock is here to end all the slander being directed at Glacial Harvest. With the following build we explore why “boring” is better as we examine the new warlock aspect, harvest fragments, and a newly buffed exotic. All of which culminates into a mighty ca caw that rivals that of even a x4 Izzy.

    Posted: 14 May 2021 06:26 AM PDT

    Ok my fellow warlocks,

    I get it. Our new aspect may not be a badass diamond ice spear. It may not be completely busted in crucible. But it is anything but boring. Let me show you why.

    What will we accomplish with this build?

    · Constant up time on melee ability

    · Constant 25% weapon damage buff

    · Consistent 50% buff to kinetic primary damage

    · Consistent 30% debuff and stun on enemy groups

    · The ability to dial Hawkmoon up to 11

    · The ability to stun overload champs

    · The choice between a constant over shield or insanely quick super cooldowns

    · The ability to regain super energy from super kills

    Alright, let's get to the fun stuff!

    Subclass:

    We are gonna be rocking the shadebinder warlock for this one. Reason one, the ability to freeze is one of the most powerful tools available for crowd control. But, now with our new aspect and fragments it also becomes a tool that can boost our dps and burst potential. Reason two, stasis might be one of the most viable support classes in the game. Its ability to enable other stasis users' fragments as well as recharge teammates' melee abilities, I would argue rivals even middle tree dawn when it comes to support potential. This builds utility is crazy and it's all thanks to the following combination of aspects, fragments, and abilities.

    Coldsnap:

    Our build is built around freezing targets, it's what the shadebinder does best so the grenade that isnta freezes multiple enemies seems like an obvious pick. While we will mainly be focusing on tossing out penumbral blasts if we ever die or have our gameplay loop disrupted this is a good reset button to get us back on track.

    Glacial Harvest:

    The aspect description reads, "Freezing targets creates [Stasis] Stasis shards around the frozen targets. Higher tier combatants create more shards" what this means is we warlocks finally have a way to generate shards. It also means, melee for days. Freezing a red bar targets creates one shard, a standard yellow bar two shards, and bosses and champs create three. Each shard rewards around 15% of your melee charge. This in combination with some synergistic fragments allows us to max out the up time on our melee. More melee means more freeze, more freeze means more shards, creating a loop. However, when you make up to six shards in rapid succession with glacial harvest the aspect goes on a brief cooldown, so pace yourself.

    Iceflare Bolts:

    This aspect's description reads "Shattering a frozen target spawns seekers that track and freeze other nearby targets" This allows us to chain freezes off red bars that we just straight up kill with penumbral as well as giving us more ways to freeze targets which makes more shards and enables our fragments.

    Hedrons:

    Hedrons probably needs no introduction. This is essentially an on demand well of radiance damage buff, 25% to be exact. Normally we would have to use mods to apply a buff which would require charged with light and make us jump through a whole lot of other hoops, but not with Hedrons. Thanks to its 10 second duration we can keep this up pretty much indefinitely. There is probably nothing I can say about this thing that hasn't already been said so I'll just leave it at, it's really good.

    Hunger:

    This is one of the new harvest fragments. Hunger buffs the amount of melee energy we get from collecting shards from around 15% to 30% per shard. This means if we freeze a champ or boss, we literally get 90% of our melee back. This is a must and pairs incredibly well with one of the mods I'll mention latter down the line.

    Rending:

    This is on is probably going to get slept on, but dear lord it shouldn't be. Normally shooting a frozen target with a primary is a bad idea as it doesn't shatter them and the 5% buff to damage only applies to abilities, special, and power. But with this baby we're bringing kinetics back! The descriptions reads "Kinetic weapons do increased damage to [Stasis] Stasis crystals and frozen targets" now this is a little misleading as only primary kinetic weapons get increased damage, so no crazy boosted Izzy and slug shotguns unfortunately. But this is probably for the best as the damage buff is 50%, and it applies as a modifier meaning it stacks with buffs, debuffs, and other modifiers. Suddenly the inability to shatter a frozen enemy turns into the positive "I get more shots that deal 50% more damage to my target", and since Hedrons gives you a 25% damage buff on freeze you get massive returns for playing the same way you would anyway. Now if only there were a kinetic primary that could deal special weapon levels of damage to pair it with…

    Conduction, Rime, or Bonds:

    Alright these are dealer's choice. You want a shield/healing? Go with rime, it provides a small overshield from picking up shards this translates to health if you are low. This lasts for ten seconds and can be refreshed and stack by picking more shards. You want to regen you super like a mad man? Go bonds. Pretty straight forward killing frozen enemies grants bonus super energy. Since everything we are killing will be frozen this adds up quick. You want ease of use? Go conduction; nearby shards will track to your position. These move pretty quick and are excellent for those of us who can't be bothered to walk over our shards. Any of these will work great.

