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    Friday, April 30, 2021

    Destiny This Week At Bungie 4/29/2021

    Destiny This Week At Bungie 4/29/2021


    This Week At Bungie 4/29/2021

    Posted: 29 Apr 2021 02:11 PM PDT

    Source: https://www.bungie.net/en/News/Article/50287


    This week at Bungie, we set the starting line.

    Season of the Chosen is starting to wind down and we are preparing to transition into Season of [Redacted]. While things are winding down, many of you are still on the path to finishing your Seasonal Challenges. While some activities have come and gone, there's still ample time for you to complete Challenges that require longer time commitments. Nightfalls have double rewards this week for those on the hunt for sweet Legendary rolls. Next week, double Infamy will help many of you finish up the "In it for Infamy" Challenge. Guardians can now complete the final Seasonal Challenge week. As part of Bungie Rewards, you can redeem the free Thrill of the Chase emblem as you complete the Master of All Triumph.

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    This week, we'll be focused on upcoming weapon buffs, as well as setting the stage for the Vault of Glass World First race. Let's get into it.


    Ready, Set, Raid!

    In case you haven't already heard, Vault of Glass is coming to Destiny 2 for the first time next Season. And though we haven't revealed Season of [Redacted] yet, we want to make sure you have time to make any arrangements necessary if you are planning on taking on the challenge of getting a VoG raid clear on day one.

    Vault of Glass will go live on May 22 at 10 AM PDT

    That's right, Guardians will be going up against Atheon in less than a month. The story isn't changing, but you may notice other differences. Our goal was to keep the feeling similar to how you remember, but we have made some updates to bring this content up to Destiny 2 standards. We don't want to spoil anything though; experience it for yourself starting May 22.

    It's a race

    World First races have been exciting events over the last seven years since, well... we first kicked things off with Vault of Glass back in 2014. Back then, no one really knew what to expect from this new highly challenging cooperative activity. There was a mystery and excitement in the air that set the stage for all future races to come. With this being the first raid returning from the Destiny Content Vault, we asked ourselves, "How do we recapture or reimagine that moment?"

    Our goal is to not fundamentally evolve this raid into something completely new. So, this will be the first race (outside of previous hard modes) where players have a broad understanding of what to expect while still encountering changes they'll have to adapt to.

    With that in mind, we're shaking things up with a new type of World First race.

    • Vault of Glass will launch with Contest Mode (explained here) enabled for 24 hours.

      • You will need to be at 1300 Power to be at the cap for all of the encounters.
    • Clearing Vault of Glass with Contest Mode active is the first step to access the new Challenge Mode in the Director and the Tempo's Edge Triumph.

    • Completing Tempo's Edge, a curated list of Triumphs, in this newly unlocked Challenge Mode, will be how a fireteam crosses the World First finish line and claims their prize.

    • To enforce the Triumph requirements in the Challenge Mode, your team will wipe if you fail the success conditions during each encounter.

    What prize, you ask? We decided to make a belt for the occasion, but also wanted to respect the Guardians who were the first to be victorious in the vault nearly seven years ago. These belts will have a silver aesthetic and will have the clan name of the OG World First fireteam featured.

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    Challenge Mode and the Tempo's Edge Triumph will only be available for the first 24 hours and then that node will disappear. The encounter challenges will become available again later in the season. We will have a full array of raid rewards and Bungie Rewards associated with Vault of Glass as well as an emblem available for completing it. We'll cover all of the details on how to get them soon.

    One quick thing to call out is that the opening area of the Vault of Glass will now be a private space for your fireteam, so don't expect any backup from wandering Guardians. You won't be able to abandon the mission and explore Venus (as tempting as that is). There is only one way forward and that is into the Vault.

    As with any World First race, we will be following along and keeping an eye on the action as it unfolds.


    Linear Voop Rifles

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    A few weeks ago, we talked about upcoming changes we are making to the sandbox. We started by looking at a few weapon types that were a little hot and that needed some cooling down. Today, we are focusing on some upcoming buffs coming next Season. Weapons Feature Lead Chris Proctor is here with the details and goals behind what we have planned.

