Destiny This Week At Bungie 10/10/2019 |
- This Week At Bungie 10/10/2019
- [D2] Daily Reset Thread [2019-10-10]
- Shadowkeep is a great expansion but vendor loot is in dire need of a refresh
- The fact that nightmare hunts don’t count as activities on the moon for the essence quests for the moon gear is kinda dumb
- Xur should sell exotic ornaments as well
- Bungie: We’re breaking up those teams to find a better match. Also Bungie: How about this game of Control where you’re already losing 86-12.
- An underappreciated aspect of the season pass is that all 100 ranks require the same amount of experience, so progress is always steady and never out of reach. That consistency feels great. It gives the game a nice rhythm.
- Exotic Armor should not have elemental affinity
- Explaining Raid Encounters Using the EDGE Method
- You can turn in Tess items from anywhere
- [Towerthought] The Sol Divisive are religious Vex, which means the Vex Offensive is a crusade.
- Bungie, can you remove the "weekly" icon on the destination map from the tower for Ada and Werner?
- Destiny Legal News 6.1
- If you add more consumables into the game, you might want to think about making the consumables tab just a tad bit bigger
- We need random bounties for Banshee too.
- Why are vex components capped at 100? Synths at 20? Modulus reports at 15?
- Bungie, I'm more likely to spend money on Eververse if ALL the ornaments are not locked behind a paywall
- Equip Eriana's Vow While Playing Team Scorched for Free Catalyst Progress
- Bungie, if 90% of the game is going to be the same content we've been playing for the past 1-2 years, we at least need new loot filling up that old content
- Please take the bounty limit away
- Season of the Undying - Bright Dust Items
- Bungie Plz: If any of our Stats go over the 100 Cap, show us by how much. As it stands, you have to manually count exactly by how many points you're exceeding the cap.
- Lunar weapons glow when you get near nightmares
- Pinnacle leveling (950-960) is broken. Here’s why.
- I appreciate that ranking up the season pass does not force me to collect the rewards immediately. I can save the glimmer or loot drops for when I have space in my glimmer account, or when the armor is a bigger upgrade.
- You have seen a double finisher... BUT HAVE YOU SEEN A TRIPLE FINISHER?
- The Mountaintop, 150RPM GLs, Izanagi's Burden, Whisper of the Worm, and you (or: a case against Grenade Launchers and for the other two)
This Week At Bungie 10/10/2019 Posted: 10 Oct 2019 03:33 PM PDT Source: https://www.bungie.net/en/News/Article/48293 This week at Bungie, the hunt is on. Heroic Nightmare Hunts went live this week. Guardians must confront familiar foes from their past along with powerful Champions who will become more challenging over the next few weeks as the additional difficulties unlock. Keep a look out as new Nightmares emerge for the Legend and Master hunts. That wasn't the only event that started up this week. The Vex didn't take too kindly to us venturing into the Black Garden. They have begun their own invasion and can be found mobilizing on the Moon. Fight off the Vex in our new six-player activity, the Vex Offensive. It's available now for all Season Pass owners. Too HeavyEarlier this week, we issued a server-side change to reduce the amount of Heavy ammo spawning in the Crucible. The change affected Control, Clash, and Supremacy. We also have Heavy ammo changes planned for 3v3 Survival in a future update. You can read the full details here. That wasn't the only quick reaction we made to the Crucible environment this week. We also issued a server-side change that affected matchmaking in 3v3 Survival. You can read about the change here. Experimentation with the 3v3 Elimination game mode is ongoing in the Crucible Labs. The first settings we deployed saw Heavy ammo spawning 90 seconds into every round. Revive tokens were also enabled. There was a bug causing Heavy ammo to spawn in instantly, but we were able to get that fixed with a server change. This week, these settings were slightly adjusted. Instead of receiving revive tokens, players can revive as many times as they are able—but the revive timer grows longer each time a player goes down. Two additional configurations will be introduced in the weeks to come. Our plan is to gather feedback on what you like the best. If you played Elimination back in D1, next week's settings might be familiar to you. Iron BannerLord Saladin is about to make his first appearance in Season of the Undying. The great fires of the Iron Banner will burn again as Guardians face off against each other for bragging rights and new rewards. Iron Banner and Valor Bonus Start: 10 AM PDT on October 15 End: 10 AM PDT on October 22 This season, willing combatants have a chance to earn the new Iron Will armor set. Here is a look at what you stand to gain in battle. The way you earn rewards in Iron Banner is changing this Season:
Because Iron Banner has its own version of Control, the Heavy ammo spawning changes we made early this week will not be reflected in this Iron Banner. We are planning to make this change in a future update before the next event. Now go control those zones! First to FinishLast Saturday, the race began to complete "Garden of Salvation," the newest Destiny 2 raid. As is tradition, players prepared the best they could and waited at the starting line to see if they could rise above the rest and finish first. We watched on as fireteams fought their way through the mysterious Black Garden. Reaching the final boss was only the beginning, as several teams all stacked up and began to try to put the pieces together and be the first to take it down. In the end, Clan Ascend emerged victorious, finishing an astonishing 2 minutes before the second team. We asked them to share a bit about their experience. Congratulations on being World First for Garden of Salvation! Tell us a little about your clan.