    Ok, it's time to pump up the synergy with our exotics. We've got two of my favorite exotics in the game one of which was recently buffed.

    Felwinter's Helm:

    I love this thing. Felwinter's Helm releases a wave of energy on charged melee and finisher kills that applies a 30% debuff and an initial stun to all enemies it touches. The size of the wave and length of the debuff scale with the tier of enemy killed by the melee or finisher. Kills on red bar enemies create a roughly 10-meter wave and a 9 second debuff (pretty similar to a certain fragment's duration). Elite kills create around a 15-meter wave and a 15 second debuff. And finally, major kills create a massive 23ish meter wave and a 20 second debuff. And now finally, the Felwinter debuff procs on the target killed by the melee and not the user. I have been wanting for this since the exotic came out. But wait it gets better, Felwinters also now works with stasis melees. This means we now have a melee that can freeze a target, freeze surrounding targets, cause shatter damage, stun surrounding targets, debuff them by 30%, buff us by 25%, buff our damage to frozen targets by another 50%, and replenish at minimum 30% of its own cooldown. Sheesh. The finisher also comes up more than you'd think when dealing with champions and mini bosses, a nice little bonus.

    Hawkmoon:

    You'd think that was enough damage boosts, but you'd be wrong. We still have one more tiny modifier to add to all our numbers, and when I say tiny I mean a 1736% damage buff. Enter the Ca Cawnon. Hawkmoon has the perk Paracausal Shot which allows you to stack precision hits or weapon kills with Hawkmoon to make one mega final shot. This stacks up to 7 times and at max is 1736% more powerful. You are able to swap between weapons until the final round without losing your Paracausal charges. The mag size of eight doesn't leave much room for error, luckily the targets you're shooting at won't be moving, and thanks to your damage buffs without Paracausal you can body shot a lot of frozen red bar targets. To make things even easier the catalyst boosts the mag size as well as boosting the stats of Hawkmoon with each stack of Paracausal. This will max out your reload really early as well as buff accuracy. Hawkmoon can also roll with random perks but to be honest this isn't a make-or-break thing. Gun to my head I would say you probably want surplus but that's just me.

    Mods:

    Thanks to the return of Ada 1 combat style mods are more accessible than they have ever been. Which is great because mods are really what brings most of my builds together. For simplicity sake I will be breaking the mods down armor piece by armor piece providing affinities, energy consumption, and a brief description of what the mods do for us. I will not be using any of the new mods as I do not have them yet, damnit you finals week! Alright let's get into it.

    Helmet:

    Affinity arc

    Hands on cost 3 (x2)

    "Gain bonus super energy on melee kills"

    We melee a lot and Penumbral kills most red bars, so we definitely want to get as much super energy out of those kills as possible.

    Empowering Finish cost 1

    "Become Charged with Light by finishing a combatant, consuming one-tenth of your Super energy."

    While not our main source of becoming charged with light this is a good backup, since we want to use our finisher anyway due to Felwinters.

    Arms:

    Affinity solar

    Impct induction cost 3

    "Causing damage with a melee attack reduces your grenade cooldown."

    Our melee will be up pretty much at all times so we might as well charge up our alternate freeze option with all of the melees we are throwing out.

    Supercharged cost 5

    "You can have 2 additional stacks of Charged with Light, up to a maximum of 5."

    This allows us to store more charges of light so if we go on a bit of an orb/finisher drought we will still be able to keep a consistent charge.

    Overload Handcannon cost 1

    "Landing consecutive hits disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions."

    Since we are using Hawkmoon a lot we might as well add some champion utility to it as well.