    Heavy Weapon Roles Chris Proctor: Hello everyone, it's great to be back! First, I want to share how we think about weapon roles, with Heavy weapons in particular. We intend each weapon to excel in one or two areas, making them optimal choices in particular situations, based on target type or engagement distance. For Heavy weapons, this is how we intend the weapons to fill the roles of add clear, single target damage, and burst damage:

    Explanation of roles:

    • Add Clear: Clearing weaker enemies faster than you could with a primary ammo weapon. For most content, primaries do the add clear job perfectly well, so this is most useful in high difficulty PvE, such as Grandmaster Nightfalls, where you sometimes benefit from the rapid-fire damage of a Machine Gun, or the group clearing potential of a Rocket Launcher.
    • Single Target Damage: Burning down a boss.
    • Burst Damage: Burning down a champion quickly, or for bosses with multiple damage phases, clearing a phase quickly.

    How weapons map to roles:

    • Sword: Ammo efficient add clear, single target sustained damage, secondary burst damage (at the cost of being next to a dangerous target).
    • Rocket Launcher: Burst damage, secondary add clear.
    • Machine Gun: Ammo efficient add clear, secondary single target sustained damage.

      • We expect to adjust Machine Guns in a future Season, they're not currently hitting this target.
    • Linear Fusion Rifles: Single target sustained damage (where the target has a handy crit spot), secondary burst damage.

    • Drum Grenade Launchers: Burst add clear, secondary single target damage.

    • Exotic Snipers: Single target sustained damage (where the target has a handy crit spot).

    A few examples of how we've used Heavy weapons in playtests of high difficulty content, or when we've played Grandmaster Nightfalls (GMs) in retail:

    • Linear Fusion Rifles: Burning down Champions, boss damage where the boss has a crit spot, or with Divinity.
    • Rocket Launcher: Burst damage against Champions or bosses (particularly with Lasting Impression), clearing clumped-up waves of tough adds.
    • Machine Gun: Breaking matching shields in GMs where our other weapons can't do the trick, using a Machine Gun instead of a Primary Weapon in a Heavy ammo-rich situation where your Primary and Special weapons are not rapid-fire (e.g. Le Monarque + Succession + whatever Machine Gun has a useful damage type in this GM.

    Balance Philosophy

    There are two approaches we take to making balance changes:

    • Big Swings: Make a big change that we believe will immediately encourage new player behavior. Most useful when we need to nerf or buff something hard enough that everyone can tell that it's happened, with the expectation that we may need to dial the tuning in in a later release. Examples: the 120 Hand Cannon buff in Beyond Light, or the Rocket Launcher buff in Season of the Chosen.
    • Incremental Changes: Take something that we feel isn't far from where it needs to be, and nudge it a little at a time. Most useful when we don't want to overcorrect and make something overpowered, or when we don't want to make a change with huge test wake and would prefer smaller, safer changes. Examples: The Precision Auto Rifle change outlined below, or the Season of the Arrivals High Impact Pulse Rifle change.

    In most releases we make changes of both types, and which we choose for a given feature depends on how much time we have to test and iterate on a change, how many changes are already in a release, and how close we think a feature is to being balanced already.

    A Small Note on Damage Falloff Distances

    When we call out changes to damage falloff distance, we always do so according to a weapon's base damage falloff (i.e., hip-fire). Damage falloff distance increases differently based on a weapon's zoom, so for example the Fusion Rifle distance changes described below, or the Hand Cannon distance changes called out previously will be higher when zoomed.

    Weapon Archetypes

    Precision (450 rpm) Auto Rifles: This subfamily fell behind other Auto Rifles in the Auto Rifle tuning last year, so damage has been increased to be closer to the time to kill of the others.

    • Increased Precision (450 rpm) Auto Rifle damage per bullet from 17 to 18. **

    Rares**: We added a Rare Machine Gun and Bow to the World Loot Pool recently, but we didn't have any obtainable Linear Fusion Rifles or Breech Grenade Launchers and wanted to make sure these archetypes were also easily accessible.

    • Added existing but unobtainable rare Linear Fusion Rifle and Breech Grenade Launchers to the World Loot Pool.

    **

    Linear Fusion Rifles**: These are an unpopular choice in PvE, largely because other weapons do their intended job (single target sustained damage) better or more efficiently, without the requirement of landing all precision hits. We want to keep the LFRs focus on precision damage but decided to increase the precision damage to make them more competitive, and increase reserves to give them more staying power. Note that we have seen plenty of suggestions to move some or all LFRs out of the Heavy slot, but this is a substantial amount of work and a balance risk for PvP, due to the difficulty of balancing Sniper Rifles (as instant-shot weapons) against LFRs (with charge time), with wildly varying flinch and aim assist values, and reduces weapon diversity in the Heavy slot. It's still a possibility for sometime in the future though, if tuning them as Heavy weapons doesn't have the desired effect.