Practice how you play. That's smart. What were some of your favorite moments during the raid?
Anything else you would like to say as a team?
Congratulations to Ascend on the World First victory. We also want to congratulate all of the teams who showed up make an attempt and all of the teams who have been able to clear the raid thus far. Moon PlatoonNeed help getting the most out of your lunar excursions? Player Support has the info you need. This is their report.
Popped CornWelcome back to Movie of the Week. This is our chance to highlight cool video creations from the community. What's at stake? Winner will receive a special emblem. You like emblems. Don't you? Speaking of winners, here's this week's favorites. Movie of the Week: Saw something weird on the Moon 2 Honorable Mention: Breath Honorable Mention: Fly me to the moon That's all for this week. More Nightmare Hunts are coming up, and Iron Banner is about to begin. It's an exciting time to be Destiny player! Good luck on fighting back the Vex, and happy hunting with those Nightmares. <3 Cozmo [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[D2] Daily Reset Thread [2019-10-10] Posted: 10 Oct 2019 10:04 AM PDT Daily Vanguard ModifiersAffect Strikes, Menagerie, Heroic Missions & Adventures Daily Reckoning ModifiersAffect all three tiers beep boop failed to fetch Daily Heroic Story Missionsbeep boop failed to fetch Daily Forge: beep boop failed to fetchGunsmith InventorySpider Material Exchangebeep boop failed to fetch BountiesUnfortunately, Petra daily bounties can't be fetched through the API. Feel free to share them in the comments! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shadowkeep is a great expansion but vendor loot is in dire need of a refresh Posted: 10 Oct 2019 04:00 PM PDT SK has brought lots of great systems, activities and features to Destiny but I feel like the ball was dropped in terms of loot, specifically weapons. We're now over a year with the same world and vendor loot pool and it feels very stale. This is coming with the TWAB today implying there's no new Iron Banner Weapons. Forget about my tenth Better Devils, my hundredth is insta-shard no matter the roll. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Oct 2019 09:31 AM PDT Why restrict it to just patrols and public events when you have nightmare hunts that all take place on the moon? It'd give me more of a reason to do the hunts. Edit: Wow this blew up, if anyone from the bungie team sees this please look into the affinitys gift ship, the glowing decal on it isn't there anymore [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Xur should sell exotic ornaments as well Posted: 10 Oct 2019 04:22 PM PDT Of course, he will still sell weapons but I think it would be awesome if he was able to sell Ornaments as well. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Oct 2019 08:30 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Oct 2019 02:07 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Exotic Armor should not have elemental affinity Posted: 10 Oct 2019 12:28 PM PDT Exotic armor is one of the few pieces of armor we can pull from collections. People use specific exotic armor pieces for the perks they offer, not for anything else. If your exotic armor piece didn't roll with the correct affinity, you're essentially being punished for playing with the exotic armor that benefits your play style. We're limited to one exotic piece anyway, and it's named "exotic" after all, why not remove elemental affinity and allow for any mods that you've collected for that piece to be applied? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Explaining Raid Encounters Using the EDGE Method Posted: 10 Oct 2019 12:24 PM PDT IntroductionWe all remember our first raid. We either had to have the encounter explained over voice chat or we had to watch a video guide. With all the incoming New Light players, I thought I'd make this post to try and help you become a better teacher. If you are a sherpa already, thank you for your service. Maybe I'll be able to help you teach a tad better with this post. If you want to become a sherpa and need help explaining encounters, this post is for you. This post is pretty long, so sit tight. No TL;DR because this is a pretty big topic to cover. Teaching BasicsBefore we start, there are a couple rules that you need to follow when teaching.
