• Breaking News

    Wednesday, May 12, 2021

    Destiny Destiny 2 Update 3.2.0.1

    Destiny Destiny 2 Update 3.2.0.1


    Destiny 2 Update 3.2.0.1

    Posted: 11 May 2021 10:02 AM PDT

    Source: https://www.bungie.net/en/News/Article/50339


    Activities

    General

    • Four Lost Sectors have been added to the daily rotation of Legend or Master difficulty Lost Sectors!
    • Fixed case-by-case issues with unresponsive or clumping combatants across various activities.
    • Fixed an issue that could prevent AI enemies from firing in some 6-player activities when there are a lot of enemies alive in the area.

    Crucible

    • 6v6 Crucible activities have an updated intro experience.

      • You can now cycle through your teammates to view metrics associated with the activity you're entering.
    • Momentum Control and Team Scorched have returned and will be available as part of the weekly playlist rotation.

    • Adjusted The Dead Cliff's spawn points so that players are no longer placed on the edge of the cliff on match start.

    • Fixed defeat audio sound for teammate defeats in private matches and in Showdown.

    • Disabled mercy rule in private matches.

    • Players can now join a private match in progress at any time, regardless of team scores or time remaining.

    • Fixed inaccessible Heavy ammo placements on Distant Shore, Bannerfall, Widow's Court, and Altar of Flame.

    Gambit

    • Fixed a rare issue that could result in fronts not rotating due to a single living enemy hiding at a previously cleared front on the other side of the map.
    • Fixed an incorrect wave progression on Legion's Folly (Vex).
    • Fixed an issue where a Scorn Abomination could become friendly and start attacking other Scorn.
    • Fixed an issue where dropped motes would disappear immediately if the opposing team summoned their primeval.
    • Fixed an issue where combatants in the Deep Six Gambit map would sometimes fail to move around or take cover.
    • Fixed an issue that was allowing Warlock players to exploit Blink related abilities to remain on the opposing side during invasions in Gambit.

    New Light Campaign

    • Improved the explanations in some tutorial messages.
    • Tutorial messages will no longer pop up to distract players during Crucible and Gambit matches.
    • Fixed an issue where players could abandon the 'A Spark of Hope' quest and not be able to recover it from the Quest Archive vendor in the Tower.

    Destination Patrol

    • The Moon:

      • Fixed an issue where some quest enemies in Moon free roam would immediately respawn after being defeated.
      • Fixed an issue where the Hive Rune could be missing from one of the stones from a chest puzzle on the Moon.
      • Fixed an issue where some of the chest puzzles on the Moon weren't appearing.
    • Cosmodrome:

      • Shaw Han now offers repeatable Cosmodrome bounties.
      • Fixed an issue where players could get stuck behind the boss portal in the Veles Labyrinth Lost Sector.
      • The Hive under the helicopters in the Divide will now always be that Ogre who first killed you back in 2014.
      • All forgotten dead Ghosts left around the Cosmodrome have been removed and properly laid to rest.
      • The Grottos now has player containment volumes around its water boundaries.
    • Dreaming City:

      • Fixed an issue where filling up your quest/bounty slots could result in players losing an 'A Small Gift' pursuit awarded to them.

    Strikes

    • Fallen S.A.B.E.R.:

      • During the first encounter inside Rasputin's bunker, the death volume inside the bottomless pits has been lowered to give players a chance to recover.
      • Sped up the transition from orbit briefing dialog to the gameplay by a few seconds.
      • Fixed an issue where dialog lines from the previous area's public events could play during the Warsat encounter.
      • Player's Ghosts now immediately revive when the strike ends.
      • The first fireteam member to enter the Warsat area should now reliably see the Warsat falling - be careful!
    • The Devil's Lair:

      • Removed some objects that could be interacted with but had no effect.
      • Fixed an issue where players could get stuck in the air during the Sepiks Prime boss fight when using Thundercrash.
      • Fixed an issue where Sepiks Prime was taking more damage than intended.
    • Inverted Spire:

      • As the boss fight progresses to lower layers, any player's Ghost left above will now spawn on the current layer.
    • Warden of Nothing:

      • Fixed an issue where the number of champions killed was not always being tracked correctly.
      • Fixed an issue where some Cabal champions were missing from the arena fight in the ruins of the old Prison of Elders.
    • The Corrupted:

      • Fixed an issue where players could get stuck behind in the Ogre room if other members of the fireteam ran too far ahead of them.
    • The Disgraced:

      • Fixed an issue where players who had completed the New Light campaign would always hear the New Light dialogue during the strike instead of the normal dialogue.
      • Fixed issues where players could get locked out of the boss room and joining players could spawn in too far behind their fireteam.
    • Proving Grounds:

      • Fixed an issue where the strike name was written as Proving Ground.