    • Increased precision damage by 15%
    • Increased reserve ammo by 20%

    Fusion Rifles: The recent buff to Fusion Rifle ranges had the side effect of making the best subfamily for PvP (high impact) even better, so we've decided to bring low range-stat Fusion Rifles up a fair bit.

    • Increased damage falloff start distance for Fusion Rifles, no effect on 100 range stat, +2m on 0 range stat.

    Perks

    Subsistence: When we made this perk, we were experimenting with unusual downsides for powerful perks, but ultimately decided that reducing reserves wasn't an interesting tradeoff. We also wanted to be able to put the perk on Special and Heavy weapons, where reducing reserves would feel terrible. Submachine Guns were granting a much smaller magazine fraction than Auto Rifles, so we fixed that at the same time.

    • No longer reduces reserve ammunition.
    • Submachine Guns now receive the same ammo fraction per takedown that Auto Rifles do (was 10%, like most weapons, now 17%, same as Auto Rifles).

    High-Impact Reserves and Under Pressure: Due to technical constraints at the time these were created, the trigger condition for these is on projectile impact (i.e., the bonus won't take effect until you fire the weapon once), but we have more flexibility in perk activators now.

    • These are now active as long as their conditions are met.

    Unrelenting: This was hard to trigger in difficult content, and the health awarded was hard to perceive.

    • Now easier to trigger in PvE (immediate trigger on majors) and heals 20% more.

    Sympathetic Arsenal: Isn't appealing enough for many players as it is, but is useful in niche situations, so we decided on a small buff to sweeten it a little.

    • Now grants +20 reload in addition to its primary effect.

    Dragonfly: It always bugged us that Dragonfly wouldn't proc on every enemy you could finish with a precision hit.

    • Now works on heavy shanks and servitors, and occurs even faster than after the Season of the Chosen fix.

    Hip-fire Grip: We're being careful not to over-buff this, since when hip-fire is too effective it changes the game significantly, so we're just bumping this a bit more over the Season of Arrivals buff to make it a more useful option.

    • +1 degrees precision hip fire angle threshold, +1.2x reticle stickiness falloff distance.
    • One degree doesn't seem like that much, but for reference Hand Cannon aim assist cone angle is 2.5 degrees at 0 AA, to 3 degrees at 100 AA, and you can feel the difference between a 90 AA hand cannon and a 100 AA hand cannon (a 0.05-degree increase), so a small difference can be significant.
    • Note that precision hip-fire angle caps at the aim down sights aim assist cone angle.

    Iron Grip, Iron Gaze, Iron Reach: We were cautious when making stat bump perks in Season of Arrivals, not wanting to break weapon stat ranges at too low a cost, but the penalties these shipped with were too much now that we've seen them in the wild.

    • Reduced secondary stat penalty from -40 to -30.

    Osmosis and Elemental Capacitor: We didn't have time to address these when Stasis came into being, but always wanted them to work correctly when playing a Stasis subclass.

    • Osmosis now switches the weapon to Stasis damage when playing a Stasis subclass - this should work for any mechanics that ask for Stasis damage (but not for Stasis ability damage). Also created stasis VFX for all weapon types that Osmosis can appear on (more coming later).
    • Elemental Capacitor with a Stasis subclass grants +recoil direction and reduces ADS move speed penalty.

    No Distractions: Because of an Exotic change below, and the Sniper Rifle flinch changes in Season of the Chosen, we wanted to make No Distractions a more appealing option for combatting flinch.

    • Reduced trigger time from 1.5s to 1s and increased flinch reduction from 30% to 35%.

    Celerity and Bottomless Grief: We addressed these specifically in an earlier TWAB, but here are the buffs again. Note that we buffed the perks themselves, so these changes will apply to your existing drops of these weapons (these being alternate perks on Adept weapons can't be applied retroactively though).

    • Celerity: Now always grants +20 to handling and +20 to reload in addition to the triggered effect.
    • Bottomless Grief: Now always grants +30 to magazine in addition to the triggered effect.

    Thresh: This change is already live and not a buff so much as a bug fix (Thresh unintentionally only worked in PvP for certain weapons in Beyond Light) but Thresh has worked for all weapon types in PvP since Season of the Chosen launch.

    Mods

    Adept Mag, Adept Targeting: Same reasoning as the Iron Banner perks, we were cautious initially but think it's fine to reduce the penalties for these perks having seen them in action.

    • Reduced secondary stat penalty from -20 to -15.
    • Fixed Adept Mag not granting reserves when applied to a Sword.

