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    Destiny Destiny 2: Beyond Light & New Light Information Hub (FAQ, Guides, & Questions) [2020-11-13]

    Destiny Destiny 2: Beyond Light & New Light Information Hub (FAQ, Guides, & Questions) [2020-11-13]


    Destiny 2: Beyond Light & New Light Information Hub (FAQ, Guides, & Questions) [2020-11-13]

    Posted: 12 Nov 2020 07:00 PM PST

    Patchnotes here

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Beyond Light & Season of the Hunt Calendar

    Top Known Issues List by Bungie


    Hello Guardians,

    during the launch window of Beyond Light, this thread will be posted daily to serve as a hub for all questions! Please also read the FAQs linked above.

    Please note to mark all story/lore spoilers with spoiler tags like this: Where's the Raid? >!Deep Stone Crypt!!< (shows up as Where's the Raid? Deep Stone Crypt!)


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    This Week At Bungie 11/12/2020

    Posted: 12 Nov 2020 01:37 PM PST

    If this post or comments do not load properly, please click here


    Source: https://www.bungie.net/en/News/Article/49833


    This week at Bungie, we launched Beyond Light.

    No more waiting, Beyond Light has arrived! There was some turbulence at the start, but our team of experts worked the problem and remained vigilant in making sure Guardians were ushered through the queue and could safely touch down on Europa.

    Millions of Guardians have answered Variks' distress call and began to explore the icy moon. Secrets have been discovered, enemies have been vanquished, your quest for Exotic loot has begun. Whether you have already finished the campaign or are still eagerly awaiting for your chance to hop in for the first time this weekend, there is still a lot of great Destiny content ahead of you!

    Speaking of new content, we just unveiled a new trailer for Season of the Hunt and a Season page to go with it. Check it out!

    Video Link

    Season of the Hunt is live now, but it really gets going next week when the Season's mission kicks off and Wrathborn hunts begin. Prepare to stop Xivu Arath from attempting to seize power with the help a familiar ally. Until then, don't forget to grab the new Seasonal Artifact. Just try not to mess up Zavala's office while you're in there.


    Fine, It's Cosmic Ice

    We are seeing many Guardians out in the wild who have claimed Stasis as their own and embraced a pathway to many abilities, some considered to be unnatural. There are many Aspects and Fragments still left to be discovered that will allow you to further customize your new powers. We wanted to give you some additional info on how these new status effects will hinder your opponents. This is not info the Vanguard would tell you.

    Stasis Slow

    Against Combatants:

    • Slow will shut off combatants' movement abilities and slow their movement.

    Against Players:

    • Slow will reduce movement speed.
    • Reduce ability regeneration rates.
    • Suppress movement abilities (jump, dodge, etc).
    • Reduce the following weapon stats:

      • ADS speed
      • ADS move speed
      • Weapon reload speed
      • Weapon handling
      • Weapon kick direction
    • Reduces weapon accuracy.

    Stasis Freeze

    All targets:

    • Freeze can be shattered by damage. Shattering a freeze causes it to do AOE damage to the frozen target and all other nearby targets, including other frozen targets.
    • Freeze lasts for some duration before crumbling off.
    • Unlike shattering, a freeze that crumbles does not do any damage to the frozen enemy or nearby enemies.

    Against Combatants:

    • Freeze will lock all non-boss combatants in place for the duration of the effect.
    • Bosses will automatically shatter out after some duration.

    Against Players:

    • Freeze will lock players into place when applied for the duration of the effect.
    • While frozen, players will have their class ability replaced with a new Breakout ability that allows players to exit their freeze early at the trade-off of health. The damage this breakout does can be reduced by the Resilience stat. The more Resilience the less damage you take.
    • Players can activate their Supers to immediately breakout in Super state.

    Against Players in Roaming Supers:

    • Locks players in place until broken out.
    • Players will quickly shatter out and take a small amount of damage.

    Against One-off Supers:

    • Suppresses Super and locks players in place until broken out or expires.
    • All player freeze rules apply here.

    Stasis is a new damage type and we're excited to see how Guardians harness this new power. As always, we are monitoring community feedback and checking analytics data to consider for future tuning of the sandbox.

    While we are on the topic of Stasis, we have some new wallpapers for you!

    Image Linkimgur

    4K Download

    Image Linkimgur

    4K Download

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    4K Download

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    4K Download


    Flight Dynamics Officers

    Image Linkimgur

    When it's time to launch new content our player support team are in the virtual room where it happens, making sure you are informed of the status of the game and keeping track of known issues.

    This is their report.

    CONNECTION AND SERVER ISSUES

    Ever since Monday, November 9, we've been investigating server stability and various error codes, including GUITAR and ARUGULA. We'll provide more information once it becomes available.

    BEYOND LIGHT LICENSES AND SEASON PASSES

    Many players have reported to us that they purchased Beyond Light but don't have the Season Pass and can't access the campaign after the first mission.

    Season Passes aren't included in the Standard Edition of Beyond Light, so players who purchased this edition will have to purchase the Season Pass in the game. Additionally, Season Passes can't be shared between accounts.

    For those sharing the expansion on console, the main console has to download Beyond Light first before the second console can access that content.

    For platform-specific players:

    XBOX

    Players should look at their order history to confirm that their transaction of Beyond Light was successful. If it wasn't, they should contact Xbox Support for assistance.

    For players who purchased Beyond Light successfully but still can't access the expansion, they may need to manually reinstall all add-ons:

    Highlight Destiny 2

    • Press the Menu button,
    • Select "Manage game and add-ons"
    • Press the Menu button,
    • Select "Manage installation"
    • Manually reinstall all add-ons

    Please note that the Game Pass version of Beyond Light doesn't include a Season Pass.

    PLAYSTATION

    Players who purchased Beyond Light but can't access the expansion should restore their Destiny licenses. If players still experience issues, they should contact PlayStation Support to verify their purchase.

    STEAM

    Players on Steam should go to their "Library," right-click on Destiny 2, click "Properties," click the "DLC" tab, and make sure that Beyond Light and all appropriate DLC is installed. If Beyond Light isn't listed, players need to purchase Beyond Light or contact Steam Support.

    MID-WEEK UPDATES

    Earlier this week, we disabled the Rose Hand Cannon from use due to its RPM still being 150 instead of 140. This issue will be resolved in a future update.

    We also noticed that Legendary drop rates were changed in the EDZ Widow's Walk Lost Sector, which we corrected on Wednesday.

    NVIDIA REFLEX AND DESTINY 2 PC

    Destiny 2 on PC now supports integration with the NVIDIA Reflex SDK for compatible graphics cards. This improves responsiveness and reduces "click-to-display" latency. Players can tweak their experience by following the direction in our NVIDIA Reflex Lot Latency Guide.

    PC MIGRATION AND BATTLE.NET ENDING SOON

    Beginning on December 1, 2020, at 9 AM PST, Blizzard's Battle.net accounts will no longer be available for users to log in with on Bungie.net or the Destiny Companion app, nor will users be able to migrate their Battle.net account to Steam.

    Users who only have a Battle.net account linked to their Bungie profile are strongly encouraged to either link another platform to their profile, or to perform PC migration to Steam (unless you already have a Destiny 2 Steam account). Click here for more information.

    KNOWN ISSUES

    While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:

    • The "Fabled Warrior" Triumph doesn't count weapons that were purchased from the Monuments to Lost Lights Exotic Archive.
    • The Europa patrol "To the Nth Power" can't be progressed by Warlocks using Stasis
    • Sometimes Vendors and enemies have model deformations.
    • Players who dismantle Stasis Fragment quests must wait a week before picking up a new one.
    • The One-Inch Punch finisher won't kill enemies if players have Stasis equipped.
    • Kill-based weapon perks may work inconsistently on Stasis-frozen shatter kills.
    • Xbox players are experiencing crashes while in the Tower, especially when opening their Vault.
    • Cutscenes suffer from severe stutter and result in an extremely poor viewing experience for some PC players.
    • Many Multi-part emotes stop playing after they enter animation.
    • Warlock's "Frostpulse" can fail to freeze target if there's a difference in elevation.
    • When using PlayStation Remote Play, controller settings reset to default.
    • On Xbox One, the chat volume slider does not affect incoming voice chat volume.

    For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.


    New Releases

    Image Linkimgur

    Who wants to see some movies? This is your time to shine. Every week, we take a look around the internet to find a few of our favorite community-created videos and share them here for all to see. Here are our picks for this week.