Now that we've gotten all of that out of the way, let's get into the art of teaching. If you're a veteran sherpa, let me know if I missed anything vital here and I'll edit it in. The EDGE MethodThe EDGE Method is a way of teaching someone just about anything using four relatively simple steps. For this post, I'll be using the Gauntlet encounter from the Leviathan raid as an example because it's a fun and relatively simple encounter and also because everyone that owns New Light has access to the Leviathan raid. EDGE is an acronym that stands for Explain, Demonstrate, Guide, and Enable. These are the four steps used in the process of teaching an encounter. Here's what they mean more in-depth. Explain: Here, you'll be explaining what it is you're teaching. In this case, it's an encounter. Identify the objective and how your team will get there. Basically, give the student a basic description of how the encounter works.
Demonstrate: In this step, show the student yourself doing whatever you're teaching. You'll want to explain what you're doing as you're doing it. For our encounter analogy, go around the arena and act out what you'll be doing in the encounter. You may have to start the encounter to get the point across. This is okay. Just demonstrate and have the student watch you. Guide: Next, you'll have the student do their part in the encounter with your help. Remember that they've never done this before. You'll have to step in to assist with lots of things, and that's okay. Enable: Finally, the student will be doing their part of the encounter with minimal help from you. All you're doing now is enabling the student to help the team. Now, let's take a look at this in the context of the Gauntlet, our encounter example.
And that's the EDGE method! If you want to know a little more about team development, you can read on. If you just need the basics, you're good to stop now. The Stages of Team DevelopmentI've been in many a raid group that has gotten into arguments about, well, everything. Maybe if you can understand why this happens, you might be able to speed the process a bit. Note: You may go through the stages over the course of the raid, but more than likely, you'll go through the entire process in each encounter. It's also okay to kind of go back and forth between stages. This is most common between Storming and Norming.
FAQHow are you qualified to teach this? Do you have a degree? No, I don't have a degree. I learned all this through Scouts BSA and from a National Youth Leadership Training (NYLT) course I attended and later staffed. It's an amazing program. Where can I find more information about this kind of stuff? The NYLT Syllabus can be found online in PDF form by googling 'national youth leadership training syllabus' and clicking the top link. It's a whopping 400+ pages long and includes more in-depth information on EDGE. Any other tips for teaching? Be kind! As long as you can do that and keep your cool, you'll be okay. Signing OffThanks for reading this behemoth! I hope this helps in any way it can in teaching you how to teach something new to someone. Feel free to ask questions if you'd like and I'll do my best to answer them. Edit: First Silver! Thanks, fellow Guardian! Edit 2: Added to the "Explain" section. /u/APartyInMyPants brought up a great point. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
You can turn in Tess items from anywhere Posted: 10 Oct 2019 02:56 PM PDT You can turn in Nostalgic engrams from the menu by going to the "store" tab, so you never have to go see Tess at the tower ever again. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[Towerthought] The Sol Divisive are religious Vex, which means the Vex Offensive is a crusade. Posted: 10 Oct 2019 05:30 AM PDT By the Pope Mind! We must rid the Moon of these [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie, can you remove the "weekly" icon on the destination map from the tower for Ada and Werner? Posted: 10 Oct 2019 03:18 PM PDT I don't care if they stay blue when you open the tower map, but don't keep the icon glowing on the destination map. They aren't relevant anymore, they don't give powerful rewards, and its irritating to see that icon constantly lit up on the destination map. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Oct 2019 07:20 AM PDT Lawyer guardian here, I decided to get off my lazy ass and head over to the Tower to gather some breaking news. It's been a minute, so expect no less than 12 grammatical errors: [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Oct 2019 11:36 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