    Adept Counterbalance: This didn't feel like enough of an upgrade over standard Counterbalance Stock to be worthwhile.

    • Increased recoil direction benefit.

    Exotics

    MIDA Multitool: We've seen many requests to switch this from Outlaw to something more useful, and one thing we've observed is MIDA losing fights to weapons that cause more flinch, so here we go.

    • Changed the catalyst perk from Outlaw to No Distractions.

    Hawkmoon: Increased priority of Paracausal Charge and Paracausal Shot buff text (this was sometimes dropping off the bottom of the list).

    The Future

    Sometime further into Season 14, we expect to touch the following:

    All Shotguns: We don't expect the change to the two dominant Shotguns (replacing Quickdraw with Surplus) and nerfing Quickdraw to really move the needle on Shotgun usage overall in PvP. We agree with some of the comments that weapon usage is not only dependent on tuning, but that map design is also a factor. However, we want more weapons to be viable on all maps, and we can achieve this through tuning, giving other Special weapons room to excel. Specifics coming later.

    Dead Man's Tale: With the upcoming nerf to 120 Hand Cannon range, we expect to see a surge in Dead Man's Tale usage (which is already high). We had enough moving pieces in Season 14 that we didn't want to try to squeeze this in at the same time , but we have a change ready to go that reins in its ability to challenge Sniper Rifles, 120 Hand Cannons and Scout Rifles while in hip-fire without detracting from the fantasy of the weapon.

    Fusion Rifles: As with some of our other changes, we don't want to bump these too much too fast, so will follow up if needed.


    Go for Gold

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    Let's kick it over to our Player Support team who have an update on today's update and maybe even more updates to update you on. Ok, I'm done.

    This is their report.

    Known Issues List | Help Forums | Bungie Help Twitter

    HOTFIX 3.1.1.3

    Hotfix 3.1.1.3 went live on Thursday, April 29, at the daily reset. Below is a list of some issues being addressed:

    • Titan Contender Eververse Armor set no longer makes the player's body invisible in first person.
    • Glows will now work with almost all shaders on the Eververse Warlock Guardian Games Universal Ornament set.
    • Eva's Weekly and Daily Guardian Games Bounties will now reset after completing them.
    • Players are no longer being shown inappropriate ownership of future seasons on the Season Pass UI.

    GUARDIAN GAMES BUNGIE REWARDS

    Players who are interested in acquiring or purchasing the three Bungie Rewards items associated with Guardian Games 2021 (the Guardian Games exclusive emblem, the Guardian Games Track Jacket, and Guardian Games 2021 Class Gold medal winner pin) have until the event ends on May 11 at the weekly reset to complete the associated in-game Triumph.

    Players need to claim the reward through the Bungie Rewards page by May 14 at 12 PM PDT or they will be unable to acquire or purchase the associated item. Players have until May 31 at 12 PM PDT to purchase the Guardian Games Track Jacket and the Guardian Games 2021 Class Gold medal winner pin through the Bungie Store.

    WEEKLY KNOWN ISSUES

    While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:

    • Subclass specific emblems no longer unlock with New Light completion.
    • The Cowbell multiplayer Emote sound effects fade in and out during use.
    • St0mp-EE5 Exotic Hunter legs create gap at waist when used with Contender Vest on feminine model.
    • The Capture Completionist Triumph might not be unlocking for players who meet the requirements.
    • The Reactive Pulse arm mod may no longer be emitting a burst of damaging Arc energy.

    For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.


    Film School

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    Welcome to another exciting edition of Movie of the Week. This where we showcase cool videos created by the community for all to see. Each week we pick a few winners and then send the creators a special emblem. Here are this week's winners!

    Movie of the Week: XII

    Video Link

    Movie of the Week: Beautiful Mistakes

    Video Link


    Works of Art

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    Now we turn our eyes to our virtual gallery where seek out community art to put on display. Our community is full of talent and there is a constant stream of Destiny inspired art. This week, we're proud to share a couple really great pieces themed on Guardian Games.