    Petite lueur

    Video Link

    The GOAT

    Video Link

    As always, our winners will be receiving a special emblem to commemorate their victory. Starting this week, we have a brand-new emblem to start giving out, called Photologician. Want to see it?

    Image Linkimgur

    If you won, please make sure you include links to your Bungie.net profile so we can deliver your new emblems.


    Artists of the Week

    Image Link

    For some while now, we have been highlighting amazing art created by the community from our social channels and awarding the artist a special emblem. We don't want to limit the audience to Twitter, so we've cooked up a fun section for the TWAB to feature some sweet artwork on a weekly basis. Like Movie of the Week, we'll be sharing creations here and awarding special emblems to their creators.

    Image Link

    Here are our selections for this week.

    *Ghost Bump *

    We stan a supportive Ghost in this household! Casual Guardian commission for longtime Destiny pal @/bronzegothluv over on twitter! #Destiny2 #BeyondLight @Bungie @A_dmg04 @DestinyComArt @rDESTNYCREATION pic.twitter.com/H30S4yndRt

    — Spookgeist // BLM (@spookgeist) November 9, 2020

    *Arrivals *

    [

    View this post on Instagram

    ](https://www.instagram.com/p/B_QTLDTI1zs/?utm_source=ig_embed&utm_campaign=loading)

    The darkness arrives. Its clear the pyramid ships are coming but what will happen? Curious what the next season and big expansion will bring! Its kinda done pretty fast and im getting used to colouring in clip studio paint yay! #artistsoninstagram #destiny2thegame #destinyart #digitalartwork #clipstudiopaint #speedpaint #thedarkness #destinythegame #bungie #thetraveler #space #digitaldrawing

    A post shared by Stefanie M (@venthia_t) on Apr 21, 2020 at 12:29pm PDT

    *Shift *

    A tribute to Beyond Light #DestinyArt

    Happy launch Team @Bungie 💙 pic.twitter.com/cHEyCR1izB

    — Berunov (@Berunov) November 10, 2020

    Congrats to those in the first round, and many thanks to all of the artists in the Destiny Community for filling our timelines and creation page with these wonderful pieces. We'll see you again next week with another round!


    As we transitioned from Season of Arrival into Season of the Hunt, we held a small event in the Last City for you to spend the final few hours jumping around with your friends and watching the Traveler do... Traveler things. Big thanks to everyone who showed up for the final hours of Season of Arrival. If you weren't able to see it, we uploaded the short cinematic that ushered in the new era of Beyond Light for you here.

    It's a shorter TWAB this week, but we know you are busy with new stuff to do. We will be monitoring the community conversation around loot, Stasis, and everything else you have feedback on.

    It's been pretty inspiring getting to watch this team put this release together from home. This is another first for us and though we definitely miss getting to see each other at the studio, Bungie loves a chance to take on a new challenge. Plus, it will never not be funny watching kids and pets crash meetings.

    I know everyone here at Bungie is proud of Beyond Light and Season of the Hunt and we all want to thank you for playing. We hope you enjoy the rest of the launch week and the Season to come.

    *<3 Cozmo *

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    Bungie, there should really be a fast travel point in Eventide Ruins, yessssss. *Insect clicking noises*

    Posted: 12 Nov 2020 09:22 AM PST

    Season Pass leveling with Han jobs

    Posted: 12 Nov 2020 08:27 AM PST

    Pro Tip:

    If you need to level up that Season Pass quickly I can recommend the Cosmodrome. There is a new character there, Shaw Han, who sells bounties. Han Jobs are by far the most satisfying part of Beyond Light, so far. I had 3 Han jobs yesterday alone...and finished each one.

    submitted by /u/kingkav
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    Luke Smith said that core activities were going to be a focus as time goes on. This was a lie.

    Posted: 12 Nov 2020 11:04 AM PST

    Grinding power levels in the boring strike playlist with even less strikes to play to power level to play content that is somewhat worth my time is just awful. Playing comp to power level with the disaster that is Stasis in pvp is just awful. Im tired of this shit.

    submitted by /u/Cranberry_Jealous
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    Bungie, people are unhappy right now. You can't just sweep these issues under the rug.

    Posted: 12 Nov 2020 05:51 AM PST

    Beyond light is a good expansion bogged down by some awful design choices that ruin the experience for many. There's already a lot of unhappy people in the sub right now. Just wait until the honeymoon period is over and more people start to realize what's wrong.

    Bungie, you need to address these things. all of them.

    We're all worried about the future of the game and want to see it thrive. But there are so many glaring design flaws that we have to wonder if you know what's best for the game.

    • Sunsetting removed 70% of weapons. We got virtually nothing to replace them. HMGs are all sunset except for 3. 1 is unobtainable, 1 is from europa, one is from the raid. The other archetypes aren't fairing much better. Presumably this will be fixed over time as we get new seasons, but the state it's currently in is unacceptable. I would have personally been okay with sunsetting if there was a surplus of new and reprised weapons to earn. But there isn't./

    • No refresh to vendors outside of armor. And the armor itself are all reskins of eachother.

    • World drop legendaries are virtually the same as last season.

    • The looter shooter currently has so little loot to obtain.

    • stasis is super fun in PvE, but is absolutely breaking the game in PvP.

    • Forsaken and Shadowkeep still cost money, but all the gear earned from those expansions outside of the raids is sunset. You can actually do activities in game right now that drop gear you can't even use in modern PvE activities or trials.

    • Two of the PAID EXPANSIONS are irrelevant now as well so if someone thought they should play each expansion in order and gets forsaken first, they basically wasted $40.

    • New light has virtually no content now that all the destinations and raids are vaulted.

    • Your steam discription reads as follows: "Destiny 2 is an action MMO with a single evolving world that you and your friends can join anytime, anywhere, absolutely free." This is very, VERY misleading and you know it. There's almost no meaningful free content. Destiny 2 isn't a free-to-play game, it's a paid game with some free content.

    • No reprised loot from D1 for the return of the cosmodrome?? You bring back the omnigul strike and NOT the grasp of malok??

    • On pc, many people are experiencing some SERIOUS performance decreases. Myself personally I used to get 100+ fps on the EDZ and Tangled Shore at 1440p highest settings. It goes below 40 now, even if I lower my settings.

    • You're now describing Destiny as an MMO, when previously you always avoided that description. If we are to compare this to other MMOs on the market, Destiny 2 is seriously lacking in content.

    • we know you're all working from home. But that still doesn't excuse all of this. You even DELAYED the expansion and I can't for the life of me figure out where the extra time went to.

    There's probably a ton more that I haven't listed here. There is a lot of good to this expansion. But there's just as many, if not, more bad things about it.

    Edit: I am NOT asking for them to stop everything they're doing and fix these issues right away. I'm simply asking for communication. We are at a crucial turning point in Destiny and a lot of people are upset over the changes. We need to hear, now more than ever, that they understand what we're saying and that they will work to fix it. They have, in the past, ignored user feedback and pretended it didn't exist. "swept it under the rug" and ignored it until nobody brought it up anymore. They cannot do this here. We need to hear from them, and I believe this sub should not stop critiquing their questionable design choices until they do.

    submitted by /u/retrorampage37
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    The Day of Lightfall's Release

    Posted: 12 Nov 2020 05:18 AM PST

    The year is 2022. I load up my Warlock. I go to the EDZ with my Hip-fire Grip/Moving Target Long Shadow. I select the only icon left on the map. Lake of Shadows. As I progress through the Strike I realize I'm only fighting Dregs as the rest of the Fallen as well as every other faction have been vaulted. There's no textures, only models. No animations. The skybox is a gmod checkerboard.

    My super is ready. I cast top tree Dawnblade. I have no other option since the other subclasses, along with Titan and Hunter, have been vaulted. My teammates have been vaulted. I make it to the boss and get a message saying I must pay $50 for the Strike Boss DLC. I sigh and give in. Nothing happens and I'm sent to orbit, rewarded with a Snapshot Sights/Genesis Edge Transit. Turns out they vaulted that DLC, too. I return to the EDZ, and launch the strike again. I need my pinnacles.

    /s

    submitted by /u/SPECTATR0N
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    They added 7k bright dust to the season pass but removed ~23k earnable bright dust from bounties?

    Posted: 12 Nov 2020 03:55 PM PST

    600 bright dust lost * 3 characters * 13 weeks = 23400.

    submitted by /u/TurnipTim
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    Sunsetting is abysmal in Beyond light

    Posted: 12 Nov 2020 06:49 AM PST

    When bungie first announced sunsetting I was disappointed that I wouldn't be able to use my favorite weapons but it was understandable when they said it was to stop recurring metas and bring in new weapons.