    Public Events

    • Stop the Ether Ritual:

      • Fixed an issue where the UI wouldn't always display that you had engaged with the public event.
    • Hive Ritual:

      • Fixed an issue where players would engage with the public event simply by being in the same area on the Moon.

    Raids

    • Deep Stone Crypt:
    • Fixed an issue where players could hop off Sparrows to reset the fire in the basement of the Crypt Security encounter.
    • Fixed an issue where players can avoid having the Rally Banner removed after starting the final encounter.
    • Fixed an exploit where players can complete the Atraks-1 challenge mode by having players sucked out of the airlock.
    • Fixed an issue where players were able to trigger a quarantine in the Crypt Security encounter by using a finisher on combatants.
    • Garden of Salvation:
    • Fixed an issue where some music would fail to play while on the Divinity quest.
    • The Last Wish:
    • Fixed an issue where Riven could start the wipe cast 20 seconds faster if she went to a certain side.

    Dungeons

    • Pit of Heresy:

      • Fixed an issue that allowed the carry-object to be duplicated when dunking.

    UI/UX

    • Removed display cap on Player Waypoint Season Rank. Waypoint will now show player's actual Season Rank when it's above 999.
    • Season Rank now shows up in player nameplate tooltips.
    • Gilded Title gilding count displays on in-game player waypoints.
    • Fixed an issue where some non-Gildable Seals were displaying with Gilding UI.
    • Fixed an issue where the sound effect when gilding a title would not sync with animation.
    • Moved fireteam privacy button in roster layout.
    • Reduced dismantle time and improved dismantle efficiency on some older Fizzled items and currencies.
    • Tooltips for items in Triumphs tab no longer display 'Triumph' for all types found within Record tab.

      • Lore, Metric, etc. are all appropriately named.
    • Several changes to Nav Mode:

      • Separated Bounties from Quests in Nav Mode.
      • All Bounties now appear in Nav Mode. They can no longer be Tracked as a result.
      • Category switching on keyboard and mouse can now be controlled with the scroll wheel.
      • Tracked Triumph now appears in its own Nav Mode category.
    • H.E.L.M. now appears in the Director Destinations tab (moved from the Tower map) and has its own map.

    • Legends added to the Director Destinations tab.

    • Shortcut between HUD quest step notifications and quest details screen added for keyboard and mouse users.

    • Updated loading hints regarding anti-Champion modifications.

    • Appearance Customization has been added to the Vanity screen (below the Character screen).

      • Players are now able to fully customize their armors shaders and ornaments from this screen.
      • Players are also now able to unlock the appearances of any armor they have obtained using Clas Specific or MTX Tokens (Synthweave Bolts or Synthweave Template).
      • Players are now able to apply shaders to all their armor at once via the Overview tab.
      • Players are now able to preview shaders/ornaments on multiple pieces at once within the Appearance Customization screen.

    Gameplay and Investment

    Armor

    • In Season of the Hunt, many armor mods were deprecated as a result of the change to the energy types of all weapon-focused armor mods being changed to Any Energy Type. The pre-Armor 2.0 version of these perks have also been deprecated.
    • The Mindvault ornament can now be equipped on the Year-1 version of the Insurmountable Skullfort.
    • Fixed an issue that was resulting in feminine character models utilizing masculine character model hands during certain cinematic scenes (e.g., gear and character preview screens) which was resulting in the hands visibly clipping through the gear wrap bits.
    • Telesto will no longer incorrectly trigger the Death Throes perk of the Verity's Brow Exotic.
    • Khepri's Sting will no longer grant Truesight when affected by another Guardian's smoke bomb invisibility.
    • Felwinter's Helm will no longer cause 2020 Solstice armor glows to default to Void, regardless of the player's current subclass.
    • The Heavy Handed mod will now correctly work with the Shiver Strike melee.
    • The Assassin's Cowl, Severance Enclosure, and Felwinter's Helm Exotics now trigger their effects on Stasis-powered melee takedowns.
    • Severance Enclosure and Felwinter's Helm now create their effects at the location of the enemy defeated by a powered melee, instead of originating at the player's location.
    • Added a full suite of Trace Rifle-focused armor mods to the game.
    • Removed the Infusion Caps from all Legendary armor pieces issued or reissued in Season of the Worthy or later.
    • Armor sets issued in Season of the Worthy and Season of Arrivals have had their Legacy armor mod socket replaced with a Combat Style armor mod socket.