    Art of the Week: Trinity

    Trinity

    -#Destiny2 #Destiny2Art #DestinyArt @rDESTNYCREATION @Bungie @DestinyTheGame pic.twitter.com/hE6SUmM80s

    — ♦️Moira♦️ (@theEverdrift) April 27, 2021

    Art of the Week: Zavala

    My drawing of Zavala, I hope you enjoy it @Bungie @lancereddick #Destiny2 #destiny2art #DestinyArt #destinythegame pic.twitter.com/1J9v5F64iW

    — Pahtatoe (@Pahtatoe52) April 27, 2021


    The Guardian Games are ongoing, and Hunters are off to an early lead boosted by their superior numbers. But as the bonuses continue to stack, the daily races are getting closer. We saw Warlocks take their first Guardian Games "W" on Wednesday, and "we" couldn't be "prouder." Will Warlocks winning Wednesday mark a turning point or are Titans taking Tuesday only a matter of time? Maybe it'll be Hunters who put a stop to all this wordplay – only time will tell. There are still two thrilling weeks left and its anyone's game.

    Less than two weeks to go before we usher in a new Season. Keep your eyes peeled for more info next week.

    <3 Cozmo

    submitted by /u/DTG_Bot
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    Daily Questions [2021-04-30]

    Posted: 29 Apr 2021 08:00 PM PDT

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Season of the Chosen Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

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    Sleeper Simulant + 15% Damage Buff next season will allow it to out-DPS Xenophage, every rocket launcher, and tie with One Thousand Voices

    Posted: 29 Apr 2021 02:43 PM PDT

    Damage numbers here:

    https://docs.google.com/spreadsheets/d/12vF7ckMzN4hex-Tse4HPiVs_d9huFOKlvUoq5V41nxU/edit#gid=338938407

    Currently, Sleeper Simulant (w/ catalyst) does about 14,347 DPS.

    If we multiply that by 15%, we get exactly 16,499 DPS.

    16,499 DPS beats Xenophage, every rocket launcher, and most grenade launchers too, eventually putting it on level with One Thousand Voices (16,493 DPS), but obviously with single bigger burst damage and less of the "multiple explosions over time".

    The Linear Fusion buff should be good. I'm excited for it.

    I'm also extremely excited for the Subsistence buff, let's gooo

    Edit: For the skeptics, it has been confirmed this buff will be applying to Sleeper.

    submitted by /u/Hawkmoona_Matata
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    As a Titan I am thoroughly demoralized from playing the Guardian Games and here are the reasons why.

    Posted: 29 Apr 2021 05:46 PM PDT

    This is my first Guardian Games and boy will it be the last. I mean, I don't plan on dying anytime soon but I mean I'm not coming back for round 3. Fix these issues I'll be back.

    1. Our Banner is red. No one told me our banner would be red, this is bullshit, I want gold, Warlocks give me your banner. Titans have Lions as our animal, Lion's are gold not red, there are more red birds in the world then red lions. Also why is the Hunter animal a snake, there is nothing heroic about a snake.
    2. I expected games, there are none, we're just doing Strikes and a bit of Crucible. I want to dunk on Hunters, box Warlocks and engage in totally hetero ass smacking of my fell Titans. Atleast give me Foosball table to DOMINATE at.
    3. Zavala had fire works blowing up for like 4 days straight. WTF! That better not be my tax money being fired into the air like that.
    4. Not gonna lie, I just want to see what would happen if Hunters win. Will there be a Cayde statue, will he come back for a brief cameo, or will Amanda take the golden Yanny to his grave?
    5. Big Mommy Cait won't watch me play. If I'm going to be punching nerds hot chicks have to be watching. I know Savathun is out there peeping but I need Big Cait here, I'm not into boney girls I need more cushion for the pushin.
    6. Some random group of Hunters have Shaxx's horn. I want that, and the only way to get it is to lose, see who cashes out and then beat the crap out of them until they hand it over. I've been holding onto a bucket of super glue since I meet the guy and I promised him I'd get his horn back. I WANT THAT HORN!
    7. I don't have a 7 but I'm pretty sure Bungie would kneecap me if I didn't end the list at 7.

    Bungo, FIX! Until then I'll keep trying to find a way to glitch into Cait's room aboard The Helpus Alicktits or whatever it's called.

    submitted by /u/Knalxz
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    We're long overdue to see Shaxx in a genuine fight

    Posted: 29 Apr 2021 07:57 AM PDT

    The dude's exploits are some of the most renowned in Destiny's lore history:

    1) Was a Warlord of the People, and killed Felwinter with a simple backhand

    2) Led the counterassault during the Battle of Twilight Gap; ultimately saving The Last City

    3) Started the Crucible, and played a part in the organization of Gambit

    4) Read Mara Sov a bedtime story... with the mask on.

    The dudes a phenomenal character, and yet we've not once seen him in combat. The closest we ever got out of him, in a combat situation, was during the Red War when he barricaded himself in with the civilians. It's admirable, but as Shaxx would put it, "I WANT MORE BUNGIE!!!". I want to see this due smash some faces in, punch holes in Vex units, cut down foes. Nearly every other major character in the franchise has seen combat to some degree. Fucking Amanda Holiday and Hawthorne have had more on-screen action then Shaxx.

    Let my boi howl Bungie!

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    I understand that people don’t like that DSC isn’t hard but I think it’s been a huge positive to get people raiding

    Posted: 29 Apr 2021 09:21 AM PDT

    I feel like I can speak for many people that without an easier raid to get their feet wet they may have never tried raiding. When DSC was released I tried my first ever day 1 raid with ransoms on lfg and as it wasn't a brutal experience it made me enjoy it and want to learn to get better and do the other raids. I now do at least one raid every week and have earned all the raid seals. Concluding, I hope we get many great more challenging raids in the future but I think that DSC has opened the door to many others in the community raiding because of its difficulty even though many of the hardcores count it as too easy.

    submitted by /u/Dude2245
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    I want another 6-man activity like Sundial or Vex Offensive.

    Posted: 29 Apr 2021 01:33 PM PDT

    Season of the undying and season of dawn have been my favorite seasons since Shadowkeep. I like them so much more because of the Sundial and Vex offensive. I hope we get another 6-man activity soon.

    submitted by /u/SHOLLIO
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    Show don't tell

    Posted: 29 Apr 2021 05:29 AM PDT

    When Oryx arrived on his dreadnought and we got that fantastic cutscene showing how powerful by taking out the entire awoken feet. And it really set up Oryx to be the big bad that we had to stop.

    Jump forward to Beyond Light and the Pyramid ships/darkness making the few planets disappear is just told to us. Not really shown. They take out Rasputin but that again isnt really shown to us and is really anticlimactic after a whole season of powering him up. And with Eramis, we are told she is the big bad but all she really does it just freeze a couple of people and never really shows how she is the threat to humanity and the guardians. I know in the dark futures lore book she is part of downfall of the last city, but again, this is telling us not showing us. The whole DLC was just about getting stasis and here is the supposed baddie, go kill them. Also like 4 campaign missions which just seemingly has us randomly beating Eramis at the end was a massive disappointment. Compared to the taken king where everything built upto confronting Oryx and had a mission dedicated to it - then it even further climaxing with the Kings Fall raid, the scale and scope was fantastic.

    The Taken King introduced a new subclass for each class and perfectly balanced showing us a real threat and a need for that new subclass. Beyond light failed at really giving me a reason to need stasis apart from the baddie has it and the stranger says I should have it

    Overall the story telling, for me as this is completely my opinion, is just really disappointing. Season of the Chosen has really impressed me with building this alliance with the cabal in between the big DLCs and main narratives.

    Edit. Also just having the boss fights against Eramis' lieutenants be won by unlimited stasis super is lazy to show its power. The same could have been achieved with unlimited light super.

    submitted by /u/Georgie-style
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    Crucible main here. Guardians do play the obj in control. They just do it incorrectly.

    Posted: 29 Apr 2021 07:25 AM PDT

    I play a lot of control. Mostly solo queue. In my experience, guardians are definitely capping zones, but they're also flipping spawns which becomes problematic.

    Typically, we cap A and B, my team over extends looking for spawn trap kills, thus causing enemy team to spawn on C. Leaving us who are defending B (as we should be) to get attacked from behind and pinched from enemies who have spawned in and who now have B point.

    So, if you're reading this, please cap 2 points and hold, not push for triple cap.

    submitted by /u/iCatmire
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    The lip on the plates (Insight Terminus strike) please remove them

    Posted: 29 Apr 2021 10:33 AM PDT

    Done the GM a fair number of times and I've died to the lip of the plates not letting me hop over countless times, please tone them down smooth them out or remove them altogether.

    Just to clarify I'm not actually salty about this lip, I am just mildly irritated at it on some runs because it really can cause a death or 5 js

    submitted by /u/Ech0es0fmadness
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    dmg04 has confirmed that the LFR buffs apply to exotics (Sleeper, etc...)

    Posted: 29 Apr 2021 03:52 PM PDT

    With Vault of Glass returning, you can legitimately make an LFG post asking for people with 100+ clears before it has even come out.

    Posted: 29 Apr 2021 09:49 PM PDT

    Fresh VoG. 100+ Clears. Must have flawless clear. Have Vex Mythoclast. Must have Chatterwhite.

    submitted by /u/D_Cabrera
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    Please let us favorite shaders in the coming change to the system

    Posted: 29 Apr 2021 03:46 PM PDT

    Title. I love everything about the new appearence menu besides the thought of having to scroll through all the hundreds of shaders I've collected over the years for every single armor piece and weapon.

    (And i know this is a pipe dream but a search function by main color would also be nice. Imagine selecting green and all the green shaders pop up? That would be amazing but likely not worth the dev time)

    submitted by /u/7ThShadian
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    Titans got their Sunbreaker armor from TTK, can Hunters and Warlocks have their respective armor too?

    Posted: 29 Apr 2021 07:59 AM PDT

    These set were called Bog wild and Bindcaster. They first released along with the Sunbreaker armor when The taken king launched.

    These are really beatiful sets, and i don't understand why the Sunbreaker armor released without these 2 all together.

    As a Warlock main, i love the Bindcaster set. Plus it has a gorgeus helmet that doesn't have a Vertical Visor. Warlocks have too many Helmets with vertical visor in D2. As a Bonus point, i miss a lot my Haliateus II helmet, it was a reskin of the Bindcaster helmet, obtainable from Crucible.

    I know that asking for reprised armor isn't always the best thing or the solution, but i miss the old armor design from D1. I would be really happy if they reprised even the Y2 Iron Banner armor.

    submitted by /u/Numberlittle
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    I actually miss the live action trailers.

    Posted: 29 Apr 2021 08:03 PM PDT

    They were awesome to watch. I remember watching Destiny 2 live-action trailer for hours back in 2017, I understand that they can be expensive to make and Bungie won't risk doing it again during these tough times we're living in, but I hope they can do it again in the future.

    "Become Legend" trailer is just legendary.

    submitted by /u/Astraliguss
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    Let’s congratulate Bungie for how they handle Rocket Launcher balance

    Posted: 29 Apr 2021 09:01 AM PDT

    Balance should be BALANCE, and the buffs Bungie gave to rockets go to show how good that is. Rocket Launchers feel and perform great now. They have high burst damage, but limited ammo, and that's the point, they are balanced (most of them anyway). I think they learned that over-buffing weapons (PvE GL's and Sniper Rifles) to the point they needed a nerf was not a good idea, and that under-buffing (Previous Rocket changes) was just not fun. For once, it seems we'll actually be able to keep buffs for PvE weapons for more than a season. Great job Bungie, pls don't nerf Rockets.

    submitted by /u/MrFluffsalot
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    Respawn literally solved bungos pvp problem without even playing their game

    Posted: 29 Apr 2021 05:09 PM PDT

    So Apex legends has emotes now. And it takes you into 3rd person so you can watch them. Respawn has already thought about 3peeking, and has an anti peek mechanic built into emotes. So with anti peek on if you start an emote, enemies that are not in your line of sight will be invisible when looking at them in 3rd person. I really can't do it justice so I urge everyone to go look so that it can get more traction

    submitted by /u/BladeC96
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    Stasis is totally balanced fun for PvP. But for completely unrelated reasons could we get a “Zavala Approved” Crucible Playlist where Darkness Subclasses are banned?

    Posted: 29 Apr 2021 07:21 AM PDT

    You could also have Zavala be Crucible Announcer as I feel he would make a sensible and adequately exciting choice. Also, this playlist sort of seems like a no-brainer lore-wise considering how so many of us made it clear by our choice not to be tempted by the darkness back in Season of the Drifter.

    submitted by /u/ggamebird
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    If you still play D1 occasionally, FWC and New Monarchy have some nice rolls on The Wail and Free Will III hand cannons this week.

    Posted: 29 Apr 2021 12:39 PM PDT

    D1 Vendor rolls

    I chose the Free Will because I have a Firefly/explosive payload Wail already. (Reactive Reload = Kill clip)

    submitted by /u/NVMYGT
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    Title Destiny 2 Hotfix 3.1.1.3

    Posted: 29 Apr 2021 10:16 AM PDT

    Source: https://www.bungie.net/en/News/Article/50280


    Activities

    The Tower

    • Fixed an occasional crash that would result in a Calabrese error.

    Gameplay and Investment

    Armor

    • Fixed an issue where the Titan Contender Eververse armor set would make Titans invisible in first person.
    • Fixed an issue where Warlock Guardian Games armor would lose its glow when some shader items are socketed.

    Guardian Games

    • Fixed an issue where Daily Guardian Games bounties could not be repurchased on subsequent days after being completed.
    submitted by /u/DTG_Bot
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    Comparison of monetization in Destiny to other games

    Posted: 29 Apr 2021 03:43 PM PDT

    With the recent criticism of Armour Synthesis to which cant really relate, i just want to compare Destinys monetization rest of the industry. I personally still think Bungie could have done better with the implementation but i think the "controversie" is a little bit overblown as person who plays a lot of different games with different monetization models.

    Just a few things to remember about Destiny:

    • The base game is Free to Play
    • You need to buy expansions (40€)
    • You need to buy seasons (10€)
    • The Game as microtransaction (Cosmetic Only)
    • Some Microtransaction can be acquired for free using bright dust
    • They removed Lootboxes from the Game

    So lets look at some other games to which Destiny can be compared to so MMORPGs and Action-RPGs:

    Game Base Cost Expansions Subscription Microtransaction Other
    WoW Free to Play 40€ 13€/month Yes lvl Boost
    FFXIV Free to Play 40€ 13€/month Yes lvl Boost
    PoE Free to Play Free to Play Free to Play Yes Lootboxes
    ESO 20€ 20 - 40€ 12€/month Yes ???

    A few things to add:

    • Most Microtransaction are around 10 - 20€ for an Armour and 10 - 25€ for mounts
    • (WoW) Subscription and Microtransaction can be bought with ingame currency ( more then most player have )
    • (FFXIV) Base Game and first Expansions don't requiriere Subscription.
    • (PoE) Microtransaction are very Pricey 40 - 80€ for an Armour
    • (PoE) Pay to convenience Which you need at some point in the end game around 30€ one time
    • (ESO) Subscription is Optional and gives you access to all expansions
    • (ESO) it has a lot of small expensions

    If you find any disinformation pls comment them especially around ESO i dont really play it but to my knowledge its the game to which Destiny is the most similar in terms of monetization.

    Im Posting this because i think Bungie gets a lot of shit and in my Opinion when they are still better then 90% of their Competitors when it comes to monetization. I personally was surprised bright dust was still in the game after new light was released when you look at other games.

    EDIT:

    Some things i forgot to mentiaon/got wrong

    • ESO Still has a base Price of 20€
    • You only need to buy the most recent WoW Expension
    • FFXIV Free to Play means Trail Version covers the entire base game

    submitted by /u/Dogreich
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    Bungie should let us pick which of our equipped weapon to showcase with our character

    Posted: 29 Apr 2021 09:02 AM PDT

    I realize that they would need to design heavy ones for this so at least allow us to pick from kinetic and energy weapons. The way they could do this is to have an option when you're hovering over it to show it on your character.

    submitted by /u/doomblade101
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    Well I may be a little late, but here's a microworld-like artwork of Europa

    Posted: 29 Apr 2021 10:55 AM PDT

    https://imgur.com/a/1ylfY5R

    Yes this is inspired by Benny Production's one.

    submitted by /u/Mihai4544
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    I completed my first seal, and then did 3 more shortly after that all within Season of the Chosen.

    Posted: 29 Apr 2021 06:27 AM PDT

    On day one of season of the chosen, I ran Deep Stone Crypt with my fireteam and got the last piece of gear - The Eyes of Tomorrow - that I needed to complete my DSC Seal and earn the Descendant title. This is the first seal I completed. Three weeks later I killed the last guardian in their super in Gambit I needed to earn the Dredgen title. Some time after that I proved myself to Caitl, took out her champions and earned the Chosen title. And as of last night, I completed all GrandMaster Nightfalls this season and have earned the Conqueror title. I, a Hunter guardian, am proud of my achievements and I know Cayde-6 would be proud, too.

    submitted by /u/nickrizz0_
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    Guardian Games 2021 Artwork 2/3 - The Hunter

    Posted: 29 Apr 2021 09:13 AM PDT

    https://twitter.com/Flauzino_FLZ/status/1387542230844461059

    Show'em your voracity, Hunters! Get that flag up there again!

    For those who haven't seen the Titan, you can find it Here

    submitted by /u/FLZ_art
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    Bungie, for the love of the Traveler, increase the inventory cap for enhancement materials

    Posted: 29 Apr 2021 11:26 PM PDT

    Due to an overwhelming amount of blues clogging up the postmaster, I lost 50 prisms and 9 ascendant shards. There's really no reason why the enhancement materials need to be capped.

    I've had to complete many GM nightfalls for those materials, and now it's all for nothing.

    submitted by /u/RCCar30
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