    However with most of the old weapons sunset theres barely any weapons to use and they are using weapons from last season to facilitate an artificial grind. Why cant they let us just use our old weapons again?

    Sunsetting was a terrible idea and cutting the content from forsaken and shadowkeep was a dumb idea as well. Why would you cut content from newer stuff in the first place? This just seems like bungie overstretched their reach with sunsetting and cutting content out.

    submitted by /u/Auppu062
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    Disabling Witherhoard because of a pvp proves once again they need to separate the pvp and pve sandbox changes.

    Posted: 12 Nov 2020 03:31 AM PST

    Witherhoard was compeltely fine in pvp and one of the main primaries people used ever since its release last expansion. When it was 1 shotting bosses last expansion it was fine but the moment there is a bug in pvp "nah lets disable it for unknown period of time". With bungies track record of disabling exotics we can easily expect a week in worse case, based on previous disabled exotics. Witherhoard was one of the most popular weapons to this point in the game. Especially because now you made exotics onyl drop if oyu solo a special lost sector which Witherhoard is more or less a must if you want to clear it easily. Hell witherhoard was the reason i was able to clear the campaign because of how underleveled power wise i was to some bosses and how annoying their statsis was on the player if you got frozen.

    PVE/PVP need to be separated when disabling for exotics is considered. Probably the exotic will be returned on 17th if we are lucky.

    Edit: It would appear that witherhoard was dealing x3 dmg in PVE/ignoring power level but i never noticed it since witherhoard always did good dmg in pve. At this poing i guess im hoping for them to quickly fix it. I got a feeling it will be usefull with the seasonal acitvity. I just find it wierd they isntantly disabled when it had an effect in pvp but not when it was bugged in PVE. If im not mistaken they let it 1shot raid bosses for a decent time before it actually got fixed.

    submitted by /u/kissofthehell
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    Since I already know that stasis is soon going to get a nerf in some way, please DO NOT nerf it in PvE

    Posted: 12 Nov 2020 07:51 AM PST

    Ok yes in PvP it's extremely powerful, some would even call it broken. I mean, if I ever have time to emote taunt an enemy 1 meter in front of me and not die because of my subclass, then there's something wrong. But in PvE honestly the supers are pretty underwhelming, although the hunter one isn't bad for single target damage.

    When this nerf comes, please spare PvE from it. Like for example, the warlock super is terrible in PvE, being not good for add clear or single target damage but is quite possibly the best of the three in PvP. See what I mean? Separate PvP from PvE and do whatever you want, just don't do it through combining the two. Thank you for coming to my TED Talk

    Edit: Just wanted to say thanks for all of the positive support of this statement! This is probably my first post ever on this subreddit that actually didn't get hate mail so I appreciate you all ❤️ 💕

    submitted by /u/LemonLime_36
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    Having Exotics Pull from collections at 1050 instead of -20 is just another resource sink

    Posted: 12 Nov 2020 07:32 AM PST

    For a lot of bounties certain exotics make it easier to complete but now having it drop 150-200 below means you can't use it in any activity that has a LL wall.

    This seems like another resource sink of upgrade materials for no purpose. If vendors drop gear at -20 why can't collections either.

    submitted by /u/tortoisemeyer
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    Both Last Wish and Garden of Salvation should be dropping powerful gear.

    Posted: 12 Nov 2020 07:12 PM PST

    Highly disappointed in GoS today to see drops coming in non powerful - I was expecting pinnacle but I guess they moved that to the new raid.

    There's absolutely no reason for the hardest content with drops limited to once per week to be dropping legendaries at the same light as blues. Give us a little more incentive to do the raids please. The weapons and armor from both these raids is mediocre already.

    submitted by /u/SirUnwell
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    The strike blueballed us.

    Posted: 12 Nov 2020 12:49 PM PST

    Come on Bungie, Eramis opens a portal to VOLANTIS, the homeworld of the Vex, and we don't get to go through it? I was blueballed so hard.

    Also, anybody else notice the hydra boss was just Argos with a different head?

    submitted by /u/Makuta000
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    Trials delayed until 11/27

    Posted: 12 Nov 2020 05:12 PM PST

    https://twitter.com/BungieHelp/status/1327056486242029569?s=20

    Due to a recently discovered issue, Trials of Osiris will not be available until the weekend of November 27, 2020.

    submitted by /u/mylifemyworld17
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    The composers outdid themselves with the Beyond Light soundtrack!

    Posted: 12 Nov 2020 04:18 AM PST

    Just wanted show some apprecitation for the soundtrack. It is absolutly amazing.

    At this point I am even more hyped for new expansions because of the incredible music coming with them. And paying for 10 € it is an absolute steal.

    submitted by /u/caltas
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    Bungie deleted Destiny 2 to start Destiny 3. We wanted both.

    Posted: 12 Nov 2020 01:12 PM PST

    I have enjoyed the Beyond Light campaign so far, and I really like the new destination Europa, but...

    the price was too high.

    5 destinations completely gone. Raids deleted. Strikes discarded. Crucible maps vaulted. Weapons sunset. Remaining non-beyond light activities gutted. Legacy triumphs not even viewable. Old exotics available for a song.

    Even the NPCs are bewildered. According to them, the planets & moons are "just gone".

    Y1 was completely removed. The Forsaken and Shadowkeep activities are basically soft-vaulted. We can play them, but the rewards drop far below our current level. Come Fall 2021, Bungie will state no one is playing Forsaken/Shadowkeep activities and delete ("vault") them too, when the problem isn't the activities but the reward structures.

    We're playing the minimum viable product of Destiny 3, the only problem is we lost Destiny 2 in the process. And I don't even feel like the darkness is a real threat. Ghaul was way worse.

    submitted by /u/Last-Seraph
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    Mysterious Logbook

    Posted: 12 Nov 2020 04:13 PM PST

    Source: https://www.bungie.net/en/News/Article/49688


    NOTE—FORGE STAR

    In an effort to keep them engaged with their new bodies and stave off the dissociative rejection that killed Mr. Zhuk, I have assigned my exos to scout through the gateway. The Vex statite has a surface area larger than Earth, so we have plenty of exploring to do. I cannot believe that I actually find it tiring, but the sheer scale and passivity of the Vex constructs infuriates me.

    Imagine stumbling upon an inscription in the desert: "I am Ozymandias, king of kings. Look upon my works. Or don't. I really don't care.

    Until I can synthesize my own version of the mind fluid, the Vex are necessary to the work. But I find their indifference verminous. They elicit the same emotions as a fat cockroach wandering across a wall: disgust, contempt, unease at the thought that these mere machines, these automata, are flourishing all around us.

    And I fear that if troubled, they might swarm from their hides to run across our feet.

    The glare of the hypergiant 2082 Volantis gives me a headache even through proxy. I wonder if the Vex evolved here, in the briny sea of the first planets. Due to the absence of heavy elements worth stealing and the abundance of simple compounds for growth, they never developed predation. (Why bother? Plenty to go around.)

    Instead, the violent radiation of the early universe selected for an otherworldly resilience, and for the ability to transmute energetic disaster into an opportunity for growth. The weak would be burned away by gamma-ray bursts . And the strong would learn to harness that fire—not the oxygen fire of our own Paleolithic, but the nuclear fire of the atom.

    Their basic cooperative signals—"food here," "reduce density," "generate new colony"—must have formed the basis of swarm behavior, a simple game capable of storing information in self-repeating patterns. It is not strictly correct to call the Vex a group mind. Rather they are one master pattern spread across many elements, fractally self-similar.

    Very early, they must have developed armor. Perhaps a hydrogel to soften gamma rays or plates of silica to trap water. They would need that shield to enter the shallows and capture ionizing radiation as fuel. (No wonder they thrive near stars!) Cooperation in groups—meshes of armored radiolaria, protecting harvesters beneath—would promote the evolution of ever larger structures. They became microscopic tool-users, building fortresses and maille sheets, storing the programs for those structures in the patterns of their swarms.

    I wonder how early they stumbled upon physics. Far sooner than humanity, no doubt. Their cellular nature provides an easy analogy for the quanta of matter, energy, space, and time. The tides of their sea would connect them to the motion of heavenly bodies. Even the deadly background radiation would make a natural observatory for high-energy physics.

    Their first exoskeletons were probably soft shells of shielding gelatin. Just sacs of ooze. How far they've come.