    Chest (use the new fur cloak so hot right now)

    Affinity arc

    Heavy handed cost 7

    "While Charged with Light, regain half of your melee energy when you use a charged melee ability, consuming one stack of Charged with Light. While surrounded by multiple combatants, defeating a combatant with a Fusion Rifle, Shotgun, Sidearm, or Submachine Gun adds ammo for that weapon to your reserves."

    This is what turns our build from something that charges its melee fast to something that has infinite melee energy. The 50% buff plus the minimum amount of melee energy we get from one shard leaves us at 80% melee energy. With a reasonable amount of strength this will be recharged by the time we are done blasting our frozen targets with Hawkmoon. But, thanks to Iceflare Bolts we almost always have at least two shared per melee which would return our entire melee charge instantaneously.

    Legs:

    Affinity void

    Stacks on stacks cost 4

    "gain an extra stack of charged with light for every stack you gain. –10 recovery"

    Doubles the amount of charged with light we get from orbs and finishers helps us stock up on charges so we can always use heavy handed.

    Bond:

    Affinity whatever

    Glacial Inheritance cost 6

    "Defeating targets with your Stasis Super refunds Super energy."

    This build gets its super really fast, especially if you use bonds. Why not add to this by making repeated supers come back even quicker. We can also use the super energy to fuel empowering finish if need be.

    Taking charge cost 3

    "Become Charged with Light by picking up Orbs of Power."

    Due to its masterwork Hawkmoon generates an orb on a double kill. Each time we freeze with our melee we will be looking to clean up with Hawkmoon creating an orb. This will be our main way of charging ourselves up for heavy handed.

    Playstyle:

    Look to use your melee early an often as we can't benefit from shards to the fullest if our melee is fully charged. Open all engagements with a melee and look to aim at the center of red bar clusters to maximize your chance of having Iceflare bolts spread and the Felwinters wave hit. Build up stacks with hawkmoon until you have two shots left, then save it for a larger target you want to nuke. Switch to a secondary, anything will do but I personally enjoy specials with auto loading holster. Another fun recommendation would be a shotgun with one two punch. This can prove very good at burning larger targets that survive your final Hawkmoon round. Since anything that survives a properly set up x7 Paracausal Shot is probably a mini boss, boss, or champ we have the ability to spam shot gun melee shotgun melee even without charged with light as a freeze will generate 3 shards which regens 90% of our melee. If this happens make sure to kill the target with a finisher as this gives you a charge back and resets the loop. Ok so how do we properly set up a Paracausal Shot for a large enemy? Simple aim your melee at a redbbar near the desired target. This will kill the redbar releasing the Felwinters debuff and sending an Iceflare Bolt to your desired target. The target is now debuffed and frozen and you have the Hedrons and rending damage buffs. Fire your 2nd to last round for a precision hit, which will not unfreeze the target, and then follow it up by unleashing the ca caw right in the targets face. This will result in damage that exceeds an Izanagi x4 headshot. IF they are still alive switch to auto loading special or heavy and make sure to kill with a fnisher. If you die or disrupt the gameplay loop some other way you can us the Coldsnap as a hard reset to bring back your melee energy and put you back on track to farming charges with Hawkmoon.

    Conclusion:

    Hope you enjoyed reading and hope you all have fun using this build if you decide to make it. I'd love to hear any feedback from you guys, or just talk about builds for the new season. If there is any interest in more content like this let me know as I love doing these and have a lot more time on my hands now that I'm done with school. Alright that's all from me, get out there and start Penumbral Blasting guardians!

    submitted by /u/WinglessBrdz
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    Network Anomaly aka Loot Goblin is random - Source dmg04

    Posted: 14 May 2021 03:40 PM PDT

    https://twitter.com/A_dmg04/status/1393330046383714304

    Appearance of the loot goblin is a chance. It comes and goes as it pleases. Data spikes increase your chances, so dunk away!

    submitted by /u/360GameTV
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    The Season of the "Of The": A data driven argument

    Posted: 14 May 2021 11:23 AM PDT

    It seems like these days everyone has a problem with Destiny 2. Whether it's complaints about transmog or fewer pinnacle sources (guys you're gonna be able to get 17 pinnacles a week even when its not iron banner please calm down), theres a lot of big game altering decisions that Bungie has made that people have rightfully called out.

    But: there is one that has gone unnoticed until now. One that is objectively the largest issue the game has ever faced.

    Soon every piece of exotic armor will have the words "Of" and "The" in the name.

    Let me explain.

    First: my qualifications. They don't matter. This writeup will shake your very viscera to the point where people will be sending me Reddit direct messages asking, pleading, begging "Wow Basalisk on Steam you're so eloquent, please help me with Proph boss fight x3 (quick)!" To which I will respond "I only have one character. It is a titan. Please get on my level."

    So: I assume you're wondering what I'm saying. The gist is this-- There has been a noticeable and presumably endless increase in the number of pieces of exotic armor containing the words "Of" and "The".

    Image

    Figure 1: Ratio of newly released armor which contains both the words "Of" and "The" to total newly released armor (unitless) versus the time since the launch of Destiny 2 when the armor was released (microseconds).

    This image illustrates an important trend: the exotic armor ratio (hereafter referred to as the EAR) has an order of 6. This implies that this trend will, once started (as it has), rapidly balloon to absurd numbers. The correlation constant of this trendline has a rsquared value of 0.9758, which, for those who aren't as gifted with the knowledge of statistics as I am (don't worry babe, I'm sure you have other good qualities), means it is correct.

    Let's take a look at the next season. This season will begin at roughly 1.210e+14 microseconds post launch. Plugging this into the (correct) trendline equation yields an EAR of roughly 1.4. The keen eyed amongus will have noticed something: this implies that there will be more new exotic armor released containing the words "Of" and "The" then there will be total new exotic armor pieces released. This implies that next season 5 new exotic armor pieces will be released, all containing "Of" and "The", and two old armor pieces will be modified to include them.

    At the beginning, this trend will not be especially painful. My predications are that we will see "Heart of the Inmost Light" and "Wings of the Sacred Dawn", both of which work on an aesthetic level. The problem is that this trend will continue. Soon enough every armor piece will be ridiculously named just to fit the scheme. I hope you're ready for The St0mp of EE5, hunters, because that's what is in your future. Soon, this may lead to multiple instances of "Of" and "The" in the same piece of armor, just so they can keep going down this reckless path for a little bit longer (The Cuirass of the Falling of the Star would be pretty slick but that's the only one that would work).

    Please, bungie. We can all see where you're heading. You're better than this. Stop now before it's too late. We care about you.

    Please leave any questions, comments, or concerns below, preferably including an emoticon.

    submitted by /u/The_Krackening
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    You shouldn't be able to enter Hero or higher Nightfalls unless you have at least 1 Champion mod equipped.

    Posted: 14 May 2021 04:17 PM PDT

    I'm so very tired of being the only one with an Overload or Barrier mod when we're in the last room this week. It's no fun.

    submitted by /u/MookieV
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    Tyra Karn should be in the H.E.L.M.

    Posted: 14 May 2021 12:00 PM PDT

    Idk where she is but I'm sick of going to the tower AND the Helm just for both kinds of engrams. Master Ives got got so we either need a holo communicator with Rahool, have the helm connected to the tower, or another cryptarch on the payroll.

    submitted by /u/Seth0987
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    Towerthought: whenever a stasis trace rifle releases its lore should be 2 guardians arguing about coldheart.

    Posted: 14 May 2021 08:08 PM PDT

    A very fed up warlock talking to a Hunter over coldheart after embracing the darkness:

    "So why do they call it coldheart if it's actually hot!"

     "Well because the core of it super cools it so we ca-" 

    "Seems like false advertising to me"

    "No you don't understa-" 

    "They would have to know people would get confused right? Ha maybe I'll just make one that shoots all that cold space magic, I'll call it snowcone"

     "You can't just harness the darkness to make a tool of destruction out of spite and name it snowcone!" 

    Eventually one of them is gonna get fed up enough to make a real stasis laser beam right?

    submitted by /u/Winterscythe1120
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    Bungie just went 2 seasons in a row giving each class a powerful and useful exotic armor piece. It's great to see, hope you guys keep this up!