    Weapons

    • Removed the Infusion Caps from all Legendary weapons issued or reissued in Season of the Worthy or later.
    • Weapon Archetypes

      • Nerfs:
        • Aggressive (120 rpm) Hand Cannons now have damage and aim assist falloff distance reduced by between 2 and 4 meters based on range stat.
        • This roughly halves the range buff they received in Beyond Light.
        • Vortex Frame Sword full energy Heavy attack ammo cost increased from 4 to 6.
        • Removed chip damage from Swords.
      • Buffs:
        • Increased Precision (450 rpm) Auto Rifle damage per bullet from 17 to 18.
        • Added a rare Linear Fusion Rifle and Breech Grenade Launcher to the world loot pool.
        • Increased Linear Fusion Rifle precision damage by 15%, and increased reserve ammo by 20%.
        • Increased damage falloff start distance for Fusion Rifles, no effect on 100 range stat, +2m on 0 range stat.
    • Perks

      • Nerfs:
        • Quickdraw Handling bonus is now removed after 1s after switching to this weapon, or on aiming down sights.
        • Replaced Quickdraw with Surplus on new and existing drops of Felwinter's Lie and Astral Horizon.
        • Frenzy bonus damage reduced from +20% to +15%.
        • Reservoir Burst now increases magazine size in addition to its other effects, reduced full battery bonus damage from 33% to 25%.
      • Buffs:
        • Subsistence no longer reduces reserve ammunition and Submachine Guns now receive the same ammo fraction per takedown that Auto Rifles do.
        • High-Impact Reserves and Under Pressure are now active as long as their conditions are met (used to trigger on projectile fire).
        • Unrelenting now more easily triggers in PvE (immediate trigger on orange bars) and heals 20% more.
        • Sympathetic Arsenal now grants +20 reload in addition to its primary effect.
        • Dragonfly now works on Heavy Shanks and Servitors, and occurs even faster than after the Season of the Chosen change.
        • Hipfire Grip gains +1 degrees precision hip fire angle threshold, +1.2x reticule stickiness falloff distance (increase from the Season of Arrivals buff).
        • Iron Grip, Iron Gaze, Iron Reach secondary stat penalty reduced from -40 to –30.
        • Osmosis and Elemental Capacitor now works when playing a Stasis subclass.
        • Elemental Capacitor with a Stasis subclass grants +recoil direction and reduces ADS move speed penalty.
        • No Distractions trigger time reduced from 1.5s to 1s and flinch reduction increased from 30% to 35%.
        • Celerity now always grants +20 handling and +20 reload in addition to the triggered effect.
        • Bottomless Grief now always grants +30 magazine stat in addition to the triggered effect.
    • Mods

      • Adept Mag and Adept Targeting secondary stat penalty reduced from -20 to -15, fixed Adept Mag not granting reserves when applied to a Sword.
      • Adept Counterbalance has increased recoil direction benefit.
    • Exotics

      • Mida Multitool catalyst perk changed from Outlaw to No Distractions.
      • Hawkmoon has increased priority of Paracausal Charge and Paracausal Shot buff text (this was sometimes dropping off the bottom of the list).
      • The Lament has reduced damage of revved Heavy attack by ~16%.
      • Bastion chip damage removed and instead intrinsically staggers Unstoppable Champions. Increased spread angle by 13%.
      • Ticuu's Divination is now acquirable through the Monument to Lost Lights kiosk in the Tower.
    • Bug fixes

      • Surrounded perk buff will no longer linger when using Surrounded Spec mod.
      • Fixed an issue where Symmetry was able to cause damage to friendly teammates in Crucible using its alternate-fire mode.
      • Fixed an issue where precision Hand Cannons would show down arrow on magazine stat when applying a Backup Mag mod.
      • Fixed an issue where magazine size would always display a green increase arrow even when the magazine decreases on Temporal Clause.
      • Fixed an issue where thresh would trigger a generic buff SFX on each kill, even if Super energy is full.
      • Fixed and issue where Cloudstrike could trigger the lightning storm even if shooting invulnerable targets.
      • Fixed an issue where Bad Juju's emissive color was white instead of its normal green.
      • Fixed an issue where Summoner Auto Rifle's emissive color was white instead of its normal orange.
      • Fixed an issue where Seventh Seraph Shotgun ornament had artifacting near the bolt.
      • Fixed an issue where Adored Sniper Rifle was using Beyond Light Watermark instead of Season of the Hunt Watermark.
      • Fixed and issue where MIDA Multi-Tool had animation popping in first person when coming out of a sprint.
      • Fixed an issue where Adept Mag did not work on Sola's Scar.

    Power and Progression

    • The Infusion Cap for weapons and armor has risen 10 points. All sources will now offer upgrades up to 1260, Powerful sources up to 1310, and Pinnacle sources will go to 1320.

    Bounties and Pursuits

    • The Exo Stranger has a new Stasis Aspect quest available.

      • Requires Beyond Light ownership, campaign completion, and acquisition of all prior Stasis Aspects from the Stranger.
    • Fixed an issue where Step 2 of the Born in Darkness Part 2 quest unintentionally changed to only require using Stasis abilities against 30 combatants instead of the original 60. The objective has been returned to the original value. Players who have not yet completed this quest step will have to use Stasis abilities against 60 combatants.

    • Weapon-focused bounties now cycle on a weekly rotation instead of random.

    • Fixed an issue where Eris Morn's post-campaign Memories quests weren't showing on her map marker.

      • Fixed an issue where the reward chest had no waypoint, making it easy to miss.
    • Zavala, Shaxx, and Drifter have new daily and repeatable stasis bounties available.

      • Gambit daily bounty and all three repeatable bounties require Stasis subclass acquisition.

    Abilities, Aspects, and Fragments

    • Fixed a bug that was making the Hunter Arcstrider's Way of the Warrior Combat Flow perk behave inconsistently.
    • Colorblind Support

      • Stasis abilities now have colorblind support:
        • Enemy Crystals
        • Enemy Squall
        • Enemy Duskfield
        • Enemy Bleak Watcher
      • Player highlighting in Crucible now has colorblind support.
    • Subclass Tuning

      • Hunters:
        • The freeze detonation from Silence & Squall has been reduced from 12m to 8.5m in radius.
        • Enemy Squall now has a red ring to define its area as it approaches.
      • Titans:
        • Shiver Strike melee energy is now refunded when Glacial Quake ends.
        • Fixed an issue in which players can trigger Whisper of Torment by standing in an opponent's Barricade.
      • Warlocks:

        • Shadebinder
          • Bleak Watcher Aspect now grants two fragment slots.
        • Chaos Reach
          • Fixed an issue with Chaos Reach Super that was allowing it to penetrate some thin walls or objects enough to damage and kill opponents on the other side.

    Combatants

    • Reduced the health of the Fallen Dropship turrets.

    Stat Trackers

    • Added stat trackers for each Seal that can be gilded, tracking how many times the Seal has been gilded.

    Seasonal Challenges

    • The Well-Rested tooltip has been updated to direct players to Seasonal Challenges rather than Weekly Bounties.
    • Added a Past header category for Seasonal Challenges, and moved any Season of the Chosen Seasonal Challenges with weapon, reputation, or lore rewards to the Season of the Chosen category under the Past.

      • All other Season of the Chosen Seasonal Challenges are no longer available.
    • Added a new XP reward size for Seasonal Challenges.

    Shaders

    • Shaders are now unlockable items and no longer consumed upon application.

      • Shaders no longer exist within the Inventory and can now be found within Collections.
        • Any shader that has been unlocked in Collections can be applied to weapons or armor for the cost of 500 Glimmer.
        • Existing shaders held in player Inventories, Vaults, and at the Postmaster have been removed.

    Season Pass

    • Updated tooltip to inform players purchasing Season Pass ranks at rank 99, does NOT provide progress past rank 100.
    • Seasonal armor will no longer drop from the Season Pass.
    • Seasonal armor is now available exclusively through Seasonal activities and Seasonal Rank bonuses.
    • Updated Season Pass Rank Rewards:

      • Free:
        • Rank 5 – 25 Legendary Shards
        • Rank 10 – 25 Legendary Shards
        • Rank 15 – 5 Enhancement Cores
        • Rank 20 – Exotic Engram
        • Rank 25 – Legendary Engram
      • Premium:
        • Rank 14 – 25 Legendary Shards
        • Rank 15 – 5 Enhancement Cores
        • Rank 17 – 10,000 Glimmer
        • Rank 24 – Legendary Engram
        • Rank 27 – 5 Enhancement Cores
        • Rank 34 – 3 Upgrade Modules
        • Rank 37 – 10,000 Glimmer
        • Rank 44 – 25 Legendary Shards
        • Rank 47 – 3 Upgrade Modules
        • Rank 54 – Exotic Engram
        • Rank 57 – 5 Enhancement Cores

    Valor, Infamy, and Glory

    • Glory, Valor, and Infamy reputations have had their internal systems rebuilt to a unified implementation. In-game, players should expect minimal perceived changes.

      • Unified Glory, Valor, and Infamy rank reputation tracking.
        • Before Forsaken, Glory and Valor had only Major ranks (Guardian, Brave, etc.).
        • After Forsaken, Glory and Valor gained sub-ranks (Brave I, II, III) alongside Infamy. However, all the historical tracking (Lifetime Ranks) and quest usage still used the original Major ranks.
        • Now, the sub-ranks are now referred to simply as Ranks, and all usage has been converted to use them where appropriate. (I.e., all lifetime values and quest targets have been multiplied by three.)
      • Glory playlists no longer block Valor win streaks from declining.
      • The Valor badge now appears on the Trials launch screen.
      • Infamy win streak bonus is now linear (+35 points per win).
      • Glory win streak bonus is now linear (+20 points per win).
      • Valor and Glory gains and rewards are now blocked by the PvP Banhammer.
      • You are now no longer able to reset Valor or Infamy if you have a full stack of Ascendant Shards.
      • Infamy rank reward Bygones is now available without restriction.
      • Infamy rank reward Distant Relation is available if it has never been acquired before.
    • Ada-1 has returned to the Tower with a variety of new offerings.

      • Once the Seasonal introductory quest is completed, players can visit Ada-1 to pick up Armor Synthesis Bounties to earn materials for up to 10 Armor Synthesis per class per Season.
    • Banshee-44 no longer offers Armor mods and will instead offer a selection of Weapon mods which will rotate daily.

    • When Xur's inventory includes an Exotic armor piece with a perk effect that depends on the use of a particular ability, that armor piece should more reliably come with a higher stat value in the stat that governs the cooldown of that ability.

    Focused Umbral Engrams and Prismatic Recaster

    • Focused Umbral Engrams now auto-decrypt when obtained via the Prismatic Recaster.
    • The visual states for Focusing options on the Prismatic Recaster have been streamlined to reduce visual clutter and confusion.

    Platforms and Systems

    • Added motion blur, chromatic aberration, and film grain settings options to Xbox One and PS4.

    General

    • Fixed a bug that was preventing Sparrow cleanup when the rider exited the game unexpectedly.
    • Fixed an issue causing gear in the Destiny Content Vault to erroneously drop from strike-unique loot lists.
    • Sparrows no longer time out after seven seconds and can now stay in the world semi-indefinitely.

      • Just please be respectful where you park them.
    • Players can now easily filter the offerings in the Eververse Storefront Archive tab.

      • Offerings have increased to 200+ items in the Archive.
    • Store tab now displays a sheen when Bright Engrams are available for decrypting.

    submitted by /u/DTG_Bot
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    Daily Questions [2021-05-12]

    Posted: 11 May 2021 08:00 PM PDT

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Season of the Chosen Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    The new season's honeymoon phase is already over.

    Posted: 11 May 2021 11:53 AM PDT

    It's a honeydew phase now.

    submitted by /u/MintIceCream57
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    Learned more about Eliksni culture in first hour of season than of 7 years playing

    Posted: 11 May 2021 02:36 PM PDT

    When you get to the camp for Mithrax, make sure you poke around. There are conversation points around the area with really good exposition dumps. I really love how they are handling story now

    submitted by /u/nerdyguy1221
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    Bungie, Friends, I appreciate shaders no longer being a consumable item, but please for the love of the traveler add a favorites system.