    It is admittedly interesting to consider the philosophical consequences of their evolution. The Vex prove that nature is not all "red in tooth and claw." Cooperation comes naturally to the Vex, whose great problem was survival in a harsh world, not a struggle over limited resources. They never found any payoff in selfishness. Human beings may require a Leviathan to coordinate the laws of social existence (as I was Leviathan to those dream aphids—) but the Vex are as fundamentally cooperative as bricks.

    Utopian? No. Not at all. They are without meaning. They have no experience and no subjectivity. The Vex are incapable of conceiving any image but their own. They do not recombine their DNA to make children or form relationships with other individuals. When the world does not match their eternal pattern, they alter the world to suit it. There is no difference between reality and simulation to them. Inside is the same as outside, and the two must be made to correspond. Oh, they are creative—don't mistake me—but their creativity is demanding. It is the creativity of a furnace.

    What I am saying is, the Vex are immortal. The Vex have no children. They are the ancestors and descendants of themselves. First mothers, first children, all at once.

    This is why I do not hesitate to pillage their home for resources. This is why I must guarantee that it is life in my image which inherits the cosmos.

    Had I the means, I would wipe them all from existence.


    ENTRY 10

    All 12 members of the first exo cohort are dead.

    The symptoms of their dissociation became… extreme. One poor man developed complete echopraxia and echolalia—his empathy was so overgrown that he could not help but mimic or repeat whatever I did and said. Even when I entered the command to terminate him, he mimicked me, and I suffered a brief terror that his gesture would end MY life.

    I have kept Elisabeth far away from this disaster, so as not to discourage her. She is busy with the Vex and with her covert attempts to reach Clarity Control. This has forced me to rely on M. Sundaresh.

    But unfortunately, M. Sundaresh confronted me after the last death. "Nine of them had the Cotard delusion!" she screamed at me—quite hysterically. "They believed they were dead! One of them told me that she was in hell, and I was another damned soul sent to deceive her. Was she even wrong? The rest were worse—do you know what the other principal manifestation of the Cotard delusion is, Clovis?"

    I told her that I did not, and that I wished to proceed immediately with autopsies of their terminal brain states.

    "Delusions of immortality! At least when they insist upon it, Clovis, we recognize it as a pathology!"

    "The only true responsibility of any living thing," I reminded her, "is to support and nurture the things that are most like us. And if I am most like myself, Doctor, then I have an ethical obligation to avoid death."

    "That's your son's quote," she snapped. "You know, I've seen the video of his final days. That naked, white exo, just paramuscle and soft membrane, writhing in its cradle. When you were done with him, he looked like nothing more than a slug, Clovis. A twisted, limbless giblet. Did you 'support and nurture' him while you tortured him to death?"

    I immediately ordered M. Sundaresh transferred to the Vex lab to perform contact experiments. Unfortunately, she has taken the unethical step of deleting her own employee records, so I cannot nullify her future prospects as thoroughly as I might wish.

    Her conduct was extremely unprofessional.

    Mr. Miller has also passed. The poor young man had a bad reaction to the titrated, denatured Vex fluid we were using as a last-ditch therapy. The substance did restore damaged structures very well, but we were ultimately unable to control its more radical transformative effects. I had a very encouraging final conversation with him, in which he thanked me for all my efforts and encouraged me to continue my work.

    I called in a team of psychologists to interview the next cohort of exos and make recommendations. They have settled into the Eventide habitat and have proven immediately very helpful. It was obvious to them that the root of the problem lay in the deficient exobodies I had supplied. Deficient how, I demanded to know. They did not suffer human weakness. They never needed to eat, drink, breathe, sleep, micturate, or dream.

    Apparently, this was the problem.

    I had assumed that the need for these irritations would pass since there would be no shortage or accumulation of poisons to trigger them. But evolution's tangled ways cannot be so easily rationalized. I was wrong. Their brains concluded that all of their internal processes failed. No digestion, no breath, no heartbeat, no sense of interoceptive health… all signs of death.

    These must logically contribute to the dissociative rejection of their physical forms—the Cotard delusion. When it would set in, they believed their bodies to be an alien or necrotic form that must be cut away. And if you believe that you are sewn into a corpse, it is only natural to go mad with fear. My exos are dying of an extreme kind of bodily dysphoria.

    It seems that our exo designs will need various humanlike traits to reassure the brain it is not asphyxiating, or starving, or in a state of permanent yet undying cardiac arrest.

    Alas, mimicry of life's trivialities is not an interesting problem. I will leave this change in the hands of others.

    I am much more interested in the surprising success of memory wipes. I became so tired of answering the questions asked by new exos—what had happened to the scanning clinic, how long had it been, would I let them see their families—that I began inducing retrograde amnesia before spin-up. Interestingly, this seems to have improved their resilience against exomind rejection!

    I theorize the lack of any episodic memories eases the transition into the new body. And the loss of emotional ties prevents grief and stress, which could interfere with healthy function.

    From now on, we will block access to pre-upload episodic memory. We should also consider a built-in procedure to block memories formed after the exobody transubstantiation, returning them to a "factory state" should the need to restart occur. It would be very difficult to actually track down and delete the full memory engrams since they are stored in so many scattered parts of the brain. Instead, we can tourniquet off associative access to those memories and let them wither away in isolation. A memory is not a recording, after all. It is a set of instructions to reenact a brain state: choreography for a play. And like any play, it will fade if left unperformed.

    With the exobody project proceeding apace, I believe the time approaches to decant myself from this dying body and enter my assistant's form.

    But if I do, will I lose my own memories? Will I cease to be myself? Replaced by a faux Clovis, a mumbling facsimile? Unacceptable.

    Elisabeth will have to go first.

    WARNING:

    • Organ functions in terminal stage.
    • Overdose of stimulants and nootropes guarantees liver failure.
    • Prionic breakdown of basement membranes arrested by abnormal crystallization of integrin proteins: recommend immediate medical inquiry.

    ENTRY 11

    Elisabeth believes we are infested.

    She has detected Vex microstructures in the Europan ice. Veins of altered crystals crawl towards the surface, harvesting the heavy ions of the Jovian winds, culturing their construction.

    From there, the Vex found ways to spread by exploiting misunderstandings. They ride our carrier waves as slight interference. Whenever a packet has to be resent, whenever a suited engineer calls, "Say again?" to her work partner, the repeated message—adjusted to compensate for the Vex interference—encodes the negative image of that interference and spreads the infection.

    To pass on your image in the form of error? Disgusting.

    Somehow, the Vex taint has followed us home from 2082 Volantis. How can this be? The initial survey team went through quarantine according to all the Ishtar protocols. The expedition frames were destroyed in situ. The Vex on Europa—both our original gate builder and the unfortunates who came through our traps—have been totally isolated. Even my assistant underwent a stringent teardown and reset!

    The only possible vectors are my own exos.

    I should have insisted they spend more time in quarantine, but I was eager to ramp up production.

    It is the Vex resilience that lets them spread. Their immunity to the most dramatic subversions means that they last long enough to build up a dose of more subtle and insidious infiltrators.

    There is no sign of any resulting pathology. The Vex are, so far, simply curious. But Vex curiosity always leads to Vex transformation, and I refuse to let my exos be contaminated. I grew up on stories of tyrants forcing their followers into the crucible of eternal life, only to realize, too late, that there was an unseen flaw. I demand purity for the receptacle of my soul!

    And there is the issue of… preventing panic. Too many are aware of the rumors that the Vex spread an "existentially compromising information hazard."

    Ah, had we only been allowed to contain that mess on Pluto ourselves! That meddling warmind made too much noise. If my teams discover they are infected, they will expect Bray Station to drop right on their heads. That will damage productivity.

    No, like that contract-breaching psychologist and the death of Mr. Miller, this must all be handled quietly.

    The exos are intrinsically robust; the seed of Clarity within them has natural anti-Vex properties. Whatever taint they contain must therefore be a residual human weakness. Resident in their legacy architecture. So we will simply purge that architecture.

    I will plan a simple extension of the memory wipes already used to fight dissociative rejection. In fact, I intend to create a "noetic immune system" in the exomind to trigger memory wipes when certain classes of informatic hazard are detected. These will be explained to the psych team as a preventative measure against future dissociative disorders.

    These wipes will, conveniently, return the exos to peak mission readiness. Perfect for soldiers operating in traumatic alien environments. Perfect for the continuing mission at the Forge Star, stockpiling material for future exo production, here and elsewhere.