We need random bounties for Banshee too. Posted: 10 Oct 2019 08:04 AM PDT Please, as of now Banshee's powerful reward is the only activity requiring bounties completions which needs us to wait at least 2 days to complete it... it would be awesome if he got the same treatment as all the other main activities bounties vendors :) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Why are vex components capped at 100? Synths at 20? Modulus reports at 15? Posted: 10 Oct 2019 02:19 PM PDT How do they come up with these arbitrary numbers? Why can't everything just be capped at 9999 and call it a day? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Oct 2019 05:24 PM PDT With the inventory leaks coming out this week. It seems that all of the weapon ornaments are locked out to silver only. I'm making this post because I want bungie to see this is a mistake for two very important reasons
I know these are just leaks, but most likely these will turn out to be correct, so I'm letting you know now bungie, this is not a road you want to go down. You've been doing very well up until now and I would hate to see you turn into a company like Rockstar just because you dont have a publisher anymore. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equip Eriana's Vow While Playing Team Scorched for Free Catalyst Progress Posted: 10 Oct 2019 06:45 AM PDT Free progress on the catalyst, even better if your rank 22 on the Season Pass. The gamemode is fun and chill, kinda like Mayhem. The games go by very quick, because first team to 50. You're not going to be shooting Eriana's Vow, so you don't have to worry about aim(aka you get to be lazy). You get your powerful reward(tier 1) after your first 4 games in the Rotator playlist. Put on (St0mp-EE5/Lion Rampant/Top Tree Dawnblade)+max mobility) for maximum BM. Edit: Original Post before mine sorry. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Oct 2019 04:34 PM PDT It's getting really, really boring to run the same old vanguard strikes and gambit maps and flashpoint, etc etc when it also drops the same loot but with a higher number on it. And this isn't just a new seasonal DLC drop, this is a new expansion. The start of Year 3 of Destiny 2. We have no new Iron Banner weapons, no new strike loot, crucible loot, nightfall loot, EDZ, Titan, Mercury, Mars, Io, Nessus, Tangled Shore, or Dreaming City loot. No new lost sector loot. These are still relevant activities that you want people playing, so put some loot into them! The whole point of the game can't just be to increase our power number every season. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Please take the bounty limit away Posted: 10 Oct 2019 05:34 PM PDT Or at least increase it. I hate seeing that I don't have enough space in my inventory to hold more bounties. I love to stack them up complete them all and then redeem them all at once for that huge boost in XP. I hate having to decide which ones I want and dismantle others [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Season of the Undying - Bright Dust Items Posted: 10 Oct 2019 01:57 PM PDT Eververse items that WILL be sold for Bright Dust during Season 8. Most are only sold ONCE so if you want it make sure you snag it! Note: These are subject to change. There are a few items still out of place so it was easier to do a big breakdown like this rather than week to week. These are all items scheduled to sell for Bright Dust currently. If it changes I'll update this thread/tweet a new breakdown. You can see a list of Silver Only items HERE! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Oct 2019 06:26 AM PDT Edit: [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lunar weapons glow when you get near nightmares Posted: 10 Oct 2019 04:21 PM PDT A friend of mine noticed this while doing quests on the moon the other night. Thought I would share it just in case others hadn't noticed it yet. This is a really cool effect. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pinnacle leveling (950-960) is broken. Here’s why. Posted: 10 Oct 2019 03:04 AM PDT As it stands, getting to 960 base power (not including the artifact) is broken. As some of you may know, once you hit 950 the only way to progress to 960 is doing the pinnacle power rewards which are the raid and 100k nightfall. These all drop at +1 power. This means you will need to get all 951 armour and guns before being able to begin having 952 items dropping. The giant glaring issue to this is that there aren't even enough drops before the end of the season to make it to 960. To make things even worse, there is no raid heavy. This means that you better pray for god rng to get a heavy from one of your three nightfalls each week, otherwise you're locked out. We're looking at a forever 950 situation here because of this. The raid loot pool is also heavily favouring energy weapons which doesn't help. This HAS to be a huge oversight. Edit: since many of you are either missing the point entirely or cant seem to grasp the math behind this.