    Posted: 11 May 2021 10:46 AM PDT

    Be me

    Clueless

    sign onto Destiny today

    want to apply a specific shader to an item

    oh, here's every shader I have ever laid eyes upon, I wonder which of these 20 pages it's on

    submitted by /u/LawlessCoffeh
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    Sleeper Simulant apparently did not receive the +15% damage buff it was supposed to. It got 3%

    Posted: 11 May 2021 04:41 PM PDT

    Title explains. Sleeper does, after adjusting for the 2x crit on Kalli, 23,745 damage.

    In season of the Chosen, it did.. 23,017 damage to Kalli after adjustment.

    That's 3% more. Every other LFR got the +15%, even the exotics like QBB. Sleeper got singled out, for some reason?

    Previous season damage for Sleeper can be seen my archived Season of the Chosen spreadsheet (Here). (This is not the live sheet don't use it more so than archival purposes).

    Damage it does now can be seen on the updated live sheet. It's a work in progress, I'll make another post about it once it gets fully done and updated. (Here).

    Hope this is unintentional.

    submitted by /u/IAMADragonAMAA
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    THE FORGE SHADERS ARE DROPPING IN THE WILD!! SATOU TRIBE, RAMUSSEN CLAN, THEY'RE OBTAINABLE!

    Posted: 11 May 2021 04:59 PM PDT

    THIS IS NOT A FUCKING DRILL

    Proof

    They're still a 100% drop chance on dismantle. I do not know the odds of these shaders dropping or if they've been increased in any way. But they're real. They exist.

    And for all you hopeful Blacksmiths out there, unfortunately the collections badge triumph was disabled on Beyond Light's release date. You must claim your title before it's vaulted for it to be saved, so sorry, this won't get you the old title.

    But fashion guardians rejoice!

    submitted by /u/Soft_Light
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    How many people Peter Pan'd off the ledge while trying to exit the Vex Construct in the intro mission?

    Posted: 11 May 2021 12:19 PM PDT

    Totally guilty.

    submitted by /u/ColdFox2
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    Hey HoneyDew, fuck you

    Posted: 11 May 2021 10:59 AM PDT

    I said it. We were all thinking it. And now I feel only slightly better.

    Ight. I'm gonna try to keep spamming any thing other than orbit.

    Imagine doing this every seasonal launch... oh wait Bungie does. smh. Fix this shit or at least make it slightly more optimal.

    submitted by /u/NickGraddy
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    THE SEASON GRENADE LAUNCHER IN KINETIC

    Posted: 11 May 2021 10:30 AM PDT

    Do not buy the Noble Constant Red shader for bright dust this week. It's available for 1000 glimmer in the year one shader pack.

    Posted: 11 May 2021 11:56 AM PDT

    Save your dust.

    Edit: It's on the second page of the Archives in eververse.

    submitted by /u/crestfallen_warrior
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    So Vault of Glass shaders have to be bought in Eververse AFTER you beat the raid

    Posted: 11 May 2021 10:54 AM PDT

    Continuum Alloy and Omnichronia seem to be the only ones I've seen in collections that relate to VoG so far. Each of them requires you to complete the Vault of Glass to simply unlock the ability to purchase them in Eververse...

    EDIT: Seems there are more that aren't in collections but are on light.gg that are actually earnable through the raid itself, thankfully

    EDIT 2: Since some people are claiming this is only based on datamined information, it's not. These are the only ones available in collections. You have to view datamined shit on light.gg to find the other two that are earned in the raid. Thanks u/RazekPraxis for a screenshot showing this

    Also, the Dev of TodayinDestiny.com says they cost 500 silver. Source. Thanks u/kristijan1001 for pointing this out

    submitted by /u/PhD_Bagel
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    Ikora’s new voice actor is honestly very good

    Posted: 11 May 2021 10:53 AM PDT

    I know Bungie hasn't said anything but I really can't tell whether it is Gina Torres or not. Props to the new voice actor if it isn't her.

    submitted by /u/Big_Versace
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    To be fair, they didn’t specify which network.

    Posted: 11 May 2021 12:44 PM PDT

    Just heard an NPC say "Tomorrows gonna be a good day, cant get any worse than this"

    Posted: 11 May 2021 03:30 AM PDT

    Well my good sir you are in for a treat

    submitted by /u/big-boi-spoder-mann
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    With this new shader system, there has to be a way to favorite shaders or something

    Posted: 11 May 2021 10:33 AM PDT

    I don't want to have to spend 10 minutes looking for the shader I want for each weapon. I think there should be a way to favorite shaders so you can either sort by favorites or they default to the front pages of the shaders tab. Other than that, new shader system seems amazing.

    submitted by /u/Jagob5
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    Hung jury and Fatebringer both have firefly.

    Posted: 11 May 2021 10:47 AM PDT

    Fatebringer can also roll With kill clip, so that's fun.

    Light.gg has all the guns

    Edit; doesn't seem like all the VOG guns have returned. Which is a shame.

    submitted by /u/DistantFlea90909
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    Shotgun description made me tear up a little

    Posted: 11 May 2021 12:19 PM PDT

    Riiswalker

    "No. I will not allow a Fallen to fight in the Banner, that right is reserved for Guardians alone. But if you insist, I may allow a Guardian to carry a Fallen-forged weapon into battle. You are a weaponsmith, are you not?" —Lord Saladin to an Unknown Eliksni

    A hurled bottle strikes an Eliksni in the head, sending him staggering to the side in a crowded street. Glass glitters on the ground. People gathered in a semicircle around him shout invectives and slurs, as he bleeds midnight blue from a deep cut in his brow. He has nowhere to run, cornered between a neon-lit club pulsing with the bass beats of rhythmic music and an alley blocked off by rubble left over from the Red War.

    "Please, no harm. Vriiksis friend!" he cries, two hands clutching his head, another held out flat as if it would ward the crowd off. "Looking for brother—missing. Please!"

    The crowd does not care, and they continue to work themselves up into a fervor. Lakshmi-2's words fill their mouths, many of them too young or too naïve to realize it. Vriiksis can't understand so many unfamiliar languages shouted at him at once, but he understands the tone of violence well. His posture says everything—the fear in his eyes carries additional nuance. He fears what happened to his brother. Hate begins to take root in his heart.

    A foundry worker steps out of the crowd, threateningly racking a round into a Shotgun. He aims down at the Eliksni, hands trembling. "You want to ask about family?!" the Human yells. Vriiksis does not know what he's talking about. "Your people kidnapped my sister! She was running supplies from Earth to Titan. You raided it!"

    "Vriiksis does not—" He is cut off by a blast from the Shotgun that pulverizes the street beside him. Vriiksis crumples to his knees and cowers. "Please," he says, and in the same motion, picks up a broken piece of the bottle he'd been hit with earlier to defend himself.

    The crowd screams in outrage.

    When the foundry worker advances on Vriiksis and racks another round into the Shotgun, there is a sudden cold snap that fills the air with mist. The Shotgun flash freezes, shatters like glass, and scatters into pieces of blue-black Stasis. The worker recoils, clutching his half-frozen arm, screaming.

    Vriiksis sees the crowd part behind his attacker, and a Hunter clad in black and gold with luminous markings on her armor strides toward them both. Darkness coalesces around her hand. Stasis crystals drift like tiny moons around her.

    "That's enough!" Aisha shouts. "You should all be ashamed of yourselves! Look at you!"

    Aisha grabs the injured foundry worker by the collar with her free hand and shoves him back into the crowd. "Clear out of here before I clear you out! Now!" Wind swirls around Aisha's feet, kicking up crystalline debris in whirling threads of Darkness. The crowd recedes like a violent tide, some tripping over others in their haste to flee.

    As the crowd disperses, Aisha dismisses the sickle of Stasis, and the swirling wind at her feet fades as well. She turns, looking at Vriiksis and offers a hand out to him. "I'm sorry," she says with a tightness in her voice. He cannot see her expression behind the façade of her helmet.

    Vriiksis does not take the offered hand. His eyes show the same fear. The same hate.

    "It's okay," Aisha says slowly, offering her hand again. "You're safe now, they're—"

    "Not safe," Vriiksis snaps at Aisha, his eyes dipping down to her hand and then back up to her helm. "You are just like Eramis. Mind-poisoned."