    Posted: 14 May 2021 05:18 AM PDT

    The Path of Burning Steps gives Titans a useful and reliable counter to stasis in PvP, while Cuirass of the Falling Star buffed an underused subclass in PvE to become one of the best there are.

    Omnioculus was the perfect support armor piece, it helped a lot with difficult PvE content and encouraged hunters to run something that's not freakin' Revenant in PvP. And Star-Eater Scales may be the best PvE exotic for hunters in the game.

    Even warlocks, whose vast majority of exotic armor ranges from underwhelming to garbage, have gotten two good exotic armor pieces. Mantle of Battle Harmony can make some cracked builds in both PvE and PvP. And Boots of the Assembler can give you virtually infinite rifts and healing and empowering projectiles, especially so if you pair it with Lumina.

    submitted by /u/IllustriousGoat831
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    Trans mog has made me realize that Warlock arms and legs need some work.

    Posted: 14 May 2021 09:21 AM PDT

    Arms, aka Gloves, rarely have a cool or unique design. Plenty of them also look absurd with certain robes because they look like giant mittens compared to the arm of the robes.

    Legs have some differences, but the majority of our robes hide them. The few that don't made me realize that a lot of legs are pretty lacking in design uniqueness as well.

    submitted by /u/Conturn
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    Leaked Season of the Splicer Cutscene

    Posted: 14 May 2021 08:21 AM PDT

    https://www.youtube.com/watch?v=8LEAI44Cn_8

    Not incredibly spoiler-ridden, but watch at your own discretion.

    One of the best animated cinematics ever in my opinion.

    EDIT: Deals with the Fallen perspective on Guardians, has a similar style to the Zavala's ghost almost getting sniped by a Psion cutscene from last season.

    Also credit to Monteven for posting the video to YouTube

    submitted by /u/PixelHearts04
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    The PvE Damage spreadsheet has been updated for Season of the Splicer!

    Posted: 14 May 2021 12:21 PM PDT

    Hey! Been awhile

    First things first, here is the Sheet Link. Now onto new stuff


    Season of the Splicer Balance Changes

    We got a couple, but notable, changes.

    Linear Fusion Rifles.

    They got a nice +15% damage buff and a +20% Reserves buff.

    All Linears (except sleeper, sorry pal) were in need of this. With legendries also being able to take advantage of Vorpal weapon and Boss spec, these are actually looking like a pretty good option for a single damage weapon. The reserve buff, while not exactly 20% (This stat is.. very complicated) helps them be more usable overall. Sleeper with catalyst went from 11 to 13 shots. A basic linear fusion went from 18 to 21, and Field Prep puts it at an impressive 23 shots.

    With Sleeper currently not getting it's buff, I'd have to say that a well rolled legendary linear is just the best overall for damage output - and general use (for LFRs). Can't recommend any of the exotics currently, except Arbalest due to it being.. unique.

    Precision Autos

    Another welcome buff. This worked out to be about 6% more damage compared to season of the Chosen. Doesn't sound like much, but it sure feels like it. They now compete with the other auto rifle archtypes fairly, rather than being left behind like they were previously.

    Nerfs and Others

    Lament and Vortex frame swords got hit.

    Vortex takes more ammo on it's heavy attack, lowering it's total damage output. Use that spin mindfully.

    Lament does less damage on it's heavy attack now - but I think something unintentional happened. It's grounded heavy attacks, both the uppercut and the guarding-exotic one, do less damage. To a degree of about ~18% less. Ouch. The unintentional part is that the air heavies stayed the same. Before, a charged aerial did less damage than the grounded heavy. Now it's reverse. Both use the sword energy bar - so this seems... like a mistake.

    The Class swords are back. Numbers are updated for these. All of them seem like an upgrade compared to a normal adaptive, with Aggressives running away from the pack and being total monsters. Lightweights are behind them, but without Whirlwind they won't keep up with the other sword archtypes as well.


    Sheet Maintenance, Updates.

    You might have noticed that the "Sustain DPS" column is gone and replaced. Sustain was removed due to it not really having a realistic scenario in which you'd actually use it. It created more confusion than help I feel. "Avg DPS" covers what Sustain was meant to better.

    The new addition is a "1-Mag DPS" column. While "Avg DPS" covers the DPS across the reserves of the weapon, reloads included - This column is just a one mag dump and then you stop. To pair with this there is also a "1-Mag Total Damage". This assists in comparing weapons with a 1-Mag mindset, and helps clarify weirdness like how a FTTC sniper has a lower 1-mag than the non-FTTC variant. More bullets, more damage - more time to fire!

    "Burst DPS" was changed to "Simple DPS" as to not conflict with 1-Mag. 1-Mag takes into account that for most weapons, the first shot is "free" to fire from a time-to-empty standpoint. Simple DPS does not cover this. For cases of Autoloading, like Xenophage - your DPS falls more in line with this "Simple DPS" than 1-mag.

    A bunch of backend work happened here. Sheet formatting has been cleaned up and made more consistent. I've killed the legacy pages which were apparently showing up for people still, and all sheets no longer cross reference, which should make things easier for people using this data on their own.

    The reload data from VanHolden's work has been incorporated into the sheet. Proper reload speed calculations are done with Lunafactions in mind. These changes didn't mess with the tiering of weapons as they stood before, as the previous numbers were fairly accurate.

    TL:DR

    Linears buffed (except sleeper). They are a more viable pick now- as are Precision Auto Rifles. Lament and Vortex got reined in a little. Still very strong.

    A new Column has been added for 1-Mag burst DPS. Sheet has a lot of corrections in it on the backend.


    New exotics and weapons will be added as they are released, and I get to them. I plan on re-evaluating Deathbringer with it's new catalyst once that is solved. These will likely not have their own dedicated post unless they are very notable.

    Thanks for reading, and thank you all for the continued use of this sheet.

    Sheet link

    submitted by /u/IAMADragonAMAA
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    Just imagine a warlock solar aspect that makes your rift burn enemies, makes you inmune to freeze, and unfreeze you when you use it... Bungie we need light aspects and elements interactions.

    Posted: 14 May 2021 03:31 AM PDT

    it would make the game so much deeper and interesting.

    submitted by /u/IvanAFG
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    Why am I fighting my teammates for kills in Override?

    Posted: 14 May 2021 09:20 AM PDT

    Also why does the boss fight start out with like one enemy per fireteam member lol like what?

    This feels like a 3-man activity they turned into a 6-man

    submitted by /u/captaincanuck89
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    Confession time:

    Posted: 14 May 2021 06:15 PM PDT

    I switch to Salvation's Grip before the slide on Override just so I can watch my fellow guardians smack into ice and die.

    I'm not sorry.

    submitted by /u/One_Thousand_Voices
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    FIREPOWER IS ON SALE TODAY!

    Posted: 14 May 2021 10:04 AM PDT

    Go get it!

    submitted by /u/HelenaLeonhart
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    Patterns changed in DSC encounter 3.

    Posted: 14 May 2021 10:05 AM PDT

    Hey folks. Just wanted to put out an SGA post for a thing in Deep Stone Crypt that wasn't in the patch notes. For encounter 3, there used to be 3 patterns for core dunking, spawn left and right, window left and right, and both right.

    Now any pattern can happen. Both left, spawn right, window left, etc. Just be aware of your callouts in DSC.

    Have a great day!

    submitted by /u/bystandertim
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    Please have a strike with Lord Shaxx as the announcer

    Posted: 14 May 2021 10:18 AM PDT

    Idk if this has ever been asked for before, but I think this would be EPIC! There's so many options to have Shaxx lead a strike. We could be investigating a missing team of Redjacks that are clearing out a new Crucible arena and, boom, it's infested with Vex or Hive.

    Basically, I want to do a strike where Shaxx yells "THROW MORE GRENADES AT YOUR ENEMIES, GUARDIAN!" at me.

    submitted by /u/theblockiestblock
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    Bungie needs to get a new hobby other than making ST0MP-335 ornamnets

    Posted: 14 May 2021 01:34 PM PDT

    We have way too many already. I understand it's a popular exotic, but other exotics desperately need alternate looks so that their respective users aren't limited by the appearance of said exotic.

    • A dedicated Assassins Cowl main

    Ps, I love how it looks, just don't always want to have to be glowing blue

    submitted by /u/DoxTKX
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    Want an insane Voidwalker build with unlimited abilities, Warmind cells and champion stuns? Look no further!

    Posted: 14 May 2021 06:50 AM PDT

    Alright Warlocks, do you like EXPLOSIONS? If so this is the build for you:

    The Artifact mods this season are pretty crazy, most importantly 'Warmind's Decree', which allows you to generate Warmind Cells with void splash damage, and 'Hammer of The Warmind' which allows Warmind cells to stun Overload and Unstoppable Champions.


    Subclass:

    Subclass Tree Grenade Use Case
    Voidwalker Top Vortex More explosions and stronger Super.
    Voidwalker Bottom Vortex Huge regen due to devour.

    Weapons:

    Slot Weapon Info Mod
    Kinetic Any Scout or Auto Rifle Scouts are my preference as they are safer. DMT is a great choice, and the Seventh Seraph AR can help you spawn cells with your kinetic. Any
    Energy Void Grenade Launcher Void GLs will work best here as we can take advantage of some of the seasonal mods (more below). Deafening Whisper is great here. Major Spec
    Power Void Rocket Launcher Deathbringer is a good choice if you aren't using DMT, otherwise Royal Entry or Tomorrows Answer. If you are using a legendary it's a toss-up between Chain Reaction for ad clear and Lasting Impression for Boss DPS. Boss Spec/Adept Big Ones Spec

    *If you are using a lasting impression rocket swap the CWL mods for the void well mods or more Cell mods

    Armor:

    (A) means Season 13 Artifact Mod.

    For the exotic, pick either Nezarec's Sin or Contraverse Hold.

    Slot Item General Mod Mod 1 Mod 2 Combat Mod ENERGY NEEDED
    Head Nezarec's Sin/Any Any Ashes To Assets (1)(A) Ashes To Assets (1)(A) Warmind's Decree (3)(A) 5
    Gloves Contraverse Hold/Any Any Anti Barrier Scout/Auto (1)(A) Unstoppable Grenade Launcher (7)(A) Hammer of the Warmind (1)(A) 9
    Chest Any Any Resist Mod (1) Resist Mod (1) Global Reach (1) 3
    Legs Any Any Grenade Launcher Scavenger (1)(A) Rocket Launcher Scavenger (1)(A) Argent Ordinance (1)(A) 3
    Class Any Any Breach and Clear (9)(A) ) Blast Radius (1)(A) 10

    Play Style:

    Use Kinetic Weapon to pick off annoying targets, stragglers, and barrier champions. Use the GL to nuke a pack of enemies, spawning Warmind cells to nuke the room even further. Multi kills with the GL will give you charged with light, buffing your Rocket DPS with Argent Ordinance.

    For boss DPS throw your Nova Bomb, then loose off CWL Rockets!


    Edits:

    #1: Scatter Grenades replaced by Vortex Grenades.
    #2: Added recommendation for Seventh Seraph AR.
    #3: Sundering Blast and Unstoppable Swarzchild replaced by Breach and Clear
    #4: Rocket Launcher Loader replaced by Unstoppable Grenade Launcher.
    #5: If you are using a lasting impression rocket swap the CWL mods for the void well mods or more Cell mods.
    #6: Added recommendation for Contraverse Hold.

    Thanks to /u/Elektrophorus and /u/o8Stu for the recommendations.


    Have Fun Guardians!

    submitted by /u/IamWilcox
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    Scavengers Den disabled due to skip

    Posted: 14 May 2021 06:35 PM PDT

    BUNGiE, please, for the love of God, stop spawning me RIGHT NEXT TO the enemies in PvP.

    Posted: 14 May 2021 08:15 PM PDT

    This is honestly ridiculous. At least once per game of control, I die and spawn right next to an enemy that will kill me almost before the spawn in animation is done. Sometimes, this happens multiple times in a row, absolutely tanking my KDA and giving the other team free points. Please BUNGiE, find a way to fix this.

    submitted by /u/Illustrious_Goldfish
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    Heads Up: Europa Bounties can be completed in Override.

    Posted: 14 May 2021 10:36 AM PDT

    I am sure many know this, but for those that don't, grab a few extra bounties for leveling.

    submitted by /u/EzE408
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