Edit 2: My clan mate did the following timeline and im reposting below as this further illustrates the point Rough timeline for pinnacle drops, assuming iron banner drops 8, dungeon drops 3, master nightmares drop 1 (which I doubt), raid challenge drops 1, and final assault drops 1 (also doubt) This also assumes truly perfect RNG (impossible), ignores the raid loot weighting toward energy weapons, and assumes you're 950 this week (unrealistic for most players) -------Start next reset------- 10/15 reset: Iron banner. 13 total pinnacles for the week. Gets you to 951. Need 3 more for 952. 10/22 reset: Hunts added. 6 total pinnacles for the week. Gets you 952. Need 5 more for 953. 10/29 reset: Dungeon added. 9 total pinnacles for the week. Gets you 953. Need 4 more for 954. 11/5 reset: Raid challenge added. 10 total pinnacles for the week. Gets you 954. Need 2 more for 955. 11/12 reset: 10 total pinnacles for the week. Gets you 956. Need 8 more for 957. 11/19 reset: Final assault added. 11 total pinnacles for the week. Gets you 957. Need 5 more for 958. 11/26 reset: 11 total pinnacles for the week. Gets you 958. Need 2 more for 959. 12/3 reset: 11 total pinnacles for the week. Gets you 960 with 1 extra drop. -------Season ends on next reset------- Working as intended, just be 950 by week 2 and have impossibly perfect rng [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Oct 2019 04:47 AM PDT I LOVE that the uncollected armor keeps rising in power level, rather than being set the moment I achieve that rank. Otherwise some ranks might feel wasted. Thanks Bungie! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
You have seen a double finisher... BUT HAVE YOU SEEN A TRIPLE FINISHER? Posted: 10 Oct 2019 10:58 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Oct 2019 05:51 PM PDT You may remember me as the guy who shit on Recluse a bit too much here and honestly after giving it a fair comparison, I agree that I was way too hard on it and it's a huge outlier. But that is neither here nor there. It's single target DPS time using big guns
The subjects: After it's huge popularity the past few seasons, seeing an indirect but pretty hefty nerf with autoloading going away, I wanted to see how Mountaintop stacks up. I also wanted to test a Masterworked Izanagi's with max reload speed. I also tested a regular kinetic sniper, Whisper, and a regular Rocket Launcher for comparison. Less important but I also tested Deathbringer for the hell of it. For Izanagi's, I only gauged the damage for Honed Edge x4. For Mountaintop, I had a boss spec and Spike Grenades on. For a kinetic sniper I used Tranquility with Firing Line and Boss Spec. For a legendary rocket I used a Zenobia-D with Impact Casing. For a 150RPM GL, I used by Outrageous Fortune with Spikes and Boss Spec.
Testing Methods: Shot the Ogre in the Tribute Hall, and stacked buffs to achieve reload speed cap for each weapon. Was 951 at all times using whatever weapon I was testing at 926. I recorded my game to find the average time it took to fire a magazine and reload. I then calculated the damage per second of all of these weapons with consideration for reloading. Except Deathbringer. I regret doing Deathbringer. To test it, I decided to find the minimum damage it could do, since that still might be useful for comparison's sake. I stood 10m away (measured with DARCI) from the Ogre and shot Deathbringer straight at him, and recorded the lowest damage (pellets that hit him instantly) and assumed all 7 pellets would deal that minimum damage. Reload speed was counted as the time between the frame the animation started and the frame I could fire again, the ammo counter refreshes waaay before you can fire again
The Data: As always if I screwed anything up math-wise that needs to be brought up, the spreadsheet is at the bottom, although its a bit of a mess. But here's the whole table if you don't need to see my clusterfuck Excel math. For reference since I didn't fix my shorthand, FL = Firing Line, Boss = Boss Spec Mod, Heart = Heart of the Pack buff, Tempered = Tempered Metal buff. Some columns are effectively deprecated (namely Reloads and Time for x Reloads, since I was originally going to empty reserves, count the reloads, and count the total time, but I didn't need to, I just used the in-game RPM to determine how long it would take to fire the magazine, then added in the reload time to get the RPsec with Reload, which averages the Rounds Per Second across the time it takes to fire a full magazine and reload)
Good god that's a lot of columns.