    Aisha's breath hitches in the back of her throat, and she slowly lowers the offered hand, closing gloved fingers into a briefly formed fist. "You're hurt. At least let me escort you to a medical…" Her voice trails off. Vriiksis is already backing down an alley, blue eyes locked on her.

    She feels a weight on her shoulders, in her heart.

    The Eliksni disappears into the shadows, leaving Aisha alone under an endless night's sky.

    I really like lore like this. I hope I see Aisha and Vriiksis again in some way!

    submitted by /u/DreamFishLover90
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    Sniper Rifles should be rolling with scope choices instead of barrel choices

    Posted: 11 May 2021 08:36 AM PDT

    I bet some people don't like using the sometimes bad base scopes for snipers, myself included.

    Understandably the scope options would affect aim assist (or whatever it was idr).

    TL;DR - Barrel bad, give scopes options

    submitted by /u/Ender_PlayerOfGames
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    Destiny brought offline

    Posted: 11 May 2021 12:35 PM PDT

    https://twitter.com/BungieHelp/status/1392200507180023808

    Edit: reports of people being able to log in. Trying now…

    Edit 2: im in.

    submitted by /u/SomeRandomDude004
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    Well shit, I guess the severs were solar powered.

    Posted: 11 May 2021 11:23 AM PDT

    The vex hit us with their most powerful attack.

    The Honeydew.

    submitted by /u/murderbats
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    You can make your Hunter have no cloak this season.

    Posted: 11 May 2021 10:58 AM PDT

    If you use the new Hunter helmet ornament (Couturier Mask) and combine if with last seasons cloak ornament (Legatus Cloak) you will have no cloak. This is due to the helmet ornament removing the top portion of all cloaks. And because Legatus Cloak has no bottom, you get no cloak.

    submitted by /u/SHOLLIO
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    There’s no Hunter statue in the tower, instead there’s a Titan statue.

    Posted: 11 May 2021 11:03 AM PDT

    Can Bungie explain? It clearly stated hunters won last week!

    Edit: this better be a bug. If Bungie comes out and says Titans won for THREE DAYS of participation I and everyone, Hunters and Warlocks alike, who worked their asses off for the victories we got will be very VERY angry.

    submitted by /u/Dredgen_Hope
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    Raids should always be pinnacles. DSC should have its pinnacles returned.

    Posted: 11 May 2021 06:11 PM PDT

    For those who are not aware DSC has had its pinnacle drops removed because VoG is coming and it will be the 'new pinnacle raid' as stated by dmg4: dmg04 on Twitter: "Re: Pinnacle Power Rewards We've identified an issue where some activities are advertising pinnacle drops when they no longer reward them. Deep Stone Crypt should be granting at-power rewards at this time. VOG will be granting pinnacle power raid rewards once it goes live." / Twitter

    DSC is still a new raid and should still offer pinnacle drop. It hasn't even been out for a year and having this new and relevant content devalued feels awful. I would highly recommend that DSC have its pinnacle rewards returned.

    Edit: A good solution to this would be have VoG as a main pinnacle drop accessible to all players. Then have a rotating pinnacle raid each week (LW, GoS, and DSC respectively)

    submitted by /u/rediscov409
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    To all the people who took time off today and can't log in

    Posted: 11 May 2021 11:32 AM PDT

    You're right to be angry. But if you've done this consistently with every launch in the history of Destiny expecting a functioning launch day...Well as the saying goes, "Fool me once shame on you, fool me twice.."

    submitted by /u/jcp135
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    DMG: Deep Stone Crypt should be granting at power rewards at this time(no longer giving pinnacles)

    Posted: 11 May 2021 03:41 PM PDT

    Thoughts? Feel like this is a bad idea since its still this expansion's raid tbh.

    Tweet: https://twitter.com/A_dmg04/status/1392245418428309505?s=19

    submitted by /u/xandarf
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    Bungie, thanks for leaving the Eliksni quarter open for us to explore as necessary

    Posted: 11 May 2021 05:19 PM PDT

    It's a small detail but I really like how the Eliksni quarter remains open after the dialogue in the opening is ended. I also REALLY like how there's actual Fallen there and also out and about with the people in the Tower.

    Really adds a human element to what we're doing.

    Edit: even when unnecessary was what I meant by the title lol

    submitted by /u/AS345
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