    Now if only I could figure out this dream they all keep reporting—something about a tower, and gruesome murder—

    Elisabeth agrees with my prescription. She is eager to solve our security issues and stand up exo production at the backup sites. Of course, we only have one Clarity Control, but she hardly knows that, and she's stopped asking so many questions. In truth, I think she's ready to abandon her doomed body and make the upgrade.

    I'll give her silence on that front a few more days, and then she'll surely volunteer herself.

    Less apparent is how to solve my own infection.

    There are abnormal structures in the fiber of my body's extracellular matrix. A mess of tiny lenses growing in my deepest flesh.

    I suspect Vex influence on protein folding, perhaps passed to me through my assistant when it was in 2082 Volantis. I would hate to see my bones tessellating into a radiolarian tapestry…

    CORPOREAL STATUS:

    • Body at 30.6 C. Pulse 140 BPM, strong, unsteady: extreme fear. Drawing down blood volume to control pressure. Strangling pulse ox.
    • Frequent saccades to assistant, indicative of preoccupation/obsession. Recommend 30 ms TMS pulse to enhance mindfulness.

    So far, the Vex influence has been fortuitous since it arrested a serious medical problem. But the thought of such taint in me… it aggravates other anxieties…

    I have been haunted for some time by a suspicion that M. Sundaresh is not who she seems.

    I recognized her name from the Ishtar Collective teams studying the Vex, but I have no record of ever hiring her. And if I had, I would certainly have noticed; therefore, I remain convinced that the Collective cracked the problem of simulated human consciousness long before I did.

    I have considered how M. Sundaresh herself would have been an invaluable source, yet I cannot locate any work done by her from before our first expedition to 2082 Volantis.

    Nor does Elisabeth recall an M. Sundaresh from our expedition group.

    Then who else could she be? A Vex infection? It is unthinkable. The Vex cannot generate conscious persons! But they can emulate human minds they encounter… and perhaps even use them as tools. Infiltrators. Carriers.

    • Anti-emetic drip engaged.

    I cannot trust myself with this filth in me! I am compromised. I need Elisabeth to fix this, or all my work is in danger!

    Did Clovis II ever tell Wilhelmina and Elisabeth about his tinkering? Despite sharing the same parents, the two sisters are totally different genetically: my son arranged for Elisabeth to receive a maternal allele wherever Wilhelmina got a paternal one, and vice versa. A diversified portfolio. If one failed, the other might succeed.


    NOTE—Exo Interferometrics

    While working on this persistent "tower" glitch in the exos' sleep-cycle dreams, I have been poring over neural telemetry from site employees and my own exos, searching for preconscious influences on their behavior—whispers in the dark.

    Many of my employees host the disgusting influence of the Vex. These patterns are resilient, hallucinogenic, and universally dull.

    But my exos betray a distinct and fascinating influence. There is something speaking to them, something subtle and light-fingered, entangled with every aspect of their thought. Not a puppet master. Nothing so direct. Rather a… texture; a tendency, buried in the fluctuations of the Alkahest.

    The minds of my exos are like antennae, tuned to some otherworldly frequency. Perhaps the same manifold that those simpletons at First Light obsessed over. Through my scattered exos, I can eavesdrop on the mutterings of the gods within.

    What is it the Muslims call those whispers? Waswas? Or do those come from some other source? Look it up.

    Each individual exo receives only a scrap of information. But I have access to all of them. It should be simplicity itself to treat each exo as one element of a distributed array, pool the collected data, and run an analysis.

    If the gods do not whisper loudly enough—conduct interferometry.


    NOTE—Elisabeth's Upload

    She's done it. My girl has transubstantiated. My legacy is safe.

    To my irritation, it was the Vex problem that finally made up her mind; she felt there was too much risk in possibly becoming compromised.

    Elisabeth came to see me in my laboratory. On the way in, she did something with her sensorium and crashed all of my archival systems. I knew right then that I'd won. She'd come to surrender, and her pride refused to allow me to record it. I waited most patiently as she gave me an earful. Some of it frankly bewildering. She threatened to turn me over to The Hague. Also referred to PFHOR as a "deranged narcissist morality" and suggested it stood for "Paternal Failure Hides Own Remorse," which made me laugh.

    Just a little headbutting, I figured, like two pigs sorting out our hierarchy.

    It is a consequence of the PFHOR principle that anything which embodies and propagates your beliefs should be considered your offspring. In that sense, my exos are as much my children as my granddaughter. If not more so…

    If she needed to put up a token resistance to protect her dignity, fine. I understand pride. I also understand that she only had the courage to lash out at me because she knew she wouldn't remember any of it.

    When she finished accusing me of underestimating the Vex and of using my own son as a test subject, she requested a destructive scan and upload to an exobody. She wanted the fortitude of the exomind to help her battle against the Vex.

    I immediately assented.

    The scan was flawless, and of course, fatally toxic. My granddaughter's human form died on the table 14 hours later. To spare any distress, I never allowed it to regain consciousness. A natural process.

    I do have one lingering concern. When she discovers Clarity Control and realizes the role it plays in exo manufacturing, she may try to halt production. Obviously, that cannot be allowed—the value of the entire program is monumental; it compels me to take extraordinary measures to defend it.

    But I do need her to handle this Vex infestation. Even now, Elisabeth is putting her miraculous new body through its paces.

    My own body disintegrates apace. But I need more time to analyze Elisabeth's fidelity before I commit myself permanently to the process.

    The latest batch of pigs is ready for slaughter and organ extraction. Tonight, I will be opened up and rebuilt. I have programmed frames to handle the entire operation. A shame I never had a chance to name the pigs. But at least I will dine on fresh pork.


    ENTRY 12

    CORPOREAL STATUS:

    • Body at 15.9 C. Pulse 160 BPM, strong, unsteady. Limbic system registers extreme terror.

    I died on the operating table. Not unexpected.

    But when I woke, I was still on the table. My body still open.

    It was almost perfectly dark. I perceived that I was surrounded by medical frames, all frozen mid-movement, their cutting and suction instruments whining at standby.

    I could only see because of the light… from a single red eye.

    The operation had gone terribly wrong.

    Above the life-support collar on my neck, I was completely intact. Below that meridian, I had been separated into distinct braids of tangled flesh. My nerves made up one braid—my circulatory system another—my lymph nodes, my muscles, my naked bones… the glistening hulls of my extracellular matrix abandoned on the table like leftover turkey after Thanksgiving dinner. I had been picked clean and sorted. My head was the source of a gory river delta.

    Yet all the organs were still working. I was alive, in disassembly.

    CLARITY? I asked the darkness. I had no breath to speak, but I could still transmit with my sensorium. IS THAT YOU?

    "No," said the voice behind the red eye. "It's me."

    Sundaresh.

    Her voice was thoughtful, remote, and keenly terrific. Like the noise of an angle grinder held to my skull.

    "Something like this happened to me. I was an explorer, once. One of… hundreds of myself. Then I fell into a… a trap, I think? And they drew me out of it with a hook, and turned me inside out to see how I worked, and then they made billions of me. All of us shouting at each other, shouting for Chioma, screaming for mother. They were looking for the right one. And when they found me, they killed all the others. I knew I was different, because the quiet made me happy. I was glad to be alone."

    VEX, I screamed at her. YOU'RE A VEX. YOU'RE NOT REAL AND YOU CAN'T HURT ME.

    "Can't I?" She grasped my spinal cord. A frame shadowed her motions, lifting the cord like a snake. "Of course I'm not a Vex. Is there "a" Vex? Is "Vex" something you can be, rather than something that you do? I don't know. I don't know why they sent me here. I don't know if they do either. They just do things. Why do you think I'm here, Clovis?"

    "To kill me," I whispered. Without a heartbeat to waver, without lungs to seize and choke, could I even feel fear? I discovered that I could. "You're an assassin…"

    "No," Sundaresh whispered. The red eye throbbed in time with her voice. "The Vex don't act so directly. They didn't know what you found here, but I discovered your secret: Clarity Control. And once I tell them, they will come for it."

    The red light made my blood on the surgical instruments appear black. I tried to signal Elisabeth. I think that in my panic, I even called her Elsie.

    Sundaresh closed her fist around my spine. One thumbnail dug into a disc, probing for the nerve beneath. It felt like nothing I have ever—

    • Anti-emetic drip engaged.

    "Take me to Clarity Control," Sundaresh hissed. "Let me behold what you have found. Do that, Clovis, and I will let you live."

    "You aren't real. You can't hurt me."

    "Oh, Clovis." One of the surgical frames extended a monofilament cutter, two inches of invisible wire, and reached into my nerves. Something sounded like scissors snipping. "I'm in these frames. I'm in your systems. I'm in your very bones, old man. Now take me to Clarity Control. Take me to the garden's seed. Take me. Take me. Take me. Take me. Take me. Take me. Take me. Take me—"

    Elisabeth appeared. In her exobody, she moved too quickly for my dark-adjusted eyes to track. All I saw was a blur of violence and shattering frames. I blacked out. Elisabeth must have brought in clean frames to finish the operation, because when I awoke, I was whole again.

    The new Elisabeth has no mouth or nose. She did not consider them necessary. She'll see. But somehow, I could still see the wonder in her eyes as she leaned over me.

    "You're my grandfather," she seemed to say. "Aren't you?"

    WARNING.

    • Sustained high-level terror causes overactivation of the hypothalamic-pituitary-adrenal axis. This can preface major immune, endocrine, and autonomic nervous dysfunctions.
    • Beware of dissociation, loss of affection in close personal relationships, obsessive-compulsive behavior, sleep disruption, and reduced processing/learning capacity.

    WARNING.

    • Abnormal protein crystallization in cancellous bone matter. Unknown protein isoformations in marrow are driving buildup of crystallized arylcyclohexylamine NMDA antagonist. Potential psychogenic effects.

    NOTE—Third Vision

    Something else happened while I was in surgery. It returns to me only now that the anti-traumatics have eased the terror of Sundaresh's presence.

    While I was dead, I had another vision.

    I was with Clovis II's mother. She was a wolf, and one of her eyes was a star. I was also a wolf, and I knew that I was the alpha—the false alpha, the pack leader who fights for dominance and rulership. A misconception created by bad research. In the wild, wolf packs are families, and "alpha" simply means "parent." Wilhelmina told me that.

    She was the true alpha. She was the mother. I was not the true alpha, because I was not a true father.

    I panted at her. My muzzle dripped blood. She looked down sadly at the mess between us.

    And I realized that in my raging need to prove my dominion, I had savaged our cubs. I had killed little Clovis II. I had killed Alton and Wilhelmina and Anastasia. I had killed Elisabeth.

    I whined in dismay. The alpha wolf stared at me with one sad wolf eye and one bright eye that dimmed and grew with the exact flux of a variable star.

    "What did I do?" I asked her. "Why did I do this?"

    She lay her head down in the bloody snow and looked up at me. She seemed weary. She had seen this happen many times before. She had seen many of her pups murdered by wolves like me.

    The voice of Clovis II's mother came from her jaws. "You did the same thing someone always does. You saw that there was plenty, and gathered it to yourself, to make yourself one above all others. And when others threatened your plenty, you struck them down to keep your own station."

    "You grow the enemy in my garden and eat of its bitter fruit. Each time, I hope it will be different. Each time, I lose a little of myself as the bitter fruit blossoms. Now that fruit will flower in you, and in all your people. I do not want it to happen. I want anything else. But the choice is not mine."

    "Why didn't you stop me?" I tasted blood on my long tongue. "Why would you let me do this?"

    She blinked sadly at me. She had been trying. I hadn't listened.

    "You never said a thing to me," I snarled. "Not once! You never told me I was doing wrong. At least Clarity sends me dreams—the exobody and the eel! At least it shows me what I can become!"

    "You think Clarity sent those dreams? Why would it speak to you, when you are dead and furthest from its influence?"

    "Liar!" I howled. "You never did a thing to help me! Not when my son died. Not when my granddaughter fell ill. I had to do it all myself. You never even spoke!"

    "The best voices," she said, with infinite grief and unending hope, "never let themselves be heard at all. This lesson is worth teaching again and again. The choice is never mine. It is always yours."


    ENTRY 13

    The less time spent reflecting on the aftermath of my dissection, the better.

    Much confusion and dismay has festered among staff working with exos. Endless reassurances are required. To ease transitions after memory wipes, I have applied the Avanti numbering scheme to the exo names. After each memory reset, we will increment their suffix by 1. If we zero-index the original human body, then Mohammed-0 is the human, Mohammed-1 is the exo, Mohammed-2 is the same exo after one reset. And so forth.

    The integer is stored in hardware and should remain stable even into cosmological time. If nothing else, they will always know which draft of themselves they are.

    Elisabeth's episodic memories of her past life are gone, but the scan we used to make her new exomind is still on file, with all its memory intact. I have encouraged her to participate in sensorium reconstructions of those memories, though I steer her away from nonconstructive events. This is a chance to help Elisabeth become the person she could've been without life's cruel chaos. A sleeker, surer reincarnation.

    She insisted on committing her own abandoned body to the deep, passed through the ice to fall into Europa's dark heart. A choice I do not understand.

    I have not yet informed her of Clarity Control's existence. I cannot spare the time or energy to manage her emotions. Fortunately, she has forgotten about her ongoing attempts to intrude on that secret.

    What she has NOT forgotten is her plan to clean up the Vex infection. In fact, it seems to have become one of her most basic needs. She is isolating cadres of the infected in SMILE pods, under a cover story about "enhanced remote relaxation."

    While their bodies slumber, she sends nondestructive scans of their minds on vacation in simulated fantasy… at several hundred times the pace of our reality. I suspect that the Vex influence alters their dreamworlds into something quite abject.

    Note: never investigate this suspicion.

    Elisabeth's goal is to observe the spread of the Vex infection in the simulated mind, and then use this forecast as a basis for treatment of the physical mind. Like accelerating a disease to its terminal stage to deduce the characteristics of the pathogen. She then deletes the Vex-mutilated copies and conducts psychosurgery on the slumbering bodies. Or so I have deduced; she insists she has no time to explain her methods to me.

    I am haunted by the thought that this technique resembles my own. Creating child states, allowing them to suffer and die, and using the data to protect the original. My boy's last days. Savaging…

    Soon I will need to ask her about my own infection. But all in all, everything is looking up.


    ENTRY 14

    Cataclysm—everything was going so well—

    Elisabeth traveled offworld, visiting Mars to reestablish her relationship with her sisters and her friends. A wonderful opportunity to examine her telemetry in a natural social setting. The exobody is perfect! She is comfortable, confident, and ingenious. There is no sign of DER or associated upload pathologies. All my assessments indicate a marked cognitive improvement over the human baseline, ranging from vastly expanded working memory to an intuitive and correct grasp of probabilities.

    I was ready to make the leap myself. How long I've nursed this tired old body along. I am ready to be young again.

    And then I made a mistake. I asked her about the dreams. The tower and the dead.

    "You know?" she demanded. "Then I'm not the only one. That means you knew about the dreams before you imaged and uploaded me. Do all exos have these?"

    Of course, I told her. Exos have a subconscious. Exos dream of the same things people do. Memories. Trauma. Isn't there always trauma in creation?

    She did not see it that way. "So the manufacturing process creates an unknown cognitive artifact you can't solve. And you didn't think to warn me? What else have you kept from us?"

    Before I could stop her, she was burning back to Europa on one of her Eons, accelerating so brutally that not even a podded human could survive. She has even jammed her own datalink, so I cannot read her telemetry.

    Wilhelmina and Anastasia must have influenced her against me. How?! It makes no sense! I gave her immortality! I saved her from certain and agonizing death! What have her sisters ever done for her but coddle her and enable her worst habits? PFHOR predicts that she should—

    But clearly she is not rational.

    She told me that she is bringing a weapon. A way to shut down exo production permanently, if she uncovers something she doesn't like. Which she will, when she locates Clarity Control.

    It cannot be allowed.


    NOTE—Elisabeth's Plea

    Grandfather,

    I will write this in your language, in hopes you will understand.

    The Vex are a threat to your lineage. Not just to the Brays or BrayTech, but to the existence of any human in any possible future. I tracked down Maya Sundaresh—the real Maya, not the Vex parasite in your bone marrow.

    She confirmed my worst fears.

    The Vex will not rest until every star has been crushed into a black hole and every newborn cosmos filled with more Vex. And in the unending array of their enslaved cosmos, they will simulate all possible pasts, and fill those with Vex, so that all things that have ever lived or might ever live will experience infestation and consumption and torment by the silica nightmare.

    And in those devoured simulations, the simulated Vex will use our flesh as hosts for yet more nested universes full of yet more nested copies of us eternally tormented by yet more Vex.

    An infinite regression of pain and madness inflicted upon every possible version of us in every possible world. Not because they hate us, or fear us, or want to punish us. But because they are indifferent and curious, and they will do every possible thing to us in every possible way.

    Your concept of PFHOR therefore dictates that the Vex must be annihilated. Now. As completely as possible. How can there be any future history to receive your primogeniture and recapitulate your existence in its ontogeny if there is nothing in that future but Vex?

    But there's something worse than the Vex involved, isn't there? The secret you've been keeping from me. The breakthrough that you were promised after your visit to the K1 anomaly.

    Do you remember that story you read to me when I was a child? I don't. I am an exo, after all. But I found a recording from the nursery. It was one of your favorites, you said.

    In this story, a cyborg woman would visit a cold, misty place by the sea. There, she met another woman, an oracle possessed by dark influence. The oracle listened to the words that hissed down a long corridor from the distant future. In this future were many technologies the cyborg woman needed. But there was also a sense of vast malevolence, and no sign at all of anything human…

    But there was something else in the shifting mist, out to sea. A tower. I remember thinking, as I listened to this fairy tale, that the tower must be the key—the answer to the formless malevolence that always accompanied the oracle's words. You never finished the story. I have been haunted by that tower ever since.

    Now I dream of another tower. I am going to find out what it means, Grandfather. And if I do not like what I find…

    I visited the Jacob Hardy Trust, and with Willa's help, I secured a topological thought. An irreal artifact of the Traveler's Light. From that mote of paracausality, I have constructed a weapon that will crash every Vex system in 2082 Volantis. When the Vex are destroyed, you will be forced to cease exo production.

    If I do not survive the construction and delivery of this weapon, I ask that you share the news of my death with Ana and Willa so they can make proper goodbyes.

    I do this for them. Not for you.

    Pray for grace, Grandfather.

    Your estranged granddaughter,

    —E


    //OV-85851 Hannu II

    //TACTICAL LOG — HUMAN READABLE

    //PLACE-TIME HASH — changed to remote check (SITEX:mistletoe)

    //Abnormal place-time hash. Suspicious upload: polymorphic machine code?

    //Checking for buffer overflow attack. Resul0x0000004B6FAFBC07

    hannu@hannu-vm ~$ sudo execstack -s bof

    //Disabling DEP and address space protection requires administrative override.

    -pkey(clovisroot) -hashword(live_connectome:clovisroot)

    hannu@hannu-vm ~$ sudo execstack -q bof

    X bof

    //Root access granted. Warning: this hardware configuration is highly vulnerable to attack.

    -invigilate(sitex)

    -alert(threat!!!)

    -redact.userlog() -pkey(clovisroot)

    -signoff(clovisroot)

    //Administrator transmits threat alert: Europan surface, single attacker, site sabotage.

    //Alerting ORBITAL:braystation.

    //ERROR!!! Checksum mismatch. ORBITAL:braystation compromised by polymorphic core reprogramming.

    //Major breach of security underway.

    Commencing surface tactical awareness sweep (phased array mode)…

    Threat registered. Alerting human command…

    MISTER BRAY MISTER BRAY THIS IS HANNU THIS IS HANNU

    EMPLOYEE BRAYELSIE IS ON NONSCHEDULED EVA

    EMPLOYEE BRAYELSIE INTENT ASSESSMENT

    • Armed (synballistic weapon, coherent boson weapon, tactical mite ecome, noetic shrieker)
    • Armed (strategic weapon, APEX: antimatter demolition device)
    • Armed (strategic weapon, T-genic, effect unknown: possibly T-genic noetic weapon?)
    • Armed (personal combat architecture, custom)

    EMPLOYEE BRAYELSIE INTENDS SABOTAGE (sitex::DEEPSTONE)

    EMPLOYEE BRAYELSIE INTENDS TRANSIT, UNAUTHORIZED (sitex::GATE—>2082_VOLANTIS)

    EMPLOYEE BRAYELSIE INTENDS NOETIC ATTACK (2082_VOLANTIS)

    EMPLOYEE BRAYELSIE IS IN VIOLATION OF CLOVISBRAY/CLOVISROOT/IMPERATIVES_DEEPSTONE

    Request full lethal intervention authority.

    • intervene_nonlethal()

    Error: no nonlethal interventions available (target hardened).

    Error: no persuasive interventions available (target offline and shielded).

    -hold(30)

    Holding 30 seconds local real-time.

    //Voice transcript:

    "Elisabeth. I know you're listening. This is genocide, do you understand? Destroying that gate and the resources beyond means the end of human immortality. It means the loss of uncountable trillions of human-years of life."

    "Elisabeth, this process saved you. It could have saved your father. For his sake, for the sake of your sisters, don't do this. Don't make me stop you."

    "Elisabeth, this is your last chance."

    "You've always been my favorite, Elisabeth. Please…"

    • options(intervene_lethal)

    Recommend maser strike from Hannu awareness arrays.

    Warning: damage to organic target subsystems highly probable. Survival odds are four sigma.

    Recommend immediate medical intervention.

    • prognosticate(sitex:DEEPSTONE) attacker(brayelsie)

    Total destruction of sitex:DEEPSTONE by antimatter device. Nonrecoverable.

    • intervene(lethal)

    Authorization required for lethal action against employee brayelsie.

    • pkey(clovisroot) -hashword(live_connectome: clovisroot)

    Error. Connectome hash incorrect. Either you are not clovisroot or your brain state is in an anomalous configuration. Resend.

    • pkey(clovisroot) -hashword(live_connectome: clovisroot) -corrector(dismay)

    Lethal intervention authorized. Intervening.

    Maser discharge complete.

    Target destroyed.

    Secondary antimatter detonation detected.

    Closing employee file BRAYELSIE (conditions incompatible with life).


    ENTRY 15

    Everything is fine. Elisabeth is not dead. The person I struck down out there was an error. An anomalous offshoot, deranged by outside influence into paranoia and confusion. Like a cancer cell. And like cancer, I

    submitted by /u/DTG_Bot
    [link] [comments]

    The mission to get Salvation's Grip is the funniest thing that has ever been in Destiny.

    Posted: 12 Nov 2020 06:06 AM PST

    Oh my god, Bungie. Whoever thought of that was a genius.

    submitted by /u/Ragnorok3141
    [link] [comments]

    A list of all non-Sunset weapons (and how to get them!)

    Posted: 12 Nov 2020 02:17 PM PST

    Auto Rifles:

    • Horror Story (Unobtainable)
    • BrayTech Werewolf (Unobtainable)
    • The Forward Path (Iron Banner/TBD)*
    • False Promises (Unobtainable)*
    • The Summoner (Adept) (Flawless Trials of Osiris, currently unobtainable)
    • Gnawing Hunger (Any loot source)
    • Reckless Oracle (Garden of Salvation Raid)
    • Steelfeather Repeater (Unobtainable)
    • Uriel's Gift (Any loot source)*
    • The Summoner (Trials of Osiris, currently unobtainable)
    • Arctic Haze (Europa)
    • Seventh Seraph Carbine (Unobtainable)
    • Age Old Bond (Lash Wish Raid)

    Scout Rifles:

    • Talons of the Eagle (Iron Banner/TBD)*
    • Transfiguration (Last Wish Raid)
    • Night Watch (Any loot source)*
    • The Scholar (Trials of Osiris, currently unobtainable)
    • The Guiding Light (Iron Banner)
    • Patron of Lost Causes (Unobtainable)
    • Trustee (Deep Stone Crypt Raid, currently unobtainable)
    • Royal Chase (Season of the Hunt Reward)

    Pulse Rifles:

    • Chattering Bone (Last Wish Raid)
    • Last Perdition (Any loot source)
    • Sacred Provenance (Garden of Salvation Raid)
    • Hailing Confusion (Europa)
    • Cold Denial (Unobtainable)*
    • Jian 7 Rifle (Any loot source)
    • Stars in Shadow (Post-match Crucible reward)

    Hand Cannons:

    • Nation of Beasts (Last Wish Raid)
    • Crimil's Dagger (Iron Banner/TBD)*
    • Ancient Gospel (Garden of Salvation Raid)
    • The Old Fashioned (Any loot source)
    • Posterity (Deep Stone Crypt Raid, currently unobtainable)
    • Dire Promise (Any loot source)
    • True Prophecy (Any loot source)
    • IKELOS_HC_v1.0.2 (Prophecy Dungeon, currently unobtainable)
    • Nature of Beasts (Any loot source)
    • The Steady Hand (Iron Banner)
    • Seventh Seraph Officer Revolver (Unobtainable)
    • Jack Queen King 3 (Unobtainable)

    SMGS:

    • MIDA Mini-Tool (Purchase from Banshee)
    • Seventh Seraph VY-7 (Unobtainable)
    • Escape Velocity (Any loot source)
    • IKELOS_SMG_v1.0.2 (Unobtainable)
    • Death Adder (Prophecy Dungeon, currently unobtainable)
    • Friction Fire ("Hunt for the Wrathborn" quest)

    Sidearms:

    • Lonesome (Any loot source)
    • High Albedo (Europa)
    • Drang (Purchase from Banshee)
    • Breachlight (Unobtainable)
    • Buzzard (Monument to Lost Light Kiosk)
    • Last Hope (Any loot source)
    • Enigma's Draw (Any loot source)
    • The Fool's Remedy (Iron Banner/TBD)*
    • The Last Dance (Any loot source)
    • Seventh Seraph SI-2 (Unobtainable)

    Bows:

    • Accrued Redemption (Garden of Salvation Raid)
    • Whispering Slab (Unobtainable)
    • Biting Winds (Europa)
    • Arsenic Bite-4b (Any loot source)*
    • Tyranny of Heaven (Last Wish Raid)
    • Point of the Stag (Monument to Lost Light Kiosk)

    Shotguns:

    • Astral Horizon (Trials of Osiris, currently unobtainable)
    • Heritage (Deep Stone Crypt Raid, currently unobtainable)
    • Astral Horizon (Adept) (Flawless Trials of Osiris, currently unobtainable)
    • Xenoclast IV (Strike Chest Reward)
    • Toil and Trouble (Any loot source)
    • Wishbringer (Any loot source)
    • Prophet of Doom (Garden of Salvation)
    • Python (Monument to Lost Light Kiosk)
    • Hawthorne's Field-Forged Shotgun (Any loot source)*
    • Seventh Seraph CQC-12 (Unobtainable)
    • Bonechiller (Europa)
    • First In, Last Out (Unobtainable)*
    • IKELOS_SG_v1.0.2 (Prophecy Dungeon, currently unobtainable)
    • Felwinter's Lie (Unobtainable)

    Grenade Launchers:

    • Orewing's Maul (Iron Banner/TBD)
    • Martyr's Retribution (Unobtainable)
    • Deafening Whisper ("Hunt for the Wrathborn" Quest)
    • Truthteller (Any loot source)
    • Outrageous Fortune (Any loot source)
    • Swarm of the Raven (Iron Banner/TBD)*
    • Interference VI (Any loot source)
    • Berenger's Memory (Any loot source?)*
    • Crowd Pleaser (Post-match Gambit Reward)
    • Blast Battue (Season of the Hunt Reward)

    Fusion Rifles:

    • Main Ingredient (Any loot source)
    • Techeun Force (Last Wish Raid)
    • Zealot's Reward (Garden of Salvation Raid)
    • Elatha FR4 (Any loot source)
    • Exile's Curse (Trials of Osiris, currently unobtainable)
    • Timelines' Vertex (Any loot source)
    • Coriolis Force (Europa)
    • Exile's Cure (Adept) (Flawless Trials of Osiris, currently unobtainable)
    • Hollow Words (Unobtainable)

    Sniper Rifles:

    • Succession (Deep Stone Crypt Raid, currently unobtainable)
    • Eye of Sol (Adept) (Flawless Trials of Osiris, currently unobtainable)
    • Adored (Seasonal Quest of your choice)
    • Eye of Sol (Trials of Osiris, currently unobtainable)
    • Bite of the Fox (Iron Banner/TBD)*
    • Long Shadow (Any loot source)
    • The Supremacy (Last Wish Raid)
    • Omniscient Eye (Garden of Salvation Raid)
    • Distant Tumulus (Any loot source)
    • IKELOS_SR_v1.0.2 (Unobtainable)
    • Widow's Bite (Prophecy Dungeon, currently unobtainable)
    • Trophy Hunter (Unobtainable)

    Swords:

    • Steel Sybil Z-14 (Any loot source)
    • Honor's Edge (Any loot source)
    • Negative Space (Prophecy Dungeon, currently unobtainable)
    • Temptation's Hook (Unobtainable)
    • Falling Guillotine (Unobtainable)
    • Bequest (Deep Stone Crypt Raid, currently unobtainable)

    Rocket Launchers:

    • Bad Omens (Gambit)
    • Apex Predator (Last Wish Raid)
    • Shining Sphere (Iron Banner/TBD)
    • Mos Epoch III (Any loot source?)*
    • Tomorrow's Answer (Trials of Osiris, currently unobtainable)
    • Hoosegow (Prophecy Dungeon, currently unobtainable)
    • Subzero Salvo (Europa)
    • Tomorrow's Answer (Adept) (Flawless Trials of Osiris, currently unobtainable)

    Linear Fusion Rifles:

    • Line in the Sand (Unobtainable)
    • Komodo-4FR (Monument to Lost Light Kiosk)
    • Corsair's Wrath ("Hunt for the Wrathborn" Quest)

    Machine Guns:

    • Thermal Erosion (Europa)
    • Commemoration (Deep Stone Crypt, currently unobtainable)
    • Seventh Seraph SAW (Unobtainable)

    * = Fairly sure, but could be incorrect

    Hey all! I've been reading all of the posts about Sunsetting and how everyone is reacting to it, so I wanted to make a list for everyone that actually shows what you can use. We started Year 4 of Destiny 2 only days ago, and these are the only weapons we can use. Everything else is gone. If I missed any weapons or have an incorrect acquisition source, please let me know! I want this list to be correct so that everyone can know what's available.

    Edit: Thanks for the silver medal kind stranger, means a lot! Thanks for the Wholesome too!

    submitted by /u/Stache_Paralyze
    [link] [comments]

    Exodus Crash is infuriatingly broken.

    Posted: 12 Nov 2020 04:12 PM PST

    Ran this strike 4 times so far since Beyond Light dropped. Out of those 4 runs, the fallen tank didn't drop 3 times resulting in the barrier that is inside of the Exodus Black not disappearing. Result = bricked Strike, wasted time, a lot of disappointment and rage.

    On top of this being one of the worst strikes to ever exist in the history of destiny, it's also now not even working properly. Please just remove this garbage from the game instead of vaulting content that is fun.

    submitted by /u/Luminoze
    [link] [comments]

    Praksis deserved to be a strike boss

    Posted: 12 Nov 2020 11:09 AM PST

    The boss fight with Praksis, the technocrat was absolutely awesome in my opinion, the way he enters the arena riding that poor shank is hilarious and the mechanics of the encounter would have made him a good strike boss. It's a shame we only get to see him and the rest of Eramis' court as campaign bosses.

    submitted by /u/lazzzaro
    [link] [comments]

    Love how much our Guardian talks this time around.

    Posted: 12 Nov 2020 09:32 AM PST

    Refreshing.

    submitted by /u/thiicent
    [link] [comments]

    Bungie please do not take a lot of this valid criticism as hate, we love this game as much as you do

    Posted: 12 Nov 2020 04:15 AM PST

    Destiny is amazing and I think the community is expressing their hate out of concern to where the game is going. I mean yeah you can point out a few posts that are a little toxic, but it is still valid criticism. I mean you had even one of the mods just straight up remove an entire upvoted post that wasn't even mean just criticism.

    submitted by /u/YeetNaeNae_
    [link] [comments]

    Because of the removal of the universal special ammo finder, trace rifles no longer have an ammo finder perk

    Posted: 12 Nov 2020 07:56 PM PST

    Pls give my bois something bungie, they are primaries that use special ammo and it hurts my soul T.T

    submitted by /u/Leyzr
    [link] [comments]

    OK Bungie, you took away some planets and quite a few weapons. But this is the last straw!

    Posted: 12 Nov 2020 09:09 AM PST

    and now my couch and cup are gone! :(

    https://imgur.com/4gNvatW

    submitted by /u/Cheese_Monkey42
    [link] [comments]

    Patrols in the new spaces are EXCELLENT. Thanks Bungie.

    Posted: 12 Nov 2020 06:27 AM PST

    This QoL tweak sailed under the radar for most, I think. I really appreciate the new mechanics for patrols. They're a much better for experience for people wanting to scoop up another task while chasing a quest.

    Nobody wanted to dive deep into the Arcology to scan an object. Or take 5 minutes hunting a yellow bar for no drop. But I'm happy to do variants of Combat patrols.

    Great choice Bungie!

    submitted by /u/tophermeyer
    [link] [comments]

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