Analysis: With the removal of autoloading, Mountaintop saw a HUGE nerf. While it used to be able to fire at 90rpm consistently, or 1.5 shots a second,it now only fires 26RPM, or 0.43 shots a second. That's a massive difference. Meanwhile, Whisper of the Worm post-White Nail nerf is now much more unique, since Lunafactions and Rallies don't make its signature perk useless. And it shines. Whisper is pretty handily the DPS king here, assuming you can keep Whispered Breathing up and fire at the max 72RPM. (although I didn't test Darci but I really didn't want to since autoloading removal means I'd need to factor in activating Personal Assistant every magazine and that's just enough to run the mental gymnastics required to just say 'eh') Looking at the raw DPS numbers, Mountaintop is pathetic. Tranquility, the other Kinetic Special Ammo Legendary on the list more than doubles Mountaintop's DPS output. Even a Legendary Rocket has climbed up past the peaks of the Mountaintop. Whisper now does about 50% more DPS than a 150RPM Spike GL, where just last month those same GLs made Whisper go cry to grandma Black Hammer because the GLs got the same toy from Uncle Lunafaction and Aunt Rally as Whisper's family heirloom White Nail. The only thing even close to Whisper is... Izanagi's Burden. SO, may I draw your attention to the fish-emblazoned, unsheathing-sounding, sexy-sleek, fucking sword-inspired BEHEMOTH that is the single-shot damage of Izanagi's Burden. It dwarfs the single shot damage of Whisper by over twofold, and that of Zenobia by almost just as much. It just takes longer to do it. But seriously, Izanagi's Burden does about 10% less DPS than Whisper as long as its ripping fat 4x Honed Edge shots. Though it only has about half the uptime (11.5s vs 21.6s to load and dump all reserves) it is a special weapon going almost toe to toe with the latest and not really greatest of the Black Hammer lineage. It doesn't require anything special either, no aiming for 2 seconds or whatever and then chaining 18 headshots together while pulling down on your mouspad or right thumbstick like a madman like Whisper does. Moving on. Deathbringer is an odd one here because I'm a little baby who has already too much but still not enough free time to test the value proposition of shooting it above an enemy for more damage. In the absolute worst case scenario, you're doing about 20% less damage than your Legendary counterpart. However, even just firing directly at the Ogre I noticed some of the pellets/seekers/whatever took an... unorthodox path to the target and sometimes did about triple what the ones that exploded immediately did. Also as a side note, Deathbringer deals no damage from a direct hit or the subsequent explosion that spawns the pellets. Only the seven (nice touch Bungie) pellets deal any damage.
Discussion: (or: where I stop making friends) The take away here is Mountaintop bad, Whisper good. Ok fine, the raving masses demand my insight once more. Now compared to its post-nerf counterparts, Whisper has come back on top. (excluding DARCI, although going off of Datto's video here from Opulence, DARCI used to be about 20% or so ahead, and the removal of autoloading on that likely brings it down to Whisper's level, if not lower) Izanagi's Burden is a viable alternative without the hassle of activating Whispered Breathing and never unscoping or missing. (although missing a Honed Edge x4 shot isn't exactly ideal either) 150RPM Grenade Launchers are still probably your best bet for a Legendary Heavy for single target damage, as Rockets and MGs didn't see any boss damage improvements last patch. The sleeper hit here is Tranquility, which far outperformed how I thought a Legendary Sniper would. Zenobia is a best case scenario for Rockets, and even though I didn't factor in Cluster Bombs, their damage is pretty negligible now, and I didn't want to bother. Rockets aren't your best bet but at least they're not... The Mountaintop, tonight's biggest loser. While it does deal (very slightly more than) Sniper headshot level damage over a (small) area, I don't see it anywhere near the top of boss DPS charts anytime soon. While I won't call it bad, I would not advise using it over a well rolled Legendary Sniper for boss damage if you can consistently hit headshots with the Sniper. While Mountaintop certainly has other uses it is great for, such as dealing with Majors, I would personally likely use a Sniper instead. I have nothing to add on Deathbringer, other than "it's probably at least alright," it was kind of a stupid test. Disclaimer: while I did not stack the exact same combination of reload speed buffs on every weapon, I am confident in my results that show the capped reload speed of Snipers, Rockets, and GLs all fall around 2.3 - 2.35s. I honestly probably could have only stacked two or so of these buffs and hit that cap, but I wanted to be sure. Additionally, I've seen posts that the damage modifiers on Tribute Hall enemies is borked, but to my knowledge that is only the redbars taking old crit modifier damage. Please correct me if this is wrong. Go forth, o reader mine [link] [comments] |
You are subscribed to email updates from Destiny | Reddit. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment